Its that time again. We’re doing a three hour special of Sonic & All-Stars Racing Transformed for the next Retro Community Day. This time we’ll be covering Playstation 3, Xbox 360 and Wii U versions of the game. Send your friend requests to either of those systems for the user name VidyaRetro (Yes, the name is the same across all systems), then check back here at 5PM Central Time on Saturday December 22nd.
Also a fair warning, if you sent a friend request to any of those accounts previously, send them again as the PS3 and 360 friends lists have been cleared to ensure room for those that have the game. Nothing personal, but if you want to join in on the fun again SEND ANOTHER FRIEND REQUEST TO VidyaRetro.
Also meet Retro’s Wii U representative!
We thank all who are willing to participate in our inaugural Retro Community Day Stream. Couldn’t make this happen without you guys.
We’ll be playing the Xbox 360 and Playstation 3 version of Sonic and Sega All Stars Racing. Even if you aren’t participating in the race, we invite everyone to join in our stream along with the Retro crew for live commentary on Twitch TV. To those who are racing, game invites will be sent out to all players. We will do our best to let everyone in at least once. After two races, we will close out a room and start a new one to let others in. We encourage others to try and let others in so that everyone gets a chance. But keep in mind, it’s first come and first serve. Make sure the game is running during the designated times listed below.
Because we can only stream one version of the game at a time, we will start off with the Xbox 360 version then move onto the Playstation 3 version. Check the schedule and keep an eye on the stream to keep up with all the racing action.
All times relate to Central Time.
Come one, come all for a Grand Prix of hijinks with the Sonic and Sega Retro crew playing Sonic and Sega All Stars Racing on Playstation 3 and Xbox 360 next Friday August the 3rd, 5PM Central. In addition the event will be live streamed with commentary from Retro staff, talking about the game, the upcoming sequel and more. Streaming and further details will be available soon.
To join in, send a friend request now to VidyaRetro on either Xbox Live or Sony Entertainment Network. Once 5PM Central rolls around, be sure to start the game and await an invite.
See you at the starting line!
When: August 3rd, 2012 at 5:00PM Central Time
Where: Xbox 360 and Playstation 3
Amongst the trove of Sega Genesis ROMs that come out almost like clockwork every year, Sega, AM2 and Treasure have been throwing out a number of surprises lately. That bunny sure had it in for us.
Consider this as your friendly reminder. Just announced by SEGA is the re-release of Daytona USA for both Xbox Live Arcade and Playstation Network. The Sega Saturn (and arcade!) Now featuring a widescreen presentation, online multiplayer, leaderboards, native steering wheel support, and possibly the biggest feature: Karaoke Mode so you can put on your best Takenobu Mitsuyoshi. Both versions are slated for release in the US on October 25th (PSN) and 26th (XBLA) for $9.99 or 800 Microsoft Space Bucks. Be sure to check out the trailer in this post for footage of the game in action.
Sega’s latest classic title up for download services proves to be an important stepping stone for the company. Not only is it a port of a rare Mega/Sega CD title, the collaboration behind the project showcases the 10+ year old game running with optimizations and slight changes that help solidify Sonic CD’s place among the previous games. Not since Street Fighter has a game seen this level of work, both for those who prefer games to stay as true to the original as possible as well as please those who are looking for optimizations to solidify the functionality between the Sonic games. What was shown off in the PAX demo was the entirety of Palmtree Panic, with two special stages that would be randomly chosen for each playthrough for the sake of the demonstration. Honorable mention goes to our good buddy Ken Balough who was also there at the Xbox Live Arcade booth to help fill in the gaps of what to expect.
No doubt the most promising feature is the ability to change between two different spindash types for the game. However, the demo available only allowed for players to utilize the Sonic 2 & 3 Spindash feature. While the sound effects were still similar to the original version of the game, the spindash execution itself was much more streamlined compared to the original Sonic CD. You still have to charge up Sonic before he goes blasting off, but it is much easier to access places that would normally be more difficult to reach because of this optimization. Because of the new spindash feature, the screen does not pan in front of the player as it did in the original. In the final game, the screen will pan if the legacy spindash feature is turned on.
The gameplay otherwise feels exactly as it did in the original game. Load times are quicker for sure, enemies move as you expect, the stage gimmicks, such as Sonic going through the giant 360 degree loop, are also in place. Some additions including the 16:9 widescreen presentation that properly fills the screen in both regular and special stages help with the viewing area even without the camera panning in front of Sonic. The only real oddity I came across was the stage boss in Act 3; during the part where Eggman falls from the sky, the player can still damage the boss before he begins his attack movement.
The special stages in this version take advantage of the modern hardware, well, as modern as a flat “Mode 7-like” plane with UFOs flying around can get. The 3D plane turns much more smoothly as the UFOs scale properly in the 3D space. Item UFOs are much easier to identify; Light blue represents ones with shoes, and the darker bluer ones represent rings. Of course, the time bonus UFOs are still the same light blue with red bars and will appear when 20 seconds are left on the clock. The smoothness of which Sonic runs around, (or if he gets bounced around,) makes it easier to tell Sonic’s trajectory as he travels. Despite the upgrade in presentation, control is still fully digital, (i.e. no analog,) when turning Sonic left and right.
Another feature unique to this version is a filter effect for the graphics that blur the pixels for a more smoothed, anti-aliased look. Similar to Super 2xSai or Super Eagle filters that work on all the objects on screen. The filter works by applying them per object, however the effect seemed a bit blurry, and the smaller details of some sprites became a bit tough to make out. Ken did state that the feature was still being worked out as it was thrown in shortly before the PAX showing. For purists, players can easily turn the filter off and enjoy the original look of the game. In the demo the filter feature’s switch was mapped to the Left and Right Bumper buttons of the Xbox controller, which are likely to change into a menu function in the final build.
Despite the low volume of the TV, one could determine that the music was without a doubt the Japanese soundtrack. Unfortunately, Ken confirmed that the US soundtrack would sadly not be available in the final version. (Sidebar from me: You can use the Xbox 360’s built in music player to blare your rare Sonic Boom! Music CDs.) What Ken stated on the matter is that they are still working to see what would need to happen on the legal side of things to get the US soundtrack in the final game. While DLC is a possibility, he’d much rather try to include the music for free, whether they can get it in the final or added in through a patch.
While the game was being shown on the 360, Ken did state that the game is coming out on a host of platforms including PS3, Android, iOS devices and on the PC through Steam. A WiiWare version is currently not planned. The game is on track for a release later this year, and already looks very promising. Alas, no disc based version of the game will go on sale.
Finally, on a side note. Those of you who are at PAX make sure to go check out the booth. Last few times I checked over at Microsofts booth, Sonic CD was literally untouched. Go be a bro, check it out and say ‘hi’ to Ken. I bet he’s quite lonely!
Wow SEGA. Great job tucking away that special information.
UPDATE: Well that was fast. SEGA has removed the images from their website already. At least we grabbed them while we could!