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	<title>Sonic Retro &#187; PlayStation 3</title>
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	<link>http://www.sonicretro.org</link>
	<description>Second Only to Sega</description>
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	<copyright>2008-2011 </copyright>
	<managingEditor>scarredsun@sonicretro.org (Sonic Retro)</managingEditor>
	<webMaster>scarredsun@sonicretro.org (Sonic Retro)</webMaster>
	<ttl>1440</ttl>
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		<url>http://info.sonicretro.org/images/a/a9/Retrocast_album_art.jpg</url>
		<title>Sonic Retro</title>
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	<itunes:summary>Just another WordPress weblog</itunes:summary>
	<itunes:keywords>sonic, sonic, the, hedgehog, sonic, retro, sega, mega, drive, genesis, dreamcast, video</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:author>Sonic Retro</itunes:author>
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		<itunes:name>Sonic Retro</itunes:name>
		<itunes:email>scarredsun@sonicretro.org</itunes:email>
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		<item>
		<title>Fresh from EU: Sonic CD PS3 Theme, Wallpaper</title>
		<link>http://www.sonicretro.org/2011/12/fresh-from-eu-sonic-cd-ps3-themes-wallpaper/</link>
		<comments>http://www.sonicretro.org/2011/12/fresh-from-eu-sonic-cd-ps3-themes-wallpaper/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 22:14:20 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[No seriously buy SCD you goons]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<category><![CDATA[Wallpaper]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=5945</guid>
		<description><![CDATA[The re-release of Sonic CD is just around the corner, and as if you didn&#8217;t need any more notification, EU PS3 users can now download a free Sonic CD theme to their system featuring Stardust Speedway&#8217;s Good and Bad Futures. Please note that if you have an EU account and live in the US, you are also [...]]]></description>
			<content:encoded><![CDATA[<p>The re-release of <em>Sonic CD</em> is just around the corner, and as if you didn&#8217;t need any more notification, EU PS3 users can now download a free <em>Sonic CD</em> theme to their system featuring Stardust Speedway&#8217;s Good and Bad Futures.</p>
<p>Please note that if you have an EU account and live in the US, you are also able to get the theme at this time. No word on when they&#8217;ll hit other regions.</p>
<p>Until then, we&#8217;ve ripped the backgrounds for your enjoyment and wallpaper pleasure. Remember to buy <em>Sonic CD</em> when it comes out for Android, iOS, XBLA, PSN and Steam, or we&#8217;ll come to your house and&#8230;highly encourage you to buy it.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/12/stardustspeedwaygoodfut.png"><img class="aligncenter size-medium wp-image-5947" title="stardustspeedwaygoodfut" src="http://www.sonicretro.org/wp-content/uploads/2011/12/stardustspeedwaygoodfut-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/12/stardustspeedwaybadfutu.png"><img class="aligncenter size-medium wp-image-5948" title="stardustspeedwaybadfutu" src="http://www.sonicretro.org/wp-content/uploads/2011/12/stardustspeedwaybadfutu-300x168.png" alt="" width="300" height="168" /></a></p>
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		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Japan Gets Sonic Generations 20th Anniversary Set</title>
		<link>http://www.sonicretro.org/2011/11/japan-gets-sonic-generations-20th-anniversary-set/</link>
		<comments>http://www.sonicretro.org/2011/11/japan-gets-sonic-generations-20th-anniversary-set/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 22:05:18 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[20th Anniversary]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Those Poor Americans]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=5496</guid>
		<description><![CDATA[While Europeans and Australians were able to get the collector&#8217;s edition of Sonic Generations earlier this month, those in the US only got the standard game with the Casino Night pinball stage as a pre-order bonus. You&#8217;d think Japan wouldn&#8217;t get this kind of treatment either, seeing how there aren&#8217;t a large amount of Sonic fans [...]]]></description>
			<content:encoded><![CDATA[<p>While Europeans and Australians were able to get the <a href="http://www.sonicretro.org/2011/09/sonic-generations-collectors-edition-announced-europe-australia-exacts-its-revenge-on-america/">collector&#8217;s edition</a> of <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em> earlier this month, those in the US only got the standard game with the <a href="http://info.sonicretro.org/Casino_Night_Zone_(Sonic_Generations)">Casino Night pinball stag</a>e as a pre-order bonus. You&#8217;d think Japan wouldn&#8217;t get this kind of treatment either, seeing how there aren&#8217;t a large amount of Sonic fans there. Surprisingly this isn&#8217;t the case, Japanese site ebten.jp has listed a 20th Anniversary Set with pictures and information on what it includes. This special edition is completely different from Europe&#8217;s CE, so you might want to see what it includes:</p>
<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2011/11/cristalbox.jpg"><img class="aligncenter size-full wp-image-5500" src="http://www.sonicretro.org/wp-content/uploads/2011/11/cristalbox.jpg" alt="" width="620" height="392" /></a></p>
<p>The main attraction of the set is a crystal cube with Sonic and a life monitor engraved into it (pictured above) which is 6 x 6 x 10 cm. They used a laser to make this thing, and as you may know everything is cooler with<a href="http://www.youtube.com/watch?v=wFdmNom9xmE"> lasers</a>. Other extras include a cloth with both Modern and Classic Sonic as well as <em><a href="http://info.sonicretro.org/Sonic_the_Sketchhog">Sonic the Sketchhog</a></em> printed on it and the History of the 1st Stage soundtrack, which is different depending on whether you get the PS3/360 or 3DS version. While this doesn&#8217;t have as much content as the European CE, it still has some neat stuff collectors might want. The track list of the the soundtracks, more pictures and links to where you can buy this can be found after the jump.<span id="more-5496"></span></p>
<p>White Edition (360/PS3) track list:</p>
<blockquote><p>1.SEGA call<br />
2.Angel Island / Sonic the Hedgehog 3<br />
3.Splash Hill / Sonic the Hedgehog 4 Episode I<br />
4.PalmTree Panic / Sonic the Hedgehog CD<br />
5.Green Grove / Sonic 3D Blast<br />
6.Resort Island / Sonic R<br />
7.Emerald Coast / Sonic Adventure<br />
8.City Escape / Sonic Adventure 2<br />
9.Westopolis / Shadow the Hedgehog<br />
10.Forest Falls / Sonic Rivals<br />
11.Wave Ocean / Sonic the Hedgehog (2006)<br />
12.Windmill Isle &#8211; Day / Sonic World Adventure</p></blockquote>
<p>Blue Edition (3DS) track list:</p>
<blockquote><p>1.SEGA call<br />
2.Mushroom Hill / Sonic &amp; Knuckles<br />
3.Toxic Caves / Sonic Spinball<br />
4.Botanic Base / Kaotikusu<br />
5.South Island / Sonic The Fighters<br />
6.Seaside Hill / Sonic Heroes<br />
7.Leaf Storm / Sonic Rush<br />
8.Planet Kingdom / Sonic Rush Adventure<br />
9.Metal City / Sonic Riders<br />
10.Sand Oasis / Sonic And the Secret Rings<br />
11.Camelot Castle / Sonic And the Black Knight<br />
12.Tropical Resort / Sonic Colors</p></blockquote>
<p><a href="http://ebten.jp/p/8000000000098/">Xbox 360 version (10,479 yen)<br />
</a><a href="http://ebten.jp/p/s/8000000000097/">PS3 version (10,479 yen)<br />
</a><a href="http://ebten.jp/p/8000000000099/">3DS version (8,379 yen)</a></p>

<a href='http://www.sonicretro.org/2011/11/japan-gets-sonic-generations-20th-anniversary-set/cristalbox/' title='cristalbox'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/11/cristalbox-150x150.jpg" class="attachment-thumbnail" alt="cristalbox" title="cristalbox" /></a>
<a href='http://www.sonicretro.org/2011/11/japan-gets-sonic-generations-20th-anniversary-set/tenugui/' title='tenugui'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/11/tenugui-150x150.jpg" class="attachment-thumbnail" alt="tenugui" title="tenugui" /></a>
<a href='http://www.sonicretro.org/2011/11/japan-gets-sonic-generations-20th-anniversary-set/shirocd/' title='shirocd'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/11/shirocd-150x150.jpg" class="attachment-thumbnail" alt="shirocd" title="shirocd" /></a>
<a href='http://www.sonicretro.org/2011/11/japan-gets-sonic-generations-20th-anniversary-set/aocd/' title='aocd'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/11/aocd-150x150.jpg" class="attachment-thumbnail" alt="aocd" title="aocd" /></a>

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			<wfw:commentRss>http://www.sonicretro.org/2011/11/japan-gets-sonic-generations-20th-anniversary-set/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Sonic Generations: The Retro Review</title>
		<link>http://www.sonicretro.org/2011/11/sonic-generations-the-retro-review/</link>
		<comments>http://www.sonicretro.org/2011/11/sonic-generations-the-retro-review/#comments</comments>
		<pubDate>Fri, 11 Nov 2011 18:16:27 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sonic 20th Anniversary]]></category>
		<category><![CDATA[Sonic and Sonic Together Again]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=5443</guid>
		<description><![CDATA[It finally came out. Sonic Generations, the game that has been hyped beyond belief since its initial reveal in April of this year is now in the hands of the masses of the western gaming public. Containing the hopes and dreams of three generations of Sonic fans within, the title is perhaps the most fitting [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/11/Sonic-Generations-360-box-art.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/11/Sonic-Generations-360-box-art-212x300.jpg" alt="" title="Sonic-Generations-360-box-art" width="212" height="300" class="alignleft size-medium wp-image-5457" /></a><br />
It finally came out. <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em>, the game that has been hyped beyond belief since its initial reveal in April of this year is now in the hands of the masses of the western gaming public. Containing the hopes and dreams of three generations of Sonic fans within, the title is perhaps the most fitting way one could celebrate 20 years of the <a href="http://info.sonicretro.org/Sonic_the_Hedgehog">Sonic the Hedgehog</a> franchise. Starting with the first game that lit up homes the world over and wrapping up with last year&#8217;s <em><a href="http://info.sonicretro.org/Sonic_Colours_(Wii)">Sonic Colo(u)rs</a></em>, Sonic&#8217;s entire gaming career is chronicled in some fashion inside <em>Generations</em>. With everything that has been said about the game on message boards and game sites across the globe, how much more can be said? How much can one review dictate whether or not someone should go out and buy it? Or at the very least, ask to get it for Christmas?</p>
<p>Seeing as the game is a retrospective on Sonic&#8217;s greatest gaming moments (and a few of his misses), it only makes sense that the game is not perfect. But I want to make something absolutely clear: just because the game is not perfect doesn&#8217;t mean that it is not fun. On the contrary, I&#8217;ve had a blast going through it. Of course, if you&#8217;re reading this review in the first place, more than likely you&#8217;ve already at least played the demo, if not outright own and unlocked everything within. Which is perfectly fine, since this website is called Sonic Retro. Sonic the Hedgehog is our figurative bread and butter. You&#8217;re not coming here to read our reviews on the latest <em><a href="http://www.square-enix.com/na/title/finalfantasy/">Final Fantasy</a></em> game.</p>
<p>So with that said, there isn&#8217;t much more to do than jump right into things. If you can curl, now&#8217;s the time to do so.</p>
<p><span id="more-5443"></span><br />
<a href="http://www.sonicretro.org/wp-content/uploads/2011/11/SG_modern_and_classic.png"><img src="http://www.sonicretro.org/wp-content/uploads/2011/11/SG_modern_and_classic-269x300.png" alt="" title="SG_modern_and_classic" width="269" height="300" class="alignright size-medium wp-image-5471" /></a><br />
The premise of the game is simple enough: Sonic the Hedgehog is having a birthday, and all of his friends decide to throw him a surprise party. Located in some nondescript park with balloons and chili dogs abound, everything seems to be going smoothly until the mysterious “Time Eater” shows up, in the process kidnapping everyone there except Sonic the Hedgehog. Before you can say “oh man they should have used a level from <em><a href="http://info.sonicretro.org/Sonic_3D:_Flickies'_Island">Sonic 3D: Flickies&#8217; Island</a></em> so Sonic would have been captured,” Sonic wakes up in some mysterious white void, with only the echoed remains of his past exploits. Going level through level, it is up to Sonic to free his friends, defeat the Time Eater, and save the world. Of course, he isn&#8217;t going into things alone. Unless you&#8217;ve been in a bubble for seven months, the shtick for this game is that Sonic teams up with himself. Dubbed “Classic Sonic,” the short, tubby character that became synonymous with the early 90&#8242;s shows up, the younger version of the Sonic we&#8217;ve been seeing since 1998. Though silent, Classic Sonic&#8217;s design is loaded with the charm that won over the first generation of fans.</p>
<p>Since the story isn&#8217;t much more than an excuse to have the game happen, there isn&#8217;t a whole lot to it. That isn&#8217;t a bad thing in of itself. After all, even though the early Sonic games did have a storyline, it was mostly confined to the manuals, never forcing the player to watch through anything more than a few seconds of a level transition on the trusty Genesis. In a whole, it&#8217;s inoffensive, the best lines being those that are able to poke fun at the series. And though I&#8217;m trying to avoid spoilers to some degree, I&#8217;ll only say that the last handful of cutscenes make everything about the story worthwhile.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/11/Sonic_generations_1a.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/11/Sonic_generations_1a.jpg" alt="" title="Sonic_generations_1a" width="640" class="aligncenter size-medium wp-image-5485" /></a></p>
<p>Before the game even plays the first cutscene, however, the player is rewarded with what all video games should be about: the game itself. Pressing start at the title screen and being sent right to the beginning of the <a href="http://info.sonicretro.org/Green_Hill_(Sonic_Generations)">Green Hill Zone</a>, I must admit that nostalgia got the better of me. Running through the checkerboard landscape. Jumping onto <a href="http://info.sonicretro.org/Crabmeat">Ganiganis</a> and <a href="http://info.sonicretro.org/Buzz_Bomber">Beetons</a>. Bouncing on springs and flying through loop-de-loops. All of it brought me back to that six year old kid in 1991 who couldn&#8217;t help but stare at the <a href="http://segaretro.org/Sega_Mega_Drive">Genesis</a> kiosks in the store, waiting until I could get my hands on that three-buttoned controller and play through the whole thing myself. The rush of nostalgia that even Sonic seemed confused about continued on through the rest of what the game defines as the “Classic Era” and through most of the “<a href="http://segaretro.org/Sega_Dreamcast">Dreamcast</a> Era.” But once Sonic slips into more modern territory&#8230;well, the flaws in the game become far more evident, although at this point one would already have grown accustomed to them.</p>
<p>Classic Sonic does not play as an exact 1:1 to his Genesis counterpart, but that&#8217;s not necessarily a deal breaker. The physics are certainly leagues above what <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4">Sonic 4</a></em> provided, but at the same time&#8230;if someone is playing this immediately after playing <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_3">Sonic the Hedgehog 3</a></em>, it is not going to feel right. There are scripted moments in the game that just shouldn&#8217;t be there, because the physics should be strong enough to let them happen on their own. The spin-dash being mapped to a button works in the context of the game, but at the same time feels like a quick fix that is only there because the designers of the game realized there were moments in certain zones that were impassable without it. It is disheartening to see Sonic trying to run up a loop, but then fall right back down when he already has momentum built up. There should never be a loop where Sonic needs to spin-dash to get through, or have a spring help him. And the rolling&#8230;there are times in the game that just scream for you to press down so Sonic can curl into a ball just to call back to the aerobatics of the <a href="http://info.sonicretro.org/Spring_Yard_Zone">Spring Yard Zone</a>, but more than once I pressed down and Sonic just stopped dead in his tracks, especially if he was rolling down a wall. Once he hit the ground, he would just stop, do one of those pathetic “I can roll for half-a-second because I have no momentum” bits, and then I&#8217;d just stare at him as he was crouched down, looking at the ground for who knows what.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/stage_03_03.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/stage_03_03.jpg" alt="" title="stage_03_03" width="640" height="360" class="aligncenter size-full wp-image-5071" /></a></p>
<p>Even so, Classic Sonic doesn&#8217;t feel broken. I can see myself in the future sitting down, popping in the disc and just randomly playing <a href="http://info.sonicretro.org/Sky_Sanctuary_(Sonic_Generations)">Sky Sanctuary</a> or <a href="http://info.sonicretro.org/Speed_Highway_(Sonic_Generations)">Speed Highway</a> for the fun of it. Even if the physics aren&#8217;t one hundred percent there, the level design shines in ways it hasn&#8217;t for years. Since 1999, the only 2D fields we&#8217;ve really gotten are from <a href="http://segaretro.org/Dimps">DIMPS</a>, and regardless of what side of the argument you fall on, you can&#8217;t argue that <em><a href="http://info.sonicretro.org/Sonic_Rush">Sonic Rush</a></em> is meant to be designed in any way like the classic games in terms of level layouts. <a href="http://segaretro.org/Sega">SEGA</a> has been so obsessed with the idea of showing off that Sonic is a speedy character that they seemingly forgot that, first and foremost, the Sonic games were platformers. Sometimes, you have to slow down. Even in the Genesis titles, there were times you just had to stop. The sense of speed was only something you gained if you became good at the game. Luckily, the 2D maps, for the most part, remember that. Yes, there are times where Classic Sonic is just running like there&#8217;s no tomorrow. But there&#8217;s also plenty of moments where he has to stop so he can jump on platforms, traverse obstacles, or even just run to the left of the screen. And the fact that there are numerous alternate paths, especially in those earlier levels? There&#8217;s actually a reason to play again. As for those moments where the momentum physics actually do work? They are incredible. Trying to run up a slope, failing, then going back a ways and finally being able to overcome it? There is something so rewarding about that.</p>
<p>Of course, Classic Sonic is only one half of the coin (or should I say ring haha I made a joke). On the other side is Modern Sonic, in all of his lanky glory. Racing through stage after stage at blistering speed, if you&#8217;ve played through <em>Sonic Colo(u)rs</em> or the daytime stages to <em><a href="http://info.sonicretro.org/Sonic_Unleashed">Sonic Unleashed</a></em>, you know what to expect. Since <em>Generations</em> was built from <em>Unleashed</em>, there are a couple additions that were found in <em>Colo(u)rs</em> that are no longer present, such as the double jump, but on the other hand moves such as the quickstep are ready for Sonic to use at any time he&#8217;s in the 3D perspective, which can be nice. All in all, though, while there has been a subtle evolution of the way Modern Sonic controls, there isn&#8217;t anything all that new to it. If you&#8217;ve enjoyed the last two major releases, you&#8217;ll enjoy this. If you didn&#8217;t&#8230;well, you&#8217;re going to be forced to play through it anyway.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/24195SonicBlueBlur202011-10-032016-55-01-04-1.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/24195SonicBlueBlur202011-10-032016-55-01-04-1.jpg" alt="" title="24195SonicBlueBlur202011-10-032016-55-01-04-1" width="640" class="aligncenter size-medium wp-image-4947" /></a></p>
<p>At least one of the positives is that, unlike <em>Unleashed</em>, there are levels that aren&#8217;t just perilous hallways over a bottomless pit. Although it&#8217;s mostly in the earlier stages, it is nice to see Sonic fall and not die immediately. There were levels in <em>Colo(u)rs</em> that did the same thing, but its reassuring to know that SEGA is keeping in mind that not every level needs a million pits every five minutes. That&#8217;s not to say there are no pits&#8230;there are still way more then there should be. But at least they&#8217;re trying, right?</p>
<p>Sadly, hitting boost to win still works way more than it should. The first couple times, you&#8217;ll careen off into the abyss, but running straight ahead and colliding into enemies without dying? Yes, I know that is how Modern Sonic works, but it still doesn&#8217;t feel right having the game play itself in these moments. I&#8217;m sure some people find it really cool to watch Sonic do all these incredible things with little input, but they shouldn&#8217;t be as prevalent as they are. It doesn&#8217;t annoy me as much as it did in <em>Unleashed</em>, though, and that may be because you can play through most of the game without constantly hitting boost, though it will certainly want you to. The urge can be resisted most of the time, but not always.</p>
<p>There is one evolution of the style that exists in <em>Colo(u)rs</em> that luckily extends into this game, and that is the 2D segments of the levels. It helps add variety to the play style, and often takes advantage of the specific abilities Modern Sonic possesses. Of course, that isn&#8217;t always the case. One of the odd things I noticed the first time I played through <a href="http://info.sonicretro.org/Planet_Wisp_(Sonic_Generations)">Planet Wisp</a> with Modern Sonic was that, during the 2D portions, I began to control Sonic just like I would Classic, and was doing so easily. I shook myself awake only when I realized that Sonic wasn&#8217;t staying curled up in a ball as he jumped and was able to get hit by enemies. Does this mean that Modern Sonic&#8217;s gameplay is actually stronger than what some would give it credit for? Or does it mean that SEGA bent their engine as far as it could go without building it from scratch to try and appease those still longing for a new experience in the vein of yesteryear? Either way, I was wholly unsettled by the experience.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/stage_04_04.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/stage_04_04.jpg" alt="" title="stage_04_04" width="640" height="360" class="aligncenter size-full wp-image-4874" /></a></p>
<p>One aspect of the game itself which is less unsettling but more upsetting is the length. I know I&#8217;ve said that the earlier levels are some of the best, but you can replace “earlier” with “first half” and let it mean the same. With only nine levels, the core game goes by faster than Sonic, leaving you with wanting more. Sure, there are the numerous missions (which I&#8217;ll get to in just a second), but those missions are meant to be extra side quests for when I get bored, not be a way to force the game to be longer than five hours. I feel as though <a href="http://segaretro.org/Sonic_Team">Sonic Team</a>, when developing the game, had this great idea to split everything into threes (even though there are only two Sonics playable) and ignored anything that existed outside of this magic number. Would it have been so wrong to throw in at least one more level into each era? And if they were worried about repeating any games, it&#8217;s not like there is a shortage of Sonic titles in any of the three eras they defined. This game is built on obscurity, so why be afraid now?</p>
<p>Of course, in any conversation about the level selection, you can&#8217;t avoid the “oh there are tons of city and green levels and nothing else.” And it&#8217;s hard not to argue that. The development team did make a concentrated effort to make sure that each was distinct, and I do give them credit for that. One of the major examples of that would have to be Classic Sonic&#8217;s version of <a href="http://info.sonicretro.org/Seaside_Hill_(Sonic_Generations)">Seaside Hill</a>, which nearly begins in an underwater area reminiscent of <a href="http://info.sonicretro.org/Aquatic_Ruin_Zone">Aquatic Ruin</a> and <a href="http://info.sonicretro.org/Hydrocity_Zone">Hydrocity</a>. I was excited to see these nods to the classic underwater levels, but looking back, all I can really think about is how I&#8217;d have rather seen one of those levels transformed for <em>Generations</em> instead of relying on Seaside Hill for my underwater exploits. And <a href="http://info.sonicretro.org/Crisis_City_(Sonic_Generations)">Crisis City</a>. Oh, poor poor Crisis City. You&#8217;re never going to get a break, will you? It&#8217;s ok as a classic level in terms of design, but even then there are some absolutely frustrating moments. I&#8217;m just thankful that not every level is laid out like that. </p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/11/Sonic_classic_crisis_city_act_1.png"><img src="http://www.sonicretro.org/wp-content/uploads/2011/11/Sonic_classic_crisis_city_act_1.png" alt="" title="Sonic_classic_crisis_city_act_1" width="640" class="aligncenter size-medium wp-image-5482" /></a></p>
<p>The level arc does help point to something that I&#8217;ve seen <a href="http://www.sonicstadium.org/2011/11/tss-review-sonic-generations/">mentioned elsewhere</a>: the game follows the evolution of Sonic strangely well, with the Classic Era levels being considered great, the two <em>Adventure</em> title levels being good, Seaside Hill more often than not being forgettable, and Crisis City just reminding everyone why no one should be reminded of that game. Things start to pick up with <em>Unleashed</em> but just barely, and then finally everything is wrapped up in Planet Wisp, which also decides to take ten minutes to play through. It&#8217;s funny how Planet Wisp decides to remind me of one of the <a href="http://www.sonicretro.org/wp-content/uploads/2011/11/thebest.png">greatest moments</a> in <a href="http://info.sonicretro.org/Hill_Top_Zone">Hill Top Zone</a> but then just a few steps later decides it must be the prerequisite Eggman base stage. I know that in <em>Colo(u)rs</em> the level was both the green level and an Eggman level, but even though it likes to give nods to Metropolis, I still can&#8217;t buy it as the penultimate encounter. I would have much rather preferred an amalgamation of <a href="http://info.sonicretro.org/Scrap_Brain_Zone">Scrap Brain</a>/<a href="http://info.sonicretro.org/Metropolis_Zone">Metropolis</a>/<a href="http://info.sonicretro.org/Eggmanland">Eggmanland</a> leading up to the final boss than what we got. That&#8217;s not to say Wisp is bad. It&#8217;s not. It can be fun, if long. It just reminds me of something that isn&#8217;t there. Same as the Eggman airships that float above <a href="http://info.sonicretro.org/Rooftop_Run_(Sonic_Generations)">Rooftop Run</a>.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/11/chara_02.png"><img src="http://www.sonicretro.org/wp-content/uploads/2011/11/chara_02-300x265.png" alt="" title="chara_02" width="300" height="265" class="alignleft size-medium wp-image-5487" /></a><br />
Even if they are used to artificially lengthen the game, I can not outright criticize the mission mode in the game. With ten missions in each level, half for each Sonic, they range from being fun to just infuriating. Some of them are simple time trials where you race against a ghost doppelganger, others feature the characters that you&#8217;ve saved through the rest of the game. Just like the homages to other levels in the main game, there are certain nods to past Sonic exploits that, while nice to see, make me suddenly want more. Seeing the classic version of <a href="http://info.sonicretro.org/Miles_%22Tails%22_Prower">Miles “Tails” Prower</a> carry Sonic about as he flies through the sky makes me ask why they couldn&#8217;t slip in some 1.5 player action. SEGA does own the patent to it, after all. And the missions where you have to free Sonic&#8217;s <a href="http://info.sonicretro.org/Animals">animal friends</a> from <a href="http://info.sonicretro.org/Capsule">Egg Capsules</a>? You bother to model and animate them for the game, yet you refuse to have them pop out of enemies when you destroy them. That confuses me more than anything. Regardless, they are fun to play, with some of them almost serving as a completely separate act of content. And who doesn&#8217;t love bouncing the Sonic <a href="http://info.sonicretro.org/Signpost">signpost</a> for all time?</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/chara_04.png"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/chara_04-300x170.png" alt="" title="chara_04" width="300" height="170" class="alignright size-medium wp-image-5065" /></a><br />
I feel weird saying this, but some of those missions are far more thought out than the one aspect of the gameplay that I haven&#8217;t mentioned – the boss fights. Including the final Time Eater boss at the end, there are seven, but all of them seem to be lacking something, with perhaps the exception of <a href="http://info.sonicretro.org/Perfect_Chaos">Perfect Chaos</a>. The <a href="http://info.sonicretro.org/Metal_Sonic">Metal Sonic</a> and <a href="http://info.sonicretro.org/Giant_Mech">Death Egg Robot</a> battles, though promising, end up finishing far too early. <a href="http://info.sonicretro.org/Shadow_the_Hedgehog">Shadow</a>&#8216;s encounter with Sonic proves frustrating since it&#8217;s the only boss fight that plays by slightly different rules. <a href="http://info.sonicretro.org/Silver_the_Hedgehog">Silver</a>&#8216;s fight is leagues above how you fought him in <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_(2006_game)">Sonic 2006</a></em>, but to be honest, that&#8217;s not a terribly difficult feat. And the <a href="http://info.sonicretro.org/Egg_Dragoon">Egg Dragoon</a>&#8230;well, sadly it just feels generic, even if it shouldn&#8217;t. It&#8217;s the second time you get to fight <a href="http://info.sonicretro.org/Dr._Eggman">Eggman</a>, so it should feel like more than what it is. I don&#8217;t even want to get into the final boss, because no matter how nice the rest of the game is, the last boss will infuriate you like no other. I don&#8217;t understand how that is possible, since the three main bosses are all either the final or penultimate bosses of their respective games. They should know what makes a final battle work and last in the mind of the player. Not present something awkward that simply gets in the way of the final amusing cutscene of the game.</p>
<p>One part of the game that I&#8217;d be hard pressed to find fault in, however, is the visual presentation of <em>Generations</em>. From the beautifully reimagined worlds of the game to the remixed soundtrack, it helps to fuel that nostalgia, but in a good way. The Green Hill Zone hasn&#8217;t looked this good since 1991, and seeing the Sky Sanctuary Zone full of cues from <a href="http://info.sonicretro.org/Marble_Garden_Zone">Marble Garden</a> and <a href="http://info.sonicretro.org/Hidden_Palace_Zone_(S%26K)">Hidden Palace</a>, all with the <a href="http://info.sonicretro.org/Death_Egg">Death Egg</a> looming in the background&#8230;I can forgive the fact that a level from the first half of <em>Sonic 3</em> wasn&#8217;t included. Even the modern levels look as crisp as ever. Crisis City&#8230;well, Sonic Team did the best they could do with it. The level certainly looks like a half destroyed, lava-filled wasteland. Even the hub world is put together nicely, the levels coexisting in a white void, all with Sonic&#8217;s Apartment hiding out to the left filled to the brim with unlockable goodies. There are worse ways to waste a Saturday afternoon. And who could forget the soundtrack? So many musical cues merged together in a remixed, remastered package, I can not wait for an official release. While Sonic soundtracks are usually great, this one is able to rank up there, because of all the memorable themes the game is able to revisit. Being able to hear the original <a href="http://www.youtube.com/watch?v=4y3D0m7h62c"><em>Sonic the Hedgehog</em> theme</a> once more is something I couldn&#8217;t be happier with.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/07/MetalSonicBoss4.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/07/MetalSonicBoss4.jpg" alt="" title="MetalSonicBoss4" width="640" height="360" class="aligncenter size-full wp-image-4283" /></a></p>
<p>This review could go on for a while if I really wanted to. I could talk about how I wished other classic characters showed their face, or how I can&#8217;t get enough of the parrots in Sky Sanctuary, or how I get way too excited being able to now run through the parking garages of Speed Highway. I could even be ridiculous and ask why there wasn&#8217;t a “<a href="http://segaretro.org/Sega_Saturn">Saturn</a> Era” in the game (c&#8217;mon, who wouldn&#8217;t want a section dedicated to <em>Flickies&#8217; Island</em>, <em><a href="http://info.sonicretro.org/Sonic_the_Fighters">Sonic The Fighters</a></em> and <em><a href="http://info.sonicretro.org/Sonic_R">Sonic R</a></em>?), but at the end of the day, all that really matters is if the game is fun or not. And just like I said before, yes, the game is fun. Some of it may be just nostalgia glasses, but that is what this game is trying to celebrate. Not many franchises have been able to exist for two decades with a steady stream of titles connected to it. And even though I went on at length about certain flaws in the game, none of them were truly game-breaking. At most, they are annoyances that crop up here and there. When you look at them all at once, yes, it can be frustrating. But just playing the game from beginning to end, you&#8217;d be hard pressed to not enjoy yourself at some point. It is definitely the best game since <em><a href="http://info.sonicretro.org/Sonic_Adventure">Sonic Adventure</a></em>. I don&#8217;t know if I can say it is as good as <em>Adventure</em> or even better, though. There are moments where everything shines through perfectly, but others when the faults decide to break your concentration. And it is those moments that prevent the game from being as great as so many people wished it to be, or for that matter how great the team behind it hoped for.</p>
<p>Still, if you&#8217;ve been a fan for the long haul, there is no reason why you shouldn&#8217;t go out and get a copy. The games have been steadily getting better, even if they haven&#8217;t reach that critically, commercially, and artistically acclaimed peak from the early 90&#8242;s. While it would be nice if Sonic Team could make a game that could best <em><a href="http://info.sonicretro.org/Sonic_3_%26_Knuckles">Sonic 3 &#038; Knuckles</a></em>, all that SEGA needs to do is focus on making solid titles that try to live up to a legacy with a team that no longer works for them. <em>Sonic Generations</em> is the closest they&#8217;ve come in a decade, and hopefully the next big release will bring them closer still. Just remember, Sonic&#8217;s 20th has now come and gone. You don&#8217;t have a deadline for the next one.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/56208782_sonic.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/56208782_sonic.jpg" alt="" title="_56208782_sonic" width="624" height="351" class="aligncenter size-full wp-image-5081" /></a></p>
<p>&#8230;is it wrong that I&#8217;m still bothered by the fact there&#8217;s no <a href="http://info.sonicretro.org/Bridge_Zone">Bridge Zone</a> music in the game?</p>
<p><strong>SECOND OPINION</strong> by Slingerland:</p>
<p>Everybody is saying that this game “shows great promise for the future” and is “a step in the right direction.” I hate to break it to you, but <em>Sonic Generations</em> is a one-off deal that’ll never be happening again anytime soon. Classic Sonic is going back into the vault and Iizuka is already looking to create a new Modern Sonic. This game only services the present and the past; reminding us of the crazy ride we’ve all been on.</p>
<p>Sonic Team put all of their eggs into the presentation and fan-service baskets to win back the hardcore, yet jaded fans and the fans that haven’t paid attention in years. The marketing for <em>Sonic Generations</em> was nothing like we’ve seen before. It certainly worked. They’re paying attention now.</p>
<p>However, nostalgia is a temporary fix unique to this game, a crutch that Sonic Team has been leaning on for the past few years. Bringing back Classic Sonic, Genesis stages and strictly 2D gameplay does not a good game make. These changes are simply cosmetic. Sonic Generations’ existence is conspicuously born from years of criticism and complaints, but the real ills with Sonic today still weren’t addressed.</p>
<p>The remedy isn’t hermetically sealed in Green Hill Zone and has been apparent for over ten years; Sonic Team has no idea what’s wrong with its games on a fundamental level. Until they realize that tight controls, physics and level design ultimately trump presentation and nostalgia, we’ll continue to be stuck in our own Sonic purgatory.</p>
<p>For having a mostly mediocre existence, Sonic gets an average adventure to celebrate with no indication on where he is headed. <em>Sonic Generations</em> is an inoffensive title that has frequent flashes of brilliance, but is once again hog-tied by legacy issues. Its strongest feature isn’t within the game, but rather, your memories.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/qPuOg6IzxW8" frameborder="0" allowfullscreen></iframe></p>
<p><em>To read in detail what Slingerland thought of the game, check out his full review over at <a href="http://www.sonicstadium.org/2011/11/tss-review-sonic-generations/">The Sonic Stadium</a>.</em></p>
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		<title>Sonic Generations Japanese Commercial Airs, Shows Off Final 3DS Stage</title>
		<link>http://www.sonicretro.org/2011/11/sonic-generations-japanese-commercial-airs-shows-off-final-3ds-stage/</link>
		<comments>http://www.sonicretro.org/2011/11/sonic-generations-japanese-commercial-airs-shows-off-final-3ds-stage/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 18:03:25 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[nintendo 3DS]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Wait Aren't Japanese Commercials Suppose To Be Crazy]]></category>
		<category><![CDATA[Windmill Isle]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=5336</guid>
		<description><![CDATA[It&#8217;s November 4th, which means that if you live in Europe, you&#8217;re not reading anything about Sonic Generations &#8211; you&#8217;re now living it, experiencing each reimagined level yourself. Of course, we all seem to forget that if you speak Japanese, you&#8217;re still out of luck. In one more move that celebrates the month delay of [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s November 4th, which means that if you live in Europe, you&#8217;re not reading anything about <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em> &#8211; you&#8217;re now living it, experiencing each reimagined level yourself. Of course, we all seem to forget that if you speak Japanese, you&#8217;re still out of luck. In one more move that celebrates the month delay of the original <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_(16-bit)">Sonic the Hedgehog</a></em>, Japanese gamers still have to wait until December 1st to get their hands on this Sonic celebration. Will that month be spent including extra moving clouds? Who knows. But until then, the Japanese get to watch commercials for it.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/I7D4nmR8ty8" frameborder="0" allowfullscreen></iframe></p>
<p>It&#8217;s a bit of a shame that they didn&#8217;t decide to take the marketing all the way, and do classic/modern versions of their <a href="http://www.youtube.com/watch?v=27Lms34NMRo">old ads</a>, but it is fairly straightforward. And it does reveal the final level for the Nintendo 3DS version of the game &#8211; Apotos, aka <a href="http://info.sonicretro.org/Windmill_Isle">Windmill Isle</a>. Of course, regardless of where you live, you still have to wait until you can get your hands on that 3DS cartridge, so the party isn&#8217;t over until SEGA says so.</p>
<p>[Source: <a href="http://www.youtube.com/user/WounChannel">WounChannel</a>, via YouTube]</p>
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		<slash:comments>16</slash:comments>
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		<title>New Sonic Generations Footage, Shows Off One Mission</title>
		<link>http://www.sonicretro.org/2011/10/new-sonic-generations-footage-shows-off-one-mission/</link>
		<comments>http://www.sonicretro.org/2011/10/new-sonic-generations-footage-shows-off-one-mission/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 17:45:44 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[German People Talking About Sonic]]></category>
		<category><![CDATA[green hill]]></category>
		<category><![CDATA[Knuckles the Echidna]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Sky Sanctuary]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=5104</guid>
		<description><![CDATA[Sonic the Hedgehog must be big in Germany. I mean, it&#8217;s the only thing I can think of since they seem to get so much footage before everyone else. That, and they are part of the demographic getting that awesome collector&#8217;s edition&#8230;this time around, German gaming site GamesWelt delivers yet another sneak peek into Sonic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://info.sonicretro.org/Sonic_the_Hedgehog">Sonic the Hedgehog</a> must be big in Germany. I mean, it&#8217;s the only thing I can think of since they seem to get <a href="http://www.sonicretro.org/2011/09/sonic-generations-28-minute-preview-uploaded-blue-and-cool-as-ever/">so much</a> <a href="http://www.sonicretro.org/2011/09/german-gamepro-video-gives-looks-at-chemical-plant-sky-sanctuary/">footage</a> before everyone else. That, and they are part of the demographic getting that awesome <a href="http://www.sonicretro.org/2011/09/sonic-generations-collectors-edition-announced-europe-australia-exacts-its-revenge-on-america/">collector&#8217;s edition</a>&#8230;this time around, German gaming site <a href="http://www.gameswelt.tv/">GamesWelt</a> delivers yet another sneak peek into <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em>, now just about a week away for us Americans. Be forewarned, there are a bit of spoilers in the video below, along with a heapin&#8217; helpin&#8217; of German <a href="http://info.sonicretro.org/Omochao">Omochao</a>. So keep that in mind as you watch the latest footage.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/2YCcj0Foq8w" frameborder="0" allowfullscreen></iframe></p>
<p><span id="more-5104"></span></p>
<p>Along with some more clips of <a href="http://info.sonicretro.org/Green_Hill_(Sonic_Generations)">Green Hill</a> and <a href="http://info.sonicretro.org/Sky_Sanctuary_(Sonic_Generations)">Sky Sanctuary</a> (and a closer listen to the modern mix of the latter), the video provides the first look at one of the mission modes for the game that <a href="http://www.sonicretro.org/2011/10/cnet-previews-sonic-generations-in-style-seasides-and-sanctuaries-abound/">Aaron Webber</a> has been teasing us with. Though if you&#8217;re paying attention you may have heard about it beforehand, it is the first footage of Classic Sonic racing against everyone&#8217;s favorite Knucklehead, <a href="http://info.sonicretro.org/Knuckles_the_Echidna">Knuckles the Echidna</a>. Filled with giant <a href="http://info.sonicretro.org/Moto_Bug">Motoras</a> and <a href="http://info.sonicretro.org/Buzz_Bomber">Beetas</a>, seems Sonic can use them as giant springs to reach higher paths as he races along Modern Knuckles. Wonder how many <a href="http://info.sonicretro.org/Animals">animal friends</a> it takes to power those things&#8230;either way, the mission is accompanied by Cash Cash doing a cover of <a href="http://info.sonicretro.org/Super_Sonic_Racing">Super Sonic Racing</a>, best known for haunting your dreams in <em><a href="http://info.sonicretro.org/Sonic_R">Sonic R</a></em>. And no, your ears do not deceive you. Someone does indeed say the phrase &#8220;<a href="http://segaretro.org/Sega_Saturn">Sega Saturn</a>.&#8221; Would have been awkward to say &#8220;also ported to the PC, Playstation 2 and Gamecube,&#8221; I guess.</p>
<p>Once again, <em>Sonic Generations</em> is released in America on November 1st, and in Europe November 4th.</p>
<p>[Source: <a href="http://www.youtube.com/watch?v=2YCcj0Foq8w">YouTube</a> via <a href="http://www.gameswelt.tv/">GamesWelt.tv</a>]</p>
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		<slash:comments>19</slash:comments>
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		<title>Sonic Wins Golden Joystick Award, Generations Site Shows Off Time Eater</title>
		<link>http://www.sonicretro.org/2011/10/sonic-wins-golden-joystick-award-generations-site-shows-off-time-eater/</link>
		<comments>http://www.sonicretro.org/2011/10/sonic-wins-golden-joystick-award-generations-site-shows-off-time-eater/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 22:35:12 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Golden Joystick Awards]]></category>
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		<guid isPermaLink="false">http://www.sonicretro.org/?p=5063</guid>
		<description><![CDATA[Though it was announced beforehand, the Sonic the Hedgehog franchise was recognized today at the coveted Golden Joystick Awards held in London, England. Though not winning for any specific game, the franchise was given Outstanding Contribution Award, in honor of the 20 years of influence the gaming mascot has had in the industry. For those [...]]]></description>
			<content:encoded><![CDATA[<p>Though it was announced beforehand, the <em>Sonic the Hedgehog</em> franchise was recognized today at the coveted <a href="http://www.goldenjoystick.com/">Golden Joystick Awards</a> held in London, England. Though not winning for any specific game, the franchise was given Outstanding Contribution Award, in honor of the 20 years of influence the gaming mascot has had in the industry.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/56208782_sonic.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/56208782_sonic.jpg" alt="" title="_56208782_sonic" width="624" height="351" class="aligncenter size-full wp-image-5081" /></a></p>
<p>For those keeping track, this is actually the third Golden Joystick the Sonic series has received in recent years, the first two being <a href="http://en.wikipedia.org/wiki/Golden_Joystick#2004">awarded in 2004</a>. The first for Handheld Game Of The Year (<em><a href="http://info.sonicretro.org/Sonic_Advance_3">Sonic Advance 3</a></em>), the second for &#8220;The Sun Ultimate Gaming Hero.&#8221; Wow, <em>Advance 3</em> even beat out <em><a href="http://en.wikipedia.org/wiki/Mario_%26_Luigi:_Superstar_Saga">Superstar Saga</a></em>!&#8230;but  digress. Who knows if <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em> will play a part in next year&#8217;s ceremonies, but since we have less than two weeks before that game comes rolling out, it only makes sense for Sega to throw up some new shots on the <a href="http://sonic.sega.jp/SonicGenerations/">official site</a> for the game.</p>
<p><span id="more-5063"></span></p>
<p>Though nothing entirely new, we do get to see some more screens from the brilliant <a href="http://info.sonicretro.org/Sky_Sanctuary_(Sonic_Generations)">Sky Sanctuary</a> from the home console version, as well as another look from the 3DS&#8217; version of <a href="http://info.sonicretro.org/Emerald_Coast">Emerald Coast</a>. But on the character side of things&#8230;sure, we get another render of <a href="http://info.sonicretro.org/Silver_the_Hedgehog">Silver the Hedgehog</a>. Nothing too out of the ordinary. But now for the first time, we get to see the Time Eater in its full glory outside of a half-second tease at the end of a trailer. Avert your eyes if you wish to avoid our latest antagonist!</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/chara_04.png"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/chara_04.png" alt="" title="chara_04" width="600" height="340" class="aligncenter size-full wp-image-5065" /></a></p>
<p>The site also gives a look into <a href="http://sonic.sega.jp/SonicGenerations/white/#story">the story</a>, showing Sonic at his birthday party thrown by <a href="http://info.sonicretro.org/Miles_%22Tails%22_Prower">Miles &#8220;Tails&#8221; Prower</a> and the rest of his friends. Accompanied with some stills from the opening cutscene, it looks that the party (along with a spread of chili dogs) is interrupted by the thing that eats time. Will time finally catch up to Sonic the Hedgehog?!</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/303768_285968551426185_127667263922982_904989_2025998533_n.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/303768_285968551426185_127667263922982_904989_2025998533_n.jpg" alt="" title="303768_285968551426185_127667263922982_904989_2025998533_n" height="400" class="aligncenter size-full wp-image-5085" /></a></p>
<p>Take a look below at the gallery to check out the latest shots from both sides of the <em>Generations</em> train, and stay tuned as the build-up will surely be something to behold. Especially since there is at least one more trailer coming up&#8230;shown at the Golden Joystick Awards but not yet online, seems the trailer shows off <a href="http://info.sonicretro.org/Super_Sonic">Super Sonic</a> in all his glory. So keep an eye out for that, boys and girls! November can&#8217;t come soon enough.</p>
<p>[Source: <a href="http://www.bbc.co.uk/newsround/15404418">CBBC Newsround</a> &#038; Sega of Japan's official <a href="http://sonic.sega.jp/SonicGenerations/"><em>Sonic Generation</em> Site</a>]</p>

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		<title>c&#124;net Previews Sonic Generations in Style, Seasides and Sanctuaries Abound</title>
		<link>http://www.sonicretro.org/2011/10/cnet-previews-sonic-generations-in-style-seasides-and-sanctuaries-abound/</link>
		<comments>http://www.sonicretro.org/2011/10/cnet-previews-sonic-generations-in-style-seasides-and-sanctuaries-abound/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 14:13:10 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Aaron Webber's Velvet Voice of Wonder]]></category>
		<category><![CDATA[Death Egg Robo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Seaside Hill]]></category>
		<category><![CDATA[Sky Sanctuary]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=5000</guid>
		<description><![CDATA[With half a month before the release of Sonic Generations, the embargo of information is slowly being lifted, with more and more footage popping through every nook and cranny, ready to satisfy the masses unable to contain their excitement for the game. Straight from the people of c&#124;net and their video series preGame, one of [...]]]></description>
			<content:encoded><![CDATA[<p>With half a month before the release of <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em>, the embargo of information is slowly being lifted, with more and more footage popping through every nook and cranny, ready to satisfy the masses unable to contain their excitement for the game. Straight from the people of c|net and their video series preGame, one of the clearest full-length previews of the game so far comes almost live, hosted by none other than Sega of America&#8217;s Aaron Webber. To watch the video straight from the source, <a href="http://cnettv.cnet.com/pregame-61-batman-arkham-city-sonic-generations/9742-1_53-50113211.html">click here</a>. Otherwise, take a gander at the YouTube mirror below. Either way, just be sure to know that there are plenty of spoilers inside, with more than one level featuring a full playthrough.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/XgKsUzrAFpQ" frameborder="0" allowfullscreen></iframe></p>
<p><span id="more-5000"></span></p>
<p>If you&#8217;ve been a hound for <em>Generations</em> news, the playthrough of <a href="http://info.sonicretro.org/Sky_Sanctuary_Zone">Sky Sanctuary</a>&#8216;s Classic stage isn&#8217;t anything new (even if it still looks incredible). The full run for the Modern side of things? Brand new, if you don&#8217;t count those four seconds of footage we&#8217;ve seen in the <a href="http://www.sonicretro.org/2011/09/dreamcast-era-trailer-for-sonic-generations-now-online-speed-highway-operational-once-more/">Dreamcast trailer</a>. Full of speed-induced goodness, at least it makes sense for this level to project the sense that at any time you could be falling to the ground below. It is a floating relic, after all! Being able to finally see inside those buildings that the hedgehog only bounced through in a brief second back in 1994, shades of the calming serenity of <a href="http://info.sonicretro.org/Hidden_Palace_Zone_(S%26K)">Hidden Palace</a> are hinted at as Sonic continues to pop open each <a href="http://info.sonicretro.org/Eggrobo">Eggrobo</a> thrown at him.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/sonicinthesky.png"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/sonicinthesky.png" alt="" title="sonicinthesky" width="639" height="359" class="aligncenter size-full wp-image-5003" /></a></p>
<p>The second half of the video played by the hand of Webber showcases the last level of the Dreamcast era, which had only been seen in brief snippets in various trailers. Further proving itself a worthy candidate for inclusion in the game, <a href="http://info.sonicretro.org/Seaside_Hill">Seaside Hill</a> begins less like a moment in <em><a href="http://info.sonicretro.org/Sonic_Heroes">Sonic Heroes</a></em> and more like the classic underwater stages of classic games. Evoking the spirit of <a href="http://info.sonicretro.org/Aquatic_Ruin_Zone">Aquatic Ruin</a> and <a href="http://info.sonicretro.org/Hydrocity_Zone">Hydrocity</a> (wait, how do you <a href="http://www.sonicretro.org/2011/10/smallcast-how-to-pronounce-hydrocity/">pronounce</a> that again?), the zone is full of breathable air bubbles taunting you as you fall deeper into the lower labyrinth, that familiar tune of <a href="http://www.sonicretro.org/2011/03/a-tribute-to-the-most-frightening-moment-of-childhood/">sudden death</a> creeping up at any moment&#8230;</p>
<p>The modern version seems a bit odd, but only in the sense that Sonic feels naked running through the landscape alone. Not that I&#8217;m saying I want the level to be playable only with the play mechanic of <em>Heroes</em>, it just takes a moment to realize that Sonic gets to drive that car all by himself. And besides, you get whales jumping overhead. Who doesn&#8217;t love whales? It certainly gives the art style of <a href="http://info.sonicretro.org/Ocean_Palace">Ocean Palace</a> its moment to shine. </p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/sonicseaside.png"><img src="http://www.sonicretro.org/wp-content/uploads/2011/10/sonicseaside.png" alt="" title="sonicseaside" width="640" height="360" class="aligncenter size-full wp-image-5005" /></a></p>
<p>Capping things off, we get another look at the <a href="http://info.sonicretro.org/Giant_Mech">Death Egg Robo</a> boss for the classic era of the game, Aaron being able to show off his videogaming skills. And the cutscene opening up the battle is just so adorable, yet full of 90&#8242;s attitude.</p>
<p>The whole video is a reminder of why fans both old and new have fallen in love with the Sonic the Hedgehog franchise, furthering those expectations of the game when it finally becomes playable on November 1st. Can anyone be ready? Only Sega knows for sure.</p>
<p>[Source: <a href="http://cnettv.cnet.com/pregame-61-batman-arkham-city-sonic-generations/9742-1_53-50113211.html">c|net preGame</a>]</p>
<p>EDIT: Yes, Seaside Hill is the last of the Dreamcast Era. That&#8217;s what happens when I write things half asleep. Silly me.</p>
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		<slash:comments>49</slash:comments>
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		<title>Daytona USA Formally Announced to Lead the Saturn (and arcade!) Revolution</title>
		<link>http://www.sonicretro.org/2011/10/daytona-usa-formally-announced-to-lead-the-saturn-and-arcade-revolution/</link>
		<comments>http://www.sonicretro.org/2011/10/daytona-usa-formally-announced-to-lead-the-saturn-and-arcade-revolution/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 19:03:22 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[bru]]></category>
		<category><![CDATA[daytona]]></category>
		<category><![CDATA[guardian]]></category>
		<category><![CDATA[heroes]]></category>
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		<category><![CDATA[rolling]]></category>
		<category><![CDATA[Sega Saturn]]></category>
		<category><![CDATA[silvergun]]></category>
		<category><![CDATA[skies]]></category>
		<category><![CDATA[start]]></category>
		<category><![CDATA[takenobu]]></category>
		<category><![CDATA[usa]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=4969</guid>
		<description><![CDATA[Amongst the trove of Sega Genesis ROMs that come out almost like clockwork every year, Sega, AM2 and Treasure have been throwing out a number of surprises lately. That bunny sure had it in for us. Consider this as your friendly reminder. Just announced by SEGA is the re-release of Daytona USA for both Xbox [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Daytona USA" src="http://segaretro.org/images/a/a5/Daytonapit.png" alt="" width="397" height="307" />Amongst the trove of Sega Genesis ROMs that come out almost like clockwork every year, Sega, AM2 and Treasure have been throwing out a number of surprises lately. That <a title="This Adorable Bunny Invites You to Guess the Next Digital Sega Release" href="http://www.sonicretro.org/2011/10/this-adorable-bunny-invites-you-to-guess-the-next-digital-sega-release/">bunny</a> sure had it in for us.</p>
<p>Consider this as your friendly reminder. Just announced by SEGA is the re-release of <a title="Daytona USA - Sega Retro" href="http://segaretro.org/Daytona_usa">Daytona USA</a> for both Xbox Live Arcade and Playstation Network. The Sega Saturn (and arcade!) Now featuring a widescreen presentation, online multiplayer, leaderboards, native steering wheel support, and possibly the biggest feature: Karaoke Mode so you can put on your best <a title="Takenobu Mitsuyosi - Sega Retro" href="http://segaretro.org/Takenobu_Mitsuyoshi" target="_blank">Takenobu Mitsuyoshi</a>. Both versions are slated for release in the US on October 25th (PSN) and 26th (XBLA) for $9.99 or 800 Microsoft Space Bucks. Be sure to check out the trailer in this post for footage of the game in action.</p>
<p><span id="more-4969"></span></p>
<p>&nbsp;</p>
<p>Speaking Space Bucks, don&#8217;t forget about Treasure&#8217;s output of Sega Saturn (and arcade!) titles for XBLA including the recently released <a title="Guardian Heroes - Sega Retro" href="http://segaretro.org/Guardian_Heroes">Guardian Heroes</a> and <a title="Radiant Silvergun - Sega Retro" href="http://segaretro.org/Radiant_Silvergun">Radiant Silvergun</a>. Both featuring online play, leaderboards, filters all at a price that people can actually afford (It&#8217;s a better alternative than dusting off your Saturn Back-Up RAM carts or possibly fishing out cash for outrageous after-market prices.</p>
<p><iframe src="http://www.youtube.com/embed/DS_ToP2ievs" frameborder="0" width="560" height="315"></iframe></p>
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		<slash:comments>15</slash:comments>
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		<title>New Shots Of Speed Highway, Along With Some Radical Screens For The Road</title>
		<link>http://www.sonicretro.org/2011/10/new-shots-of-speed-highway-along-with-some-radical-screens-for-the-road/</link>
		<comments>http://www.sonicretro.org/2011/10/new-shots-of-speed-highway-along-with-some-radical-screens-for-the-road/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 19:48:55 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Every Highway]]></category>
		<category><![CDATA[nintendo 3DS]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Radical Highway]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Speed Highway]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=4858</guid>
		<description><![CDATA[Earlier today, Sega of Japan&#8217;s official website for Sonic Generations started to fill in some of its semi-mysterious question marks by adding a handful of new screenshots for both versions of the game meant to be hitting in November. The levels sharing half a name, the one designed for home consoles only recently received the [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today, Sega of Japan&#8217;s official website for <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em> started to fill in some of its semi-mysterious question marks by adding a handful of new screenshots for both versions of the game meant to be hitting in November. The levels sharing half a name, the one designed for home consoles only recently received the <a href="http://www.sonicretro.org/2011/09/dreamcast-era-trailer-for-sonic-generations-now-online-speed-highway-operational-once-more/">full reveal treatment</a>, making people live like it&#8217;s 1998 all over again.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/h2_04.png"><img class="aligncenter size-full wp-image-4859" title="h2_04" src="http://www.sonicretro.org/wp-content/uploads/2011/10/h2_04.png" alt="" width="470" height="518" /></a></p>
<p><span id="more-4858"></span></p>
<p>Set amongst the backdrop of urban excess, <a href="http://info.sonicretro.org/Speed_Highway">Speed Highway</a> is shaping up to be just as intense a thrill-ride as when gamers first got the chance to play it in <em><a href="http://info.sonicretro.org/Sonic_Adventure">Sonic Adventure</a></em>. Like I&#8217;ve said elsewhere, it was the one level that people wanted to get their hands on. It promised so much, and delivered exceptionally well, so of course hopes are high for the versions each Sonic will run through. Classic Sonic is getting some hotel action, while Modern gets to break tons more glass in a building that might not actually make that much sense from an architectural standpoint. But when has Sonic ever been about realism?</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/10/h2_05.png"><img class="aligncenter size-full wp-image-4860" title="h2_05" src="http://www.sonicretro.org/wp-content/uploads/2011/10/h2_05.png" alt="" width="470" height="518" /></a></p>
<p>For those who were hoping some highway action would be available in the Nintendo 3DS version of the game, fear not. Some brand new shots of <a href="http://info.sonicretro.org/Radical_Highway">Radical Highway</a> have also been released on the site. Originally in <em><a href="http://info.sonicretro.org/Sonic_Adventure_2">Sonic Adventure 2</a></em> because everyone wanted to relive Speed Highway with <a href="http://info.sonicretro.org/Shadow_the_Hedgehog">Shadow</a>, the level will be the first time the blue blur has been able to run through the red and black level in either form. Who knows what sort of surprises are held in store? All I know is that as long as that <a href="http://www.segaretro.org/Nights_Into_Dreams">NiGHTS</a> head is staring me down, I&#8217;m where I need to be.</p>

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<a href='http://www.sonicretro.org/2011/10/new-shots-of-speed-highway-along-with-some-radical-screens-for-the-road/stage_05_01/' title='stage_05_01'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/10/stage_05_01-150x150.jpg" class="attachment-thumbnail" alt="stage_05_01" title="stage_05_01" /></a>
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<a href='http://www.sonicretro.org/2011/10/new-shots-of-speed-highway-along-with-some-radical-screens-for-the-road/stage_05_03/' title='stage_05_03'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/10/stage_05_03-150x150.jpg" class="attachment-thumbnail" alt="stage_05_03" title="stage_05_03" /></a>
<a href='http://www.sonicretro.org/2011/10/new-shots-of-speed-highway-along-with-some-radical-screens-for-the-road/stage_05_04/' title='stage_05_04'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/10/stage_05_04-150x150.jpg" class="attachment-thumbnail" alt="stage_05_04" title="stage_05_04" /></a>
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<p>[Source: Sega of Japan's <a href="http://sonic.sega.jp/SonicGenerations/">Sonic Generations</a> Homepage]</p>
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		<title>&#8220;Dreamcast Era&#8221; Trailer for Sonic Generations Now Online, Speed Highway Operational Once More</title>
		<link>http://www.sonicretro.org/2011/09/dreamcast-era-trailer-for-sonic-generations-now-online-speed-highway-operational-once-more/</link>
		<comments>http://www.sonicretro.org/2011/09/dreamcast-era-trailer-for-sonic-generations-now-online-speed-highway-operational-once-more/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 14:43:45 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[City Escape]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Seaside Hill]]></category>
		<category><![CDATA[Sonic 20th Anniversary]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Speed Highway]]></category>
		<category><![CDATA[Wait where is Shadow going is there ground nearby]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=4779</guid>
		<description><![CDATA[Earlier today, gaming website IGN posted online the latest trailer for Sonic Generations, and game that is now only a little more than a month away. Styled in a similar manner to the &#8220;Classic Era&#8221; trailer uploaded earlier this month, the hallmark Dreamcast titles Sonic Adventure, Sonic Adventure 2 and the multi-platform like-it-or-hate-it Sonic Heroes [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today, gaming website IGN posted online the latest trailer for <em>Sonic Generations</em>, and game that is now only a little more than a month away. Styled in a similar manner to the &#8220;<a href="http://www.sonicretro.org/2011/09/brand-new-sonic-generations-trailer-showcases-sky-sancturary/">Classic Era</a>&#8221; trailer uploaded earlier this month, the hallmark <a href="http://www.segaretro.org/Sega_Dreamcast">Dreamcast</a> titles <em><a href="http://info.sonicretro.org/Sonic_Adventure">Sonic Adventure</a></em>, <em><a href="http://info.sonicretro.org/Sonic_Adventure_2">Sonic Adventure 2</a></em> and the multi-platform like-it-or-hate-it <em><a href="http://info.sonicretro.org/Sonic_Heroes">Sonic Heroes</a></em> are showcased for those who first fell in love with the hedgehog in the land of three dimensions. And what music accompanies this trailer?</p>
<p><iframe src="http://www.youtube.com/embed/JtP-ofLf_Ag" frameborder="0" width="640" height="360"></iframe></p>
<p><span id="more-4779"></span></p>
<p>Oh man, now they&#8217;re going to make me wait for them to say &#8220;up and down and all around.&#8221; Curse you Sega and your clever marketing campaigns to make me buy the game!</p>
<p>While the <a href="http://info.sonicretro.org/City_Escape">City Escape</a> footage is extremely familiar, the <a href="http://info.sonicretro.org/Seaside Hill">Seaside Hill</a> recreation is the first time we really get to see it in more than two second bursts, further showing that it is more than just a <a href="http://info.sonicretro.org/Green_Hill">Green Hill</a> knock-off. But the main show here is, of course, the <a href="http://info.sonicretro.org/Speed_Highway">Speed Highway</a> footage. The first level even hinted at when <em>Sonic Adventure</em> was being developed, it soon became the defining moment to many. Sonic jumping onto helicopters? Awesome. Sonic running down a building like a crazy person?! Even awesomer.</p>
<p>We might not see any helicopter jumping action in this trailer, but there is certainly building running. And hey, look at that! Instead of just running by random helicopters floating in air, Sonic is being chased by a bevel of <a href="http://info.sonicretro.org/E-10_Cop_Speeder">E-10 Cop Speeders</a>! Makes a bit more sense since&#8230;well, in <em>Adventure</em>, all Sonic was doing was wandering around looking for <a href="http://info.sonicretro.org/Amy_Rose">Amy</a>, and he didn&#8217;t even do that.</p>
<p>That man who owns the Cyber-Netic building must be extremely happy right now. The people living in the apartments Classic Sonic is breaking into? Not so much. Hey, could be worse. Could be <a href="http://info.sonicretro.org/Shadow_the_Hedgehog">Shadow</a> smashing through their windows. Not because it&#8217;s Shadow, mine you, but because that would mean their apartment was in space. Sounds cool until a hedgehog crashes through it.</p>
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