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Fan Works, Miscellaneous, Music

GameChops Hosting Officially Licensed Video Game Remixes


Last week my ‘Something for the Weekend’ feature was on the subject of GameChops’ awesome new ‘Spindash’ album, full of dance remixes of classic Sonic tracks. Hopefully if you enjoyed that taste you looked a little more into GameChops and what else they’ve done.

PROTIP: There’s some mighty fine stuff there.

But I’m not here to link another playlist or album, not exactly. Today I actually wanted to talk about why GameChops, as a concept, is actually really cool and why you should be following them closely.

Founed by Dj CUTMAN, all of the music GameChops produces is video game-related. You could have probably guessed that – but did you also guess that supporting GameChops financially actually puts money in several pockets? This comes from the way in which the label operates through their partners at According to their website, ‘ is an incredible new platform for musicians who create cover songs, like our game remixes. In the past, acquiring mechanical licenses was an expensive and time consuming process. Loudr has revolutionized this by providing a distribution platform with built-in licensing.’

What this effectively means is that when an artist remixes a piece of video game music, be it Sonic, Mega Man, whatever you like; when you support that artist, you are actually supporting them and also the rights-holders of the original track. This effectively means that GameChops remixes are all officially licensed, after a fashion.

So go check them out, you (probably) won’t be disappointed.

Game News

NIS America Bringing Yuji Naka/Prope’s “Rodea the Sky Soldier” to the West

Before we get to the announcement here, let’s go over the history of this game’s development cause chances are you might want to know whatever happened to it: So four years ago, Yuji Naka and Prope revealed a game called Rodea the Sky Soldier for the Wii and 3DS. Since then, it’s undergone some pretty big changes as their collaborator, Kadokawa Games, seemingly took their sweet time publishing and advertising the game. While Yuji Naka said that the Wii version was finished, Kadokawa hadn’t given any updates on when it’d come out aside from them giving more information “in the near future” and the 3DS version supposedly still being worked on.

It wasn’t until late last year when the game was re-revealed that we’d actually get more information. It turned out that Kadokawa and Prope had pretty much been making an entirely new game for Wii U and 3DS, with them also releasing the original Wii game in a bundle with the Wii U version. As for the differences between the new and old versions: it seems like the original game is more arcadey and score-based, while the new game has a bigger focus on adventure and story. Both versions will be released in Japan on April 2nd.

So now that we know that the game is still being made and coming out soon in Japan, the question was if western countries would get the game as well. This is where NIS America steps in, as they announced today that they’ll be bringing the Wii U and 3DS versions of game to the US and Europe this fall. As for the original Wii game, there’s no confirmation yet but an NISA representative did tell Nintendo World Report that they do want to release it as a pack-in with the Wii U game like how it’s being sold in Japan. So, you know, hopefully that happens.