(Thanks to Shigs from our sister-site SEGAbits for providing the write up! Go check them out, they’re classy people.)
Nuckles87 and I have been at odds with the Sonic Boom games at E3. While he was more forgiving of Rise of Lyric on Wii U, I found it a dull and mediocre experience overall. However, for Sonic Boom: Shattered Crystal on 3DS, I really enjoyed this platformer while Nux was not as pleased. Surprisingly, I agreed with most of his complaints, but it didn’t affect my enjoyment of the game. So what’s in this game that makes me not only enjoy it much more than Sonic Boom on Wii U, but might be my favorite Sonic game on 3DS? Read on.
Preview by nuckles87 | View all SEGAbits E3 coverage here
Sonic has been reinvented countless times over the years, to the point where the character has time and time again become unrecognizable in every way except his name, speed and trademark attitude. Sonic Boom: Rise of Lyric represents the latest of those reinventions and is one of the most radical re-imaginings since Sonic made the transition to 3D fifteen years ago. Nothing has been held as sacred here, with Sonic Boom effectively acting as a near complete teardown of what past games were.
For one, this game isn’t just about speed and platforming, but also features a variety of brawling centric levels. Though very few speed areas were on display, the final game will apparently feature a mix of speed areas and brawling areas, rather than keeping them segregated from one another as they were in the demo. Since there were no real speed areas on display in the demo, this preview will be focusing mostly on the game’s combat areas.