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Sonic Boom: Shattered Crystal – The Retro Review

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While the verdict on Sonic Boom: Rise of Lyric is pretty clear at this point, not much attention has been given to its 3DS counterpart Shattered Crystal. Made by Sly Cooper developer Sanzaru Games, this title tries to add kinda-Metroid-like elements while having a hero switching mechanic similar to Sonic Heroes. Unlike the Wii U version, SEGA was confident enough to put up a demo of the game on the eShop before release. And while it wasn’t particularly impressive, the sample given was pretty decent. So the question is if the full game holds up.

So here’s the deal with this Sonic game: it’s not really much like a normal Sonic game. Rather than being about trying to take the fastest path to the finish, a lot of time is spent exploring the levels as you can collect a bunch of crystal fragments and blueprints in most of them. These also take a lot longer to finish than your usual Sonic stage, as they can easily take up to 15 minutes to complete if you’re looking around for collectables. You can also switch between four characters in these stages: Sonic, Tails, Knuckles and newcomer Sticks, all of whom work very differently from past games. Continue Reading

Reviews

Mario and Sonic at the Sochi 2014 Olympic Winter Games (Wii U) – The Retro Review

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[The following review was provided by site member and main power source for the server GerbilSoft.]

Mario and Sonic are back at the Olympic Winter games, this time hosted in Sochi, Russia. Like the previous three installments, Mario & Sonic at the Sochi 2014 Olympic Winter Games is a mini-game collection based on Olympic events and various levels from the Mario and Sonic universes. How well does it compare to the previous outings?
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Game News, Reviews

Sonic Lost World (3DS): The Retro Review

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Sonic Lost World for the 3DS is the latest in a recent trend of handheld Sonic games – while there was a long string of completely original Sonic titles, from many of the Game Gear titles all the way to the Advance and Rush series, the last couple have instead been downscaled versions of their console counterparts: Colors, Generations, and now Lost World. Why this is the case, I don’t know, because it will invariably result in comparing these games to their consistently better big brothers, and in every case they fall short, including this one. Which is tremendously worrisome, considering the Wii U version of the game didn’t exactly set a high bar to begin with. Continue Reading

Reviews

3D Sonic The Hedgehog: The Retro Review

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Another year, another re-release of Sonic The Hedgehog. Ho-hum. No, you won’t find much different here if you’ve played this game at some point in the last 22 years, and it definitely isn’t a revolution like “Team Stealth-Tax”‘s Sonic 1 Mobile update on iOS and Android . Instead, let’s focus on what’s a little more interesting in this project: M2’s “GigaDrive” system running this bad boy. How does it handle Sonic 1 on your 3DS?

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Reviews

Sonic Lost World (Wii U): The Retro Review

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I won’t bore you with the usual spiel about Sonic’s state in the past and present. Leave that to any other website trying to pad the word count. Let’s get right into the heart of it: Sonic Lost World is a half-baked game. At its best, it brings a fresh element of fun to the series through the new Parkour System that lets Sonic zip around landmarks, triangle jump up walls, and even cancel his now-signature homing attack to kick enemies around. But the experience tends to get bogged down by odd level design choices or a finicky mechanics.

But is the game still salvageable and worth putting into your blossoming Wii U library? Continue Reading

Reviews, Sega Retro

Sonic & All-Stars Racing Transformed: The Retro Review

The developers at Sumo Digital have tuned up their old car, shoved a jalapeno up the tailpipe, changed the belts, look, whatever generic trope you want to indicate for the existence of Sonic & All Stars Racing Transformed. You know, that Sonic and Sega racing game? They made another one of those.

Without a doubt, it’s a better game than the predecessor. It’s more of everything: more vehicles, more characters, better physics, more track variety, and so on. It also does what it can to give character/item based racers the competitive edge that the genre has difficulty in reaching. On the other hand, the game has mishaps and hiccups that occur more often than it should which can cause the game to be a frustrating experience, especially in some of the game’s more heated situations.

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