After coming off the catastrophe that was Sonic ’06, everyone was right to be suspect of Sonic Unleashed. To the world’s surprise, there was half a good game there! The daytime stages proved to strike a chord with even the harshest of critics, and thus the affectionately named “Boost Trilogy” was born. Years later, petitions are popping up to port Sonic Unleashed to PCs, as SEGA has continued to ramp up their efforts in getting more games for Steam users everywhere.
Meanwhile, Sonic Generations continues to receive new mods since its release on PCs everywhere nearly five years ago. The Unleashed Project is one such mod, aiming to replicate every single daytime stage from the original Xbox 360 and PlayStation 3 title. The Unleashed Project began with a team headed by DarioFF and was originally released back in March of 2013. Fast forward three years later, and the project is now being maintained by forum user, S0LV0, with the intent of porting over every additional bonus and DLC stage with the exception of Eggmanland (more on that later.) With over 30 new levels on board, the Unleashed Project 2.0 is looking like a massive upgrade for fans to look forward. Continue Reading
It would be an uneventful year without the time honored tradition of the hacking contest. Despite the delays and complications the Sonic Hacking Contest got 2016’s back for another round of ROM hacks and more! For the time being, there are no entries being accepted as the website will be up later.
You can get your submission ready by viewing the rules here on our forums courtesy of hacking contest judge Spanner. Deadline is Sunday 9th October 2016, so there’s plenty of time before the contest begins. Watch this space or check with the forums when the website goes live.
Remember that you can submit more than just ROM hacks as there are entries for mods as well. Will you make the ultimate mod to Sonic Lost World?
Sonic Retro and Sonic Stuff Research Group team up once again to bring you the Sonic Hacking Contest 2014. The competition for all ROM hacks, mods and more based on our favorite blue blur. Entries are now being accepted on the website and can be accessed by logging in with either a Retro or SSRG forum account. Our resident Cinossu breaks it down on our forums with whats new for this year.
“Like last year, everything is handled on-site and you can log in with your Sonic Retro forum account to get started. More information is on the site itself, including instructions on what to do, how to do it, etc.
The biggest addition this year is Teams, which can be set up from the new “Teams” section. They can be a mix of both Retro and SSRG members, and allow credit to be on all members of the team as well as allow any member to modify and set up entries for the whole team.
As always, enjoy. If any issues, bugs, etc. are found, just let us know either in here, the SSRG thread equivalent, or in the comments of the news post on the site itself.”
The deadline for entries is on July 31st, 2014. If you’re not interested in participating, you will eventually get to see the entries that are made publicly available, or look at entries from years prior. Head on over to the website itself for more information!
So Summer of Sonic happened, meaning that new stuff was revealed there right? Well, besides this new Sonic Lost World trailer not really, but it seems like it was still a fun event for fans. Overlord did a write-up on his experience there, so be sure to check that out. If you want to know what the Sonic Lost World demo was like, an article with impressions from Overlord and other Retro members will be coming out soon. But for now, check out this stuff:
Seriously, go read Overlord’s write-up on Summer of Sonic 2013 [Sonic Retro]
vladikcomper put up a new video of his Sonic Winter Adventures hack, which has seemingly moved on to be for the Sega CD [Youtube]
A new version of Dude’s Sonic Generations mod: Sonic Adventure Generations has been released [On our forums]
MainMemory released a Sonic Adventure 2 Mod Loader for the PC version, along with a few mods to go with it [SA2 Mod Loader]
Delta Hedgehog put up a new trailer for his fangame Sonic: Edge of Darkness, which will have a new demo at SAGE 2013 [Youtube]
A new trailer for Sonic Lost World got released cause Summer of Sonic happened [Look up]
The PC version of Sonic & All-Stars Racing Transformed got a new update which adds a character from Total War: Rome II [Sonic Retro]
Atlus’ parent company might be getting bought by SEGA-Sammy [SEGAbits]
It’s the grand return of the not Monday Links! Seeing how some things happened (or are happening), I guess there’s reason enough to do one of these again. Also I’m bored and don’t want to do the things I should be doing. Anyway, here are some links:
Tomorrow is the last day you can add a new entry to the Sonic Hacking Contest 2013, so this is your last chance if you still have something you want to place in the contest! [SHC2013]
Also tomorrow, an update to the Sonic Adventure Generations mod which adds 2 new levels. [Youtube]
A whole 15 minutes of gameplay of the Castle of Illusion re-imagining. [SEGAbits]
The ESRB has put up the rating summary for Sonic Lost World explaining why it is rated E10+ revealing incredibly dark generic things villains usually say, obviously various fans overreact about it. [ESRB]
The team consisting of Dario FF, Chimera and TwilightZoney have released the first act of the first stage of Sonic Unleashed, Windmill Isle, for the PC version of Sonic Generations. The purpose of this release is to test the mod on as many systems as possible. If it works on enough systems they’ll start to convert all of Unleashed’s stages. More details can be found in the following video and in the link that follows.
Here is the forum thread with details where it can be downloaded along with instructions on how to install it. Other credits go to JoeTE for ripping the songs, Korama for making CPKREDIR (which makes developing and using mods more efficient and easier) and MainMemory for making Generations Archive Editor (which does what the name implies). Like it was mentioned earlier, the intent for this release is to test it on as much hardware as possible. Meaning that you can help the development of the mod by posting the results of how it works on your set-up on the forums. Also post results if you mess around with it by doing stuff like combining it with other mods like Classic Sonic Adventures or some model swap you found on Youtube.
The PC version of Sonic Generations has already gotten a couple of mods in the past. First there was Classic Sonic Adventures which allowed you to play as Classic Sonic in Modern Sonic’s levels. Then we discovered we could import levels from Sonic Unleashed into the game. And now the Russian Sonic fan MrHelias94 has found out how to swap Sonic’s model in the game:
This basicly means that other characters in the game can be made playable, so if you ever wanted to play as Tails it’s possible now. How this can be done is shown in the video tutorial above. The results this delivers depends on if the character is about Sonic’s size, so if you’d try to play as a character like Eggman the outcome may not be what you expect, though this is not necessarily a bad thing. Videos of various characters being played like this can be found after the jump.