Game News

3D Sonic The Hedgehog 2 Detailed

Ready to blast through Chemical Plant Zone once more, but now in stereoscopic 3D? SEGA hopes you are with M2‘s latest GigaDrive-enhanced Sonic game: 3D Sonic The Hedgehog 2.

Chances are, if you played Sonic 2 at any point in the last 20 or so years, you already have a good idea of what you’re getting into: 11 zones, seven Chaos Emeralds, two playable characters, and one spike pit of death. But like Sonic 1‘s GigaDrive release, Sonic 2 comes with its own set of enhancements, such as filters to make the game look like it’s running on an old CRT TV, audio modifications to make it sound like it’s on the MegaDrive 1 or MegaDrive 2, and of course the fan-favorite addition of save states.

Because, you know, Metropolis, Wing Fortress and Death Egg usually sends people to the Internet to angrily complain about how cheap the game is.

But maybe this isn’t the case this time. M2 realizes some people have trauma over Death Egg Zone or may find classic Sonic games hard, and have made a new gameplay mode for the game called Ring Keep. Players begin a level with 10 rings free of charge. If you take a hit, you only lose half of your rings instead of all of them.

3D Sonic The Hedgehog 2 also features local co-op play in Sonic 2‘s multiplayer mode. The mode models the original multiplayer, so only three zones and the special stages are available. Two 3DS’ and two copies of the game are required to play, naturally.

It’s a shame SEGA is leaving Sonic 1 and 2 (2013) to rot on mobile, as both are very much the definitive versions of the games, but are more than happy to release a rom in an emulator shell. It’s an old song and dance often griped about, but SEGA of Japan is known for being ignorant of common sense. If president of SEGA Games Co. Haruki Satomi’s words of SEGA wanting to earn back the trust of gamers is true and not just crocodile tears, this may be one place to start.

The game hits the Japanese eShop Jul. 22.


Iwata Links: Smiles and Tears Edition


“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” – Satoru Iwata, GDC 2005

Yes, we know, this has almost nothing to do with Sonic. But Satoru Iwata was one of the most influential people in the game industry, and I don’t think there’s any executive that you could find more lovable than him. And because of how much we admire him and the games that he made possible, it would feel wrong not to honour him somehow. So instead of your irregular Monday Links, we bring you these stories about him. Directly to you.

Iwata Links

  • A ton of heartfelt tributes that were made to Iwata [NeoGAF]
  • This series of incredibly interesting and entertaining interviews with the people who work at Nintendo is just one of many reasons why we loved him so much. [Iwata Asks]
  • This special Game Center CX episode in which Arino chats with Iwata and plays Balloon Fight with him is a must watch [Game Center CX]
  • A lengthy discussion between Itoi, Iwata and Miyamoto about the cancellation of Earthbound 64 [Yomuka!]
  • Hirokazu Tanaka, the original composer for Balloon Fight, made a remix of the game’s theme as a tribute [Tanaka’s Soundcloud]
  • All of the skits the Jim Henson Company made for Nintendo’s Digital Event from last E3 [Eurogamer]
  • Instead of firing his staff when things got rough for the company last year, Iwata cut his own pay in half [Polygon]
  • The last time Iwata did programming work was on Super Smash Bros. Melee, which he worked for three weeks on to make sure that it’d be released on time [Nintendo Life]
  • That time when Iwata and Reggie fought for real but then suddenly stopped and decided to fight in Smash Bros. instead [Eurogamer]
  • And last but not least, Iwata’s memorable “Heart of the Gamer” keynote from GDC 2005 [CARSLOCK]

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SEGAbits Swingin’ Report Show: Interview with Aaron Webber, Sonic the Hedgehog PR & Social Media Manager

He’s back! After leaving SEGA of America in 2014, Aaron Webber has returned as the PR & Social Media Manager for the Sonic the Hedgehog brand. Since returning, Aaron has been making waves on the Sonic the Hedgehog Twitter, Facebook and Instagram accounts, catching both fan and media attention with his sly wit and deep knowledge of the franchise.

Aaron was kind enough to sit down with us over at the virtual SEGAbits recording studio for his first interview since returning to SEGA to talk about his new role, SEGA’s move to LA, his approach to interacting with fans, Sonic Boom: Fire & Ice, his favorite Sonic games, and answers to some burning canon questions!

[Download] [RSS] [iTunes] [Archive]

Game News

Sonic Dash 2: Sonic Boom Stealth Released

SonicDash2We only just got an official worldwide release to Sonic Runners, and SEGA and Hardlight Studios aren’t wasting any time on the next free-to-play entry.

Sonic Dash 2: Sonic Boom was spotted yesterday on the Google Play Store. As the name suggests, Sonic Dash 2 uses the Sonic Boom variants of all the characters and Sticks. The game also offers new tilt mechanics for the energy rope segments, and includes a three-character team gameplay mode that requires you to switch between characters to adapt to the track based on the situation presented.

Currently, it looks like not many (if any) devices are able to download the game, but if for some reason you’re one of the 100 million downloaders of Sonic Dash, and if you’re itching for even more endless runners/Sonic Runners has disappointed you, SEGA has you covered.

Of course, it should go without saying that an iOS version will be released, but hasn’t been spotted on the App Store at the moment.

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[Source: GameMob]


Sonic Runners: The Retro Review

Sonic Runners

Originally, I was just going to throw up a clip of The Critics’ Jay Sherman just saying his trademark line of “It stinks!” but that would be simply broadside-ing with an elephant gun what at its core is a good game wrapped up in layers of garbage, like one of those Babushka figurines.

So, let’s talk Sonic Runners. Even though Sonic Dash is still very much a thing and is celebrating 100 million downloads by shoe-horning in a brand it has no business even associating with in Angry Birds, Sonic Team decided it wanted to take a stab at this crazy bizarre world known as mobile freemium development.

Enter Runners. Simple enough premise: Sonic and friends run to the right and collect gems and rings through an obstacle gauntlet of spikes, enemies, dash rings, pits, loops–you name it. At the end of each segment, Sonic encounters Eggman hauling a stash of goodies and is tasked with smacking that old greedy capitalist of all his money for your own purposes. Then the level speeds up and repeats with a more difficult layout. Rinse and repeat two more times to max speed until you eventually die.

Throughout this, you’re treated to very simple stories of Team Sonic helping out Animal friends, lost Chao, and even scared groups of Wisps in their battle to stop Dr. Eggman from whatever anti-environmental/furry critter plot he’s hatching for that chapter. It may sound like I’m complaining or ready to just eviscerate the game, but this isn’t the case.

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