There have rumors about his inclusion for some time now, but it’s finally confirmed: Sonic is joining Lego Dimensions. Warner Bros Games announced that a whole bunch of franchises are joining the game, which will feature Gremlins, Mission Impossible, Batman, Sonic and other franchises crossing over with eachother. If they were trying to knock Super Smash Bros off the “most ridiculous cross-over video game” throne, they’ve succeeded.
Not much is known about Sonic’s inclusion right now, but at the very least we should be getting a Lego figurine of Sonic the Hedgehog that can be used with the game. Also there’s been a world in Lego Dimensions for every franchise that’s been a part of it so far, so we’ll probably be seeing a Lego-fied version of Sonic’s world as well.
This isn’t the first time Traveller’s Tales has worked with the Sonic franchise, they also worked with Sonic Team back in the Saturn days to make Sonic 3D: Flickies’ Island and Sonic R. We don’t know if Richard Jacques will be composing the music again though.
2.5D might be one of the best ways to blend new with the old. Scenery, characters, objects, everything in a title can take advantage of modern day hardware while still feeling like the games of yesterday. The Sonic series began to take to 2.5D more and more starting with Sonic Unleashed, with the entire “boost trilogy” doing the brunt of the platforming in the 2.5D sections, with the high speed antics in 3D, almost racing-esque segments.
In 2013, a Retro user by the name of Ell678 began work on his own Sonic fan game, one that would be comprised almost entirely in 2.5D by utilizing SonicGDK. Since that point in time, Sonic Incursion has begun to take shape into the extraordinary title we see here today. A huge fan of the early Genesis games, Ell678 felt he could take what he adored about the level design the two games had and put it into something modern while still maintaining a “classic” presentation.
It’s been a pretty long time since Sonic Boom: Fire & Ice was last shown to the public. After it was delayed there was a bit of a drought with no new footage or info whatsoever. That’s changed now though as SEGA just released a new trailer for E3 2016 and we can finally confirm that yup it still looks like a Sonic Boom game.
It does look like there is some added variety with the new bosses and shoot-em-up sections, but aside from that the game looks like more of Sonic Boom: Shattered Crystal. Which probably isn’t a good thing seeing how Shattered Crystal was kinda crap. Still, the game will be playable at E3 next week so we’ll probably be able to see if Sanzaru has tried to make Fire & Ice much of an improvement over its prequel when new gameplay footage from the event gets put up online.
Fire & Ice will be released on September 27th, 2016 exclusively for Nintendo 3DS and will have a special Launch Edition in the US. The special edition will include a DVD with three episodes from the Sonic Boom TV show, which is surprisingly decent and worth taking a look at if you haven’t yet.
Update: The official Sonic Youtube account has uploaded the trailer to Youtube, and mentions in the description that “[a] number of notable improvements are being made to the game, including enhanced level designs built for speed, better functionality, and all-new Fire & Ice gameplay mechanics.”
Multiplayer Showcase is the review show where you get to see me and some friends of mine play multiplayer games that have been long forgotten and give it a proper analysis by sharing our opinions on the game in a roundtable discussion to see how things have held up for gaming’s past brightest stars and lowest points.
This episode compares the boxing gloves to the green shells with the Mario Kart-inspired Sonic & SEGA All-Stars Racing. I never got to play this game much with friends locally. I’ve certainly played it online some time ago, but as you might recall, there are limitations added when playing online, so playing with a group of people with everything unlocked lets everyone dig in for some four player action coupled with SEGA nostalgia.
Yesterday Sega Europe announced the SEGA Mega Drive Classics Hub for Steam. Basically it’s a fancy emulator shell that lets you play Mega Drive games in a virtual room. It has the standard features you might expect officially released emulated games to have like save states and visual filters. But outside of that, it’ll have one very interesting sounding feature: Steam Workshop support.
According to Sega’s blog post, the Steam Workshop support is for “modified versions” of the Mega Drive games. You might think that this sounds a lot like they are letting people share ROM hacks, which would be huge news. And it turns out: they are! It was later confirmed on Twitter that you’ll be able to share “custom ROMs” of the games with other Steam users. So yeah, ROM hacks.
It’s no news that Sega is okay with people making and sharing ROM hacks. After all, they haven’t tried to stop us from letting people host them on this site. But to let people share them through an official channel like this has never been done before. More details on how Steam Workshop support will exactly work will be shared next week, but so far this all sounds very promising.
The SEGA Mega Drive Classics Hub will launch on April 28th, and will be released as a free update to the current Mega Drive emulator on Steam. It’ll be compatible with all of the Mega Drive games Sega are selling on Steam, and you’ll be able to make use of the hub if you already own any of them. This of course includes all of the Mega Drive Sonic games that are being sold on Steam.
This is Sega Europe. They do things like localise games from Japanese and release them in the UK, Germany, France, Australia, etc.
Oh, did I say localise games? Old hat. Their current job is to say “no information at this time” to any questions on Twitter. Overand overand over again. This is a shame, because SoE used to be the best Sega division, and SoA has rather cheekily stolen this title in the last couple of years.
The only reason I can think of for them doing this (other than just tormenting the audience, and I can’t see this as a logical business decision), is that they don’t think they’ll make any money on a release. That the translation won’t get them sales, and that they need some incentive or something.
Right. They want some incentive? Let’s bloody GIVE them an incentive! If the only thing they’re going to listen to is cold hard cash, I think we can do that. Continue Reading
Sonic Retro sister site SEGAbits (say that ten times fast) is collaborating with Galloping Ghost Arcade, America’s largest arcade, for SEGA Week from Monday, April 25th to Saturday, April 30th at midnight. Galloping Ghost Arcade is located just outside Chicago in Brookfield, IL, and features over 500 classic and modern arcade machines, and several of them are made by SEGA. SEGA Week’s main focus will be tournaments covering 10 SEGA arcade titles, of which will remain a mystery until the day of the tournament. Still, if you want an idea of what to expect, the arcade has SEGA titles which include OutRun, Space Harrier, Thunder Blade, Monkey Ball, Crazy Taxi, Zaxxon, Michael Jackson’s Moonwalker, Golden Axe, Golden Axe: The Revenge of Death Adder and several more. It is also the only arcade in America to have both SegaSonic the Hedgehog and Sonic Championship.
Our Fastest Food Alive video series continues as we look at more food promotional items from Sonic the Hedgehog’s past! Last time we took a trip to McDonald’s, this time we’re staying home and having breakfast. What’s on the menu? Cookie Crisp Cereal! In 1993 and 1995, Sonic was a toy surprise in specially marked boxes of the chocolate chip cookie inspired cereal. First as a plastic figure in 1993, oddly standing on a skateboard, and again in 1995 as a set of 16 POGS. Remember those things? Click play on the video above and take a trip down memory lane as we check out this food promotions and give a short history lesson on Cookie Crisp Cereal.
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