Those looking forward to the Unleashed Project will be disheartened to hear that the project is no more. In a statement released by the Project’s head, S0LV0, she’s stated that it was time to call it quits. From the Twitlonger post:
So, here it is. I can’t begin to express how sorry I am about this, but I’m cancelling Unleashed Project 2.0. For a long time I was really passionate about it, and I felt I had something special to share with people by working on it, but that passion is gone. I know of no one I could pass the workload onto, nor do I plan to release my “completed” work as none of it is fully polished. I’m sincerely sorry to those who were looking forward to it, but I hope you’ll understand by this far into my post that it was extremely unhealthy for me.
S0LV0 goes on to talk about what she’ll be doing from this point and more in her full Twitlonger post which can be read here. For those holding onto hope, S0LV0 tweeted that DarioFF, the person in charge of the Unleashed Project prior to her, may be interested in taking the project over. We at Retro wish S0LV0 all the best in what she does and look forward to her projects in the future.
Sonic Unleashed is seen as one of the biggest 3D entries in the history of Sonic. Whether you like the werehog or not, it brought a massive overhaul to the game design philosophy of Sonic working in the third dimension. The beautiful environments based on real-life locations, fast gameplay and a unique lighting engine all housed under the “Hedgehog Engine” helped achieve a major milestone for fast-paced 3D platformers. Fast forward towards the end of the downer year that is 2016, it has brought us one thing that can shed some meaningful insight on the development of Sonic Unleashed; the release of an Xbox 360 preview build.
At least, the first disk.
Forum user N!NJA released the build two days ago and already there has been several discoveries thanks to the efforts of others data mining information, uploading screenshots, videos and more. In addition the build also comes with debugging tools that highlights NPC and enemy behavior status, camera direction and gameplay control modifiers. While you can run the build on a modified Xbox 360 console, it is recommended to use a dev kit as you may run into crashes forcing you to shut down the console.
Some of the notable differences include…
60fps! …but not very stable, lots of screen tearing and drops
Unused level and object layouts
Old menu system seen in early E3 previews
Old GUI, especially for the Sonic the Werehog stages
N!NJA promises to release builds for other Sonic titles in the near future. If you want a quick look at the preview build, hit the jump to check out some links! Stay up to date with the discoveries thread to see what all has been unearthed from the preview build thus far or take a look at the build for yourself in the discussion thread.
This week has some pretty big releases on the way. Sandwiched in between the Pokémons and Watch_Dogs comes the release of the Sonic the HedgehogLEGO Dimensions level pack. We’ll be hosting a livestream on Friday, 11/18/16, at 4:00PM CST (UTC -6) of the Sonic level pack, as well as playing through some of the base levels and worlds with Sonic himself! The initial broadcast will be on Neo Reviews, with the replay going live over on SEGA Channel Retro. We’ll see you all then!
The Hacking Contest for this year has concluded, and the results are in! Spanner a.k.a. SOTI has provided a write up on the forums for this year’s winners as well as some general thoughts on this year’s contest overall. You can read more information on the results on the Retro forums here. You can also hear reactions from the contest judges and see the winners in action on the Results Show hosted by MegaGWolf here. Hit the jump to see the winners for all the trophies of this year chosen by both contest judges and community members.
The 2016 Sonic Hacking Contest site is live, with 54 different hacks and mods to download and play! No account is required to play or download any of the hacks, but make sure to sign in with your Sonic Retro or SSRG account to vote on the community trophies. Also check the schedule for near-round the clock streams from folks like SomeCallMeJohnny, MegaGWolf, RedHotSonic and many more!
Downloading hacks are open until Sunday the 13th. Some mods you’ll encounter include ROM hacks of Sonic the Hedgehog 2, Sonic Pocket Adventure as well as mods for PC versions of the original Sonic Adventure DX release, Sonic Generations and Sonic Lost World. Check them out today!
The deadline has passed and the results are in. Spanner on the Retro forums has revealed the 54 entries lined up for the Sonic Hacking Contest of 2016! Starting Monday, November 7th up to the Sunday the 13th, all finalized entries will be made downloadable and playable during that time! Expect more features including livestreams and more when the contest becomes open to the public. Hit the jump to check out the entry list for this year’s contest.
We’ve got two big contests at SAGE this year, one to immortalize your artwork in the greatest unofficial official game of all time, and another to immortalize your game creation skills in shame (and win some cash for Amazon!) Hit the jump for details on both: Continue Reading