While this is a week-long event, the folks behind the Speed Demos Archive are hosting a charity event and hours of video games “Done-quick” live….right now! Even if you’re waiting for Lebron’s film, you’ll recognize some participants such as Da1andonlysonic.
Also if you donate, not only will you be eligible for prizes, you’ll also be able to sway certain campaigns, such as which character you’d like to see played in Sonic 2006. Check out the prizes and schedule here.
Also, hey! It’s for charity! Show some love and fight for a cure for cancer.
A while back, you’ll remember we made a post showing how a small group of fans on our forums were tearing into the very fabric of the PC version of Sonic Generations to recreate the daytime stages of Sonic Unleashed within the game. On last check, they had managed to get the Hedgehog Engine’s Global Illumination Ambiance working, a rather impressive task of its own right. So how are things coming along now?
Quite fantastically, if these three projects all based off Generations are anything to go by.
Over the last few months, we’ve seen glances of the bosses we’ll be facing in a few weeks when Sonic Generations launches. These include the likes of series rivals Metal Sonic and Shadow the Hedgehog, as well as bigger bads Dr. Eggman (in a giant mecha) and the mildly perturbed water god, Perfect Chaos.
So leave it to Sega to rattle the hype hive one more time by showing off every single boss in the game in a new trailer, revealing the full new look for Perfect Chaos (now more armored than before) and the final mecha from Sonic Unleashed, the Egg Dragoon, now redone to suit the fact it’s not plunging into the core of the planet. In fact, the arena looks a little more like his intro video area.
And if that wasn’t enough, stick around until the end of the trailer…
(Special Thanks to forum member JaxTH for the tip!)
Thanks to a 15-minute video recorded and uploaded by forum member DinnerSonic, we can now see how this level looks like in its entirety. Using a ripped version of the game and an emulator, he filmed every little bit of the level.
Being a test level, most of it is designed to test out the game’s physics on how Shadow controls on loops, slopes, steps, and half-pipes among other structures. There’s also the odd laser object, mostly due to triggering some flags in Westopolis.
There’s still no video of the other test level, but if you keep an eye on the forum thread, one may just pop up sooner or later.
Before you panic from the repressed memories of the game, bear with me here.
Forum member princeofknaves uploaded an old version of the RenderWare Graphics World Viewer, which could be used to view Sonic Heroes level maps as well as possibly allow moving them to other games like Sonic Adventure DX: Director’s Cut.
But that’s not all. DaGuAr, a user at the Spanish-speaking Sonic Reikai forums, found that this viewer can also view Shadow the Hedgehog’s level maps too. This isn’t surprising since the two games run on very similar engines.
Look below to see what he found.
See that pun? Yeah, I’m sorry.
Sonic Retro News