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	<title>Sonic Retro &#187; Project Needlemouse</title>
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		<managingEditor>scarredsun@sonicretro.org (Sonic Retro)</managingEditor>
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		<ttl>1440</ttl>
		<itunes:keywords>sonic, sonic the hedgehog, sonic retro, sega, mega drive, genesis, dreamcast, video games, retro, gaming</itunes:keywords>
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		<itunes:summary>Just another WordPress weblog</itunes:summary>
		<itunes:author>Sonic Retro</itunes:author>
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			<itunes:name>Sonic Retro</itunes:name>
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		<title>Why Sonic the Hedgehog 4 will SUCK (Courtesy of Destructoid)</title>
		<link>http://www.sonicretro.org/2010/03/why-sonic-the-hedgehog-4-will-suck-courtesy-of-destructoid/</link>
		<comments>http://www.sonicretro.org/2010/03/why-sonic-the-hedgehog-4-will-suck-courtesy-of-destructoid/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 18:10:47 +0000</pubDate>
		<dc:creator>Overlord</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Destructoid]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=431</guid>
		<description><![CDATA[<p>Destructoid has an article up over <a href="http://www.destructoid.com/why-sonic-the-hedgehog-4-will-suck-166221.phtml">here</a> proclaiming the reasons why Sonic 4 will suck &#8211; essentially it&#8217;s a piss-take on the nitpicky little things that some have been complaining about Sonic 4 that will make zero difference to the game in general, everything from eye-colour to Robotnik/Eggman&#8217;s naming argument. Go and take a look, but <strong>remember to take it with a large helping of salt. </strong>=P</p>
<p><a href="http://www.destructoid.com/why-sonic-the-hedgehog-4-will-suck-166221.phtml"><img class="size-full wp-image-432  alignleft" title="sonicetta" src="http://www.sonicretro.org/wp-content/uploads/2010/03/sonicetta.jpg" alt="" width="310" height="429" /></a></p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Destructoid has an article up over <a href="http://www.destructoid.com/why-sonic-the-hedgehog-4-will-suck-166221.phtml">here</a> proclaiming the reasons why Sonic 4 will suck &#8211; essentially it&#8217;s a piss-take on the nitpicky little things that some have been complaining about Sonic 4 that will make zero difference to the game in general, everything from eye-colour to Robotnik/Eggman&#8217;s naming argument. Go and take a look, but <strong>remember to take it with a large helping of salt. </strong>=P</p>
<p><a href="http://www.destructoid.com/why-sonic-the-hedgehog-4-will-suck-166221.phtml"><img class="size-full wp-image-432  alignleft" title="sonicetta" src="http://www.sonicretro.org/wp-content/uploads/2010/03/sonicetta.jpg" alt="" width="310" height="429" /></a></p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Sonic 4: First Impressions?</title>
		<link>http://www.sonicretro.org/2010/02/sonic-4-first-impressions/</link>
		<comments>http://www.sonicretro.org/2010/02/sonic-4-first-impressions/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 00:15:50 +0000</pubDate>
		<dc:creator>Tweaker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Jesus christ are you serious]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=332</guid>
		<description><![CDATA[<p>Forum member Endri claims to have played through the entirety of the available <em>Sonic 4</em> demo available through the Xbox 360 online service accessible by anyone with a developer or J-Tagged 360. Pending future evidence, this is technically a rumor, but it&#8217;s a pretty lengthy read nonetheless.</p>
<p>Quoting him <a href="http://forums.sonicretro.org/index.php?showtopic=19076&amp;view=findpost&amp;p=412686">from the forums</a>:</p>
<blockquote><p>Okay. I don&#8217;t even know how to start. But, here we go.</p>
<p>Early in the morning today, I, and a other few (un)lucky people, had the opportunity to <em>playtest</em> the X-BOX 360 version of the game. In fact, <em>any of you</em> could do it as well, provided you own a Developer&#8217;s Console, or a J-TAGed system.</p>
<p>I&#8217;ll try to give a very briefely analysis of what were my thoughts about this game.</p>
<p>Graphically (and artistically, I must say), the game is very beautiful, even thought I can&#8217;t really eat that celshading effect they put in Sonic&#8217;s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I&#8217;m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.</p>
<p>The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much <em>Neo</em> Leaf Forest Zone (for those who don&#8217;t know, Sonic Advance 2&#8217;s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don&#8217;t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it&#8217;s <em>freaking Casino Night Zone</em>. It&#8217;s exactly <em>identical</em>. The colors, the tiles, <em>everything</em>. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages <em>speed</em>. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1&#8217;s Distorted Dimension, but with a new twist: instead of controling Sonic, <em>you control the stage itself.</em> So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1&#8217;s Special Stages (and provided, they were rather <em>easy</em>). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don&#8217;t let me get started on the bossfight. You might already imagine how it is by now.</p>
<p>The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can&#8217;t stress enough how I hate the jump! <em>Fucking</em> jump! It&#8217;s the worst jump I&#8217;ve ever seem in a Sonic game to date. Apparently they tried to mimic the &#8216;the longer you hold down the jump button, the longer you accent&#8217; mechanic of the classic games, but as a result, they fucked the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don&#8217;t jump; if you hold a little and release, Sonic starts accending, but he <em>breaks</em> to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it&#8217;s like you are jumping on the freaking <em>moon</em>. And I thought the jump in the Rush series were <em>bad</em>. This one is even <em>worse</em>. The jump is so bad that I preffer to keep <em>running right to win</em> really. Don&#8217;t let me get started on the spin dash. THe spin dash don&#8217;t have <em>enough power</em>, no matter <em>what</em>. It behaves much like Knuckles&#8217; Chaotix spin dash. <em>Running</em> rewards you with much more speed than spindashing.</p>
<p>My final remark of this game? It&#8217;s <em>freaking Sonic Advance 2</em>! It&#8217;s written <em>Sonic Advance 2</em> all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game <em>Sonic High Speed</em>, and I wouldn&#8217;t mind it at all. But it is supposed to be <em>Sonic</em> <strong>fucking</strong> <em>4</em>. To be honest, the name <em>Sonic High Speed</em> would fit this game better.</p>
<p>I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game&#8217;s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, <strong>the development team cannot overgo any significative change in the game, visually or otherwise</strong>, which therefore pretty much means that <em>this is what the game looks like</em>.</p>
<p>I&#8217;m in a hurry here, and I&#8217;m sorry to not give a better insight on the game, but I&#8217;ll make sure to edit this post or whatever, whenever I have the time.</p></blockquote>
<p>Assuming this is true&#8211;and given Endri&#8217;s technical prowess and experience with piracy, it very well may be&#8211;the glorious return to<em> Sonic</em>&#8217;s roots may not be as wonderful or new as people had hoped. But hey, that&#8217;s just one man&#8217;s opinion. Feel free to make your own.</p>
<p>If you have a J-Tagged system or a developer 360 console, feel free to try this for yourself and let us know if it&#8217;s legit or not.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Forum member Endri claims to have played through the entirety of the available <em>Sonic 4</em> demo available through the Xbox 360 online service accessible by anyone with a developer or J-Tagged 360. Pending future evidence, this is technically a rumor, but it&#8217;s a pretty lengthy read nonetheless.</p>
<p>Quoting him <a href="http://forums.sonicretro.org/index.php?showtopic=19076&amp;view=findpost&amp;p=412686">from the forums</a>:</p>
<blockquote><p>Okay. I don&#8217;t even know how to start. But, here we go.</p>
<p>Early in the morning today, I, and a other few (un)lucky people, had the opportunity to <em>playtest</em> the X-BOX 360 version of the game. In fact, <em>any of you</em> could do it as well, provided you own a Developer&#8217;s Console, or a J-TAGed system.</p>
<p>I&#8217;ll try to give a very briefely analysis of what were my thoughts about this game.</p>
<p>Graphically (and artistically, I must say), the game is very beautiful, even thought I can&#8217;t really eat that celshading effect they put in Sonic&#8217;s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I&#8217;m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.</p>
<p>The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much <em>Neo</em> Leaf Forest Zone (for those who don&#8217;t know, Sonic Advance 2&#8217;s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don&#8217;t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it&#8217;s <em>freaking Casino Night Zone</em>. It&#8217;s exactly <em>identical</em>. The colors, the tiles, <em>everything</em>. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages <em>speed</em>. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1&#8217;s Distorted Dimension, but with a new twist: instead of controling Sonic, <em>you control the stage itself.</em> So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1&#8217;s Special Stages (and provided, they were rather <em>easy</em>). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don&#8217;t let me get started on the bossfight. You might already imagine how it is by now.</p>
<p>The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can&#8217;t stress enough how I hate the jump! <em>Fucking</em> jump! It&#8217;s the worst jump I&#8217;ve ever seem in a Sonic game to date. Apparently they tried to mimic the &#8216;the longer you hold down the jump button, the longer you accent&#8217; mechanic of the classic games, but as a result, they fucked the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don&#8217;t jump; if you hold a little and release, Sonic starts accending, but he <em>breaks</em> to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it&#8217;s like you are jumping on the freaking <em>moon</em>. And I thought the jump in the Rush series were <em>bad</em>. This one is even <em>worse</em>. The jump is so bad that I preffer to keep <em>running right to win</em> really. Don&#8217;t let me get started on the spin dash. THe spin dash don&#8217;t have <em>enough power</em>, no matter <em>what</em>. It behaves much like Knuckles&#8217; Chaotix spin dash. <em>Running</em> rewards you with much more speed than spindashing.</p>
<p>My final remark of this game? It&#8217;s <em>freaking Sonic Advance 2</em>! It&#8217;s written <em>Sonic Advance 2</em> all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game <em>Sonic High Speed</em>, and I wouldn&#8217;t mind it at all. But it is supposed to be <em>Sonic</em> <strong>fucking</strong> <em>4</em>. To be honest, the name <em>Sonic High Speed</em> would fit this game better.</p>
<p>I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game&#8217;s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, <strong>the development team cannot overgo any significative change in the game, visually or otherwise</strong>, which therefore pretty much means that <em>this is what the game looks like</em>.</p>
<p>I&#8217;m in a hurry here, and I&#8217;m sorry to not give a better insight on the game, but I&#8217;ll make sure to edit this post or whatever, whenever I have the time.</p></blockquote>
<p>Assuming this is true&#8211;and given Endri&#8217;s technical prowess and experience with piracy, it very well may be&#8211;the glorious return to<em> Sonic</em>&#8217;s roots may not be as wonderful or new as people had hoped. But hey, that&#8217;s just one man&#8217;s opinion. Feel free to make your own.</p>
<p>If you have a J-Tagged system or a developer 360 console, feel free to try this for yourself and let us know if it&#8217;s legit or not.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/sonic-4-first-impressions/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Sonic 4 Gameplay Footage &amp; Screens Leaked</title>
		<link>http://www.sonicretro.org/2010/02/sonic-4-gameplay-footage-screens-leaked/</link>
		<comments>http://www.sonicretro.org/2010/02/sonic-4-gameplay-footage-screens-leaked/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:37:41 +0000</pubDate>
		<dc:creator>Tweaker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=322</guid>
		<description><![CDATA[<p>So 1up got some leaked <em>Sonic 4</em> material. Among them included screenshots and a <em>gameplay video.</em></p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/269.jpg"><img class="aligncenter size-large wp-image-325" title="269" src="http://www.sonicretro.org/wp-content/uploads/2010/02/269-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p><a href="http://tweaker.sonicretro.org/22717159001_66849663001_LeakedSonic4Alpha.mov">Yeah.</a></p>
<p>More screenshots after the bump.</p>
<p><span id="more-322"></span></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/268.jpg"><img class="aligncenter size-large wp-image-324" title="268" src="http://www.sonicretro.org/wp-content/uploads/2010/02/268-1024x576.jpg" alt="" width="802" height="451" /></a></em></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/267.jpg"><img class="aligncenter size-large wp-image-323" title="267" src="http://www.sonicretro.org/wp-content/uploads/2010/02/267-1024x576.jpg" alt="" width="802" height="451" /></a><br />
</em></p>
<p>Also, Dimps is the developer.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>So 1up got some leaked <em>Sonic 4</em> material. Among them included screenshots and a <em>gameplay video.</em></p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/269.jpg"><img class="aligncenter size-large wp-image-325" title="269" src="http://www.sonicretro.org/wp-content/uploads/2010/02/269-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p><a href="http://tweaker.sonicretro.org/22717159001_66849663001_LeakedSonic4Alpha.mov">Yeah.</a></p>
<p>More screenshots after the bump.</p>
<p><span id="more-322"></span></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/268.jpg"><img class="aligncenter size-large wp-image-324" title="268" src="http://www.sonicretro.org/wp-content/uploads/2010/02/268-1024x576.jpg" alt="" width="802" height="451" /></a></em></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/267.jpg"><img class="aligncenter size-large wp-image-323" title="267" src="http://www.sonicretro.org/wp-content/uploads/2010/02/267-1024x576.jpg" alt="" width="802" height="451" /></a><br />
</em></p>
<p>Also, Dimps is the developer.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/sonic-4-gameplay-footage-screens-leaked/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
<enclosure url="http://tweaker.sonicretro.org/22717159001_66849663001_LeakedSonic4Alpha.mov" length="19111855" type="video/quicktime" />
		</item>
		<item>
		<title>New S4 Concept Art: Every Rehash is a Rehash of a Rehash</title>
		<link>http://www.sonicretro.org/2010/02/new-s4-concept-art-every-rehash-is-a-rehash-of-a-rehash/</link>
		<comments>http://www.sonicretro.org/2010/02/new-s4-concept-art-every-rehash-is-a-rehash-of-a-rehash/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 19:22:23 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[lol flash leak of the week]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=207</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/afish.jpg"><img class="aligncenter size-full wp-image-208" title="afish" src="http://www.sonicretro.org/wp-content/uploads/2010/02/afish.jpg" alt="" width="502" height="282" /></a></p>
<p>New concept art from the Sonic 4 flash: what appears to be a redesign of <em>Sonic 2</em>&#8217;s <a href="http://info.sonicretro.org/Masher">Masher</a> badnik.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/afish.jpg"><img class="aligncenter size-full wp-image-208" title="afish" src="http://www.sonicretro.org/wp-content/uploads/2010/02/afish.jpg" alt="" width="502" height="282" /></a></p>
<p>New concept art from the Sonic 4 flash: what appears to be a redesign of <em>Sonic 2</em>&#8217;s <a href="http://info.sonicretro.org/Masher">Masher</a> badnik.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Dear Sega:</title>
		<link>http://www.sonicretro.org/2010/02/dear-sega/</link>
		<comments>http://www.sonicretro.org/2010/02/dear-sega/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 21:27:55 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Everything sounds better on Mega CD]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=145</guid>
		<description><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/sawnikdahedgehog4.jpg"><img class="aligncenter size-full wp-image-160" title="sawnikdahedgehog4" src="http://www.sonicretro.org/wp-content/uploads/2010/02/sawnikdahedgehog4.jpg" alt="" width="511" height="320" /></a></p>
<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/Sonic4CDTitle.mp3">Sonic 4 Jingle (Mega CD Version)</a></p>
<p style="text-align: left;">Credit goes to multiple members of the boards for the picture and Tweaker for the music.</p>
<p style="text-align: left;">Sega, please, please reconsider the direction you are going in. Pay attention to the things your fans are making in response.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/sawnikdahedgehog4.jpg"><img class="aligncenter size-full wp-image-160" title="sawnikdahedgehog4" src="http://www.sonicretro.org/wp-content/uploads/2010/02/sawnikdahedgehog4.jpg" alt="" width="511" height="320" /></a></p>
<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/Sonic4CDTitle.mp3">Sonic 4 Jingle (Mega CD Version)</a></p>
<p style="text-align: left;">Credit goes to multiple members of the boards for the picture and Tweaker for the music.</p>
<p style="text-align: left;">Sega, please, please reconsider the direction you are going in. Pay attention to the things your fans are making in response.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/dear-sega/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
<enclosure url="http://www.sonicretro.org/wp-content/uploads/2010/02/Sonic4CDTitle.mp3" length="742991" type="audio/mpeg" />
		</item>
		<item>
		<title>Sonic 4 Intro Story</title>
		<link>http://www.sonicretro.org/2010/02/sonic-4-intro-story/</link>
		<comments>http://www.sonicretro.org/2010/02/sonic-4-intro-story/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 06:04:52 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[lol flash leak of the week]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=134</guid>
		<description><![CDATA[<p>Thanks to Retro member <strong>darkspines35</strong>, the Intro story has been found inside the Sonic 4 flash and is as follows:</p>
<p><strong><em>WARNING: Possible Spoilers. Click the read link to see the full article!</em></strong></p>
<p><strong><em><span id="more-134"></span></em></strong></p>
<blockquote><p>Story thus far:</p>
<p>It began as Sonic&#8217;s animal friends begin disappearing from South Island. Soon Sonic discovers that evil scientist Dr. Eggman has been kidnapping them and turning them into robots to collect the legendary treasure &#8211; The Chaos Emeralds. Sonic decides it&#8217;s up to him to save them and embarks on a quest to free his animal friends. Sonic battles Eggman through many different zones. Sonic eventually pursues Eggman to Final Zone where the first in many epic battles between them begins. In the end Sonic is victorious and Eggman&#8217;s Mecha fly&#8217;s away badly damaged. Sonic returns to Green Hill Zone and re-unites with his friends.</p>
<p>Their reunion is short lived however, as Eggman resurfaces and begins kidnapping Sonic friends again, in an effort to create more workers to finish his ultimate Weapon &#8211; The Death Egg! Teaming up with the newly met, Miles &#8216;Tails&#8217; Prower, Sonic embarks on a new mission through West Side Island in an effort to free his friends and ensure Eggman does not obtain the 7 Chaos emeralds to fuel the Death Egg.</p>
<p>Once the West Side Island is freed, Sonic and Tails eventually board the Tornado and assault the Death Egg itself. After destroying Mecha Sonic, Eggman flees and enters his new Eggman Robot attacking Sonic! After a heated battle Sonic destroys the Eggman Robot and the Death Egg begins to explode.</p>
<p>Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island. Sonic and Tails are attacked by a Red Echidna named Knuckles the guardian of the island.</p>
<p>Knuckles steals the Chaos emeralds from Sonic, being tricked by Eggman that he is an enemy come to take the Master Emerald.While Sonic and Tails are entangled by Knuckles, Eggman repairs the Death Egg and preps it for launch.</p>
<p>Sonic manages to jump on Death Egg just as it&#8217;s flying off. After confronting Eggman on the Death Egg, Sonic defeats Eggman once more and the Death Egg plummets back to Angel Island.</p>
<p>Back on the ground Dr. Eggman begins the repairing Death Egg again. Feeling Knuckles has served his purpose, he sends EggRobo to eliminate this potential threat. EggRobo finds Knuckles relaxing in Mushroom Zone and drops a bomb on him but Knuckles manages to survive. Enraged, the Wild Echidna sets off to defeat EggRobo. Meanwhile Sonic and Tails explore the island to find traces of the Death Egg and find out Eggman&#8217;s fate. After and Epic showdown between Sonic and Knuckles, Eggman uses the opportunity to finally steal the Master Emerald and re-launches the Death Egg. With the power of the emeralds, Sonic goes after Eggman, who has taken the Master Emerald into space.</p>
<p>Sonic and Tails secure the Master Emerald and return it to Knuckles on Angel Island. With it&#8217;s power restored, the Angel Island lifts off into the sky as Sonic and Tails fly off into the sunset.</p>
<p>But this humiliating defeat only serves to further Eggman&#8217;s rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits &#8211; and improves &#8211; the very best of his creations to defeat our spiked hero.</p>
<p>And so a new Adventure begins&#8230;</p></blockquote>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Thanks to Retro member <strong>darkspines35</strong>, the Intro story has been found inside the Sonic 4 flash and is as follows:</p>
<p><strong><em>WARNING: Possible Spoilers. Click the read link to see the full article!</em></strong></p>
<p><strong><em><span id="more-134"></span></em></strong></p>
<blockquote><p>Story thus far:</p>
<p>It began as Sonic&#8217;s animal friends begin disappearing from South Island. Soon Sonic discovers that evil scientist Dr. Eggman has been kidnapping them and turning them into robots to collect the legendary treasure &#8211; The Chaos Emeralds. Sonic decides it&#8217;s up to him to save them and embarks on a quest to free his animal friends. Sonic battles Eggman through many different zones. Sonic eventually pursues Eggman to Final Zone where the first in many epic battles between them begins. In the end Sonic is victorious and Eggman&#8217;s Mecha fly&#8217;s away badly damaged. Sonic returns to Green Hill Zone and re-unites with his friends.</p>
<p>Their reunion is short lived however, as Eggman resurfaces and begins kidnapping Sonic friends again, in an effort to create more workers to finish his ultimate Weapon &#8211; The Death Egg! Teaming up with the newly met, Miles &#8216;Tails&#8217; Prower, Sonic embarks on a new mission through West Side Island in an effort to free his friends and ensure Eggman does not obtain the 7 Chaos emeralds to fuel the Death Egg.</p>
<p>Once the West Side Island is freed, Sonic and Tails eventually board the Tornado and assault the Death Egg itself. After destroying Mecha Sonic, Eggman flees and enters his new Eggman Robot attacking Sonic! After a heated battle Sonic destroys the Eggman Robot and the Death Egg begins to explode.</p>
<p>Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island. Sonic and Tails are attacked by a Red Echidna named Knuckles the guardian of the island.</p>
<p>Knuckles steals the Chaos emeralds from Sonic, being tricked by Eggman that he is an enemy come to take the Master Emerald.While Sonic and Tails are entangled by Knuckles, Eggman repairs the Death Egg and preps it for launch.</p>
<p>Sonic manages to jump on Death Egg just as it&#8217;s flying off. After confronting Eggman on the Death Egg, Sonic defeats Eggman once more and the Death Egg plummets back to Angel Island.</p>
<p>Back on the ground Dr. Eggman begins the repairing Death Egg again. Feeling Knuckles has served his purpose, he sends EggRobo to eliminate this potential threat. EggRobo finds Knuckles relaxing in Mushroom Zone and drops a bomb on him but Knuckles manages to survive. Enraged, the Wild Echidna sets off to defeat EggRobo. Meanwhile Sonic and Tails explore the island to find traces of the Death Egg and find out Eggman&#8217;s fate. After and Epic showdown between Sonic and Knuckles, Eggman uses the opportunity to finally steal the Master Emerald and re-launches the Death Egg. With the power of the emeralds, Sonic goes after Eggman, who has taken the Master Emerald into space.</p>
<p>Sonic and Tails secure the Master Emerald and return it to Knuckles on Angel Island. With it&#8217;s power restored, the Angel Island lifts off into the sky as Sonic and Tails fly off into the sunset.</p>
<p>But this humiliating defeat only serves to further Eggman&#8217;s rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits &#8211; and improves &#8211; the very best of his creations to defeat our spiked hero.</p>
<p>And so a new Adventure begins&#8230;</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/sonic-4-intro-story/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Additional Material Found&#8211;and Removed&#8211;From Sonic 4 Site</title>
		<link>http://www.sonicretro.org/2010/02/additional-material-found-and-removed-from-sonic-4-site/</link>
		<comments>http://www.sonicretro.org/2010/02/additional-material-found-and-removed-from-sonic-4-site/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 09:53:33 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sure is Inconsistency]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=122</guid>
		<description><![CDATA[<p>A minor add on, but worth mentioning no less, is a flash animation found&#8211;and now removed&#8211;within the Sonic 4 website.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="350" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.sonicretro.org/wp-content/uploads/2010/02/1265273757.swf" /><embed type="application/x-shockwave-flash" width="350" height="400" src="http://www.sonicretro.org/wp-content/uploads/2010/02/1265273757.swf"></embed></object></p>
<p>The file is a flash of Sonic&#8217;s prototype running animation as seen in the trailer.  Additional concept art and another SWF available too. Hit the jump for more.<span id="more-122"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="350" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.sonicretro.org/wp-content/uploads/2010/02/sonic2.swf" /><embed type="application/x-shockwave-flash" width="350" height="400" src="http://www.sonicretro.org/wp-content/uploads/2010/02/sonic2.swf"></embed></object><br />
Sonic standing from the characters page. This is still on the website.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/promo.png"><img src="http://www.sonicretro.org/wp-content/uploads/2010/02/promo.png" alt="Iizuka Podcast" title="Iizuka_Podcast" class="aligncenter size-full wp-image-128" /></a><br />
Takashi Iizuka looking disgusted at commenting in a podcast about this.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/01.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2010/02/01.jpg" alt="Platform_Sonic_4" title="Platform_Sonic_4" class="aligncenter size-full wp-image-129" /></a><br />
Sonic on a platform, likely for a metal stage.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>A minor add on, but worth mentioning no less, is a flash animation found&#8211;and now removed&#8211;within the Sonic 4 website.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="350" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.sonicretro.org/wp-content/uploads/2010/02/1265273757.swf" /><embed type="application/x-shockwave-flash" width="350" height="400" src="http://www.sonicretro.org/wp-content/uploads/2010/02/1265273757.swf"></embed></object></p>
<p>The file is a flash of Sonic&#8217;s prototype running animation as seen in the trailer.  Additional concept art and another SWF available too. Hit the jump for more.<span id="more-122"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="350" height="400" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.sonicretro.org/wp-content/uploads/2010/02/sonic2.swf" /><embed type="application/x-shockwave-flash" width="350" height="400" src="http://www.sonicretro.org/wp-content/uploads/2010/02/sonic2.swf"></embed></object><br />
Sonic standing from the characters page. This is still on the website.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/promo.png"><img src="http://www.sonicretro.org/wp-content/uploads/2010/02/promo.png" alt="Iizuka Podcast" title="Iizuka_Podcast" class="aligncenter size-full wp-image-128" /></a><br />
Takashi Iizuka looking disgusted at commenting in a podcast about this.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/01.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2010/02/01.jpg" alt="Platform_Sonic_4" title="Platform_Sonic_4" class="aligncenter size-full wp-image-129" /></a><br />
Sonic on a platform, likely for a metal stage.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/additional-material-found-and-removed-from-sonic-4-site/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Sonic 4: First Gameplay Footage</title>
		<link>http://www.sonicretro.org/2010/02/sonic-4-first-gameplay-footage/</link>
		<comments>http://www.sonicretro.org/2010/02/sonic-4-first-gameplay-footage/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 08:16:41 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sonic 4]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=107</guid>
		<description><![CDATA[<p><img src="http://ss.sonicretro.org/GOGOGO.png" alt="" width="506" height="288" /></p>
<p><a href="http://www.gamespot.com/xbox360/action/sonicthehedgehog4episode1/video/6249444?hd=1&amp;tag=topslot;watchlink;1">It&#8217;s here.</a></p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p><img src="http://ss.sonicretro.org/GOGOGO.png" alt="" width="506" height="288" /></p>
<p><a href="http://www.gamespot.com/xbox360/action/sonicthehedgehog4episode1/video/6249444?hd=1&amp;tag=topslot;watchlink;1">It&#8217;s here.</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Project Needlemouse a Downloadable Title</title>
		<link>http://www.sonicretro.org/2010/01/project-needlemouse-a-downloadable-title/</link>
		<comments>http://www.sonicretro.org/2010/01/project-needlemouse-a-downloadable-title/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 20:30:15 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[1Up]]></category>
		<category><![CDATA[4Guys1Up]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiWare]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=72</guid>
		<description><![CDATA[<p>Information on Sega&#8217;s upcoming new Sonic title dubbed, &#8220;Project Needlemouse&#8221; has been rather scarce since a video released online teased the game, sending fans into a murmur.</p>
<p>SEGA&#8217;s Constantine Hantzopoulos confirmed to the folks over at the 4Guys1Up podcast at 1up.com that Project Needlemouse will be a downloadable title. However, he didn&#8217;t mention which platforms the title will be hitting. Xbox Live Arcade and the PlayStation Network were name-dropped later in the cast, though in a slightly unrelated context. </p>
<blockquote><p>
1up: I think that&#8217;s why a lot of people are excited about needlemouse too, because it seems like SEGA aren&#8217;t trying to make it as mass market</p>
<p>Hantzopoulos: that&#8217;s right, thats right. I&#8217;ve been playing a lot of XBLA and PSN games lately. Shadow Complex is great.</p></blockquote>
<p>Hantzopoulos also mentioned this will be a smaller title, but didn&#8217;t clarify as to what that exactly meant.</p>
<p>Sonic Retro will keep you up to date as information trickles in.</p>
<p>Source: <a href="http://www.1up.com/do/minisite?cId=3176640">4Guys1Up: 01/01/2010</a></p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Information on Sega&#8217;s upcoming new Sonic title dubbed, &#8220;Project Needlemouse&#8221; has been rather scarce since a video released online teased the game, sending fans into a murmur.</p>
<p>SEGA&#8217;s Constantine Hantzopoulos confirmed to the folks over at the 4Guys1Up podcast at 1up.com that Project Needlemouse will be a downloadable title. However, he didn&#8217;t mention which platforms the title will be hitting. Xbox Live Arcade and the PlayStation Network were name-dropped later in the cast, though in a slightly unrelated context. </p>
<blockquote><p>
1up: I think that&#8217;s why a lot of people are excited about needlemouse too, because it seems like SEGA aren&#8217;t trying to make it as mass market</p>
<p>Hantzopoulos: that&#8217;s right, thats right. I&#8217;ve been playing a lot of XBLA and PSN games lately. Shadow Complex is great.</p></blockquote>
<p>Hantzopoulos also mentioned this will be a smaller title, but didn&#8217;t clarify as to what that exactly meant.</p>
<p>Sonic Retro will keep you up to date as information trickles in.</p>
<p>Source: <a href="http://www.1up.com/do/minisite?cId=3176640">4Guys1Up: 01/01/2010</a></p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>New 2D Sonic Game Announced for 2010</title>
		<link>http://www.sonicretro.org/2009/09/new-2d-sonic-game-announced-for-2010/</link>
		<comments>http://www.sonicretro.org/2009/09/new-2d-sonic-game-announced-for-2010/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 03:39:41 +0000</pubDate>
		<dc:creator>Tweaker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[nextgen]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[sidescroller]]></category>
		<category><![CDATA[Sonic]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=11</guid>
		<description><![CDATA[<p>SEGA has come out of left field with an announcement that has rocked the <img class="alignright size-full wp-image-12" title="supersecretsonic2010_56297_screen" src="http://www.sonicretro.org/wp-content/uploads/2009/09/supersecretsonic2010_56297_screen.jpg" alt="supersecretsonic2010_56297_screen" width="259" height="161" />boat among fans of <em>Sonic</em> everywhere&#8211;the announcement that a brand new, <strong>2D</strong> Sonic game is slated for release at some point in the year 2010 for what is assumedly one of the &#8220;modern&#8221; gaming platforms of our generation.</p>
<p>Code-named &#8220;Project Needlemouse&#8221;&#8211;a reference to the original name for the <em>Sonic</em> character, <em>Mr. Needlemouse&#8211;</em>SEGA aims to please &#8220;old-school Sonic fans&#8221; who &#8220;have long asked to see Sonic return to a more 2D style of gameplay&#8221; according to an interview between GameSpot and Sega associate brand manager, Ken Balough. According to Balough, the game is also slated to contain HD graphics, likely in a similar reign to <em>Street Fighter 2 Turbo HD Remix</em> or even our own <em>Sonic the Hedgehog 2 HD</em> project.</p>
<p>The full interview between GameSpot and Balough is available <a href="http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990&amp;mode=previews">here</a>, while the original GameSpot article&#8211;complete with teaser trailer&#8211;is available <a href="http://www.gamespot.com/news/6216991.html">here.</a></p>
<p>As of yet, very little information has been revealed regarding this  release, but we fully expect that SEGA has a lot to live up to, given the expectations of most scrutinous critics of the <em>Sonic</em> franchise as of late. The trailer slates the release of the game for the year 2010, flaunting speed as one of the core points of appeal for the upcoming title.</p>
<p>Will SEGA be able to live up to the hype? Given recent trends, that doesn&#8217;t seem likely; it&#8217;s always nice to keep an open mind, though!</p>
<p><a href="http://forums.sonicretro.org/index.php?showtopic=17366">Discuss this on the forums!</a></p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>SEGA has come out of left field with an announcement that has rocked the <img class="alignright size-full wp-image-12" title="supersecretsonic2010_56297_screen" src="http://www.sonicretro.org/wp-content/uploads/2009/09/supersecretsonic2010_56297_screen.jpg" alt="supersecretsonic2010_56297_screen" width="259" height="161" />boat among fans of <em>Sonic</em> everywhere&#8211;the announcement that a brand new, <strong>2D</strong> Sonic game is slated for release at some point in the year 2010 for what is assumedly one of the &#8220;modern&#8221; gaming platforms of our generation.</p>
<p>Code-named &#8220;Project Needlemouse&#8221;&#8211;a reference to the original name for the <em>Sonic</em> character, <em>Mr. Needlemouse&#8211;</em>SEGA aims to please &#8220;old-school Sonic fans&#8221; who &#8220;have long asked to see Sonic return to a more 2D style of gameplay&#8221; according to an interview between GameSpot and Sega associate brand manager, Ken Balough. According to Balough, the game is also slated to contain HD graphics, likely in a similar reign to <em>Street Fighter 2 Turbo HD Remix</em> or even our own <em>Sonic the Hedgehog 2 HD</em> project.</p>
<p>The full interview between GameSpot and Balough is available <a href="http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990&amp;mode=previews">here</a>, while the original GameSpot article&#8211;complete with teaser trailer&#8211;is available <a href="http://www.gamespot.com/news/6216991.html">here.</a></p>
<p>As of yet, very little information has been revealed regarding this  release, but we fully expect that SEGA has a lot to live up to, given the expectations of most scrutinous critics of the <em>Sonic</em> franchise as of late. The trailer slates the release of the game for the year 2010, flaunting speed as one of the core points of appeal for the upcoming title.</p>
<p>Will SEGA be able to live up to the hype? Given recent trends, that doesn&#8217;t seem likely; it&#8217;s always nice to keep an open mind, though!</p>
<p><a href="http://forums.sonicretro.org/index.php?showtopic=17366">Discuss this on the forums!</a></p>
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