Goodness, has it really been a year since the last time we visited the world of Sonic the Comic? Well, as time marches on, so does the progress in our quest, as we cover the penultimate game adaptation in the Fleetway series – Sonic 3D: Flickies’ Island (Or Sonic 3D: Blast, as the Yanks might know it, but as that name was only used in North America we won’t be seeing it again in this Euro-focused story!) It’s a short one this time, only covering 3 issues. Written at a time when games were beginning to become thin on the ground in the late 90s, the writers went in a slightly different direction with the story, as we’ll see. The island itself was featured in the comic for a few months afterwards as a base of operations for Dr Robotnik, but just as a location now available for the writers to use. But we’re getting ahead of ourselves. Let’s start back at the beginning, shall we? Hit the jump to continue – there is of course spoilers a-plenty ahead.
Archie Comics have sent out the latest comic solicitations, highlighting what SEGA and Sonic fans can expect from the publisher in May! With the epic Sonic and Mega Man crossover incoming, Capcom’s Mega Man books will be a must read for those who want to follow the event, meaning throughout the crossover we’ll be highlighting the Mega Man titles that fall under the Worlds Unite umbrella. After the break, check out the covers, synopsis, and story details direct from our friends at Archie.
So if you haven’t had the chance to read the Sonic and Mega Man Archie Comics cross-over yet, now’s a pretty good chance to buy a complete collection of all the issues if you don’t mind not having it physically. Humble Bundle and Archie are working together to sell a cheap bundle with all three volumes of the Worlds Collide cross-over, and also a bunch of other stuff like The Best of Archie, Afterlife With Archie, The Death of Archie, Archie: The Married Life, more Afterlife With Archie etc.
There are three different tiers you can choose from, each of which includes one volume with 4 issues. The first tier you can pay whatever you want for, for the second tier you need to pay more than the average and for the final tier you need to pay at least 15 bucks. Not a bad deal considering that that’s about half of what you’d normally pay for all of that, and that’s not including how much you’d pay for all of that other Archie stuff. And who wouldn’t want to read Archie Meets KISS? Also, as with all Humble Bundles you can decide how much of the money goes to charity and more comics will be included later on.
It’s also a pretty good way of catching up on all of that Worlds Collide stuff before they’re gonna mix in Rad Future Mega Man and Toilet Paper Sonic as well in its upcoming sequel.
Another year draws to a close, and as such it’s more than time for another visit to the wonderful world of Fleetway’s Sonic the Comic. You may remember from last time that our heroes had just got the stolen Master Emerald back onto the Floating Island and blew up the Death Egg; and in the process of doing so they defeated a Metallix, who idly mentioned in chat about an “elite brotherhood” of the robots. All back up to speed now? It’s OK, you can go read part 6 again, I’ll wait.
You’re done? Right. Let’s jump back in, shall we?
So the new Sonic titles for the year have come and gone; namely Sonic Lost World, Sonic 2 (2013 remake) by Retro’s very own Stealth & The Taxman, and Mario & Sonic at the Sochi 2014 Olympic Winter Games. These all out of the way (and indeed 2013), we’ve not got too much new for a while until information about the next games starts coming out. As such, I think it’s a good time to look back on some earlier titles, and finally finish off the 4-part extravaganza that has been our look at how Fleetway‘s Sonic the Comic covered the Sonic 3 & Knuckles storyline. So, let’s get started!
Hello and welcome to my formal introduction to the Sonic Retro news page! My name is Barry, I’m an admin, writer and graphic designer for Sonic Retro sister site SEGAbits. Since our April 1st partnership, we’ve been making strides to bridge the sites, including bringing Sonic Retro writers on as SEGAbits writers. Now that I’m an official writer over here, consider the bridge built, but we still have improvements in the works.
To show that I have nothing to hide, I thought I’d be upfront about something. The letter to the left is my claim to fame in the Archie Sonic the Hedgehog comics, appearing in Sonic Super Special #15’s Sonic Grams. The issue itself was awful, featuring the worst art I have ever seen in a commercial comic book. But my contribution is arguably worse than the work of Many Hands. After gushing a bit too much over Archie’s Sonic Adventure adaptation, I noted my disapproval of a previous issue’s letter asking for the series to stop introducing new characters. It was then that I wrote what I’ll always regret writing: “I say the more characters, the better!”. Could I have unwittingly inspired Ken Penders to soldier ahead with his army of Knuckles clones? Was Mobius 25 Years Later my doing?
I should note that the original letter was edited down by Archie’s Sonic staff. I distinctly remember saying that I wanted more characters from the games, and I gave a specific shout out to the Chaotix. Still, the damage was done. So that’s my confession. At least they didn’t cut the part where I gave kudos to the awesome Patrick Spaziante.
Glad to be on the Sonic Retro writing staff and hopefully you all can forgive me.
The Sonic the Hedgehog comics, Archie and STC alike, have dedicated followings. One of the people responsible for the comics is Ian Flynn, the chief writer for the Archie series since #160. Recently, he sat down for an interview with the Super Power Flower Hour, a relatively new Sonic-related podcast. He gives his thoughts on the Sonic franchise, working on the comics, the Mega Man comics, and more. Check it out.
Welcome back to the second half of our look at the interim arcs of the Sonic 3 & Knuckles adaptation! Last time we travelled with Sonic and Amy Rose to the Marble Garden Zone, escaped the newly-revealed secret headquarters of Sonic & company as Big Arms smashed the place to pieces, and did some gambling with the
Mario Marxio Brothers in the Carnival Night Zone. However we’ve got much more ground to cover, so let’s get started!