As Sonic’s 20th Anniversary year chugs on, Sega has shown three titles for the franchise in a tease of Sonic the Hedgehog 4: Episode 2, the duel of mascots thrice over in Mario and Sonic at the London 2012 Olympic Games and an assault of media for the upcoming PlayStation 3 and Xbox 360 Sonic Generations.
And yet, it seems that aside from a downloadable game and a collection of mini-games that Wii and 3DS owners are hardly getting any love in the form of a substantial Sonic platformer.
That may all be changing as next month’s Nintendo Power magazine includes a rather substantial teaser for the celebration of Sonic’s 20th Anniversary, featuring an edited version of teaser art for Sonic Generations. Could it mean that Sonic Generations is headed to a Nintendo console?
At the moment, it’s unlikely, but considering that Nintendo’s Project Cafe is set to be demonstrated at next month’s E3, and one of its rumored bits of design allows developers to easily port games from Xbox 360 and PlayStation 3, it’s certainly a possibility.
Or it could even be a brand new title. This would go against what Sega of America Vice President of Sales and Marketing Alan Pritchard said in an interview with GameInformer last year stating that the company only had three new titles lined up for the franchise, as we already have three titles for the most part announced.
After the warm reception Sonic Colors got on both the Wii and DS in sales, a Sonic title for any of the console giant’s trinity is all but confirmed.
There is this myth that is perpetuated by the mainstream gaming media that if a Sonic game is in 2D, it’s automatically good. Scarred Sun tackled this misconception back in August in response to Sonic Team’s director, Takashi Iizuka, buying into this fallacy in order to cover for his failures and bad decision-making. 2D is simply a cosmetic preference and whether or not a Sonic game is good boils down to it being well-executed, something everybody has forgotten in Sonic’s second decade. Sonic Rush and Sonic Rush Adventure have been the recent success stories in the franchise. They’ve been benefiting from the “2D bump,” however. I’m going to preempt the rest of my review for Sonic Colors (aka “Sonic Rush 3”) by saying that I don’t care for either of them. They’re boring. Before you leave yet another stupid comment saying, “oh it’s not classic Sonic, so that’s why you hate it,” please stop. I treat those two games differently, because they do not play like the classics, nor do they profess to be them. They left the latter to Sonic 4. (*zing*) Sonic Rush and Sonic Rush Adventureis more about speed and racing, keeping platforming to a minimum. That’s not the reason they’re boring though:
- Both games have the exact same level design in every level with just a few, over-used gimmicks differentiating them.
- They’re criminally short and don’t have a lot of reasons to replay them. I beat both in one sitting and never felt compelled to play them again.
- They’re not difficult. Enemies are boost/homing attack targets. Random bottomless pits or instant kill obstacles are the only thing standing in your way.
Sonic Colors on the DS does all of these things, somehow managing to be more boring, shorter and easier.