Yup, it’s almost Christmas. Meaning there’s Christmas stuff you can watch on TV, the internet, your phone or some futuristic machine that hasn’t been invented yet that you’re reading this on at the moment. Or you could actually be spending time with your family or loved ones, because that’s a Christmas thing you can do. Anyway, this week Balena Productions made another Sonic Christmas cartoon, some of our staff did commentary on a different Sonic Christmas cartoon and cool music guy Falk made a thing. Also some other stuff including:
Balena Productions made another Sonic Christmas cartoon [See the video above]
Ryo Hazuki found a way to make vehicles out of arcade cabinets and will be racing around in Sonic & All-Stars Racing Transformed while playing Outrun at the same time sometime in the future [It was a leak so shush don’t tell SEGA]
Another couple of classic SEGA games got a 3D revamp on 3DS this week, this time Streets of Rage and Shinobi III [Fantasy Zone next please]
Sure, we’ve been treated to finished fan games like the excellent and wacky Eggman Hates Furries recently, but when it comes to fan games that are set out to be a classic Sonic title, those have been a rare breed. Sonic fan gaming has been through a lot in the last decade. We went from having no 360-degree movement to people knocking down SEGA’s door, holding up the Sonic Fan Remix demo and shouting, “THIS.” Sonic fan games that started up in the last decade were along for the ride, moving from new engine to new engine as programmers further replicated the classic Sonic experience. With that came heightened expectations and only a few select projects are still kickin’.
One of these games was Sonic Classic (formerly Sonic 1 PC). If I’m counting correctly, this baby has been gestating for about 12 years now. Bouncing from engine to engine, Hez, the game’s creator, has settled in what has been the Click-product standard for some time, Sonic Worlds. It’s now available for you to play.
Though, be warned, many Retro members are reporting multiple glitches. If you find some, help Hez for his 1st revision release by posting in the game’s thread in our forums. Download the game at the links below and check out a trailer past the jump.
Sonic fan games have always had a special place in my heart. It’s where I started in the Sonic scene! From Sonic Boom to Sonic Fan Remix, they all have one thing in common: a vision to create a Sonic game that can be enjoyed and shared by everyone the world over.
Recently, I had been checking for new fan game releases, and I came upon a fan game by Oddwarg that seems to stick out above the rest.
Eggman Hates Furries. Fast and frantic, this Sonic fan game has you on the edge of your seat until the very end (an ending which you won’t see coming, I can tell you that), and is executed flawlessly as levels flow into each other, and the boss fights make you freak out, wondering what they might do next. The trailer for the game doesn’t do it justice, so I highly recommend downloading it. Right now. Also, check out the other games Oddwarg has on his site. Super Sawman is a classic.
After weeks of screenshots and videos, you can stop salivating. Sonic Fan Remix is here.
Sonic Fan Remix is a 2.5D game by Pelikan13 and Mercury, creator of the “Sonic Physics Guide.” In this three level demo, you get to experience a re-imagined Emerald Hill Zone. Act 1 and 3’s layouts will seem familiar, but Act 2 is entirely original. What’s also unfamiliar is the crazy amount of detail put into this project. From the water/rain effects to the game’s lighting, this is truly Emerald Hill as you haven’t imagined it.
Sonic Fan Remix by pelikan13 and Mercury, the creator of the Sonic Physics Guide (your one stop shop for accurate Sonic physics), is a 2.5D re-imagining of Sonic the Hedgehog 2. The video above is a playthrough of the first act of Emerald Hill Zone. I’ll let the video speak for itself.
Back in March, Tweaker told you about a fan project by one of our members, pelikan13, showing a lot of promise. Today, he’s released more for you to drool over. His Unity-based, 2.5D adventure is simply gorgeous.
Hit the jump for the second screenshot and more details.
When browsing through the forums earlier, I noticed a new link in forum member Mercury‘s signature where he linked to a post on his blog reviewing several of the games presented at this year’s Sonic Amateur Games Expo. Among the games he gave feedback on, he praised one heavily in particular–Sonic Axiom, one of the later entries into the expo, having appeared on the second day of the event as opposed to on its premier; as a result, I–and assumedly others–ended up missing out on this little underrated gem. By his suggestion, I decided to give it a shot.
What I found after a few hours of play was an extremely solid fan game that, despite its issues, was graphically stunning (despite its re-use of existing Sonic level graphics), fun to play and–most importantly–complete. Or, well, as complete as it can get as a work in progress.
Featuring 5 fully playable levels, some pretty great level design, fantastic music choices ranging from remixes to original music, and a mix of familiar and innovative level tropes and gimmicks, Sonic Axiom does what few fan games seem to accomplish these days–pure, completely unadulterated fun, totally in the Sonic spirit.
The abundance of one-level demos in the history of the Sonic fan-gaming scene has proven to be both underwhelming and tiring over the years; Axiom delivers by offering the experience of a full game despite not having even reached completion yet! I felt that I could fully appreciate the game having been given more than a fair taste of what its creators had to offer. While there are a few things that hold the game back–the use of the outdated and rather wonky Sonic Worlds engine, the poor performance of some of the additional level elements, the natural performance and space hogging of MMF/Game Maker games–Sonic Axiom provides a Sonic experience that many of us haven’t seen in a long, long time.
Check out Axiom‘s SAGE booth this year here, where you can download a playable demo of the game.
Forum member pelikan13 surprised the Retro forums earlier today with his as-of-yet unnamed Sonic fan project. Sporting wonderful 3D graphics and running on the Unity3D engine, the project shows immense amounts of promise, even being instantly praised as how the upcoming Sonic the Hedgehog 4 “should have been done.”