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PartnerNET

Game News, Interviews

Ken Balough Speaks On PartnerNET Version of Sonic CD

Late last month, a game-testing friend of mine hopped on Twitter and talked about what he was going to be testing on PartnerNET that day. Sonic CD was one of the games and he was disappointed with what was a 4:3, 30 FPS demo with performance issues. Well, that Tweet made its way around and some confusion ensued, especially since the news of Christian Whitehead’s involvement in the port was made known a few days prior. (Fact checking, how does it work?)

While the PAX demo of Sonic CD cleared up some of that confusion, Sonic CD Brand Manager Ken Balough gave me a ring this afternoon, wanting to make everything clear. “The version of Sonic CD developed by Christian Whitehead has never been on PartnetNET. The PAX version that is widescreen and runs at 60 FPS is the version,” said Balough.

SEGA has been susceptible to PartnerNET leaks in the past, but the version of Sonic CD on the service was never meant to be for private testing, let alone known to the public. Balough noted, “The PartnerNET build wasn’t created by Sonic Team. It was something that we were playing around with to see if a port would work. It was never intended to be played by anybody outside of the company. When we were thinking seriously about this project, we started looking at talented developers. That’s where Christian, his Retro-Engine and Sonic Team come in.”

“It’s a non-story at the end of the day.” Words we’ve heard many times. Many, many times.

Game News

See Sonic 4 “Beta” Running on Wii

You may remember the PartnerNet Leak of Sonic 4: Episode 1 quite a while back, which sent the community into an uproar over several questionable design choices Sega put into the game.

Thanks to a slight slip of the hand on Sega’s part, the company accidentally uploaded the same build up on the Wii’s Shopping Channel over in Japan. For a small period of time, people who purchased the game received this build until it was taken offline and replaced with the actual final build.

But as with all slight slips of the hand, just a few minutes is enough time for things like this to leak out on to the Internet and pop their way onto YouTube. Forum member 1stKirbyever has taken the time of tracking down said leak and recording a 55-minute playthrough of the prototype Wii version, noting differences between this leak, which includes the infamous pinball and mine cart stages, and the final build.

Look below for a full breakdown of differences without watching the whole video.

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