It’s always great to see people on our forums get so far as to work on commercial games. One example of this is Poncho by Delve Entertainment, which was released today on PC and PlayStation 4. Matthew Weekes, a member of our forums who worked on Freedom Planet, was the lead pixel artist for this game. Aside from him, it was designed by Danny Hayes and Jack Odell, who also did the programming and music respectively.
The game’s main twist is it’s an open world where you can choose your own path, and switch between multiple layers like in Mutant Mudds. Originally the game was going to be funded through Kickstarter, but after the crowdfunding campaign failed they still managed get funding from publisher Rising Star Games.
You can buy it now on Steam for PC, or on PlayStation Network for PS4 for $14.99/€14.99/£10.99. The game will also be released on Wii U and PlayStation Vita sometime in the future.
SEGA and Sumo Digital have answered the demand for an official release of the soundtrack for Sonic & All-Stars Racing Transformed. While it has featured a physical release in Japan on two CDs, you can buy each CD digitally through your choice of Apple’s iTunes store or on AmazonMP3. Each CD is available for $9.99 USD, (Or $9.49 on Amazon at the time of this writing,) and£7.99 GBP, or you can purchase tracks individually.
For someone like me that’s been listening to this soundtrack in the most cumbersome way possible, (Try hooking up your phone to your car stereo and hoping all four G’s of your data connection can play songs off of YouTube and not stop to buffer every so often,) this could not have come at a better time for me.
Thanks to Sumo Digital’s Steve Lycett and Retro Staff Member GerbilSoft for providing links to the soundtrack. If you’d like a complete listing of the songs, head over to VGMDB.
If you have a PlayStation 3 system and still haven’t got your were-hog action going, the PlayStation Store now carries Sonic Unleashedin the US for $19.99 USD, and EU/AU territories for £15.99 GBP / €19.99 EUR / $29.95 AUD, with of course the usual complimentary PAL price gouging for no extra product!
Unleashed joins this week’s store update along with Persona 4 in the US for $19.99 USD as well as Football Manager Classic on PlayStation Vita for EU/AU territories £29.99 GBP/€39.99 EUR/$54.95 AUD. Xbox 360 owners have been able to purchase a digital copy of Unleashed for quite some time, and is now providing benefit to those who want to do away with their physical library.
Do you live in Europe, own a Vita and have a Playstation Plus subsciption? Then you’ll be able to download Sonic & All-Stars Racing Transformed for free on PSN next month. Sony announced their December line-up for the games Europeans get with Playstation Plus today and one of them is the Vita version of this game.
Other free games that month are Resogun and Contrast for PS4, GRID 2 for PS3, Grand Theft Auto: Liberty City Stories for PSP/Vita and Guacamelee for both PS3 and Vita. Full details can be found on the official Playstation Blog.
Why not kill two birds with one stone? Sega released the Steam (PC) version of their Sega Heritage version of NiGHTS into Dreams today. This also features the update seen on the console versions that adds 24 points of analog control for the same price as their other Heritage Releases. You can also have a glimpse of the original versions of these games on our Youtube channel. Also this week is the release of Sonic & All-Stars Racing Transformed for Playstation Vita in US stores and the Playstation Store on the Sony Network on the 18th for $29.99
Perhaps we should make this a regular feature for Sonic & Sega releases. We’d have like a list of the games with info pages attached to look something like this…
Street dates being broken is nothing new when it comes to videogames. Pretty much every game ever gets sold too early by stores somewhere on the world, but it’s not often that it gets sold too early on it’s platform’s online store. Sonic & All-Stars Racing Transformed was meant to come out this Friday in Europe, but Sony accidentally sold the game too early on the Playstation store. Some normal retailers are of course probably already selling the game, but it’s still entertaining to see Sony sell it early as well. I managed to buy the game before it was pulled from the store and took some screenshots.
So how does it compare to the console versions? Graphically it doesn’t really look as nice, which is to be expected since while the Vita is the most powerful gaming handheld on the current market, it’s not a Playstation 3. Still, the game looks a bit lackluster even when compared to other Vita games, mostly because of the lack of any shader effects. The framerate can also go down a bit at times, though not too much to be bothersome and the resolution is native. Also, the amount of participants in a race has been toned down from ten to eight, which again is to be expected. All of the content from the console versions is in this version, so if you don’t mind there being no shaders this should still make for a good portable version. One issue I noticed that should be easy to patch is that the d-pad doesn’t work during flying segments or all-star moves, it also cannot be used to fire power-ups backwards. The left control stick can still be used to do all of these things though.
Greetings from the show floor. Or rather, from the couch in the house of a great friend as I wearily type out this information as I get up. Been out and about at the Penny Arcade Expo, and I’m ready to bang out some tidbits from the show floor while sipping from my pipe mug courtesy of $35 and fangamer.net. What follows is some general news as well as game impressions from some of the games on the show floor as well as a small sampling of pictures I took. Lets also not forget…
Retro Community Meet-Up Reminder
Hey now, Seattle is NOT that cold. Plus the community meet up is later today at noon. Don’t forget the details and come check in with other community members and staff. That goes for you too, ShadeVortex.