We’re less than a week out! We’ll be playing through some of the SAGE 2017 entries before the show this Friday, September 29th, at 8:00pm Central Time on the SAGE YouTube channel! See you then!
On November 7th, 2017, Sonic Forces is slated to be released across the gambit in both digital and physical formats. It seems like only yesterday the cryptic CG trailer was premiered in front of fans, and now we are less than two months away from experiencing it first hand. On Tuesday, the official Sonic the Hedgehog YouTube channel revealed something unexpected. It’s not a hoax or an imaginary dream, that is indeed a playable Shadow the Hedgehog in a new Sonic game!
On this episode of the SEGAbits Swingin’ Report Show, Barry & George chat with Tee Lopes, composer for Sonic Mania, who answers our burning questions about his career before working on a SEGA game, how he landed the Sonic Mania job, and how one goes about composing for video games. We also try to get some soundtrack secrets out of him, and we’ll let you be the judge on how well we did. If you loved the music of Sonic Mania and are a video game soundtrack aficionado, or if you just like an hour of video game chat, this episode is a must listen!
You can learn more about Tee Lopes and follow his work by checking out his website teelopesmusic.com, following him on Twitter, subscribing to his You Tube channel, and if you want the best possible aural experience of Sonic Mania make sure to check out the official vinyl (and included digital music download) from Data Discs.
Boy, it’s been quite awhile since we’ve seen this project hasn’t it? You’ll recall Sonic 2 HD as one of the featured projects on this very website up until the project disbanded in 2012. When the project was dead in it’s tracks, it did give us PagodaWest Games who’s talent eventually led to the amazing Sonic Mania and the Sonic 2 HD team got some fresh talent in 2014 to resurface the project from it’s ashes. You can read a summary of the project’s troubled history from Guess Who’s editorial.
Now the project is back with a new trailer showcasing the smooth artwork, zones, remastered soundtrack and gameplay with new material not seen since it’s first public demo in 2012. Sonic and Tails are shown running together through the previously featured Emerald Hill Zone and the similarly colored Hill Top Zone that was originally hidden in the first demo. The bigger highlights include Chemical Plant Zone being shown off for the first time, new character artwork and the video’s closing teaser for the game’s second demo set to release later this month on the 30th. The team also relaunched their website simplified to feature screenshots, wallpaper and social media links.
The project continues it’s long trek but certainly shows a lot of promise. We can’t wait to see what’s in store in the project’s second demo after so long. Over time they have been showcasing new assets and even positions for those who want to put their talent up to honor the original 1992 game. Be sure to check out their website and social media links for more information.
Woah, hey, it’s been a bit, right?! We’ve got a couple quick updates regarding SAGE so let’s get right into it!
Just like last year, we’ll have another SAGE trailer to show off the exciting games coming this year! If you’d like your game featured, please send a 10 second clip of gameplay to [email protected] by 11:59 pm Central Time, September 14th. For examples of clips and what to expect, take a peek at last year’s trailer here!
Off-Site Booths are now optional. That’s right! Now that the new SFGHQ site is up and running in beta, instead of worrying about if you can make your own booth, or you lack the resources or what have you, then go ahead and create your booth using the site’s built in submission system! Awww yeah! It’s easy and gives you an better than ever method to get set up for SAGE! A lot of folks were, worried about creating their own site for their entry as well as archival of SAGE’s content. This will effectively accomplish both, while also wrapping everything up in an easy to use form set up!
By the fans, for the fans. Truer words have never been spoken when it comes to Sonic Mania, a game does the unthinkable in 2017: get everyone excited for Sonic the Hedgehog again. And by everyone, we’re not talking about just fans of series, but folks who have been withdrawn since the days of the Genesis, people who haven’t considered playing a Sonic game since 1995. And there’s good reason for that too, after a year of development, Christian Whitehead, Headcannon, PagodaWest, and a whole gaggle of friends, members, and family from Retro and beyond have created one of the series best entries ever.
In less than two weeks, Sonic Mania will finally be available to the world at large. Counting down the days has become painful, the question being if there’s a way to make August 15th come any faster. Since no one here at Sonic Retro HQ has the extra eighth Time Stone hiding in a cabinet, we must instead whet our appetites on the teasers SEGA has been releasing.
Yesterday, the official Sonic YouTube account put up a video showcasing, among other things, the brand new Special Stage for Mania. Yes, we get some blue spheres going on, but there’s a whole lot more to it than that.
The Sonic Mania Comic Con panel has come and gone, with it we got news regarding lots of things Sonic Mania related (which will be covered in tomorrow’s video) but we also got to see a Sonic Mania’s
instruction Introduction manual in the form of a promotional item that was given away at the event. On this episode of the SEGA News Bits we look through some of the pages of the Sonic Mania manual, talk about concept art for a never before seen Sonic Mania stage and cry that we didn’t get a manual for our personal collection. In the comments below let us know what you think of the Sonic Mania manual and should there be a physical release for this game already? Feels like Sonic Mania has everything released physically besides the actual game, right?
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