Returning to your regular weekly scheduling, my counterpart TimmiT graced the front page with a new Monday Links and it is with great pleasure that I bring you the return of Something For The Weekend! And there was much rejoicing.
Now, I wanted to feature a bit of music again this weekend and this time, the tunes are courtesy of Retro member Sean Evans. Coming from his album ‘Sonic Tempo’, Sean has created a soundtrack reminiscent of Sonic CD in both instrumentation and theme. An excerpt from his description of the album goes “When Sonic wakes, he discovers he’s on the Miracle Planet, but what’s more is that he appears to be in the Miracle Planet’s galaxy! In the distance Sonic can see a black hole, slowly sucking the planet in. The only explanation is that someone has been tampering with the flow of time, and if Sonic doesn’t hurry, Miracle Planet might just fade away, and him along with it!”
I highly recommend giving these tracks a listen as it’s clear Sean has put some serious love into them and they would sound right at home in a classic Sonic game. Check the bottom of this article for a playlist or click here to go straight to the album’s SoundCloud page.
In other news, community regular HelenBaby has transferred the running of the Sonic London meets to new organizer, ForeverSonic of RadioSEGA fame! In celebration of this, he will be hosting a comeback meet on Sunday 26th July 2015 at Regents Park in London. The event is an open invitation and you can sign up here or express your interest and ask questions in HelenBaby’s forum thread here.
And with all that said, I leave you with this weekend’s tunes. Enjoy! Continue Reading
Last week my ‘Something for the Weekend’ feature was on the subject of GameChops’ awesome new ‘Spindash’ album, full of dance remixes of classic Sonic tracks. Hopefully if you enjoyed that taste you looked a little more into GameChops and what else they’ve done.
PROTIP: There’s some mighty fine stuff there.
But I’m not here to link another playlist or album, not exactly. Today I actually wanted to talk about why GameChops, as a concept, is actually really cool and why you should be following them closely.
Founed by Dj CUTMAN, all of the music GameChops produces is video game-related. You could have probably guessed that – but did you also guess that supporting GameChops financially actually puts money in several pockets? This comes from the way in which the label operates through their partners at Loudr.fm. According to their website, ‘Loudr.fm is an incredible new platform for musicians who create cover songs, like our game remixes. In the past, acquiring mechanical licenses was an expensive and time consuming process. Loudr has revolutionized this by providing a distribution platform with built-in licensing.’
What this effectively means is that when an artist remixes a piece of video game music, be it Sonic, Mega Man, whatever you like; when you support that artist, you are actually supporting them and also the rights-holders of the original track. This effectively means that GameChops remixes are all officially licensed, after a fashion.
So it’s been a pretty okay week for news, with the Sonic Runners reveal yesterday (it’s looking fairly good by the way) and forum member Jollyroger managing to get the leaked POV version of Sonic Xtreme to run on Saturn hardware – and while Monday links was packed with cool things to get your teeth into and is always a great start to the week (thanks TimmiT!), I’ve taken it upon myself to give you something to end the week on as well. Usually, this will be something like a mash-up or remix, news of some event going on over the weekend or, you know, generally weekend-y things.
Today, in keeping with the Sonic 3 Remastered campaign (it was featured on the Daily Star website of all things!), here’s some fantastic musical work courtesy of Leila ‘Woofle’ Wilson. This is a fantastic playlist of alternate takes on famous Sonic 3 tracks, noticeably different from their counterparts in the original game, but still fitting with the mood of each stage. I’m getting some Death Egg vibes from the Launch Base Zone track – which, considering the background of the stage, is only appropriate I guess.
Anyway, to cut this short – if you’ve finished work or school for the week, put your feet up, unwind, crack open a favored beverage and have a listen. Enjoy your weekend.
No, not the game, but an amazing original 16-bit soundtrack called Sonic Jam!!!, by LoneEchidna (Sean Evans)! Take a listen, check out all his other great tracks, and don’t forget to subscribe to his soundcloud!
Sure has been some unfortunate news for Sega as of late with the closure of several Sega studios. This comes as a massive dent that will cause them to become a much smaller player in brick and mortal retail markets globally as they make a larger push for digitally distributed Sega products. Considering that a lot of Sega’s success came from arcade games, or games that encouraged quick play, it’s a move that makes sense. But it is unfortunate for some of the quirkier titles that have been coming from Sega will not see as wide of a mainstream exposure. Not to mention a number of hard working individuals are no longer working for the company. As always, our condolences to all those involved. Anytime there’s a major closure is sure to generate some really depressing and unfortunate situations.
Sega is not out of the retail market completely, and Sega is willing to play the best cards that they have on hand. Until those major changes make their way, we do have a number of retail games to look forward to. Namely games like Rhythm Thief & The Emperor’s Treasureare still on track for their debut. The game has already been released in Japan and the UK, however those in the US can now check out the game through Nintendo’s eShop for the NIntendo 3DS.
The demo comes with three rounds with unique mini games for each one. The game makes use of the touch screen, face buttons and (Not used in the demo version) the gyro sensor. Unlike most rhythm based mini games, the control scheme for the songs act as a familiarity as their use will differ for each round (or song.) Although you may find yourself having to replay certain stages as they require memorizing patterns. Some not as obvious as others the first time around, especially in the second round named “Looting to Louvre” where you have to match the pose of the statues to avoid the guards. It took a second playthrough to notice that the glowing hues put on the statues determine not only which pose to hit at the bottom of the screen, but the timing queues when our hero Raphael approaches a statue changes based on it’s pose. It works, but for those who are color blind may have some difficulty reading the poses on each statue as the tempo will also increase in speed overtime. There are onscreen ‘guides’ which will help assist with your timing. They can be freely turned off to allow to see the animations on the top screen. The other mini games featured make it easier to let you know how to time each action appropriately. But again, more than one playthrough will be enough to understand the controls which make for easier chances to net A ranks. As for the music, it’s better to just let you listen to the music itself. Hope you’re up for jazzy swing music, because I sure am. I’m terrible at explaining music, so just let the song below speak for itself, really. Also there are a few references to other rhythm-based Sega games in the mix as well.
It’s going to be tough from here on out for games like Rhythm Thief to make their way to store shelves, but even after playing the demo I feel that the game is going to deliver a unique experience. Why not take this time to check the game out for yourself?