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	<title>Sonic Retro &#187; Leak</title>
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		<title>More Sonic 4 Screenshots Leaked; On PartnerNET</title>
		<link>http://www.sonicretro.org/2010/02/more-sonic-4-screenshots-leaked-on-partnernet/</link>
		<comments>http://www.sonicretro.org/2010/02/more-sonic-4-screenshots-leaked-on-partnernet/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 21:34:52 +0000</pubDate>
		<dc:creator>Tweaker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[PartnerNET]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=361</guid>
		<description><![CDATA[<p>So if you&#8217;ve paid attention to <a href="http://www.segabits.com/?p=377">SEGAbits&#8217; latest post</a>, you&#8217;d  notice that some more <em>Sonic 4</em> leaked screenshots got posted. This  is because of a personal mistake of mine to share the link to this image in an  IRC channel involving a guy named <strong>Kogen</strong>, who decided to go and post it without  telling me. So <em>just so you know</em>, the real origin of this  image&#8211;and the subsequent image below the bump&#8211;is from forum member <strong>browny</strong>,  who posted it in the validation forum as an attempt to get validated.  It worked.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/Sonic4newscreen.jpg"><img class="aligncenter size-large wp-image-362" title="Sonic4newscreen" src="http://www.sonicretro.org/wp-content/uploads/2010/02/Sonic4newscreen-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p><span style="text-decoration: underline;"><strong>UPDATE:</strong></span> New picture added to the lineup!</p>
<p><span id="more-361"></span></p>
<p>In addition to minor details about the game and the legitimacy of the image, browny <em>also</em> posted the following screen, showing the title&#8217;s presence on PartnetNET:</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image2.jpg"><img class="aligncenter size-large wp-image-363" title="192168169image2" src="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image2-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p>Given a private account forum member Endri gave to Sonic Retro moderator <strong>Aquaslash</strong> several days before the revealing of these screenshots detailing the exact nature of this boss&#8211;information that was <em>never posted elsewhere on the internet</em>&#8211;you can rest easy knowing that everything he said about the game not explicitly stated as opinion is factual. You can also rest easy with the knowledge that the game is more or less in a complete state, as he had previously claimed.</p>
<p>Cool beans, dudes.</p>
<p><span style="text-decoration: underline;"><strong>UPDATE</strong></span>: browny kindly provided us with two more screenshots&#8211;one of the title screen (which is already floating about, so I&#8217;ll omit it), and a unique shot from Splash Hill Zone. It should be noted that his friend does <em>not have the full copy</em>&#8211;just the trial version shown in the screenshot.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image4.jpg"><img class="aligncenter size-large wp-image-368" title="192168169image4" src="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image4-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p>More screenshots as we get them&#8211;<em>if</em> we get them.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>So if you&#8217;ve paid attention to <a href="http://www.segabits.com/?p=377">SEGAbits&#8217; latest post</a>, you&#8217;d  notice that some more <em>Sonic 4</em> leaked screenshots got posted. This  is because of a personal mistake of mine to share the link to this image in an  IRC channel involving a guy named <strong>Kogen</strong>, who decided to go and post it without  telling me. So <em>just so you know</em>, the real origin of this  image&#8211;and the subsequent image below the bump&#8211;is from forum member <strong>browny</strong>,  who posted it in the validation forum as an attempt to get validated.  It worked.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/Sonic4newscreen.jpg"><img class="aligncenter size-large wp-image-362" title="Sonic4newscreen" src="http://www.sonicretro.org/wp-content/uploads/2010/02/Sonic4newscreen-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p><span style="text-decoration: underline;"><strong>UPDATE:</strong></span> New picture added to the lineup!</p>
<p><span id="more-361"></span></p>
<p>In addition to minor details about the game and the legitimacy of the image, browny <em>also</em> posted the following screen, showing the title&#8217;s presence on PartnetNET:</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image2.jpg"><img class="aligncenter size-large wp-image-363" title="192168169image2" src="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image2-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p>Given a private account forum member Endri gave to Sonic Retro moderator <strong>Aquaslash</strong> several days before the revealing of these screenshots detailing the exact nature of this boss&#8211;information that was <em>never posted elsewhere on the internet</em>&#8211;you can rest easy knowing that everything he said about the game not explicitly stated as opinion is factual. You can also rest easy with the knowledge that the game is more or less in a complete state, as he had previously claimed.</p>
<p>Cool beans, dudes.</p>
<p><span style="text-decoration: underline;"><strong>UPDATE</strong></span>: browny kindly provided us with two more screenshots&#8211;one of the title screen (which is already floating about, so I&#8217;ll omit it), and a unique shot from Splash Hill Zone. It should be noted that his friend does <em>not have the full copy</em>&#8211;just the trial version shown in the screenshot.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image4.jpg"><img class="aligncenter size-large wp-image-368" title="192168169image4" src="http://www.sonicretro.org/wp-content/uploads/2010/02/192168169image4-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p>More screenshots as we get them&#8211;<em>if</em> we get them.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/more-sonic-4-screenshots-leaked-on-partnernet/feed/</wfw:commentRss>
		<slash:comments>57</slash:comments>
		</item>
		<item>
		<title>Sonic 4: First Impressions?</title>
		<link>http://www.sonicretro.org/2010/02/sonic-4-first-impressions/</link>
		<comments>http://www.sonicretro.org/2010/02/sonic-4-first-impressions/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 00:15:50 +0000</pubDate>
		<dc:creator>Tweaker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Jesus christ are you serious]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=332</guid>
		<description><![CDATA[<p>Forum member Endri claims to have played through the entirety of the available <em>Sonic 4</em> demo available through the Xbox 360 online service accessible by anyone with a developer or J-Tagged 360. Pending future evidence, this is technically a rumor, but it&#8217;s a pretty lengthy read nonetheless.</p>
<p>Quoting him <a href="http://forums.sonicretro.org/index.php?showtopic=19076&amp;view=findpost&amp;p=412686">from the forums</a>:</p>
<blockquote><p>Okay. I don&#8217;t even know how to start. But, here we go.</p>
<p>Early in the morning today, I, and a other few (un)lucky people, had the opportunity to <em>playtest</em> the X-BOX 360 version of the game. In fact, <em>any of you</em> could do it as well, provided you own a Developer&#8217;s Console, or a J-TAGed system.</p>
<p>I&#8217;ll try to give a very briefely analysis of what were my thoughts about this game.</p>
<p>Graphically (and artistically, I must say), the game is very beautiful, even thought I can&#8217;t really eat that celshading effect they put in Sonic&#8217;s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I&#8217;m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.</p>
<p>The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much <em>Neo</em> Leaf Forest Zone (for those who don&#8217;t know, Sonic Advance 2&#8217;s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don&#8217;t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it&#8217;s <em>freaking Casino Night Zone</em>. It&#8217;s exactly <em>identical</em>. The colors, the tiles, <em>everything</em>. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages <em>speed</em>. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1&#8217;s Distorted Dimension, but with a new twist: instead of controling Sonic, <em>you control the stage itself.</em> So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1&#8217;s Special Stages (and provided, they were rather <em>easy</em>). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don&#8217;t let me get started on the bossfight. You might already imagine how it is by now.</p>
<p>The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can&#8217;t stress enough how I hate the jump! <em>Fucking</em> jump! It&#8217;s the worst jump I&#8217;ve ever seem in a Sonic game to date. Apparently they tried to mimic the &#8216;the longer you hold down the jump button, the longer you accent&#8217; mechanic of the classic games, but as a result, they fucked the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don&#8217;t jump; if you hold a little and release, Sonic starts accending, but he <em>breaks</em> to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it&#8217;s like you are jumping on the freaking <em>moon</em>. And I thought the jump in the Rush series were <em>bad</em>. This one is even <em>worse</em>. The jump is so bad that I preffer to keep <em>running right to win</em> really. Don&#8217;t let me get started on the spin dash. THe spin dash don&#8217;t have <em>enough power</em>, no matter <em>what</em>. It behaves much like Knuckles&#8217; Chaotix spin dash. <em>Running</em> rewards you with much more speed than spindashing.</p>
<p>My final remark of this game? It&#8217;s <em>freaking Sonic Advance 2</em>! It&#8217;s written <em>Sonic Advance 2</em> all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game <em>Sonic High Speed</em>, and I wouldn&#8217;t mind it at all. But it is supposed to be <em>Sonic</em> <strong>fucking</strong> <em>4</em>. To be honest, the name <em>Sonic High Speed</em> would fit this game better.</p>
<p>I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game&#8217;s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, <strong>the development team cannot overgo any significative change in the game, visually or otherwise</strong>, which therefore pretty much means that <em>this is what the game looks like</em>.</p>
<p>I&#8217;m in a hurry here, and I&#8217;m sorry to not give a better insight on the game, but I&#8217;ll make sure to edit this post or whatever, whenever I have the time.</p></blockquote>
<p>Assuming this is true&#8211;and given Endri&#8217;s technical prowess and experience with piracy, it very well may be&#8211;the glorious return to<em> Sonic</em>&#8217;s roots may not be as wonderful or new as people had hoped. But hey, that&#8217;s just one man&#8217;s opinion. Feel free to make your own.</p>
<p>If you have a J-Tagged system or a developer 360 console, feel free to try this for yourself and let us know if it&#8217;s legit or not.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Forum member Endri claims to have played through the entirety of the available <em>Sonic 4</em> demo available through the Xbox 360 online service accessible by anyone with a developer or J-Tagged 360. Pending future evidence, this is technically a rumor, but it&#8217;s a pretty lengthy read nonetheless.</p>
<p>Quoting him <a href="http://forums.sonicretro.org/index.php?showtopic=19076&amp;view=findpost&amp;p=412686">from the forums</a>:</p>
<blockquote><p>Okay. I don&#8217;t even know how to start. But, here we go.</p>
<p>Early in the morning today, I, and a other few (un)lucky people, had the opportunity to <em>playtest</em> the X-BOX 360 version of the game. In fact, <em>any of you</em> could do it as well, provided you own a Developer&#8217;s Console, or a J-TAGed system.</p>
<p>I&#8217;ll try to give a very briefely analysis of what were my thoughts about this game.</p>
<p>Graphically (and artistically, I must say), the game is very beautiful, even thought I can&#8217;t really eat that celshading effect they put in Sonic&#8217;s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I&#8217;m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.</p>
<p>The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much <em>Neo</em> Leaf Forest Zone (for those who don&#8217;t know, Sonic Advance 2&#8217;s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don&#8217;t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it&#8217;s <em>freaking Casino Night Zone</em>. It&#8217;s exactly <em>identical</em>. The colors, the tiles, <em>everything</em>. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages <em>speed</em>. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1&#8217;s Distorted Dimension, but with a new twist: instead of controling Sonic, <em>you control the stage itself.</em> So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1&#8217;s Special Stages (and provided, they were rather <em>easy</em>). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don&#8217;t let me get started on the bossfight. You might already imagine how it is by now.</p>
<p>The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can&#8217;t stress enough how I hate the jump! <em>Fucking</em> jump! It&#8217;s the worst jump I&#8217;ve ever seem in a Sonic game to date. Apparently they tried to mimic the &#8216;the longer you hold down the jump button, the longer you accent&#8217; mechanic of the classic games, but as a result, they fucked the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don&#8217;t jump; if you hold a little and release, Sonic starts accending, but he <em>breaks</em> to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it&#8217;s like you are jumping on the freaking <em>moon</em>. And I thought the jump in the Rush series were <em>bad</em>. This one is even <em>worse</em>. The jump is so bad that I preffer to keep <em>running right to win</em> really. Don&#8217;t let me get started on the spin dash. THe spin dash don&#8217;t have <em>enough power</em>, no matter <em>what</em>. It behaves much like Knuckles&#8217; Chaotix spin dash. <em>Running</em> rewards you with much more speed than spindashing.</p>
<p>My final remark of this game? It&#8217;s <em>freaking Sonic Advance 2</em>! It&#8217;s written <em>Sonic Advance 2</em> all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game <em>Sonic High Speed</em>, and I wouldn&#8217;t mind it at all. But it is supposed to be <em>Sonic</em> <strong>fucking</strong> <em>4</em>. To be honest, the name <em>Sonic High Speed</em> would fit this game better.</p>
<p>I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game&#8217;s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, <strong>the development team cannot overgo any significative change in the game, visually or otherwise</strong>, which therefore pretty much means that <em>this is what the game looks like</em>.</p>
<p>I&#8217;m in a hurry here, and I&#8217;m sorry to not give a better insight on the game, but I&#8217;ll make sure to edit this post or whatever, whenever I have the time.</p></blockquote>
<p>Assuming this is true&#8211;and given Endri&#8217;s technical prowess and experience with piracy, it very well may be&#8211;the glorious return to<em> Sonic</em>&#8217;s roots may not be as wonderful or new as people had hoped. But hey, that&#8217;s just one man&#8217;s opinion. Feel free to make your own.</p>
<p>If you have a J-Tagged system or a developer 360 console, feel free to try this for yourself and let us know if it&#8217;s legit or not.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/sonic-4-first-impressions/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Sonic 4 Gameplay Footage &amp; Screens Leaked</title>
		<link>http://www.sonicretro.org/2010/02/sonic-4-gameplay-footage-screens-leaked/</link>
		<comments>http://www.sonicretro.org/2010/02/sonic-4-gameplay-footage-screens-leaked/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:37:41 +0000</pubDate>
		<dc:creator>Tweaker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic the Hedgehog 4]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=322</guid>
		<description><![CDATA[<p>So 1up got some leaked <em>Sonic 4</em> material. Among them included screenshots and a <em>gameplay video.</em></p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/269.jpg"><img class="aligncenter size-large wp-image-325" title="269" src="http://www.sonicretro.org/wp-content/uploads/2010/02/269-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p><a href="http://tweaker.sonicretro.org/22717159001_66849663001_LeakedSonic4Alpha.mov">Yeah.</a></p>
<p>More screenshots after the bump.</p>
<p><span id="more-322"></span></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/268.jpg"><img class="aligncenter size-large wp-image-324" title="268" src="http://www.sonicretro.org/wp-content/uploads/2010/02/268-1024x576.jpg" alt="" width="802" height="451" /></a></em></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/267.jpg"><img class="aligncenter size-large wp-image-323" title="267" src="http://www.sonicretro.org/wp-content/uploads/2010/02/267-1024x576.jpg" alt="" width="802" height="451" /></a><br />
</em></p>
<p>Also, Dimps is the developer.</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>So 1up got some leaked <em>Sonic 4</em> material. Among them included screenshots and a <em>gameplay video.</em></p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/269.jpg"><img class="aligncenter size-large wp-image-325" title="269" src="http://www.sonicretro.org/wp-content/uploads/2010/02/269-1024x576.jpg" alt="" width="802" height="451" /></a></p>
<p><a href="http://tweaker.sonicretro.org/22717159001_66849663001_LeakedSonic4Alpha.mov">Yeah.</a></p>
<p>More screenshots after the bump.</p>
<p><span id="more-322"></span></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/268.jpg"><img class="aligncenter size-large wp-image-324" title="268" src="http://www.sonicretro.org/wp-content/uploads/2010/02/268-1024x576.jpg" alt="" width="802" height="451" /></a></em></p>
<p><em><a href="http://www.sonicretro.org/wp-content/uploads/2010/02/267.jpg"><img class="aligncenter size-large wp-image-323" title="267" src="http://www.sonicretro.org/wp-content/uploads/2010/02/267-1024x576.jpg" alt="" width="802" height="451" /></a><br />
</em></p>
<p>Also, Dimps is the developer.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2010/02/sonic-4-gameplay-footage-screens-leaked/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
<enclosure url="http://tweaker.sonicretro.org/22717159001_66849663001_LeakedSonic4Alpha.mov" length="19111855" type="video/quicktime" />
		</item>
		<item>
		<title>Sonic 4: Episode 1 also an iPhone title! July Release date!</title>
		<link>http://www.sonicretro.org/2010/02/sonic-4-episode-1-also-an-iphone-title-july-release-date/</link>
		<comments>http://www.sonicretro.org/2010/02/sonic-4-episode-1-also-an-iphone-title-july-release-date/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 09:00:49 +0000</pubDate>
		<dc:creator>Spexfox</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Wii Ware]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=109</guid>
		<description><![CDATA[<p>Wow SEGA. Great job tucking away that special information.</p>
<div id="attachment_110" class="wp-caption alignnone" style="width: 203px"><a href="http://www.sega.com/sonic4/assets/promo1.png"><img class="size-full wp-image-110 " title="Sonic 4's REAL Release date and last platform!" src="http://www.sonicretro.org/wp-content/uploads/2010/02/promo1.png" alt="" width="193" height="147" /></a><p class="wp-caption-text">Sonic 4&#39;s REAL Release date and last platform! And if you don&#39;t believe it, click the image for the source image on SEGA&#39;s website!</p></div>
<p></p>
<div id="attachment_110" class="wp-caption alignnone" style="width: 199px"><a href="http://www.sega.com/sonic4/assets/promo2.png"><img class="size-full wp-image-117 " title="Sonic 4 interview." src="http://www.sonicretro.org/wp-content/uploads/2010/02/promo21.png" alt="" width="189" height="137" /></a><p class="wp-caption-text">There&#39;s even an interview with Iisuka!</p></div>
<p>UPDATE: Well that was fast. SEGA has removed the images from their website already. At least we grabbed them while we could!</p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Wow SEGA. Great job tucking away that special information.</p>
<div id="attachment_110" class="wp-caption alignnone" style="width: 203px"><a href="http://www.sega.com/sonic4/assets/promo1.png"><img class="size-full wp-image-110 " title="Sonic 4's REAL Release date and last platform!" src="http://www.sonicretro.org/wp-content/uploads/2010/02/promo1.png" alt="" width="193" height="147" /></a><p class="wp-caption-text">Sonic 4&#39;s REAL Release date and last platform! And if you don&#39;t believe it, click the image for the source image on SEGA&#39;s website!</p></div>
<p></p>
<div id="attachment_110" class="wp-caption alignnone" style="width: 199px"><a href="http://www.sega.com/sonic4/assets/promo2.png"><img class="size-full wp-image-117 " title="Sonic 4 interview." src="http://www.sonicretro.org/wp-content/uploads/2010/02/promo21.png" alt="" width="189" height="137" /></a><p class="wp-caption-text">There&#39;s even an interview with Iisuka!</p></div>
<p>UPDATE: Well that was fast. SEGA has removed the images from their website already. At least we grabbed them while we could!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sega/Sony Internal Document Leaked, Reveals Plans for Future</title>
		<link>http://www.sonicretro.org/2009/09/segasony-internal-document-leaked-reveals-plans-for-future/</link>
		<comments>http://www.sonicretro.org/2009/09/segasony-internal-document-leaked-reveals-plans-for-future/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 13:51:41 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Rumor Mill]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Someone goan get fired]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Yakuza]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=19</guid>
		<description><![CDATA[<p>Take this with a grain of salt, but an interesting little document popped up on Sega&#8217;s PR site that mentions quite a few details that the two companies are in discussion about. These include:</p>
<p>-PS2 emulator on PS3, the document citing games such as GTA Vice City and an unknown Sonic title.<br />
-Consideration of import titles on PSN, menus translated. Yakuza was brought up as an example of a game.<br />
-Sonic All Star Racing is open to DLC characters to differentiate the PS3 SKU. Not Ratchet and Clank, but others are likely.<br />
-Sonic Anniversary is a proposed project that would put a ton of Sonic games on one blu-ray. SCEA would love exclusive power-ups and different game modes.<br />
-Dreamcast digital title support. While not exclusive to the PSN, the proposal is Sony can pick which titles it wants more, with long exclusivity meaning more marketing support for Sega.</p>
<p>For the full breakdown of the document, hit up the jump.<br />
<span id="more-19"></span></p>
<blockquote><p>SCEA Meeting Aug 5th Notes<br />
Aug 6 2009 – DRAFT FOR COMMENTS</p>
<p>Objectives of Meeting<br />
Dyer agreed to regular quarterly meetings with SOA</p>
<p>Sony PS3<br />
SCEA reiterated plans to sell 13 million PS3s this year<br />
Big announcement back half of year they can’t talk about (potentially price cut of PS3 to reach hardware goals)<br />
SCEA commented on indexing between PS3 and 360 SKUs, should be around 2:1 to garner most favorable treatment.</p>
<p>Motion Controller<br />
Spring 2010 launch (March in JP)<br />
No bundle/pricing details yet, should come Sept 1<br />
Plan on selling 4-5MM units WW<br />
SCEA agreed to provide a list of Sega IP that would work well with the motion controller, Virtua Tennis was an example<br />
Motion Controller support allows easy way to differentiate PS3 SKU<br />
Other differentiation opportunities include PSP/PS3 interoperability – think of features that would make users want to buy both PS3 and PSP SKUs.</p>
<p>Alpha Protocol<br />
Michael Foster, product evaluator, said AP felt barely RPG. Initial level too challenging for players. “Mass Effect felt more RPG.”<br />
Review notes sent to John Merlino a few weeks prior. After meeting Gerald mentioned AP is a high priority for his team.</p>
<p>Planet 51<br />
Sell in of PS3 SKU – SCEA noted that other movie titles on PS3 had underperformed as well (inc. Transformers) this cycle.<br />
Dyer suggests contacting Susan at Walmart and asking what she wants in the pack to sell this SKU (movie tix etc)<br />
Other possibilities are Hybrid movie disc (BD 25 or 50 with Game and Movie on same disc).</p>
<p>Bayonetta<br />
Collectors edition with Bayonetta Action Figure<br />
Novo recommended launching PSN demo around Xmas based off a Jan 5th Ship date with 2-3 week run out to launch.<br />
3-4 weeks is usually ideal demo timing with fresh content every week leading up to launch (trailers, insider video about PG heritage, video blogs).</p>
<p>Vancouver 2010<br />
HOME, Olympic destination would garner a lot of positive attention from SCEA<br />
Should be doing same with Bayonetta, Marvel etc. Easy to launch in all territories.<br />
HOME merchandizing opportunities (clothes etc).</p>
<p><strong>Sonic Racing<br />
Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters<br />
maybe characters from Rare or Fable universes</strong></p>
<p><strong>Yakuza<br />
Could put Japanese games directly on PSN for download in a special Japanese Import section (pricing $9.99 to $39.99 for full game).<br />
Might need to localize menus at least with subtitles.<br />
SCEA interested in helping on MKTG side if they can have period of exclusivity.</strong></p>
<p>AVP<br />
Another great HOME candidate<br />
AVP avatars<br />
Hybrid BD disc with movie</p>
<p>Iron Man 2<br />
Great candidate for HOME space – explore Tony Stark’s lab etc.<br />
Should have one for Marvel in general.</p>
<p>PSU2<br />
Could do bundle at GameStop with PSP 30-35K units on UMD, Go, or both.</p>
<p>Valkyria 1937<br />
Could bundle with PSP as well.</p>
<p>Vanquish and Aliens: CM<br />
Opportunity for PS3/PSP interoperability (see Eidos Batman, Army of Two, Assassin’s Creed for good examples).<br />
If we offer that SCEA would be really interested in having us at their booth next E3.</p>
<p>Thor<br />
SCEA would like a look at the code soon.</p>
<p><strong>Sonic Anniversary<br />
Could put out collectors edition with all old sonic games on one BD disc.<br />
“Best of Sonic” for around $99.<br />
SCEA would love PSN exclusive power ups/different game modes <em>(think a mirror mode of levels)</em></strong></p>
<p><strong>PS2 emulator for PS3 (confidential)<br />
SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)<br />
For co Marketing money show PS3 controller on TV ads – similar to EA Madden Spots, NCAA, etc…</strong></p>
<p>London Olympics<br />
Perfect opportunity for Motion Controller integration.</p>
<p><strong>DC Digital Titles<br />
If we provide a list of DC titles SCEA will let us know which ones they’re interested in having exclusively.<br />
If we give them a long period of exclusivity they’ll give us more marketing support.</strong></p>
<p>PSP Titles<br />
For SKU differentiation it’s best to offer features that are slightly different from PS3 version.<br />
Titles that are coming up on PSP are Assassin’s Creed II, GTA China Wars, Resident Evil, Little Big Planet – all massive franchises.<br />
SCEA has a specific PSP deck which they can send up with their hardware director for a chat.</p></blockquote>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Take this with a grain of salt, but an interesting little document popped up on Sega&#8217;s PR site that mentions quite a few details that the two companies are in discussion about. These include:</p>
<p>-PS2 emulator on PS3, the document citing games such as GTA Vice City and an unknown Sonic title.<br />
-Consideration of import titles on PSN, menus translated. Yakuza was brought up as an example of a game.<br />
-Sonic All Star Racing is open to DLC characters to differentiate the PS3 SKU. Not Ratchet and Clank, but others are likely.<br />
-Sonic Anniversary is a proposed project that would put a ton of Sonic games on one blu-ray. SCEA would love exclusive power-ups and different game modes.<br />
-Dreamcast digital title support. While not exclusive to the PSN, the proposal is Sony can pick which titles it wants more, with long exclusivity meaning more marketing support for Sega.</p>
<p>For the full breakdown of the document, hit up the jump.<br />
<span id="more-19"></span></p>
<blockquote><p>SCEA Meeting Aug 5th Notes<br />
Aug 6 2009 – DRAFT FOR COMMENTS</p>
<p>Objectives of Meeting<br />
Dyer agreed to regular quarterly meetings with SOA</p>
<p>Sony PS3<br />
SCEA reiterated plans to sell 13 million PS3s this year<br />
Big announcement back half of year they can’t talk about (potentially price cut of PS3 to reach hardware goals)<br />
SCEA commented on indexing between PS3 and 360 SKUs, should be around 2:1 to garner most favorable treatment.</p>
<p>Motion Controller<br />
Spring 2010 launch (March in JP)<br />
No bundle/pricing details yet, should come Sept 1<br />
Plan on selling 4-5MM units WW<br />
SCEA agreed to provide a list of Sega IP that would work well with the motion controller, Virtua Tennis was an example<br />
Motion Controller support allows easy way to differentiate PS3 SKU<br />
Other differentiation opportunities include PSP/PS3 interoperability – think of features that would make users want to buy both PS3 and PSP SKUs.</p>
<p>Alpha Protocol<br />
Michael Foster, product evaluator, said AP felt barely RPG. Initial level too challenging for players. “Mass Effect felt more RPG.”<br />
Review notes sent to John Merlino a few weeks prior. After meeting Gerald mentioned AP is a high priority for his team.</p>
<p>Planet 51<br />
Sell in of PS3 SKU – SCEA noted that other movie titles on PS3 had underperformed as well (inc. Transformers) this cycle.<br />
Dyer suggests contacting Susan at Walmart and asking what she wants in the pack to sell this SKU (movie tix etc)<br />
Other possibilities are Hybrid movie disc (BD 25 or 50 with Game and Movie on same disc).</p>
<p>Bayonetta<br />
Collectors edition with Bayonetta Action Figure<br />
Novo recommended launching PSN demo around Xmas based off a Jan 5th Ship date with 2-3 week run out to launch.<br />
3-4 weeks is usually ideal demo timing with fresh content every week leading up to launch (trailers, insider video about PG heritage, video blogs).</p>
<p>Vancouver 2010<br />
HOME, Olympic destination would garner a lot of positive attention from SCEA<br />
Should be doing same with Bayonetta, Marvel etc. Easy to launch in all territories.<br />
HOME merchandizing opportunities (clothes etc).</p>
<p><strong>Sonic Racing<br />
Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters<br />
maybe characters from Rare or Fable universes</strong></p>
<p><strong>Yakuza<br />
Could put Japanese games directly on PSN for download in a special Japanese Import section (pricing $9.99 to $39.99 for full game).<br />
Might need to localize menus at least with subtitles.<br />
SCEA interested in helping on MKTG side if they can have period of exclusivity.</strong></p>
<p>AVP<br />
Another great HOME candidate<br />
AVP avatars<br />
Hybrid BD disc with movie</p>
<p>Iron Man 2<br />
Great candidate for HOME space – explore Tony Stark’s lab etc.<br />
Should have one for Marvel in general.</p>
<p>PSU2<br />
Could do bundle at GameStop with PSP 30-35K units on UMD, Go, or both.</p>
<p>Valkyria 1937<br />
Could bundle with PSP as well.</p>
<p>Vanquish and Aliens: CM<br />
Opportunity for PS3/PSP interoperability (see Eidos Batman, Army of Two, Assassin’s Creed for good examples).<br />
If we offer that SCEA would be really interested in having us at their booth next E3.</p>
<p>Thor<br />
SCEA would like a look at the code soon.</p>
<p><strong>Sonic Anniversary<br />
Could put out collectors edition with all old sonic games on one BD disc.<br />
“Best of Sonic” for around $99.<br />
SCEA would love PSN exclusive power ups/different game modes <em>(think a mirror mode of levels)</em></strong></p>
<p><strong>PS2 emulator for PS3 (confidential)<br />
SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)<br />
For co Marketing money show PS3 controller on TV ads – similar to EA Madden Spots, NCAA, etc…</strong></p>
<p>London Olympics<br />
Perfect opportunity for Motion Controller integration.</p>
<p><strong>DC Digital Titles<br />
If we provide a list of DC titles SCEA will let us know which ones they’re interested in having exclusively.<br />
If we give them a long period of exclusivity they’ll give us more marketing support.</strong></p>
<p>PSP Titles<br />
For SKU differentiation it’s best to offer features that are slightly different from PS3 version.<br />
Titles that are coming up on PSP are Assassin’s Creed II, GTA China Wars, Resident Evil, Little Big Planet – all massive franchises.<br />
SCEA has a specific PSP deck which they can send up with their hardware director for a chat.</p></blockquote>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
	</channel>
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