If you’ve heard of the recent rumblings of the debug mode for the latest Sonic 1 port, you may not be aware of some of it’s hidden features that some of you die hard Sonic fans will get a kick out of. Rolling balls, goggles, animal buddies, unfinished editor features and more await you in this port, and we’ve got a video of almost two hours worth of content.
You have a number of ways for trying out the debug mode yourself. First start a “No Save” game and choose a character. If you have a controller plugged in you can use the traditional method of entering the cheat codes (Up, Down, Left, Right, Hold A + Start) or on the touch screen, after selecting. Otherwise, on the touch screen, tap the letters S-E-G-A in that order and listen for a ring chime. Then hold two fingers on the bottom of the touch screen. When the title screen appears, slide both fingers to the top of the screen to enter the level select.
Here you can enter the sound test for some additional cheats.
04, 01, 02, 06 – Obtain all emeralds
01, 09, 09, 01, 00, 06, 02, 03 – Debug mode.
To activate debug mode tap the GUI in the top left corner of the screen.
So, I heard you kids were really into these Sonic Generations shenanigans, even on the 3DS. Though we’ve seen bits and pieces of Green Hill for the title, things have been pretty hush-hush otherwise. Today, we received a nice collection of screenshots for the never-before-seen Generations 3DS Special Stage. So far, it looks to be quite similar to its home console counterpart: a take on the Sonic Heroes Special Stage, with players dashing down a track and avoiding obstacles. The dash panel from Heroes also seems to be making a return this time around. These shots look pretty nice for a portable system, but who knows how the thing will look running. Full gallery is below the jump. Continue Reading
From the realm of “I’m surprised this hasn’t happened already” comes a handy and amazing editor from one of our new tech members, Flamewing. The “Sonic 2 Special Stage” editor is the first known program to allow manipulation of the special stages from Sonic 2. The editor is cross-platform and allows you to edit the following:
Object placement (rings, bombs)
The half-pipe’s twists and turns (within Sonic 2 engine constraints)
Special Stage length
The number of Special Stages
However, when editing Special Stages, you cannot edit the background, palette or ring requirements. If you want to manipulate those things, you need to edit the disassembly itself. Yes, you need to use a split disassembly and not a straight-up Sonic 2 ROM.
I can’t wait for “Sonic 2 Special Stage Attack” ROM hacks to start popping up.