According to Nintendo World Report, a demo of Sonic Boom: Shattered Crystal will be released on the eShop on November 4th. It isn’t known if or when a demo of its Wii U counterpart Rise of Lyric will also be released or if this is the same demo that was playable at events like Sonic Boom or PAX.
The site also recorded a playthrough of the Sonic Boom demo with direct feed audio, so you can also listen to what the game’s music is like. They recorded some gameplay of the Rise of Lyric demo as well, which can be seen after the jump.
Chances are that if you played some video games this past weekend, that you were playing Super Smash Bros. for 3DS. And if you did, chances are that you noticed that Sonic’s taunt is not nearly as fun to use as it used to be. No longer does Sonic annoy other played by saying “You’re too slow!” or “C’mon, step it up!”, instead he just says “Sonic Speed!” or “C’mon!”. Sadly this isn’t nearly as satisfying to use.
So it’s a good thing that Shulk from Xenoblade Chronicles is there his incredibly British voice. He’ll shout “I’m really feeling it!” or “Now it’s Shulk time!” when taunting, which really fills in the gap Sonic’s lack of satisfying voice lines left. He can also say “This is the Monado’s power!”, but I don’t think that’s quite as satisfying to use as his other two taunts. Also, one of Shulks alternate costumes is him wearing nothing but his undies. Basically my point is: everyone should be maining Shulk instead of Sonic.
Oh right, this article is supposed to have links in it. They’re all after the jump cause oh god there are so many.
The most notable thing this trailer shows is more of Shadow and Metal Sonic, who appear in both games as either bosses or rivals to race against. Also it has overly dramatic music and an ancient evil because why not.
Straight from Sonic Boom (the event, not the TV show), SEGA just announced that Sonic Boom (the TV show, not the event) will premier in the US on Cartoon Network on Saturday, November 8th. So we’ll be able to see the show before Sonic Boom: Rise of Lyric and Shattered Crystal are released. A sneak preview was shown as well, with the reaction to it being very positive.
As for Europe, the show won’t be appearing in most of that region until Autumn 2015. Well, unless you’re French, the show will air at an earlier unannounced date there. Apparently being in the country where the show is produced has its benefits. The rest of you Europeans can just sit and reflect on just how many more things called Sonic Boom we’re going to get.
Update: SEGA just released the sneak preview online for all to see, be sure to watch it above!
Long before Sonic the Hedgehog was their mascot, SEGA was known the world over for their fantastic arcade outings. Space Harrier. Hang On. Out Run. Each game compelled whatever young mind was near to slide quarter after quarter into the cabinet, keeping the company relevant even while their home content, featured on the Sega Master System, was overtly eclipsed by the competition. Finally finding success in the console market in 1991 didn’t slow the videogame maker from producing titles for the arcade circuit, but it did raise the question of whether or not SEGA would deliver Sonic outside of the Mega Drive, making those crazy about The Most Famous Hedgehog In The World to venture outside the home and hunch over a static arcade cabinet.
Wanting to exploit the character that was to define them, SEGA was immediately aware of the demand. In 1991, they released a pair of early games exclusive to arcades, Waku Waku Sonic Patrol Car and its spiritual successor, SegaSonic Cosmo Fighter Galaxy Patrol, two early attempts that were geared directly at a younger demographic. The first two 16-bit titles would also be retooled for arcade consumption, released on the Mega Play platform where players were given the same levels as the home version but with far shorter time limits.
It wasn’t until 1993 that the first dedicated arcade experience featuring the hedgehog was released, the aptly titled SegaSonic the Hedgehog. One look at the title screen made it clear it wasn’t just a rehash of home content, featuring two brand new characters joining Sonic in an isometric world where players had to use a trackball to get Sonic and his friends out of the never-ending trouble following them. Released at the height of Sonic’s popularity, the game was virtually ignored, in part because it was almost exclusively a Japanese title. Those few that were exported to the west came with Japanese vocals and text intact, and as such was overlooked by the writers of both Sonic comic books being published at the time.
In 1999, that all changed.
Remember that time some guy with a Sonic hat on just ran alongside a subway? Cause some guy somewhere did that, and there’s a video of it that I can’t find right now. There’s this gif though which pretty much shows all you need to know about it anyway, that being that some guy with a Sonic hat ran alongside a subway. Or it’s a metro, but who can tell the difference really?
By the way, I recently started watching this anime I barely ever see mentioned called Dennou Coil and it’s super good and all of you should watch it. Just thought that I should put that out there. Anyway have some links:
So SEGA showed some new gameplay of both Sonic Boom games at Tokyo Game Show today. First up is the new Shattered Crystal level they showed off:
The video shows a new tropical-themed level, with the player once again dashing through blocks, swinging over pits with some electric whip thing and switching characters to get past certain obstacles. Overall it’s not really that different from what has been shown in other demos already aside from the setting.
The Rise of Lyric gameplay however shows a side-scrolling level in which Knuckles and Amy go underground to save some mine workers. Each character explores a different part of the level, with the player being able to switch between them at any time to use their special abilities whenever it is necessary. Also there’s some more fighting.
[Source: Woun from Sonic Stadium]
Throughout the summer, YouTube channel The Geek Critique has been covering the classic Sonic games in a six part Classic Sonic Retrospective which is, as described by the video’s creator, as being “essentially a feature-length documentary covering every single game in the classic series”. The retrospective covers why Sonic was such an influential series personally, and to the industry as a whole. It also does a good job in tackling the recent notion circulating the internet that Sonic was never good to begin with. Give the series a watch and stay tuned to The Geek Critique’s channel as he plans to cover the Sonic Adventure series next summer!