Sonic the Hedgehog has always been about the games. Say what you will about the comics, or the TV shows, or novels that feature tractors, but at the end of the day, Sonic the Hedgehog is a gaming franchise. While everything else can keep the icon in the public’s mind, SEGA has always been more concerned about how many units they can move than the plot of Sonic Underground. After all, that’s where they make their money. That’s where the state of the franchise is derived. That is what so many blogs and news sites focus on when they think “Sonic the Hedgehog.”
With Sonic’s 20th anniversary, there is going to be plenty of reflection on the franchise. I predict no less than fifty blog sites will put up “the top ten best Sonic games ever” that will feature the genesis games, Sonic CD, and Sonic Adventure in the top spots, with maybe the random “Sonic Advance” or “Sonic Triple Trouble” to break up the monotony. I know that, at least for me, I’m not going to sully the front page of this fine establishment with such a list. That is why I turn my attention for the moment on something that I am far too familiar with…the Archie Sonic the Hedgehog series.
It’s midnight. Crunch time. This is when you realize that the cholcolate you bought is actually six months old, the flowers are wilted, and your suit is still in the cleaners. That’s when you go to plan ‘B.’ You transform into Tom Brier and play the music from the Gumball Machine bonus stage in Sonic the Hedgehog 3:
Amy Rose’s dress is kinda like a flapper girl from the 1920′s anyway. So it works out a lot better than you might think! Besides, the music is pretty awesome anyway. It doesn’t get nearly as much love as it should. Even if it was used extensively in Sonic’s Schoolhouse.