In case you’ve not noticed, it’s a Tuesday. Besides it being M. Bison’s favorite day of the week, this is a particularly special Tuesday: it’s Sonic 2sday.
Sonic 2 was released on this day 23 years ago. Fairly exciting stuff considering all that it packed after the Blue Blur’s first outing. It even brought along perennial buddy and the sometimes annoying Miles “Tails” Prower.
Still not enough challenge for you? Then for those seeking to REALLY show off how awesome they are, feel free to submit your own challenges, such as the dreaded Emerald Hill Sweep (getting all seven emeralds in Emerald Hill) using both Sonic and Tails. Or use the mobile version of Sonic 2 and go for the gold as the fastest speed demon of Hidden Palace Zone.
After all, Hidden Palace and Sonic 2 started this lovely mess that became Sonic Retro.
Otherwise, kick back and enjoy a super spin through one of the pinnacle titles of the classic era. Sorry Sonic 3 fans: you’re ignored until further notice. If you really want to show off, you’re welcome to shamelessly plug yourselves in the comments below attempting this dreaded challenge or just streaming some Sonic 2 goodness. You could send it to the contest email from five years ago, but I hear a certain demonic presence inhabits that account now…
Al Nilsen, SEGA of America’s Director of Marketing from 1989 through 1993, sat down with Barry and George on the latest SEGAbits podcast to talk about the glory days of the SEGA Genesis. Al and his team were behind everything, including promoting the famous “Genesis Does What Nintendon’t” campaign, the creation of Sonic the Hedgehog, implementing the legendary “Sonic 2sday” worldwide launch of Sonic the Hedgehog 2 in 1992, and rolling out the “Welcome to the Next Level” campaign.
Now, I’m going to say something completely obvious here: I forgot that Emerald Hill Zone used the Starlight Zone music in this early build. And after watching video after video using that music…well, it almost works. Funny how that happens. But that’s not the point. The point is, you want to know who won. Who was able to run the fastest, collect the rings, and be a true “Super Sonic Dance Attack.”
Wait that doesn’t make sense. Doesn’t matter. Moving on!
With a grand total of eleven people entering this majestic contest, the “Grand Prize” winner was… Continue Reading
18 years ago, the destiny of millions of kids (and a few hundred crazy Internet people) was forever changed with the release of Sonic the Hedgehog 2, arguably the hedgehog’s most successful outing to date. For those of us who were there from the beginning, the release of Sonic 2 was a homecoming unlike any we had imagined, and those eleven new zones became burned into our very souls (which is why we still can run through Emerald Hill Zone with our eyes closed).
Now, it’s no secret that Sonic 2 went through its fair share of developmental trouble, and there were plenty of zones that were left on the cutting room floor. Heck, even levels we’ve grown to love had vast changes as it was developed, as proved by the release of the vintage “Simon Wai beta” and the lesser known (but equally important) “Nick Arcade Prototype.”
The latter of those two was made for one purpose – to make fun of Melissa Joan Hart. Now to be fair, she was just a kid (we all were) running through a level she had never seen, and had no idea the spin dash existed (there was a world before 1992, people), but still, the urge to insult her run through the game is so tempting. And yes, she wasn’t the only one who played and failed the game on that show, but it isn’t as fun to make fun of a random girl we know nothing about.