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Game News

GameStop Handing Out Sonic CD On Tablets?

Retro member RGamer2009 snapped this picture at his local GameStop and certainly has all of us confused.  He noted:

It seems that GameStop has gotten ahold of the game on their tablets in the store. They said it should be out NOW according to it being on their tablets.

Not only that, but apparently they had the game on a tablet IN THE STORE. I could not play it, as they weren’t set up yet. The tablets were in the back.

For those of you not aware, GameStop will be throwing its hat in the tablet ring this Friday with a line of gaming-centric Android devices. Madden NFL and Dead Space will be included on the tablets, but this image and RGamer2009’s words indicate that Sonic CD will be there, too.  The problem is that Sonic CD isn’t currently available and hasn’t had a release date formally announced.

If what RGamer2009 says holds up to be true, then it’s a great move by GameStop to help move yet another line of tablets. Go away, tablets.

Game News, Interviews

Ken Balough Speaks On PartnerNET Version of Sonic CD

Late last month, a game-testing friend of mine hopped on Twitter and talked about what he was going to be testing on PartnerNET that day. Sonic CD was one of the games and he was disappointed with what was a 4:3, 30 FPS demo with performance issues. Well, that Tweet made its way around and some confusion ensued, especially since the news of Christian Whitehead’s involvement in the port was made known a few days prior. (Fact checking, how does it work?)

While the PAX demo of Sonic CD cleared up some of that confusion, Sonic CD Brand Manager Ken Balough gave me a ring this afternoon, wanting to make everything clear. “The version of Sonic CD developed by Christian Whitehead has never been on PartnetNET. The PAX version that is widescreen and runs at 60 FPS is the version,” said Balough.

SEGA has been susceptible to PartnerNET leaks in the past, but the version of Sonic CD on the service was never meant to be for private testing, let alone known to the public. Balough noted, “The PartnerNET build wasn’t created by Sonic Team. It was something that we were playing around with to see if a port would work. It was never intended to be played by anybody outside of the company. When we were thinking seriously about this project, we started looking at talented developers. That’s where Christian, his Retro-Engine and Sonic Team come in.”

“It’s a non-story at the end of the day.” Words we’ve heard many times. Many, many times.