Going on three years now, Freedom Planet launched on Steam after a successful Kickstarter campaign in 2012. For the uninitiated, Freedom Planet drew heavy inspiration from Sonic the Hedgehog, while also adding a huge emphasis on combat and exploration. Fast forward to now, and we’re highly anticipating the release of the sequel, Freedom Planet 2. Sporting a fresh look, new engine, and so much more, GalaxyTrail is looking to up their game significantly. We sat down with Strife, a very active member of the Retro forums, to discuss the sequel, transitioning tools, and much more.
Freedom Planet 2‘s Sample Version is out now on Windows! The demo features the Dragon Valley level plus four playable characters: Lilac, Carol, Milla, and newcomer Neera Li. The returning characters all have new abilities as well. The full game currently has no release date, but the beta version is expected to be ready by mid-2017.
Turns out GalaxyTrail had a Christmas surprise in store, with them just having announced Freedom Planet 2. Several of our forum members are involved with the game’s development, with Stephen DiDuro (aka Strife) being the project lead again, Christian Whitehead (aka The Taxman) working on the game’s engine in Unity, and Falk Au Yeong consulting and mastering the game’s soundtrack.
Lilac, Carol and Milla return as the game’s protagonists, with each having a new look. And just like in the first game, there’ll be an adventure mode with a story and classic mode where all of the cutscenes are skipped. You can find a whole lot more info on the game’s official website, so be sure to check that out. And if you’re a member of our forums, you can discuss the game there as well.
If you haven’t played the original Freedom Planet, you can buy it for 35% off right now on Steam. It’s also available on the Wii U eShop, though there’s no discount on that version at the moment.
Mostly made by forum member Stephen “Strife” DiDuro, the 16-bit-ish platformer Freedom Planet has finally been released on Steam after a few delays. This game is inspired by Mega Drive games with lovable protagonists like Rocket Knight Adventures, Ristar, and, of course, Sonic the Hedgehog. You can play as three different characters, of which two are playable in the story more. The third character will also get a story mode later on as free DLC. One of those characters is a cat who drives up walls with a motorcycle, bet you can’t find a Youtube video of real-life cat doing that! (But if you can, please link it in the comments below)
Freedom Planet can be bought on Steam for 15 bucks right now. If you don’t like this Steam thing, a DRM-free version will also be released soon. Also, Gene did an an interview with Strife at Florida Supercon, so read that if you want to know more about the game.
Miami is known for quite a lot of things, but a burgeoning event for comic and game aficionados of South Florida, the Florida Supercon, bubbled to one of its biggest shows yet. Invading the Miami Beach Convention Center located a stones throw from South Beach during the Fourth of July weekend, the event featured several game development studios showing their works. Joining the likes of Yacht Club Games’ Shovel Knight and Dennaton Games’ Hotline Miami 2 was a small group under the banner of Galaxy Trail, makers of Freedom Planet.
For those unfamiliar with Freedom Planet, take a moment to consider the halcyon era of the MegaDrive. Taking cues from Sonic The Hedgehog, Sparkster (or Rocket Knight, if you prefer), Ristar, and Pulseman among others, Freedom Planet stars speedster Sash Lilac, the brawler and biker Carol Tea, and the timid but imaginative Milla Basset, on a journey to save the land of Avalice from certain peril. You know, the typical thing that will send heroes out to smack a few baddies in the face.
Given its origins as a Sonic fangame that grew to its own style and found great success not only on Kickstarter but on Steam’s Greenlight service, Galaxy Trail’s presence at Supercon definitely warranted checking in on the game, now that its Steam release of July 19 is just around the corner. There, I met with the lead programmer and creator of the game Stephen “Strife” DiDuro.