With Summer of Sonic drawn to a close, the staff at Sonic Retro and SEGAbits will band together for one more run to share their thoughts on Sonic Mania and more on this week’s SEGA Channel Retro livestream on YouTube starting this Saturday at 9PM UTC+1.
We only just got an official worldwide release to Sonic Runners, and SEGA and Hardlight Studios aren’t wasting any time on the next free-to-play entry.
Sonic Dash 2: Sonic Boom was spotted yesterday on the Google Play Store. As the name suggests, Sonic Dash 2 uses the Sonic Boom variants of all the characters and Sticks. The game also offers new tilt mechanics for the energy rope segments, and includes a three-character team gameplay mode that requires you to switch between characters to adapt to the track based on the situation presented.
Currently, it looks like not many (if any) devices are able to download the game, but if for some reason you’re one of the 100 million downloaders of Sonic Dash, and if you’re itching for even more endless runners/Sonic Runners has disappointed you, SEGA has you covered.
Of course, it should go without saying that an iOS version will be released, but hasn’t been spotted on the App Store at the moment.
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I honestly have no explanation for this. I’m not sure if this can be explained. Some guy from VideoGamer just tweeted these screenshots and I’m just incredibly confused right now. I mean, they’re both popular games sure, but… Angry Birds Sonic Dash Epic? Are they trying to outdo SONIC BIRDS vs. EGGMAN ROBOTNIK PIGS in the naming department? I’m so confused by this.
Okay, so it turns out that this is an in-game event that’ll go on for three weeks, in which you can unlock a different Angry Birds Epic character each week by collecting tokens. That, or you can just buy them. These includes Red ‘Knight’, Chuck ‘Mage’ and Bomb ‘Pirate’. You’ll still be able to use keep using these characters even after unlocking them. This event will be on all three platforms: iOS, Android and Windows Phone.
So uh, yeah, medieval Angry Birds characters in a Sonic game. Just in case for if you weren’t weirded out already by the Sonic Twitter suddenly becoming a lot more meta.
[Source: Invision Game Community]
A slew of updates rolled out for several Sonic titles across Android and iOS devices. Sonic 1 and 2 now both enjoy more stability and Android Kit Kat’s unobtrusive mode, while iOS7 support is included on the Apple side for Sonic 1, and the ability to use a controller instead of smudging screens with filthy fingers. Sonic 2‘s updates further refine multiplayer to be less of a hassle (though that still doesn’t seem to stop people from disconnecting… rude.)
If for some reason you still happen to be playing Hardlight Studios’ Sonic Dash, you’ll be delighted to find out that after putting up with Zazz beating you like a “DRUUUUUUM” for the past several months, a new boss has stormed out the gate to wreak havoc on the ever repetitive Seaside Hill Zone.
Every other run through the never-ending serpentine roads will result in Zazz and Eggman switching places to try and cut your run short. Unfortunately, while being two different characters, Hardlight decided to phone it in and just reuse the same boss A.I. So it’s less a new boss, more Zazz in an Eggman suit. At least the Egg Hornet theme from Sonic Adventure makes a return!
The update also contains new achievements for Silver and the announcement of the next global challenge to unlock series jewel thief Rouge the Bat. Neither are actually up and running as of publish time.
Even though the leaves are beginning to turn in some places, iOS owners can still enjoy kicking up sand and splashing in Sonic’s archnemesis of H20. SEGA has decided to send Sonic to warmer climates, revealing a beach locale as stage 2 for the so-far-iOS-only Sonic Dash.
Taking place on Sonic Heroes‘ often-referenced Seaside Hill, Sonic and his intrepid motley crew of friends will do what they do best in Dash: run forward collecting rings while avoiding a miserable death. Only this time, killer whale’s will jump over the sandbars as a grim reminder of Sonic and friends’ inevitable fate. It’s also possible to venture underwater through a series of glass tubes, as originally seen in Sonic and Sega All-Stars Racing.
SEGA further confirmed a new global challenge will be touching down soon. The last global challenge was successfully met, unlocking Shadow as a playable character.
Well, what are you doing sitting here still? Go play on the beach! You’re all green and sickly looking.
For those that doubted the power mobile platforms can have, Hardlight Studios has a bone to pick with you. Speaking with Joystiq, Chief Technical Officer Chris Southall is proud at the pace both Sonic Jump and Sonic Dash are downloaded and played daily.
According to Southall, Jump, which is a paid download, is currently at 8 million downloads while the speedy Dash, a free-to-play title, is currently zooming at 20 million downloads, with 1 million “Dash-ers” actively playing the game daily and an additional average of over 100,000 users adding the game to their devices for the first time.
“You can just see that Sonic is such a big IP; we haven’t actually done any advertising or user acquisition yet on Sonic Dash,” Southall said. “We’re doing updates through the year, we’re going to to keep doing that, and using the learning we’ve gained as a studio. And [we’re going to] start to actually advertise the game and push it more. So hopefully where we are now with Sonic Dash is kind of the beginning rather than the end.”
He finally teases that Hardlight Studios has already signed off on its next game, which will be using “a big SEGA IP” that isn’t Sonic. An open beta for the game is currently slated for early 2014.
Now more than ever will I repeat this: “Chao Game, F2P, mobile platforms. You’re welcome, Sega.”
Now with 100% less screamer.