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Knuckles Chaotix

Fan Works, Game News, Hacking, Miscellaneous, Music

Monday Links: Schrodinger’s Edition

Schrodingerian box

Nobody knows if Monday Links is alive or not. Sometimes is just kinda pops up again, while at other times it just kinda seems to have died into obscurity. Some wonder if Monday Links was ever truly alive for the past year or so, as it only sometimes kinda popped up and then disappeared again for who knows how long. Others just don’t care cause really why would you you probably normally don’t even look at the front page and just go straight to the wiki or forums you jerk. >:(

Anyway, these Monday Links articles usually takes quite a bit of time to make so I’m gonna trim them up a bit from now on. From now on it’ll focus more on Sonic and less on SEGA in general. If you want to see the latest SEGA news and cool SEGA features, you should go visit SEGAbits. Those guys do a pretty damn good job covering all things SEGA and really I’m just wasting time linking all the stuff they put up there when you can just visit their site.

Also I’ll probably use more Space Dandy gifs.

Sonic Retro stuff

Sonic stuff

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Comics, Humor

How Fleetway Played The Games, Part 7: Of Chaotix and Metallixes

p7-000Another year draws to a close, and as such it’s more than time for another visit to the wonderful world of Fleetway’s Sonic the Comic. You may remember from last time that our heroes had just got the stolen Master Emerald back onto the Floating Island and blew up the Death Egg; and in the process of doing so they defeated a Metallix, who idly mentioned in chat about an “elite brotherhood” of the robots. All back up to speed now? It’s OK, you can go read part 6 again, I’ll wait.

You’re done? Right. Let’s jump back in, shall we?

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Comics

How Archie Played The Games, Part 8: Of Abandoned Bases and Obscure Characters

knuckles26
Long before Sonic the Hedgehog was their mascot, SEGA was known the world over for their fantastic arcade outings. Space Harrier. Hang On. Out Run. Each game compelled whatever young mind was near to slide quarter after quarter into the cabinet, keeping the company relevant even while their home content, featured on the Sega Master System, was overtly eclipsed by the competition. Finally finding success in the console market in 1991 didn’t slow the videogame maker from producing titles for the arcade circuit, but it did raise the question of whether or not SEGA would deliver Sonic outside of the Mega Drive, making those crazy about The Most Famous Hedgehog In The World to venture outside the home and hunch over a static arcade cabinet.

Wanting to exploit the character that was to define them, SEGA was immediately aware of the demand. In 1991, they released a pair of early games exclusive to arcades, Waku Waku Sonic Patrol Car and its spiritual successor, SegaSonic Cosmo Fighter Galaxy Patrol, two early attempts that were geared directly at a younger demographic. The first two 16-bit titles would also be retooled for arcade consumption, released on the Mega Play platform where players were given the same levels as the home version but with far shorter time limits.

It wasn’t until 1993 that the first dedicated arcade experience featuring the hedgehog was released, the aptly titled SegaSonic the Hedgehog. One look at the title screen made it clear it wasn’t just a rehash of home content, featuring two brand new characters joining Sonic in an isometric world where players had to use a trackball to get Sonic and his friends out of the never-ending trouble following them. Released at the height of Sonic’s popularity, the game was virtually ignored, in part because it was almost exclusively a Japanese title. Those few that were exported to the west came with Japanese vocals and text intact, and as such was overlooked by the writers of both Sonic comic books being published at the time.

In 1999, that all changed.

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Humor, Podcasts, Sega Retro

SEGA Channel Retro: SEGA Multiplayer Showcase & Knuckles’ Chaotix

Last weekend saw an extravaganza of rarely seen footage of more multiplayer madness with SEGA featuring me and some of my friends. Last time we went through several Sonic games from the Game Boy Advance line-up rummaging for chao, racing to the finish, exchanging fists and more. This time we’ve not only gone back to Sonic Advance 3 with a full house of four players, we also got to check out the multiplayer mode of the Game Boy Advance conversion of Jet Set Radio from the developers behind the GBA version of Tony Hawk’s Pro Skater 2. Finally our last surprise was us racing in the future with San Francisco Rush 2049 on SEGA Dreamcast.

Also appearing only on Twitch is a silent longplay of Knuckles’ Chaotix running at 60 frames per second as part of SEGAbits’ 32X month. If you missed out on these liveshowings, be sure to subscribe to us on Twitch or YouTube for updates when we go live again or to catch up on our previous showings.

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Comics, Humor

How Archie Played The Games, Part Five: Of Rodents and Giants

Everyone loves Knuckles the Echidna. Even if this statement isn’t true today, it was definitely the case back in the 90’s. From the moment Knuckles appeared onscreen punching out Sonic and taking the Chaos Emeralds, everyone wanted a piece of him. They wanted to know more about who he was, what secrets the floating island he lived on held, and most of all wanted to see him and Sonic tangle it up. Sonic 3 & Knuckles delivered on all counts, but that wasn’t enough to satisfy a child of the 90’s. They wanted more, and Sega, knowing the character’s growing popularity, was prepared to give them exactly what they asked for.

This isn’t the best time to get into the short, sad life of the Sega 32X, but needless to say it didn’t do well in any regard. Even though it was on the market for a short time, the powers-that-be knew that some sort of Sonic-related title needed to be released. And what started out as a proof-of-concept having Sonic and “Tails” tethered together turned into the much-forgotten Chaotix, starring Knuckles the Echidna. In the west, the title added Knuckles’ name to the cover, just to remind people that, yes, this was a game with Sonic characters, even though just about every kid in America had no idea what the origins of Charmy, Vector, and Mighty were historically.

I’m sure you can guess by now that Archie had to adapt it.
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Fan Works, Hacking

SonED2 Gets First Major Update Since 2004

Stealth’s Twitter feed might be my favorite just because of updates like these.  They always manage to bring a smile to my face, especially today.  Why?  For the first time since 2004, SonED2, the premier Sonic 2 editor, has received a major overhaul.

Before you start thinking about 2004 and how much of a goof you were then, let’s get to what’s new.   Support for Sonic 3 (& Knuckles), Sonic CD, Knuckles’ Chaotix/Sonic Crackers and Sonic 1 Special Stages has been added.  In addition, a new level project format allows your custom stages to be compatible with Sonic 2’s versus mode.

Brand new to SonED2 this time around is “ROMulan.”  It’s so intense and rad that I will let Stealth explain it.

This game-independent tool simplifies the management of modified data, easing the process of modifying and testing pre-compiled/assembled games through the use of two script file types- “Batch Files”, and “Injector Files”. The “Batch File” lists a series of commands for ROMulan to perform, such as extracting data, copying files, running external programs for processes such as data conversion, and/or calling on the “Injector Files”. The Injector Files describe the layout of a game program/data file in such a way that ROMulan can re-insert the data into the original file regardless of whether or not the size of the data has changed. They provide information on where any data that must be relocated can be stored without damaging other vital data and code, and how it should update the program and other data pointers in order for the game to correctly use the relocated data. If proper script files exist or are created for any particular game, these processes are entirely automated, and can be started by simply opening the appropriate Batch File.

For the full details of the release, head on over to Stealth’s forum, “Organized Chaos.”

Fan Works, Humor

Awesome Chaotix is…Well, Awesome.

Animator Egoraptor, known for his video game parodies, is pretty much concerned with all things awesome–so much so that he has a whole animated webseries about the intersection of games and awesomeness. You may remember Awesome the Hedgehog from 2006. Nearly five years later, Egoraptor has teamed up with voice actor Joshua Tomar to come back with Awesome Chaotix. It’s a definite step up in terms of animation from the last time you may have checked him out (not to mention it’s still pretty great), so you should take a look.

Awesome Chaotix at Newgrounds

Game Secrets, Hacking

More Tails Remnants Found in Chaotix

Forum member and resident wiki sysop Andlabs has been very busy tearing through the Knuckles’ Chaotix ROM recently for the sake of documenting its internals entirely. Among the oodles of information he’s uncovered, though, one particular find stands out…

It’s Tails in the Tornado! It’s been known that Sonic and Tails had leftovers in prototype builds of Chaotix, but something of this caliber has never been seen before. Big props to Andlabs for the find!

Check out the forum topic here.

http://info.sonicretro.org/Game_Secrets:Knuckles_Chaotix#Removed_Character