Sonic Jump Fever has released today for both iOS and Android platforms today. Unlike the previous Sonic Jump game, its a free-to-play endless jumper that also lets you boost stats of your characters and use items and uncover Chao to increase your score by either playing the game or paying for micro transactions.
There has been no word if the original Sonic Jump will see any future updates, however the game largely plays similarly to the previous Jump game with the introduction to Fever mode where your character shoots up for a brief period of time, collecting rings. Level themes rotate daily and has the usual trappings of a freemium title, including playtime that is limited until your energy “recharges” over time, watching free ads or spending red rings.
I’m a little disappointed that the level progression from the last game is absent, and the new features don’t add that much, though the original game is still not free on Android. For those who haven’t played a Sonic Jump game before, its a decent place to start. Albeit you don’t even start as Sonic until you collect character tokens to unlock him along with the others, probably because each character has different attributes. (You start off with Tails, if you were wondering.) Also for people hoping to see a triumphant return to the Chao Garden, the Chao are additional helper items that will disappear if you don’t use them often enough until you earn their loyalty by using them in the main game. This isn’t quite the Chao Garden app we’ve been waiting for.
Its still largely an arcade game, which is ideal for quick play. Why not give it a try and tell us what you think in the comments? You can also check out E3 impressions by Shigs from SEGAbits here.
Download Sonic Jump Fever [iOS] [Android]
(Thanks to Shigs from our sister-site SEGAbits for providing the write up! Go check them out, they’re classy people.)
While at E3, Nuckles87 and I were invited to a party hosted by SEGA’s mobile division, SEGA Networks, that was dedicated to mingling and showing off SEGA’s mobile titles. It was a great chance to relax after a hard day and to get some free food and drink. Those pretzel bun sandwiches with the roast beef and bacon were out of this world! But mostly, we where there to check out these games that have only been available to the lucky few… million in the Great White North. The one I’ll be talking about in this preview is Sonic Jump Fever, a sequel to the 2012 game that is both harder, easier and more fast-paced than its predecessor. It even has Chao. Yes, Chao are back!
SEGA has released a trailer for Sonic Jump Fever, a sequel to Hardlight Studio’s Sonic Jump, which was in turn a remake of a 2005 mobile title. Sonic Jump Fever had received a soft launch in Canada this past April to test the game, and it appears all went to plan as the game is set to release to other territories soon! The game’s description is as follows: “Prepare to feel the FEVER in an explosive race against the clock! Join Sonic and friends in high-speed bursts of vertical jumping mayhem. Play for free and rack up huge combos to blast past your friends’ high scores. Use boosters, upgrades, unique character abilities and Chao pets to maximize your score. Then kick your game into overdrive with Fever Mode and hit the top of the Leaderboard! With brand new levels and leaderboards every week, the challenge never ends!”
SEGAbits/Sonic Retro reps will be attending a VIP mobile event this week which will showcase SEGA’s mobile offerings including Sonic Jump Fever, so expect hands-on impressions soon!