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the gigadrive will never be real


Impress Watch: Sega M2/CS3 interview on porting Sonic to the 3DS

s00It’s pretty rare that we get to see Sega developers geek out and go into wonderful detail about the development process behind their games, so it’s always special when we see something published like Impress Watch‘s interview with M2 president Naoki Horii and Sega CS3 producer Yosuke Okunari about bringing the classic Mega Drive version of Sonic the Hedgehog to the Nintendo 3DS. Translated by Sega and published by Siliconera, the two men describe the technical challenges of emulating the Mega Drive on the 3DS, how they had to rewrite large portions of code in ARM assembly to optimize performance, how they designed a fictional hardware variation of the Mega Drive to support stereoscopic 3D, and even how they dug into the vaults and consulted Sonic Jam source code for assistance porting the Spin Dash to the original game. Be sure to check out the full interview at the source link below; it’s an excellent read if you’re interested in a detailed look at the programming and design work that goes into a project like this.

Source: Siliconera