Browsing Tag

sonic x-treme

Community, Site News

SEGAbits & Sonic Retro to host Too Many Games 2015 “The Sonic X-treme Files” panel on Saturday, June 27th in Oaks, PA

SonicXtremeFiles_WEB_HEADER

We’re excited to announce that SEGAbits and Sonic Retro will be returning to Too Many Games to host a panel on Saturday, June 27th at 4:50pm in Oaks, PA! Last year we uncovered the secrets of Sonic the Hedgehog 2‘s Hidden Palace Zone, and this year we return to the topic of Sonic mysteries with “The Sonic X-treme Files”. The panel is to feature Sonic Retro admin and writer David the Lurker and SEGAbits admin and writer Barry the Nomad as they embark on a chronological behind-the-scenes look back at the never released SEGA Saturn game Sonic X-treme!

Also appearing at the panel is creator of the YouTube series “Hit Reset” Adam aka Gunstar with the premiere of his latest Hit Reset episode which shines the spotlight on Wild Woody for the SEGA CD. The video is to feature special guests including Wild Woody composer Ron “Bumblefoot” Thal and Woody voice actor Joe Kerska!

We’ll also be giving away some rare SEGA prizes at the end to ensure that you don’t walk out at the halfway point!

Register today at TooManyGames.com and we hope to see you there!

Game News, Game Secrets

Playable Build of Sonic X-Treme Now Available

We all know the story. 19 years ago, everyone was getting super excited about the upcoming release of Sonic X-treme, which would mark Sonic’s first fully three dimensional adventure. Long story short, the game was never released, and the Sega Saturn always had a hole in its library, no main Sonic title ever being released.

While bits and pieces of what the game would have been have leaked/been released over the the years, last November JollyRodger showed up with a plethora of material from defunct gaming studio Point Of View, including the source code for a variety of Sonic X-treme builds on both the Saturn and the PC. Being as the code could only run natively on hardware very few people have access to, Jolly took it upon himself to begin the process of porting the code to modern PC’s. Earlier tonight, the first public release of this labor of love was been released, “version 037” of X-treme now fully operational.

Download links and more after the jump.

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Uncategorized

POV Sonic Xtreme Tech Demo Now Runs on Saturn

sonic xtreme pov saturnForum member Jollyroger has managed to get the leaked POV version of Sonic X-treme to run on a SEGA Saturn. While he hasn’t been able to record footage of it yet as he doesn’t have a video capture device, he did take a photo of the tech demo running on his Cartdev/Mirage.

According to Jollyroger, this shows that while the version is nowhere near playable in its current state, it shows that Point of View would have been capable of making a reasonable version of the game for the Saturn if they had enough time.

Be sure to keep an eye on the Sonic Xtreme thread on our forums for more findings about this prototype.

Game News

Video of Sonic X-treme’s Level Editor Released


Jolly Roger has been doing a fantastic job getting stuff from the Sonic X-treme build that was found to work. Most recently he got the level editor used for the game to run on modern Windows and OpenGL, and he has uploaded a video recorded by Andrew75 demonstrating it running on Windows 7. It still needs a lot of work, as it currently has a lot of bugs and crashing issues, but it’s very impressive how fast Jolly managed to get this to work in this state.

Be sure to visit the thread about what’s being found in this prototype on our forums, as lots of interesting stuff is being found from this version of the game. It’s very exciting as it looks like we’re getting closer and closer to having a build of the game that runs well on modern computers, especially now that it looks like we’ll be able to make our own levels. You should also check out this recently recorded footage of the OpenGL port of the prototype that Jolly Roger is working on.

Fan Works, Game News, Hacking, Miscellaneous, Music

Monday Links: Schrodinger’s Edition

Schrodingerian box

Nobody knows if Monday Links is alive or not. Sometimes is just kinda pops up again, while at other times it just kinda seems to have died into obscurity. Some wonder if Monday Links was ever truly alive for the past year or so, as it only sometimes kinda popped up and then disappeared again for who knows how long. Others just don’t care cause really why would you you probably normally don’t even look at the front page and just go straight to the wiki or forums you jerk. >:(

Anyway, these Monday Links articles usually takes quite a bit of time to make so I’m gonna trim them up a bit from now on. From now on it’ll focus more on Sonic and less on SEGA in general. If you want to see the latest SEGA news and cool SEGA features, you should go visit SEGAbits. Those guys do a pretty damn good job covering all things SEGA and really I’m just wasting time linking all the stuff they put up there when you can just visit their site.

Also I’ll probably use more Space Dandy gifs.

Sonic Retro stuff

Sonic stuff

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Game News, Game Secrets

Sonic X-treme Content Discovered, The 90’s Live On

Sonic X-treme. Just the name can send a shiver up the spine of anyone who anxiously awaited the release of the game, reading the Red Shoe Diaries over and over again, trying to dissect each screenshot and guess what obstacles were in store for each new zone. Meant to be Sonic’s first foray into the world of 3D gaming, the title was quietly cancelled during 1996, a Sega Saturn port of Sonic 3D: Flickies’ Island filling the hole in scheduling. For years, speculation ran wild as to what happened, and over time many of those involved in the project have spoken about it, including Chris Senn who created an entire compendium chronicling the development history of the game.

But with all we’ve come to discover in the last 18 years, there are still aspects that have been hidden away, the most glaring being how it would feel to hold a controller in your hands and move Sonic about in his fish-eye world. The only playable build thus far had been the test arena from Christina Coffin’s boss engine, a green hill-esque terrain with not much more than random Flickies populating a finite plane with no end goal. That, however, is about to change in a very big way.

xtrememulation

Read more after the jump.

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Game News

Sonic X-treme Meets Mario Galaxy in This Sonic Lost World Debut Trailer (Update)

Update: Screenshots of the Wii U and 3DS version and a preview with loads of details have been uploaded to IGN. The preview can be read here, the screenshots can be found below.

IGN just uploaded the debut trailer for Sonic Lost World, showing what the six guardians look like (surprise: they’re evil aliens!), but more importantly the new gameplay style. This isn’t just more of the same of what was seen in Sonic Unleashed, Colours and Generations. This also adds elements from Super Mario Galaxy and the cancelled Sonic X-treme into the mix.

Also note-able is that the game has a new beautiful plasticine-like style. Those who have wanted an incredibly stylized Sonic game (like me) will probably be very pleased by how this turned out. In addition, Flickies are back. Sonic Lost World will be out this fall exclusively on Wii U and 3DS.