Browsing Tag

Sonic Colors

Fan Works, Humor

Summer Games Done Quick Kicks off Sonic Block

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Summer Games Done Quick is back again this year, and Wednesday is their Sonic block. You’ll get to see runs of Sonic Colors on Nintendo DS, Sonic Riders, Sonic Adventure 2 Battle and the fan favorite Sonic the Hedgehog (2006).

Summer Games Done Quick is the annual event, like its alternate event Awesome Games Done Quick, is a week-long charity marathon that helps raise money for the Doctors Without Borders. Donating during each run also puts you n for raffles to win prizes. Be sure to tune in, check the schedule and watch how Sonic has gotta go fast.

Fan Works, Sega Consoles, Sega Retro

Speed Demos Archive Hosts Charity Event Featuring Colors, 06, Shadow and More

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While this is a week-long event, the folks behind the Speed Demos Archive are hosting a charity event and hours of video games “Done-quick” live….right now! Even if you’re waiting for Lebron’s film, you’ll recognize some participants such as Da1andonlysonic.

Also if you donate, not only will you be eligible for prizes, you’ll also be able to sway certain campaigns, such as which character you’d like to see played in Sonic 2006. Check out the prizes and schedule here.

They’re currently going through Sonic Colors and can watch the stream on their website or through their Twitch page.

Also, hey! It’s for charity! Show some love and fight for a cure for cancer.

Merchandise, Music

Several Sonic Soundtracks Settle onto iTunes

After much fan demand, Sega has begun releasing several of their Sonic series soundtracks on to Apple’s iTunes service. Most of these albums, though recently released, aren’t too easy to track down and import for those looking to legally own the music, never mind worrying about bootlegs.

The albums now available are the 20th Anniversary editions of Sonic CD, Sonic Adventure, Sonic Adventure 2 and Sonic Heroes, as well as “The Best of Crush 40: Super Sonic Songs”, “The Works” (Jun Senoue‘s standalone album featuring several original songs and some Sonic music), and Sonic Colors ViViD SOUND × HYBRiD COLORS, the last one lovingly divided into three volumes for all three discs (Disc 2 and Disc 3 can be found at those links.) Sega further states that the soundtrack to Sonic The Hedgehog 4‘s episodes will also be touching down on iTunes in the future.

It should be noted that the 20th Anniversary album for the two Adventure titles aren’t as all encompassing as their original releases, which may turn some fans off. However, this is the best chance short of importing to show support for the musicians that worked hard to keep series’ reputation for good music alive and well.

Game News

The Hard-To-Please Old Fans According To Iizuka

It’s been slow, so why not.

Takashi Iizuka, the long time target for everything older fans perceive wrong with the series, sat down for an interview with Official Nintendo Magazine to talk up the 3DS version of Sonic Generations. He dropped that the fans of the old Mega Drive games are very much hard to please. He hopes that Sonic Generations will fix that.

“Our team are always trying to present new gameplay innovations so it’s hard to please fans who like the gameplay from the older games,” said Iizuka.

“However, we have included the older gameplay as part of Sonic’s 20th Anniversary, so we think the fans of the older games will enjoy it [Generations] as well. We are also looking into continuing the Sonic 4 series which was released on WiiWare, and we’ll keep developing titles so more fans will enjoy the games.”

Easy on the Sonic 4: Episode 2 comments. Lord knows the fire wave it will bring with it will be enough further down the road.

It may not be necessary to keep trying to please the older fan base by trying to recreate a 1:1 variant of the Mega Drive games in a 2.5D environment, as some of the demands (and believe us when we say we are certainly no strangers to seeing some of these on this very site) border the point of just rom-hacking Sonic 1 or 2 and releasing games in that manner.

At the same time, trying to shoe horn in mechanics such as the Werehog, swords, angsty characters with guns, or even shoddily implemented team-based game play isn’t necessarily the way to go. When thinking of “gameplay innovations”, as they call it, the best strategy is to see what can work with the base gameplay instead of throwing darts at post-it notes on the wall and going with it. Knuckles taking the Werehog’s place while keeping similar play style and calling it Sonic and Knuckles 2? Bank.

If Sonic Colors was anything to go by, just release a game that’s charming and genuinely fun to play and everyone will be happy. You could even argue that the formula was within reach as early as 2002.

[Image Credit: Cyrus Parker]

Miscellaneous

Random Thoughts: Sonic Generations Media Blowout

Sonic Adventure started a new era for Sonic.  It was the first major Sonic game since Sonic & Knuckles and people went crazy over it.  With Dreamcast units and copies of the game selling out, Sonic “was back.”  The gameplay, while still going from point-A to point-B, shifted to “speed first, jump later.”  The sequel was met to a great reaction as well.  I was a part of this madness and enjoyed every minute of it.

So, with all this fun, why is SEGA bringing back the classic design and gameplay after all this time?  No matter what you say or think, Sonic Generations exists because this “new” generation has been average to downright miserable.  Failed reboot after failed reboot saw some of the worst ideas and execution in video game history.  The Adventure games, with all their initial critical and commercial praise, have aged poorly and serve as the starting point for all the errors existing in the games today.

It’s as a result of this failure that people started pining for the time when the games were successively good.  We were supposed to get that with Sonic 4: Episode 1, but that only furthered matters.  The game still managed to be an abomination, even after going “back to the roots” the furthest out of any Sonic game in the modern era.  Sonic’s modern design became the poster child for bad games, forcing those without brains to write dissertations on eye color.

Even if you like the new games, it’s undeniable that we’re here because Sonic Colors was too little, too late.

With yesterday’s  Sonic Generations media blow-out, we’ve seen enough to finally get excited for something.  A new Sonic game that is worth our time and money is in sight and we can’t wait to get our hands on it.  Until then, here are a few observations/realizations that we’ve derived from the trailer and gameplay footage.

Thank you, SEGA, for releasing a substantial amount of gameplay footage.

When SEGA made the initial announcement yesterday, only screenshots were found.  Then, IGN got the gameplay exclusive, followed by a slew of in-game video from some random Spanish video game site.  While it only took 3-seconds to know that Sonic 4: Episode 1 sucked (for real, a lot of people were like, “IT’S ONLY 3 SECONDS” and we all ended up being totally right), it’s nice to have a slew of content to put all fears to rest.  We’ve seen enough to know that Sonic Generations is the real deal.

Past the jump: Fan project influence, complaining pays off, the fate of Sonic 4, nostalgia whoring and Modern Sonic’s last chance.

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Game News, Hacking, Site News

Monday Links: Hit ‘Em High Edition

Thanks to SS for covering for me last week.  I was in meetings all day.  I’m putting these up during my lunch break, so apologies for typos, etc.  Just let me know in the comments if something needs to be fixed.

Sonic Retro News

  • Twimfy snapped some pics of Korean versions of the classic games.  The Sonic 1 boxart is pretty neat with all the poses surrounding the larger art. [Alt Box Art Thread]
  • Coinciding with the Game Gear announcement from last week, we’ve got some Sonic Chaos hacking goin’ down. [Sonic Chaos Hacking Thread]
  • Also, try Ravenfreak’s Sonic Chaos hack where the right button is always being pressed.  Hard stuff, man. [Random Hack/Mini-Project Thread]
  • Sonic 1: Upside Down is exactly what it sounds like. Also hard (especially the Special Stages). [Random Hack/Mini-Project Thread]
  • Four years after the S&K disassembly hit the web, the split disassembly has arrived.  Get it here. [S&K Split Disassembly]

Sonic/SEGA News

  • Here’s an article that I want everybody to read.  It’s about how the design of Sonicnever worked to begin with.  While I personally disagree with everything Tevis here has to say, it’s always cool to read another perspective, especially when that perspective never has once crossed you or your friends’ minds.  A well-written read. [tevis thompson: “Sonic and Tension”]
  • Learn how to beat the worst stage in Sonic Colors, Terminal Velocity.  I’m falling asleep already. [SEGA Blogs]
  • SEGA will be publishing another Marvel movie tie-in.  What’s the over/under on how horrible it’ll be (use Iron Man 1 & 2 as a guide)? [SEGA Blogs]
  • SEGA is “tight lipped” when it comes to Sonic Anniversary.  I’m only posting this article because we all know it’ll leak soon anyway. [CVG]
  • Pizza Hut and SEGA team up to equip you with pizza weapons in Phantasy Star Portable 2. [Siliconera]
  • PCWorld gave a shout-out to SEGA’s 3D glasses from 1988. [PC World]

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Game News, Site News

Monday Links: Pizza and French Fries Edition

We’re already 7 days into February.  Some big news has to be coming down the pipe soon, right?  The links are sweatin’, I tells ya!

Sonic Retro News

  • We’ve already discussed the Sonic 4 JP prototype, but member Trunks found a complete list if you want to see everything that was changed (hint: not that much; thanks for the delay!). [JP Prototype]
  • Hard-drive crashes are one of the top reasons fangames go bye-bye (second to “IRL things” and “getting bored”), but Oldbie and Father of SAGE BlazeHedgehog managed to get the code back to one of his projects, a 2D version of Sonic 06.  Go play it! [Sonic 2K6 2D]
  • A quick hack from the mini-project thread: FM Drums in Sonic 1. [Random Hack/Mini-Project Thread]

Sonic/SEGA News

  • The Sweet Mountain: Act 2 Guide hits the SEGA Blogs. [SEGA Blogs]
  • Platinum Games (YAY!) and SEGA’s next project is revealed, “Anarchy Reigns.” [Terminal Gamer]
  • SEGA Rally is hitting the net in a PSN/XBLA release.  GAME OVER YEEEEAAAAAAAAHHHHHHH… [mmomfg]
  • SEGA West President, Mike Hayes, is confident that the PSP2 will do well.  I’m confident that the game that SEGA pushes out the door to get into the console’s launch window will suck, but will sell well due to the limited library of games.  It’s their most favorite thing to do. [CVG]
  • SEGA’s Halo-wannabe, The Condizzle, is headed to the 3DS.  Early impressions are good (so were early impressions of the Wii build, but hey, who’s keeping score?). [411mania]
  • Arkansas reminisces on the Dreamcast and wonders why it failed.  Reading video game articles in newspapers makes me laugh.  They’re so… simple. [First Arkansas News]
  • Michael Phelps: Olympic champion, world-record holder and Sonic fan. [USAToday]

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Game News

Sonic Colors Sends Sega Into The Black

Players agree: the colors felt so right.

Despite some rather mixed reviews across the Internet, that was not enough to deter sales of Sonic Colors. The title took off and never looked back, selling 1.87 million titles combined for the Wii and the Nintendo DS.

On the financial side, Sega Sammy posted sales of ¥310.1 billion ($3.77 billion), up nearly nine percent year-over-year, for its first three quarters. The company’s profits, however, were through the roof, as net income more than doubled to ¥36.82 billion ($448 million) thanks in part to strong sales of pachinko machines.

However, results were mixed in the consumer business division, which includes the home console video game division, as sales were down more than 19 percent to ¥66.9 billion ($814 million). Operating profits for the division still ignored the slip, doubling to reach ¥2.8 billion ($34 million)

Other top sellers for the company included Platinum Games’ shooter Vanquish, selling 820,000 copies between both the Xbox 360 and PlayStation 3, and Football Manager 2011, at 690,000 copies sold on the PC and PSP in Europe and the U.S. alone.