Ten years ago the 15th anniversary of Sonic the Hedgehog left us with a pretty sour taste. But did you know that there was one game that came out to celebrate the heritage with a racing game boasting an extreme attitude, extreme air and some extreme gear. Tune in 7PM Centra/1AM GMT for the livestream of Sonic Riders as the Retro crew and Unleashed Project’s own S0LV0 tour through the game in extreme style!
Update: The archive is available for viewing! Check out the ninth part (Of episode 1?) of Sonic Fights Robotnik. Featuring Bartman3010, David the Lurker, Instant Sonic, Kat, Overlord, Shadix, Perfect Chaos Zero and HarroSIN as Duke Nukem as well as special guests Andross a.k.a. Dom, Adam and Dare! Also features the first half of an adaptation of Sonic Boom! What could possibly go wrong?
Live from Robotnik’s TV Station, Sonic Fights Robotnik enters round
eight nine! (Sorry David!) Featuring more superfluous characters, explosions and more of Sonic fighting Robotnik written by sonicfan. Starring the Sonic Retro and SEGAbits crew with special guests.
This episode is brought to you by The Robotnik Show™.
UPDATED! Check out the archived livestream above! Featuring Bartman3010, David the Lurker, Instant Sonic, Kat, NeoHazard, Overlord, Perfect Chaos Zero, Shadix and special guests Dom a.k.a. Andross and Big Adam!
I don’t need to tell you about tank-bots. I don’t need to tell you about special guests. I don’t need to tell you about the furry IRA. All you need to know is…
Sonic Fights Robotnik.
Summer Games Done Quick is back again this year, and Wednesday is their Sonic block. You’ll get to see runs of Sonic Colors on Nintendo DS, Sonic Riders, Sonic Adventure 2 Battle and the fan favorite Sonic the Hedgehog (2006).
Summer Games Done Quick is the annual event, like its alternate event Awesome Games Done Quick, is a week-long charity marathon that helps raise money for the Doctors Without Borders. Donating during each run also puts you n for raffles to win prizes. Be sure to tune in, check the schedule and watch how Sonic has gotta go fast.
Goodness, has it really been a year since the last time we visited the world of Sonic the Comic? Well, as time marches on, so does the progress in our quest, as we cover the penultimate game adaptation in the Fleetway series – Sonic 3D: Flickies’ Island (Or Sonic 3D: Blast, as the Yanks might know it, but as that name was only used in North America we won’t be seeing it again in this Euro-focused story!) It’s a short one this time, only covering 3 issues. Written at a time when games were beginning to become thin on the ground in the late 90s, the writers went in a slightly different direction with the story, as we’ll see. The island itself was featured in the comic for a few months afterwards as a base of operations for Dr Robotnik, but just as a location now available for the writers to use. But we’re getting ahead of ourselves. Let’s start back at the beginning, shall we? Hit the jump to continue – there is of course spoilers a-plenty ahead.
The Dreamcast era was a special moment for many a SEGA fan. At the time, it was the company’s last great hope, but soon transformed into its swan song. For fans of the SEGA brand, even if the system had no hope on tackling the PlayStation behemoth, it was an unbridled time for ingenuity and creativity. One of the draws for the company had always been its lack of fear when it came to innovation, and games like Jet Set Radio and Phantasy Star Online were offerings other players at the time just couldn’t provide.
Of course, the return of Sonic the Hedgehog as a full-fledged icon was more than welcomed. It was the hedgehog that drew many people to the system in the first place. How many would have played through Streets of Rage or Ecco the Dolphin if they had not first bought a Genesis to run through the one video game that could take on Mario? That’s what made the unexpected arrival of Sonic Dreams Collection all that more alluring. The website in which the unassuming program was released sets the stage: that during the prime of SEGA’s developmental creativity, a small, previously unheard of studio within the halls of the company wanted to use the Sonic brand in all sorts of wild, new, game-changing directions.
SEGA’s mascot had already been in numerous platformers, a handful of racers, a fighting game, a balloon in the Macy’s Thanksgiving Day Parade. The idea that he could have been the face of numerous off-the-wall concepts is not all that far fetched, especially considering the time and place. Loading up the Arcane Kids offering was nearly irresistible, and once going through it, well…
Sonic Dreams Collection might be the greatest Sonic the Hedgehog game of the past decade.