Ten years ago the 15th anniversary of Sonic the Hedgehog left us with a pretty sour taste. But did you know that there was one game that came out to celebrate the heritage with a racing game boasting an extreme attitude, extreme air and some extreme gear. Tune in 7PM Centra/1AM GMT for the livestream of Sonic Riders as the Retro crew and Unleashed Project’s own S0LV0 tour through the game in extreme style!
We’re throwing out another Stream today! We’re going to be playing a random assortment of games, however starting at 5PM Central we will be inviting everyone to play Sonic Free Riders and Guardian Heroes for the Xbox 360. If you haven’t already, send your friend requests to VidyaRetro and we’ll try to add your name to the friends list.
SEGA’s VP of Sales and Marketing, Alan Pritchard, has been owning up to the fact that SEGA is “guilty of bringing too much Sonic product to market.” When he first discussed SEGA’s Sonic problem exactly two months ago, there were three Sonic games coming to market, making his words pretty contradictory. He’s back for a repeat performance and echoed that sentiment to GameInformer magazine in their December issue, announcing three more Sonic games for the “early part of the next calendar year.” How does this guy admit to “too much Sonic” with a straight face?
Pritchard said (along with new Sonic brand manager David Corless a few months back, who somehow managed to say that, “Sonic fans aren’t hard to please,” but that it’s “hard to please [them]”) to GameInformer that the last three games (Colors, Sonic 4: Episode 1 and Sonic Free Riders) each had their own specific goals, praising their individual successes by saying “very well” after every verb. “We have released Sonic 4 digitally, which has reviewed very well,” Pritchard said. “Last week, we released Sonic Free Riders on Kinect. That’s us being involved in the launch of a platform. Historically, Sega does very well in the launch timeframe of platforms. We did very well at the launch of PS3 and Wii. Free Riders was really about being a part of the launch of Kinect. Then, we have Colors, which is our pure Sonic gaming experience.”
He said later that Colors is their “pure platforming Sonic.” So, wait, Colors is the “pure platformer” and not the game entirely in 2D that’s a sequel to the classic platforming games? What does that make Sonic 4 then? “Pure shit?” SEGA does “very well” in “being involved in the launch” of new platforms? Instead of just “being involved,” how about making a good game?
“I’m going to go complain on my Twitter now. WAAAAAAAAAAAAAAAAAAAAAH…”
Sonic Retro News
Sonic 2 LD released a demo. Boot up your SEGA Master System Emulator and try it out! [Sonic 2 LD Demo]
Get your Sonic 1, 2 & 3 metatiles, courtesy of Mercury. They are 7zips, so get 7zip. [Sonic Metatiles]
Are you participating in the 25-ring challenge? The contest ends tonight at midnight. [Sonic 2sday Contest]
Jim Sterling continues his silly tirade against Sonic Retro by calling us “pathological haters” for responding to Iizuka’s latest quote regarding the physics of Sonic 4. According to Jim, the physics of Sonic 4 are fine, but he’ll throw a temper-tantrum about them in his Colors review. We’re not allowed to give our honest opinion, but he can do it all day, every day. All of our posts are hateful and venomous, but his are just peachy. All this coming from a guy who hates on everybody, screams at a camera in aviator sunglasses and calls people “furry virgins” instead of actually responding to their claims. He realizes that SEGA is calling him a troll, too, right? The company that actually makes the games? Look, dude, we like Colors, but nobody here cares that you gave it a bad review. That’s your opinion. We just like to point out that you’re a hypocrite the size of a semi-truck. [Destructoid]
Another iPhone sale is going on. Sonic 4: Episode 1 is marked down to $4.99. [SEGA Blogs]
The Sonic 4 leaderboards were wiped. Hackers rose right back to the top about 10 minutes afterwards. Hackers gonna hack. [Sonic 4 Boards Wiped]
Thanksgiving is this week and all you college dudes will be off this week. Spend your free time playing Donkey Kong Country Returns. It’s a 2D game in full 3D with the control and feel of the original games, new environments, new enemies, new mechanics and a high level of difficulty. It’s pretty much the best thing ever. What was I talking about again? Oh, the links. Right.
1UP’s Holiday Gift Guide is out and Sonic 4: Episode 1 is on the list for those kids that you don’t like. [1UP]
With everybody already in Christmas mode, you might have forgotten that Thanksgiving is this week. Super Monkey Ball has got you covered with some wallpaper. [SEGA Blogs]
SEGA continues doing its “re-releasing every game ten times over for a quick buck” thing. Crazy Taxi hits PSN. XBLA version later this week. [SEGA Blogs]
Gunstar Heroes gets re-released, too. Now, it’s on the iPhone and suffers from the same emulation issues seen in previous Genesis ports. When will that be fixed? Probably never. [The Loop][SlideToPlay]
Sonic and the Black Knight is a big-time Black Friday sale item, marked down to around $13. Again, for those kids you hate. You can only find this deal online, since SEGA smartly took it off store shelves. [Underground Newsroom]
This review has actually been a long time coming and I apologize for that. The reason was simply being unable to try out the VS. modes. Because of that, I’ve simply decided to make this a two-part affair. Anywho, hit the jump to learn all about the single player mode of the third (and final?) Sonic Riders title!
Microsoft’s little motion doohickey Kinect came out and with it a slew of titles, including the Sonic-Heroes-on-airboads racer, Sonic Free Riders. Now that the thing has been out just over a week, how has it been doing against the likes of Dance Central and Kinectimals?