Sonic the Hedgehog must be big in Germany. I mean, it’s the only thing I can think of since they seem to get so much footage before everyone else. That, and they are part of the demographic getting that awesome collector’s edition…this time around, German gaming site GamesWelt delivers yet another sneak peek into Sonic Generations, now just about a week away for us Americans. Be forewarned, there are a bit of spoilers in the video below, along with a heapin’ helpin’ of German Omochao. So keep that in mind as you watch the latest footage.
Disappearing as quickly as it arrived, German gaming site Giga.de posted up a video I’m guessing they weren’t supposed to – a 28 minute playthrough of the upcoming Sonic Generations, coming across the globe in the early days of November, 2011. Featuring Green Hill, Chemical Plant, Sky Sanctuary, and City Escape, the video also includes extensive footage of the hub world and the glorious Metal Sonic boss fight. Sure, everything they are saying is in German, and it was taken down probably because of an embargo (which means this video here might disappear later on), but in the words of Retro admin Cinossu, “boy is it a lovely 28 minutes.”
Although it should be obvious, this video is chock-full of spoilers. So if you want to stay completely in the dark, you’ll want to avoid the video and everything else below.
With a supposed embargo on Generations information lifting today, we have the first trickle of information in the form of a three and a half minute video from German site GamePro showcasing some of the currently known stages from the console version of the game.
Those worried about Sky Sanctuary lacking the signature elements of the original stage, like bubbly bouncing clouds and the ominous launch of Death Egg through the clouds can breathe a sigh of relief. Although still a different take from the original stage with a more heavenly tropical feel, the soul of the original Sky Sanctuary is still there as Sonic bounds on the clouds. Check out all those alternate paths in the Classic version of the stage!
The video also features looks at Green Hill, Chemical Plant and City Escape. Green Hill now features collectible red rings, Omochao hint bubbles, and additional prompts on screen when Modern Sonic is performing tricks. We also get a view of the Chemical Plant “hub world”, featuring Modern Amy.
Tokyo Game Show is about to go down in Japan, but Nintendo yesterday held a TGS Kickoff conference which brought with it a trailer of the 3DS version of Sonic Generations giving viewers a chance to see Green Hill, Mushroom Hill, and the Special Stage in motion. Listen to that Sonic Heroes Special Stage remix.
Pictures released also include glimpses of Casino Night Zone, additionally confirming that players will be challenged by Metal Sonic in a race to the death within the neon lit gambling city, a change from the console version which features the race in its famous Sonic CD setting, Stardust Speedway’s Bad Future.
For Americans, Sega confirmed that the tentative retail date of Nov. 1 is when the PS3 and 360 versions of the game will be arriving for consumption. The fate of the Nintendo 3DS title isn’t so clear, as it has been given a more ambiguous release of Late 2011.
With signs that the game isn’t quite complete in the trailer itself–Modern Sonic’s Mushroom Hill is still using a recording of the original zone’s music from Sonic & Knuckles and fans have noted that Classic Sonic brings up homing attack reticules–this isn’t terribly surprising, but a positive sign that Sega and DIMPS are working to make the portable version of the game more than just a quick cash in version.
Of course we didn’t forget about Gamescom currently going on in Germany, sporting new demos for all three versions of Sonic Generations as well as a new demo for Mario and Sonic’s latest (friendly) battle to the death.
Courtesy of forum member TimmiT, we have a few more details about changes in the games along with extra gameplay videos including a full run of Modern Sonic’s City Escape. With all the tasty morsels of media beginning to spill, we advise not watching the videos if you want to keep the gameplay unspoiled.
It’s technically not a “complete” run, as a section of Classic Sonic’s section is missing, but you get to see all of Green Hill here in this video, uninterrupted by Takashi Iizuka, Honorary Conquistador. You can hear the in-game audio, soundtrack… everything.
That part where Classic Sonic is in the cave and the bird sound effects kick in… that’s a real nice touch. Total zen moment. On the other side of things, you get to see the redundancy of boosting on boost pads and grind rails. Tons and tons of grind rails.