Welcome to the first Sonic Retro Sonic Boom round table, in which Retro writers will share their thoughts on the Sonic Boom TV show premiere! This week we have the episodes “The Sidekick” and ”Can an Evil Genius Crash on Your Couch for a Few Weeks?”. What did we think of the premiere? Read on!
God, where do I even begin?
Sonic Lost World for the 3DS is the latest in a recent trend of handheld Sonic games – while there was a long string of completely original Sonic titles, from many of the Game Gear titles all the way to the Advance and Rush series, the last couple have instead been downscaled versions of their console counterparts: Colors, Generations, and now Lost World. Why this is the case, I don’t know, because it will invariably result in comparing these games to their consistently better big brothers, and in every case they fall short, including this one. Which is tremendously worrisome, considering the Wii U version of the game didn’t exactly set a high bar to begin with.
(SPOILER WARNING: This review contains unmarked spoilers. The game is over a decade old and well-known amongst our readers, so we deemed it unnecessary to refrain from spoilers. If you’ve never played the game before, you’ve been warned.)
In a franchise like Sonic that has been on such a rollercoaster of quality for the past twenty years, Sonic Adventure 2 somehow sticks out in the franchise as possibly the most polarizing game in the series. To one part of the fanbase, it’s the pinnacle of Sonic. Because it was the first major Sonic title on a Nintendo platform, many people cite SA2 as their introduction to the franchise. And yet to others, the game symbolizes the start of everything that nearly killed the franchise forever. So as I review Sega’s recent digital rerelease of Sonic Adventure 2 for the Xbox 360 and PlayStation 3, I feel it’s necessary to frame the game in context.
Outside of the broader fanbase context, I – like many others – have my own personal relationship with SA2. I was but a wee child when it first came out for the Dreamcast in 2001, and I spent a frightening number of hours engrossed in the game. It wasn’t my first exposure to the series; that title goes to Sonic 2 on the Genesis, whose predecessor and sequels received a similarly obsessive amount of my attention. In fact, the sole reason I asked for a Dreamcast for Christmas in 2000 was so that I could play the original Adventure. So, being the fanatic little child I was, Sonic Adventure 2 earned a special, fuzzy, nostalgiatastic place in my heart. The question, then, is: eleven years later, can it keep it?
Sonic 4: Episode II taught me a lot of things: the power of teamwork and friendship. The soft bigotry of low expectations. The fact that WHITE CASTLE! SYLVANIA PARK! jokes never get old. But is this spiritual successor to Sonic the Hedgehog 2 a Hidden Palace or just lost somewhere in the courtyard?
Let’s level here for a second–if you’re a Sonic fan in any capacity whatsoever, you’ve heard of Sonic CD, the tried-and-true cult classic of the original Sonic “trilogy,” as it were. Released in 1993 for the SEGA Mega CD, spearheaded by Sonic’s original character designer Naoto Ohshima and developed by a completely different team than the first Sonic the Hedgehog game, the game has received wildly mixed views as both the best and worst Sonic game–and in some cases, platformer in general–of all time. Sporting surreal and immersive environments, a heavy focus on puzzles and exploration and an absolutely killer soundtrack overseas (courtesy of the collective genius that is Masafumi Ogata and Naofumi Hataya), Sonic CD stands out in a lot of ways from virtually every Sonic title that came after it. This is likely due to the fact that game designer Hirokazu Yasuhara had no involvement in it whatsoever, contrary to the original Sonic and the two sequels that followed it. Still, love it or hate it, Sonic CD has left a longstanding impact on those who played it–both good and bad.
It’s been 3 weeks now since the console version of Sonic Generations was released, and now trotting on behind comes its little brother, the 3DS version. Differing from the console version in level selection & development team, a single question needs to be answered – is it any good? Let’s find out.
It finally came out. Sonic Generations, the game that has been hyped beyond belief since its initial reveal in April of this year is now in the hands of the masses of the western gaming public. Containing the hopes and dreams of three generations of Sonic fans within, the title is perhaps the most fitting way one could celebrate 20 years of the Sonic the Hedgehog franchise. Starting with the first game that lit up homes the world over and wrapping up with last year’s Sonic Colo(u)rs, Sonic’s entire gaming career is chronicled in some fashion inside Generations. With everything that has been said about the game on message boards and game sites across the globe, how much more can be said? How much can one review dictate whether or not someone should go out and buy it? Or at the very least, ask to get it for Christmas? Seeing as the game is a retrospective on Sonic’s greatest gaming moments (and a few of his misses), it only makes sense that the game is not perfect. But I want to make something absolutely clear: just because the game is not perfect doesn’t mean that it is not fun. On the contrary, I’ve had a blast going through it. Of course, if you’re reading this review in the first place, more than likely you’ve already at least played the demo, if not outright own and unlocked everything within. Which is perfectly fine, since this website is called Sonic Retro. Sonic the Hedgehog is our figurative bread and butter. You’re not coming here to read our reviews on the latest Final Fantasy game. So with that said, there isn’t much more to do than jump right into things. If you can curl, now’s the time to do so.