This past weekend, SEGAbits writers Ben, Shigs, and Nuckles hit San Diego Comic Con and SEGA’s game preview event located at the nearby Nerd HQ. While Comic Con isn’t as game centric as E3, there was quite a bit of SEGA goodness to be found. We were able to check out the latest preview builds of Alien: Isolation and Sonic Boom: Rise of Lyric, as well as interview Archie Comics on the upcoming Sonic Boom comic book series. But the main event had to have been Sunday’s Console Wars panel. The panel, which centered around the SEGA and Nintendo rivalry of the 90′s, featured special guests Tom Kalinske (Sega of America), Al Nilsen (Sega of America), Bill White (Nintendo of America), and Perrin Kaplan (Nintendo of America), as well as Console Wars author Blake J. Harris and Julian Rosenberg, producer of the upcoming Console Wars documentary.
Thanks to Blake, our guys were given the VIP treatment and secured some awesome seats – allowing us to film the panel and Q&A session and meet the SEGA and Nintendo legends! Check out the full panel above, and make sure to pick up your copy of Console Wars if you haven’t already!
Want more Console Wars discussion? Check out our three part interview series with Tom Kalinske, Al Nilsen, and Blake J. Harris.
With the San Diego Comic Con coming up, SEGA is already showcasing some new Sonic Boom stuff. First up is this behind the scenes video about how the animated series
is made. It shows various people who work on the series saying some stuff and we see some work in progress stuff. But more importantly, at one point in the video you can see concept art of Eggman playing volleyball with Orbot
in the background. We at Sonic Retro hope that there will be an entire episode dedicated to this piece of concept art, because there really needs to be one.
And now for something all Sonic fans like for sure: new characters! All of whom will appear in Sonic Boom: Rise of Lyric, with some also popping up in the animated series. Sadly only a couple of them are recolors of Sonic, but I’m sure that there will be a lot of fan-art of at least one of them. All of them can be seen in the gallery below, you can read SEGA’s blogpost about them if you want to know more about them.
SEGA of America has opened up a bevy of auctions on eBay, all benefiting the Red Cross Relief Effort for Japan. There are over 50 limited edition items, ranging from press kits, posters, trade show displays, autographed copies of games and the rare Dreamcast hoodies that SOA recently manufactured (currently going for over $300). There’s so much awesome and rare stuff that I bet T-Bird at TSS is losing his mind. He loves his merchandise.
Today, I’m going to show you the more eccentric and strangely expensive items that you can bid on.
This item is the least eccentric out of what I’m going to show you, but this is Sonic Retro after all and this item is the only one with the ol’ pudg’ems adorned on it. As of this posting it’s going for $46, but there’s 6-days left, leaving a lot of room for the price to skyrocket to insane levels. If you manage to get your hands on this masterpiece of school supplies, don’t write in it. Look at the inside of this magnificent bastard:
Past the jump: a really expensive lanyard, forklifts and a double dose of America’s most popular brand manager.
When Sonic Team director Takashi Iizuka speaks, it’s usually confounding. Most people chalk his facepalm-worthy quotes up to a mistranslation. That excuse has always been weak. I don’t care if you’ve had a one-on-one interview with him in the past, making excuses for his excuses is weak Scarred Sun has called-out Iizuka before for his consistently lame justifications for genuinely poor efforts. If there’s any proof that Iizuka is a lazy, clueless director of this franchise, this quote is undeniable proof.
Nintendo Power finally nutted up and asked a question that was worth asking: “We enjoyed [Sonic the Hedgehog 4: Episode 1], but the physics felt a bit off compared to the Genesis games. Is that something you’ll look to tweak in future episodes?” Iizuka’s answer:
In this title, we have not done a straight port of the gameplay [from the Genesis games], but rather updated it with actions which could not be done in the previous titles, like ceiling-running. These changes probably made for a different feel to the longtime Sonic fans. We’re happy for feedback like this, and we’ll make sure we can improve the quality even further in upcoming titles.
Yes. The engine of Sonic 4: Episode 1, with all its negatives, has a positive and it’s something that you apparently couldn’t do in the previous games: ceiling-running. Oh wait, you can do that in the 16-bit games. What a great trade-off. The game is constructed poorly to better suit a feature that was already in the game. Iizuka was a level designer on Sonic 3 & Knuckles. He didn’t know about the ceilings in that game? I think I’m out of chain to yank.