After a turnaround from last year’s showing, the Sonic Hacking Contest 2017 draws to a close with the winners of this year’s showing for trophies rewarded by both Hacking Contest judges and the community. The contest celebrated big this year for it’s 15th anniversary with a brand new website, a public showing at this year’s Fan Jam and featured a game industry participant, Jon Burton of Traveller’s Tales, with Sonic 3D Blast Director’s Cut. There’s plenty to be excited for this year’s showing of ROM hacks and mods for Sonic R, Sonic Heroes, Sonic Adventure DX, Sonic Mania and Sonic Lost World. You can discuss the results of the hacking contest after the jump or via the forum here. You can also watch the first part of the results show from MegaGWolf’s Twitch channel at the top of this post. You can then watch part 2 of the show here.
sonic lost world
The 2016 Sonic Hacking Contest site is live, with 54 different hacks and mods to download and play! No account is required to play or download any of the hacks, but make sure to sign in with your Sonic Retro or SSRG account to vote on the community trophies. Also check the schedule for near-round the clock streams from folks like SomeCallMeJohnny, MegaGWolf, RedHotSonic and many more!
Downloading hacks are open until Sunday the 13th. Some mods you’ll encounter include ROM hacks of Sonic the Hedgehog 2, Sonic Pocket Adventure as well as mods for PC versions of the original Sonic Adventure DX release, Sonic Generations and Sonic Lost World. Check them out today!
The deadline has passed and the results are in. Spanner on the Retro forums has revealed the 54 entries lined up for the Sonic Hacking Contest of 2016! Starting Monday, November 7th up to the Sunday the 13th, all finalized entries will be made downloadable and playable during that time! Expect more features including livestreams and more when the contest becomes open to the public. Hit the jump to check out the entry list for this year’s contest.
[Source: Sonic Retro Forums]
Sonic Lost World is right around the corner for those that don’t own a Wii U – trusting of course that they do have a PC and a Steam account – and it seems that SEGA is pulling off at least one official community event this year after all. Summer of Sonic it ain’t, but SEGA Europe is going to be hosting a relatively small community open day at London’s Loading Bar on Saturday, October 31st.
The event starts at 14:00, finishes at 20:00 and you must be at least 18 to enter – alcohol will be present, this being the Loading bar after all. Visitors will be able to play the new version of the game ahead of it’s general release on November 2nd, as well as get the chance to meet Dan Sheridan, the new European community manager. There’ll be a chance to win prizes, presumably from some form of challenge involving the game itself, though this isn’t clarified. The first fifty people to turn up to the event will receive goodie bags, apparently again featuring that Sonic hat. Yes, the same one as Summer of Sonic 2011.
Tickets are limited, so grab one from the event page here. You can find the Loading Bar at 97 Stoke Newington Rd London, London N16 8BX, but the map on the event page is probably easier.
I’m starting to wonder how many of those Sonic hats were or are still being made.
The once Wii U exclusive Sonic Lost World is coming to PC through Steam. It’ll be released on November 2nd and you’ll get the excellent Sonic & All-Stars Racing Transformed if you pre-purchase it. The NiGHTS themed DLC will be included, though it seems doubtful that we’ll be getting the Nintendo-themed DLC as well. Not until it’s inevitably modded in anyway.
You can pre-purchase the game on Steam here for $29.99/£19.99/€27.99. The Steam description touts that it’ll have new features like 60 FPS gameplay (except it already was 60 FPS on Wii U… oops), HD resolution support, full gamepad and keyboard support, and all of the Steam features like achievements and cloud saving.
Really the most exciting potential feature is the one that isn’t listed: mods. Like with Sonic Generations, there’s the potential for various mods like character model swaps or improved graphics. So hopefully people will be making a decent amount of those.
Also Gene wanted me to plug his review of the original Wii U version, so you can read that here.
Update: The price that was mentioned in the article used to be incorrect, and Sonic community manager RubyEclipse has since clarified what the actual pricing is supposed to be on our forums. This article has been changed to reflect that.
On our most recent SEGA Channel Retro stream, we got to check out the DLC for the recently released Legend of Zelda Zone for Sonic Lost World. If you think that’s old news, then how about going old school? We also took a look back at SEGA’s attempts at bringing the blue blur to PC with sister site SEGAbits during their Genesis month with a look at Sonic & Knuckles Collection and Sonic 3D Blast (Or Flickies Island if you’re THAT guy…) complete with the awkward bonus stages. We even got a look at SEGA Smash Pack 1 and 2 on PC that features an interesting, exclusive screen resolution for the 2 Player VS. mode in Sonic the Hedgehog 2. All this and more is currently rehosted on our YouTube channel. You can also watch the original, uncut stream on our Twitch page here.
It’s been a while since SEGA unleashed Sonic into the world of Yoshi’s Island to save the rainbow-hued miniature dinosaurs. For those of you who haven’t given in and traded your Wii U copies of Sonic Lost World, SEGA’s Aaron “Ruby Eclipse” Webber, aficionado of all things Sonic and Hatsune Miku, revealed ever so suddenly that their second Nintendo-themed DLC for the game is going live tomorrow for the ridiculously expensive price of free.
As hinted back in a Nintendo Direct, the second DLC is centered around the world of The Legend of Zelda, and Sonic takes the theme to heart by sporting the legendary iconic green tunic of Link. In stark contrast to most of Sonic Lost World‘s offerings, the level is quite vast and focuses much more on exploration than just running through the level like you’re trying to beat that blasted mailman to the Kokiri Forest.
Webber mentions that this level complements the Yoshi DLC’s ability to score lives rapidly by focusing more on amassing Flickies rapidly, the little birds required to get past certain roadblocks between levels, and that many little secrets are hidden throughout the stage.
It may be a bit too late for a chunk of Lost World’s Wii U‘s players to get much out of the DLC’s intended purpose, but the level of work that went into the level is certainly impressive. Perhaps a sign of things that can be done with the engine given proper motivation? Let’s hope so.