[The following is a guest post about the Sonic 3 Remastered campaign written by Stealth, who with Taxman made the Retro Engine versions of Sonic 1 and 2 which can currently be bought for iOS and Android. They had also made a proof-of-concept of Sonic 3 running in the engine on the iPhone. This was originally posted on Stealth’s own blog, so it’s written in a way you can expect from a post on a personal blog.]
Before I start, I’ll first say that I’m speaking as an individual, and not on behalf of any other party, team, business entity, etc. As such, I will speak only for and of myself, without regard to other parties who may want to remain uninvolved.
With the exception of the anniversary presentation from October, I’ve remained relatively silent on the subject of remastering Sonic the Hedgehog 3. Naturally, this is expected of me as someone who has already contracted with SEGA, would be a part of the Sonic 3 remastering project, and would potentially perform work under contract for SEGA again in the future, however, I no longer feel that it’s appropriate to maintain near-complete silence in contrast to my own personal feelings as an individual and as a fan of classic Sonic the Hedgehog.
Fans and Bringing Back Sonic 3
I’m writing this to openly demonstrate my support for the #BringBackSonic3 / #Sonic3Remastered initiative. The initiative has been in its infancy since shortly after the October presentation, but appears to finally be gaining traction. If you haven’t yet heard of it, check out the site for some additional info:
In short, this is a combined letter-writing and petition campaign to attempt to convince SEGA to contract and fund the completion and release of the existing Sonic 3 (& Knuckles) prototype discussed and displayed in the aforementioned presentation.
To be honest, I personally have no idea how effective either portion of this campaign will ultimately be regardless of the level of support it receives, but it seems as if they may be our last available recourse. If you expect there to be any chance of this project being realized, I’d suggest that you participate in both the letter-writing and petition campaigns and ask as many people as you can gather to do the same. Continue Reading
Today marks the 20th anniversary of SEGA’s Sonic & Knuckles, and to celebrate, Sonic the Hedgehog and Sonic the Hedgehog 2 remastered developer Christian Whitehead shared a proof of concept prototype from the Taxman & Stealth personal vaults featuring Sonic 3 & Knuckles running on the Retro Engine. Of course, this is presented unofficially, so don’t jump to the conclusion that a Sonic 3 & Knuckles remastered is on the way anytime soon. Still, awesome to see that they’ve done work on the much requested title, even in an unofficial capacity. The Taxman himself shared this link in our forums, stating that “this isn’t an official announcement of any Sega project, nor to we intend to work on this as a fan-project. It’s simply a proof of concept from our vaults that has been kept to our chests for some time.”
Stealth’s Twitter feed might be my favorite just because of updates like these. They always manage to bring a smile to my face, especially today. Why? For the first time since 2004, SonED2, the premier Sonic 2 editor, has received a major overhaul.
Before you start thinking about 2004 and how much of a goof you were then, let’s get to what’s new. Support for Sonic 3 (& Knuckles), Sonic CD, Knuckles’ Chaotix/Sonic Crackers and Sonic 1 Special Stages has been added. In addition, a new level project format allows your custom stages to be compatible with Sonic 2’s versus mode.
Brand new to SonED2 this time around is “ROMulan.” It’s so intense and rad that I will let Stealth explain it.
This game-independent tool simplifies the management of modified data, easing the process of modifying and testing pre-compiled/assembled games through the use of two script file types- “Batch Files”, and “Injector Files”. The “Batch File” lists a series of commands for ROMulan to perform, such as extracting data, copying files, running external programs for processes such as data conversion, and/or calling on the “Injector Files”. The Injector Files describe the layout of a game program/data file in such a way that ROMulan can re-insert the data into the original file regardless of whether or not the size of the data has changed. They provide information on where any data that must be relocated can be stored without damaging other vital data and code, and how it should update the program and other data pointers in order for the game to correctly use the relocated data. If proper script files exist or are created for any particular game, these processes are entirely automated, and can be started by simply opening the appropriate Batch File.
Have you ever wondered what Sonic 3 & Knuckles might sound like if it were using the NES sound hardware and its expansion chips to produce the music? YouTube user 8BitDanooct1 did; so much so, in fact, that he spent over 200 working hours–that’s about a month and a half–tirelessly making it a reality. The results are a real treat:
Pretty cool, right? Get the full soundtrack in both NSF and MP3 format here.
When new Sonic Retro forum member Strap started collecting the Jazware Sonic figurine line, he realized he needed some sort of backdrop to show his figures on. Deciding that the Sega Green Hill Zone papercraft was not quite fancy enough, he collaborated with his friend to make a papercraft based on Hidden Palace Zone from Sonic & Knuckles:
Granted, the emerald colors aren’t quite right for Sonic 3 & Knuckles, but in this case, that should be more than forgivable. To make this papercraft yourself, grab a copy of the images and bust out your scissors and folding abilities. 11×17 cardstock is recommended for the best result, as seen in the picture.