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	<title>Sonic Retro</title>
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	<link>http://www.sonicretro.org</link>
	<description>Second Only to Sega</description>
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	<copyright>2008-2011 </copyright>
	<managingEditor>scarredsun@sonicretro.org (Sonic Retro)</managingEditor>
	<webMaster>scarredsun@sonicretro.org (Sonic Retro)</webMaster>
	<ttl>1440</ttl>
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		<title>Sonic Retro</title>
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	<itunes:summary>Just another WordPress weblog</itunes:summary>
	<itunes:keywords>sonic, sonic, the, hedgehog, sonic, retro, sega, mega, drive, genesis, dreamcast, video</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
	<itunes:author>Sonic Retro</itunes:author>
	<itunes:owner>
		<itunes:name>Sonic Retro</itunes:name>
		<itunes:email>scarredsun@sonicretro.org</itunes:email>
	</itunes:owner>
	<itunes:block>no</itunes:block>
	<itunes:explicit>no</itunes:explicit>
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		<item>
		<title>The Retrocast Returns!</title>
		<link>http://www.sonicretro.org/2012/05/the-retrocast-returns/</link>
		<comments>http://www.sonicretro.org/2012/05/the-retrocast-returns/#comments</comments>
		<pubDate>Wed, 23 May 2012 21:39:11 +0000</pubDate>
		<dc:creator>InstantSonic</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Merchandise]]></category>
		<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7846</guid>
		<description><![CDATA[After about a year and a half of absence, the Retrocast returns with monthly installments! In this month&#8217;s episode, discussion over Sonic 4: Episode 2 and Sonic and Sega All-Stars Racing Transformed takes place.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/Retrocast_album_art.jpg"><img class="alignright size-medium wp-image-7848" title="Retrocast_album_art" src="http://www.sonicretro.org/wp-content/uploads/2012/05/Retrocast_album_art-300x300.jpg" alt="" width="300" height="300" /></a>After about a year and a half of absence, the Retrocast returns with monthly installments! In this month&#8217;s episode, discussion over Sonic 4: Episode 2 and Sonic and Sega All-Stars Racing Transformed takes place.</p>
<p style="text-align: left;"></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<itunes:duration>0:59:16</itunes:duration>
		<itunes:subtitle>After about a year and a half of absence, the Retrocast returns with monthly installments! In this month&#8217;s episode, discussion over Sonic 4: Episode 2 and Sonic and Sega All-Stars Racing Transformed takes place.
</itunes:subtitle>
		<itunes:summary>After about a year and a half of absence, the Retrocast returns with monthly installments! In this month&#8217;s episode, discussion over Sonic 4: Episode 2 and Sonic and Sega All-Stars Racing Transformed takes place.
</itunes:summary>
		<itunes:keywords>Community, Hacking, Humor, Merchandise, Podcasts</itunes:keywords>
		<itunes:author>Sonic Retro</itunes:author>
		<itunes:explicit>yes</itunes:explicit>
		<itunes:block>no</itunes:block>
	</item>
		<item>
		<title>Sonic Merchandise Coming Soon to U.S., Canada</title>
		<link>http://www.sonicretro.org/2012/05/sonic-merchandise-coming-soon-to-u-s-canada/</link>
		<comments>http://www.sonicretro.org/2012/05/sonic-merchandise-coming-soon-to-u-s-canada/#comments</comments>
		<pubDate>Tue, 22 May 2012 10:44:14 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Merchandise]]></category>
		<category><![CDATA[Sonic Merchandise]]></category>
		<category><![CDATA[We need an Up and Down and All Round shirt]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7840</guid>
		<description><![CDATA[Although our classy friends over in Europe have been able to enjoy having a one-stop online shop to buy all sorts of goods with Sonic&#8217;s face plastered all over for some time now, those of us in the United States and Canada will soon have the same convenience. Quietly buried in a tweet on the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/teamsonic_hoodie.png"><img class="alignright size-medium wp-image-7841" title="teamsonic_hoodie" src="http://www.sonicretro.org/wp-content/uploads/2012/05/teamsonic_hoodie-300x300.png" alt="" width="300" height="300" /></a>Although our classy friends over in Europe have been able to enjoy having a one-stop online shop to buy all sorts of goods with Sonic&#8217;s face plastered all over for some time now, those of us in the United States and Canada will soon have the same convenience.</p>
<p>Quietly buried <a href="https://twitter.com/#!/SonicMerch/status/204650053443391488" target="_blank">in a tweet</a> on the site&#8217;s official Twitter account, the site is now accepting those interested in the impending North American launch of the site to <a href="http://www.sonicmerchandise.com/us" target="_blank">register for updates and exclusive benefits</a> for when the site goes live. One such benefit includes a Reward Point system where every 100 points earned allows registered customers to save money on future purchases, a benefit enjoyed by European members currently.</p>
<p>To give a good idea of what you can expect the store to carry, <a href="http://www.sonicmerchandise.com/gb/" target="_blank">the Great Britain counterpart</a> allows fans to purchase Sonic-themed clothes, school supplies, iPhone cases, DVDs, and toys.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Sonic 4 Episode II: The Review</title>
		<link>http://www.sonicretro.org/2012/05/sonic-4-episode-ii-the-review/</link>
		<comments>http://www.sonicretro.org/2012/05/sonic-4-episode-ii-the-review/#comments</comments>
		<pubDate>Sat, 19 May 2012 22:30:40 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Guys I wasn't kidding on that music ugh]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sneaking sneaky sneakiness]]></category>
		<category><![CDATA[Sonic & Tails Go to White Castle]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode 2]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7790</guid>
		<description><![CDATA[Sonic 4: Episode II taught me a lot of things: the power of teamwork and friendship. The soft bigotry of low expectations. The fact that WHITE CASTLE! SYLVANIA PARK! jokes never get old. But is this spiritual successor to Sonic the Hedgehog 2 a Hidden Palace or just lost somewhere in the courtyard? When Sonic [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/6780957456_4020c8fb8a_b.jpg"><img class="aligncenter  wp-image-7791" title="6780957456_4020c8fb8a_b" src="http://www.sonicretro.org/wp-content/uploads/2012/05/6780957456_4020c8fb8a_b.jpg" alt="" width="614" height="346" /></a></p>
<p style="text-align: left;"><em>Sonic 4: Episode II</em> taught me a lot of things: the power of teamwork and friendship. The soft bigotry of low expectations. The fact that WHITE CASTLE! SYLVANIA PARK! jokes never get old. But is this spiritual successor to <em>Sonic the Hedgehog 2</em> a Hidden Palace or just lost somewhere in the courtyard?</p>
<p style="text-align: left;"><span id="more-7790"></span></p>
<p style="text-align: left;">When <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4">Sonic 4: Episode I</a> </em>was released back in late 2010, I pulled a sneaky move: I claimed that I was going to write the review knowing full well I had no intention of doing so. Because the game was <a href="http://www.sonicretro.org/2010/02/sonic-retro-podcast-3-5-sonic-4-super-bowl-special/">basically damned from the start</a> and so emotionally loaded for so many people, there was no way to actually talk about the game without talking about the huge fan backlash for it even existing independent of any merits of the game itself. After all, the fanbase (or rather, a couple dozen people on our forums who felt they could monopolize discussion) lost their minds and the ensuing chaos drove <em>me</em> insane. That sort of chain, my friends, is worse than a trail of Bubbles over a pit. However, I&#8217;ve always felt that <em>Episode I</em> is a decent game if you play it exactly in the way intended&#8211;for the player to spend most of the time flying around and smashing buttons for chains when necessary with a small amount of actual platforming mixed in. If the player wasn&#8217;t used to the mechanics of older Sonic games, I&#8217;m sure the adaptation curve was much more natural than someone who was thrown off when Sonic controlled like ass. It wasn&#8217;t exactly my cup of tea, but I can see where someone who grew up on <a href="http://info.sonicretro.org/Sonic_Adventure"><em>Sonic Adventure</em></a> and <a href="http://info.sonicretro.org/Sonic_Adventure_2"><em>Sonic Adventure 2</em></a> could enjoy it.</p>
<p style="text-align: left;">That there are 12 year olds who have no memory of games before <em>Sonic Adventure 2</em> both makes me feel old and helps put the <em>Sonic 4</em> saga into context.</p>
<p style="text-align: left;">In contrast, the hype around <em>Sonic 4: Episode II</em> has been mild at best. After the PR blunders made with <em>Episode I</em>, there was little faith that Sonic Team and Dimps would make much change or improvements. After all, why should they? <em>Episode I</em>, flaws and all, <a href="http://www.vg247.com/2011/08/11/sonic-4-episode-2-info-coming-very-soon-says-sega-west-boss/">sold more than a million digital copies</a>. There were <a href="http://www.sonicretro.org/2010/11/someone-visited-sega-yesterday/">feedback meetings</a>, but they failed to inspire much confidence. There was an unintentional game leak, but no one really seemed to care.</p>
<p style="text-align: left;">(For the record, Sega? Please stop the &#8220;there will be changes from this build&#8221; when a near-final game is released shenanigans. It just makes you look bad.)</p>
<p style="text-align: left;">Regardless, <em>Sonic 4: Episode 2</em> has arrived for Xbox 360, PlayStation 3, iOS, Tegra 3-powered Android devices (non-Tegra 3 Android owners should be seeing a release in June) and Windows Phone 7. The game picks up on the <em>Sonic 4</em> story by having Sonic and Tails team up to defeat a resurgent Metal Sonic while Dr. Eggman builds the <a href="http://info.sonicretro.org/Death_Egg_mk.II">Death Egg mk.II</a> using <a href="http://info.sonicretro.org/Little_Planet">Little Planet</a>. The game diverges from its spiritual predecessor of <em>Sonic the Hedgehog 2</em> with the addition of Tag Actions, first seen in <em>Sonic Advance 3</em>. With Tails&#8217; accompaniment, three new actions open up: the Copter Combo, which lets Tails carry Sonic and fly him over short distances, the Submarine Combo, which is essentially the same action but for swimming, and the Rolling Combo, a powered-up <a href="http://info.sonicretro.org/Spin_Dash">Spin Dash</a> using Sonic and Tails combined in a ball. These new actions bring a breath of fresh air to Sonic&#8217;s gameplay style, and I am actually a big fan of the concept&#8211;they feel organic, natural and a natural evolution of 2D gameplay. What&#8217;s frustrating is that these new moves are hardly utilized by the game in any creative fashion. There are parts where the Copter Combo is required to move forward in a stage, but few points where choosing it over traditional gameplay is rewarded. I struggled to find any points where using the Rolling Combo would break through a hidden wall or do something beyond clear a temporary barrier in the main path. There are times (most notably in White Park) where if you choose to use the Copter Combo and then land instead of run on a path, you will die. I love having options, but don&#8217;t actively punish me for choosing them.</p>
<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/6977870719_17577ca5ac_b.jpg"><img class="aligncenter  wp-image-7816" title="6977870719_17577ca5ac_b" src="http://www.sonicretro.org/wp-content/uploads/2012/05/6977870719_17577ca5ac_b.jpg" alt="" width="614" height="346" /></a></p>
<p style="text-align: left;">The physics have made strides in improvement since <em>Episode I:</em> controls feel slower and more deliberate, and many of the most egregious errors of <em>Episode I</em> (slopes that Sonic should fall off of, sudden bursts of speed, uncurling in jumps, complete drops in momentum) have been resolved, but the game still doesn&#8217;t &#8220;feel&#8221; quite right in terms of weight and paths where speed is added arbitrarily to the character . It comes very close, though, and should be fine enough for the majority of players&#8211;it&#8217;s really only the Retro contingent that will want more fine-tuning.</p>
<p>The music in <em>Episode II</em> is underwhelming, to put it lightly&#8211;most tracks fall somewhere between forgettable and offensively, turn-off-your-speakers bad. This is especially baffling to me given that at the end of <em>Episode I</em>, Sonic Retro was solicited by Sega to give a copy of the same tools we use to create Mega Drive music. The excuse used last game of lacking the resources to pull off authentic Mega Drive music no longer applies. I can appreciate the desire to have a different, yet still lo-fi synth, sound, but the execution of it in this case was just horrendous. The only track I could find myself relistening to would be White Park Act 2, and this is only for the Twinkle Park homage in it. There are tunes I sincerely like (Sky Fortress Act 2/3 in particular) but the arrangement and instruments are so shitty that they make me hate the song by association. It really is a shame, because there are remixes and arrangements of the songs done by fans that really show the songs in a better light&#8211;I just wish the release had those instead.</p>
<p style="text-align: left;">It&#8217;s a shame that it feels like more time was spent in making these adjustments than making a quality game, though. The levels themselves feel very bland and uninspired. They should have just named Sylvania Castle Zone &#8220;I Want to be Rocky Zone,&#8221; because you will do a lot of pointless jumping up and down on stairs. Were there complaints of long straight lines in Splash Hill Zone? Yes. Was this the way to solve that issue? No. Sylvania Castle itself is an interesting setting, but little is done to really make the zone memorable&#8211;the destruction of pillars to climb across is rather prosaic, and the zone feels more dense than expansive. Its boss, Egg Serpentleaf, is oddly reminiscent of classic <em><a href="http://info.sonicretro.org/Knuckles'_Chaotix">Knuckles&#8217; Chaotix</a> </em>boss fights, and is just as boring as those were back in 1995.</p>
<p style="text-align: left;">The Special Stage is pretty straightforward: take the <em>Sonic 2</em> special stages, add slight variations. It&#8217;s executed decently, though I&#8217;m not a fan of the slight cutscene after each round, which slows down gameplay.</p>
<p style="text-align: left;">White Park, the only truly new idea brought to <em>Sonic 4: Episode II</em> is probably the most interesting zone in the game, but is still immensely frustrating in its blandness. Tunneling through snow is cool, and the traps set by freezing water are interesting, but it&#8217;s supremely annoying to see novel things like swings and carousels in the background and then realize <em>you will never get to see or interact with those things</em>. The concept is right there&#8211;why were these things never put in the game? By comparison, Casino Street Zone at least had the memorable flying card rides and flipping card platforms; there&#8217;s really nothing like that in this zone, or any zone for that matter. The Metal Sonic race boss is a nice fight but does drag on a bit longer than I would have liked&#8211;it really should be a sub-2 minute thing.</p>
<p>Oil Desert&#8217;s wind and quicksand mechanics are nice in concept, but again, nothing really interesting is done with them. Being blown backwards and having to race forward isn&#8217;t awe-inspiring. At least the sand falling traps seen in Act 3 are motivating and fun without being cheap. The boss of this zone really epitomizes the flaws of the game: a short, annoying boss track, a plodding boss with no real difficulty or sense of urgency and a baffling last-minute switch in fight style. Normally, that&#8217;s a good thing, but in the case of A Giant Born of Scrap Metal, it&#8217;s just a senseless shift.</p>
<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/7200415856_625c12861a_b.jpg"> <img class="aligncenter" title="7200415856_625c12861a_b" src="http://www.sonicretro.org/wp-content/uploads/2012/05/7200415856_625c12861a_b.jpg" alt="" width="614" height="346" /></a></p>
<p style="text-align: left;">Sky Fortress stands out to me as the only really fun level, even if it is also the least interesting: the <a href="http://info.sonicretro.org/Sky_Chase_Zone">Sky Chase</a> homage in Act 1 was a pleasant surprise and managed to pull a creative twist with the Tornado ramming through obstacles that made it feel fresh. Acts 2 and 3 truly feel like there are multiple paths and places to explore in a way the other zones do not, which makes up for the dull setting. A fortress that flies and is on its way to the Death Egg? Nope, we haven&#8217;t played this setting a million times.</p>
<p style="text-align: left;">Death Egg mk.II definitely takes a few minutes to get used to&#8211;the rapidly rotating stage can be a bit nauseating (or maybe I&#8217;m just getting old.) The two  Metal Sonic fights are a blast, including a certain Stardust Speedway nod (!!!) Moreover, the final boss of the game (which I&#8217;ll let you discover, dear reader&#8211;no need to spoil) may in fact be one of my favorite <em>Sonic the Hedgehog</em> series boss fights, which came as a great surprise. It hits a lot of sweet spots and actually utilizes the strengths of <em>Sonic 4</em> in the best way possible. It&#8217;s a shame the rest of the game didn&#8217;t receive the same amount of love and care that this obviously did.</p>
<p style="text-align: left;">In the interest of full disclosure, I did not have an opportunity to play Episode Metal (I have Episode 1 on Wii, 2 on 360) but if you like playing model swaps with improved Episode 1 physics and new Act 1s of <em>Episode I</em>&#8216;s zones, it&#8217;s probably not bad. I can&#8217;t say I would go out of my way to buy <em>Episode I</em> if I didn&#8217;t already have it for this particular feature, but it&#8217;s worth checking out if you have both games on one system.</p>
<p style="text-align: left;">I can&#8217;t say that I would recommend this game at the $15 price point it&#8217;s currently selling for; perhaps if both <em>Episode I</em> and <em>II</em> were  combined at that price, it would be different. If you can get it under $10, the four or so hours it takes to beat the game start to finish would probably be justified. The meat of the game&#8211;the actual zones themselves&#8211;just feel too amateur and fangame-y to really recommend, and though there are some genuinely neat and fun parts of <em>Episode II</em> to consider, they&#8217;re not strong enough to override what are some really boring-ass levels. If more care had been taken into making interesting levels (especially with the rumors of an <em>Episode III</em> and more backward-compatibility) I would feel differently, but that&#8217;s the main stumbling block on what would otherwise be a solid improvement over <em>S4E1</em>. Sadly, for all the flaws of <em>Episode I</em>&#8216;s levels, they&#8217;re pulled off better. If the design issues can be resolved (and, for the love of God, some better music can be placed in here), we might finally have a game that could honor the <em>Sonic 4</em> name by any theoretical <em>Episode III.</em></p>
<p style="text-align: left;">tl;dr: It&#8217;s OK, but it&#8217;s probably not worth $15&#8211;wait until you can get it on sale.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2012/05/sonic-4-episode-ii-the-review/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Sonic And Nike Finally Team Up</title>
		<link>http://www.sonicretro.org/2012/05/sonic-and-nike-finally-team-up/</link>
		<comments>http://www.sonicretro.org/2012/05/sonic-and-nike-finally-team-up/#comments</comments>
		<pubDate>Sat, 19 May 2012 15:28:26 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[...and Knuckles still isn't there!]]></category>
		<category><![CDATA[So When Are They Going To Sell Sonic's Real Shoes?]]></category>
		<category><![CDATA[Sonic in Other People's Commercials]]></category>
		<category><![CDATA[Sponsored by Nike]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7805</guid>
		<description><![CDATA[It&#8217;s one of those promotions that seem incredibly simple: Sonic the Hedgehog, a character with distinctive shoes, and Nike, one of the biggest shoe companies in the entire world, teaming up for cross-brand promotion. For one reason or another, it&#8217;s never happened&#8230;that is, until today. Well, technically yesterday but y&#8217;know how these things go. The [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s one of those promotions that seem incredibly simple: Sonic the Hedgehog, a character with distinctive shoes, and Nike, one of the biggest shoe companies in the entire world, teaming up for cross-brand promotion. For one reason or another, it&#8217;s never happened&#8230;that is, until today. Well, technically yesterday but y&#8217;know how these things go. </p>
<p align="center"><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/vapor1.png"><img src="http://www.sonicretro.org/wp-content/uploads/2012/05/vapor1-300x169.png" alt="" title="vapor1" width="300" height="169" class="aligncenter size-medium wp-image-7806" /></a></p>
<p>The focus of Nike&#8217;s latest campaign is their line of Vapor footwear, its newest styles being showcased by some of Soccer&#8217;s biggest stars on Youtube. That&#8217;s all fine and dandy, but what does that have to do with Sonic, you ask? Well, the version of the video <a href="https://www.youtube.com/nikefootball">right on their profile</a> has been filled with secret links to send you off on side quests to put you in a Vapor-buying mood. If you go straight to their YouTube page and go scroll about two-thirds of the way in their embedded video (about 1:55 if you want to compare with <a href="http://www.youtube.com/watch?feature=player_embedded&#038;v=QMv8g8CO4cQ">this video here</a>), you&#8217;ll see in the stadium some ads for Nike. Click on one, and you will be sent to a flash-gaming diversion, staring none other than Sonic himself, edited to now be wearing Vaporwear.</p>
<p align="center"><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/vappr4.png"><img src="http://www.sonicretro.org/wp-content/uploads/2012/05/vappr4-300x168.png" alt="" title="vappr4" width="300" height="168" class="aligncenter size-medium wp-image-7807" /></a></p>
<p>For those who might not know, Sega and Nike were supposed to do a promotional deal back in 1994 &#8211; Knuckles&#8217; distinctive white swoosh was meant to resemble the Nike logo in a slew of cross-promotion that fell through. As for the game, it plays almost exactly the same as <em><a href="http://www.sonicretro.org/2011/12/12-days-of-sonic-retro-christmas-2011-day-7/">Sonic the Sketchhog</a></em>, with one new addition: you can now kick soccer balls through Crabmeats. Whoa Nelly!</p>
<p>And yes, even though all the sprites are derived from the original <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_(16-bit)">Sonic the Hedgehog</a></em>, the music all comes from <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4:_Episode_1">Sonic the Hedgehog 4: Episode 1</a></em>. You can&#8217;t escape it just yet, folks.</p>
<p>[Source: Nike's <a href="https://www.youtube.com/nikefootball">YouTube Page</a>. Also, thanks to Zero-Boom for taking the screenshots.]</p>
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		<title>Sonic 4: Episode 2 Gets a Launch Trailer</title>
		<link>http://www.sonicretro.org/2012/05/sonic-4-episode-2-gets-a-launch-trailer/</link>
		<comments>http://www.sonicretro.org/2012/05/sonic-4-episode-2-gets-a-launch-trailer/#comments</comments>
		<pubDate>Tue, 15 May 2012 16:58:38 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7781</guid>
		<description><![CDATA[It&#8217;s the release day of Sonic the Hedgehog 4: Episode 2, and to remind everyone of that SEGA has released a launch trailer for the game. The trailer shows just about everything not shown yet in other officially released media except for the final zone, so those wary of spoilers may want to avoid it: [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the release day of <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4:_Episode_2">Sonic the Hedgehog 4: Episode 2</a></em>, and to remind everyone of that SEGA has released a launch trailer for the game. The trailer shows just about everything not shown yet in other officially released media except for the final zone, so those wary of spoilers may want to avoid it: </p>
<p><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/fq-VFj6YpBA?version=3&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fq-VFj6YpBA?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The most interesting thing about the trailer is that it says &#8220;To be concluded&#8230;&#8221; near the end, hinting at what may be a third episode in the Sonic 4 saga<strong>®</strong>. </p>
<p>It also shows the release dates for most of the platforms the second episode releases on. <a href="http://store.steampowered.com/app/203650/">It&#8217;s already been released on Steam</a> and it will be released later today on Playstation Network. Xbox Live Arcade and Nvidia Tegra 3-powered devices will get the game tomorrow and iOS devices will get it the day after. It seems like the game won&#8217;t be available on Android devices without Nvidia Tegra until June. Windows Phone users will be able to buy it in July.</p>
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		<slash:comments>26</slash:comments>
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		<title>Windmill Isle Act 1 Released for Sonic Generations PC</title>
		<link>http://www.sonicretro.org/2012/05/windmill-isle-act-1-released-for-sonic-generations-pc/</link>
		<comments>http://www.sonicretro.org/2012/05/windmill-isle-act-1-released-for-sonic-generations-pc/#comments</comments>
		<pubDate>Sun, 13 May 2012 18:44:25 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Sonic Unleashed]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Windmill Isle]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7770</guid>
		<description><![CDATA[The team consisting of Dario FF, Chimera and TwilightZoney have released the first act of the first stage of Sonic Unleashed, Windmill Isle, for the PC version of Sonic Generations. The purpose of this release is to test the mod on as many systems as possible. If it works on enough systems they&#8217;ll start to convert [...]]]></description>
			<content:encoded><![CDATA[<p>The team consisting of Dario FF, Chimera and TwilightZoney have released the first act of the first stage of <em><a href="http://info.sonicretro.org/Sonic_Unleashed">Sonic Unleashed</a></em>, <a href="http://info.sonicretro.org/Windmill_Isle">Windmill Isle</a>, for the PC version of <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em>. The purpose of this release is to test the mod on as many systems as possible. If it works on enough systems they&#8217;ll start to convert all of <em>Unleashed&#8217;s</em> stages. More details can be found in the following video and in the link that follows.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/vwPU96Wzcww?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://forums.sonicretro.org/index.php?showtopic=28826&amp;st=0">Here is the forum thread with details where it can be downloaded along with instructions on how to install it</a>. Other credits go to JoeTE for ripping the songs, Korama for making <a href="http://forums.sonicretro.org/index.php?showtopic=28795">CPKREDIR</a> (which makes developing and using mods more efficient and easier) and MainMemory for making Generations Archive Editor (which does what the name implies). Like it was mentioned earlier, the intent for this release is to test it on as much hardware as possible. Meaning that you can help the development of the mod by posting the results of how it works on your set-up on the forums. Also post results if you mess around with it by doing stuff like combining it with other mods like <a href="http://forums.sonicretro.org/index.php?showtopic=27015">Classic Sonic Adventures</a> or some model swap you found on Youtube.</p>
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		<slash:comments>13</slash:comments>
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		<title>Several Sonic Soundtracks Settle onto iTunes</title>
		<link>http://www.sonicretro.org/2012/05/several-sonic-soundtracks-settle-onto-itunes/</link>
		<comments>http://www.sonicretro.org/2012/05/several-sonic-soundtracks-settle-onto-itunes/#comments</comments>
		<pubDate>Sat, 12 May 2012 01:03:44 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Merchandise]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[20th Anniversary]]></category>
		<category><![CDATA[Crush 40]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic Adventure]]></category>
		<category><![CDATA[Sonic Adventure 2]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Sonic Heroes]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7759</guid>
		<description><![CDATA[After much fan demand, Sega has begun releasing several of their Sonic series soundtracks on to Apple&#8217;s iTunes service. Most of these albums, though recently released, aren&#8217;t too easy to track down and import for those looking to legally own the music, never mind worrying about bootlegs. The albums now available are the 20th Anniversary [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/MG_0217_web.jpg"><img class="alignright  wp-image-7761" title="sonicboom_crush40" src="http://www.sonicretro.org/wp-content/uploads/2012/05/MG_0217_web.jpg" alt="" width="336" height="224" /></a>After much fan demand, <a href="http://blogs.sega.com/2012/05/11/sonic-soundtracks-on-itunes-2/" target="_blank">Sega has begun releasing</a> several of their Sonic series soundtracks on to Apple&#8217;s iTunes service. Most of these albums, though recently released, aren&#8217;t too easy to track down and import for those looking to legally own the music, never mind worrying about bootlegs.</p>
<p>The albums now available are the 20th Anniversary editions of <em><a href="http://itunes.apple.com/us/album/id481138176" target="_blank">Sonic CD</a></em>, <em><a href="http://itunes.apple.com/us/album/id481138779" target="_blank">Sonic Adventure</a></em>, <em><a href="http://itunes.apple.com/us/album/id481136982" target="_blank">Sonic Adventure 2</a></em> and <em><a href="http://itunes.apple.com/us/album/id481145508" target="_blank">Sonic Heroes</a></em>, as well as <a href="http://itunes.apple.com/us/album/id481140520" target="_blank">&#8220;The Best of Crush 40: Super Sonic Songs&#8221;</a>, <a href="http://itunes.apple.com/us/album/id481144307" target="_blank">&#8220;The Works&#8221;</a> (<a href="http://segaretro.org/Jun_Senoue" target="_blank">Jun Senoue</a>&#8216;s standalone album featuring several original songs and some Sonic music), and <em><a href="http://itunes.apple.com/us/album/id414224095" target="_blank">Sonic Colors ViViD SOUND × HYBRiD COLORS</a></em>, the last one lovingly divided into three volumes for all three discs (<a href="http://itunes.apple.com/us/album/id414375317" target="_blank">Disc 2</a> and <a href="http://itunes.apple.com/us/album/id414247200" target="_blank">Disc 3</a> can be found at those links.) Sega further states that the soundtrack to <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4_Episode_I" target="_blank">Sonic The Hedgehog 4</a></em>&#8216;s episodes will also be touching down on iTunes in the future. </p>
<p>It should be noted that the 20th Anniversary album for the two Adventure titles aren&#8217;t as all encompassing as their original releases, which may turn some fans off. However, this is the best chance short of importing to show support for the musicians that worked hard to keep series&#8217; reputation for good music alive and well.</p>
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		<slash:comments>16</slash:comments>
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		<title>Monster World IV&#8217;s &#8220;Ferociously Quiet&#8221; Western Premiere</title>
		<link>http://www.sonicretro.org/2012/05/monster-world-ivs-ferociously-quiet-western-premiere/</link>
		<comments>http://www.sonicretro.org/2012/05/monster-world-ivs-ferociously-quiet-western-premiere/#comments</comments>
		<pubDate>Thu, 10 May 2012 16:27:31 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Sega Retro]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7736</guid>
		<description><![CDATA[Earlier news broke out that M2 was developing a handful of Mega Drive/Genesis collections for Xbox Live Arcade and individual releases on the Playstation Store. One of those sets included a number of Wonder Boy/Monster World games as part of the Sega Vintage Collection, which most notably included the English-translated release of Monster World IV. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/MonsterWorldIV_Title.png"><img class="size-full wp-image-7743 alignright" title="MonsterWorldIV_Title" src="http://www.sonicretro.org/wp-content/uploads/2012/05/MonsterWorldIV_Title.png" alt="" width="320" height="224" /></a>Earlier news broke out that M2 was developing a handful of Mega Drive/Genesis collections for Xbox Live Arcade and individual releases on the Playstation Store. One of those sets included a number of <em>Wonder Boy</em>/<em>Monster World</em> games as part of the Sega Vintage Collection, which most notably included the English-translated release of <em><a title="Monster World IV - Sega Retro" href="http://segaretro.org/Monster_World_IV" target="_blank">Monster World IV</a></em>. The game had never seen a release outside of Japan until Sega announced it would be bringing the game stateside to digital release platforms, including the Wii&#8217;s Virtual Console service. In fact, this release was a long time coming; It was revealed by an entry in Sega&#8217;s blog (which is gone by the way) on the 12th of May of <a title="SEGA Announces More Virtual Console Titles for Wii" href="http://www.nintendolife.com/news/2011/05/sega_announces_more_virtual_console_titles_for_wii" target="_blank">last year</a>. It just so happens that Nintendo has unceremoniously swept them in <a title="Nintendo of America's Media Site" href="http://press.nintendo.com/articles.jsp?id=33643" target="_blank">this week&#8217;s release schedule</a> for the Virtual Console in the U.S. and has <a title="Nintendo Download: 10th May 2012 (Europe)" href="http://www.nintendolife.com/news/2012/05/nintendo_download_10th_may_2012_europe" target="_blank">already seen</a> a release in the U.K. as well. Both regions have a price point of 900 Wii Points.<br />
<span id="more-7736"></span><br />
<br />
Now, the Wonder Boy/Monster World series is a bit tough to follow. Feel free to look over <a title="Hardcore Gaming 101: Wonder Boy" href="http://hardcoregaming101.net/wonderboy/wonderboy.htm" target="_blank">this chronological overview</a> from Hardcore Gaming 101. If you need the short of it, Wonder Boy is a mascot Sega character, not unlike Alex Kidd. However, the Wonder Boy series was also seen on other consoles under different names and characters with the gameplay and scenario otherwise intact, creating other video game hits such as the <em>Adventure Island</em> series featuring Master Higgins. The series went from being a linear platformer to provide emphasis on exploration with the start of the Monster World series. (This is where even the name of the game series becomes outright confusing. I mean, <em><a title="Wonder Boy in Monster World - Sega Retro" href="http://www.segaretro.org/Wonder_Boy_in_Monster_World" target="_blank">Wonder Boy V in Monster World III</a></em>? I think that&#8217;s an illegal use of roman numerals.) That&#8217;s where we finally get to Monster World IV, which doesn&#8217;t feature Wonder Boy and instead features a girl named Asha. Now the game is seeing its English release for the first time. Don&#8217;t forget that the Virtual Console service is also seeing arcade releases of <em><a title="Wonder Boy in Monster Land - Sega Retro" href="http://www.segaretro.org/Wonder_Boy_in_Monster_Land">Wonder Boy in Monster Land</a> </em>and<em> <a title="Super Hang-On - Sega Retro" href="http://www.segaretro.org/Super_Hang_On" target="_blank">Super Hang-On</a> </em>has also been released this week too!<br />
[Source: <a title="Welcome to Nintendo of America's Media Site" href="http://press.nintendo.com/articles.jsp?id=33643" target="_blank">http://press.nintendo.com/articles.jsp?id=33643</a>]</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Victor Ireland Talks Working Designs, Sister Sonic, Lunar and more on Retronauts</title>
		<link>http://www.sonicretro.org/2012/05/victor-ireland-talks-working-designs-sister-sonic-lunar-and-more-on-retronauts/</link>
		<comments>http://www.sonicretro.org/2012/05/victor-ireland-talks-working-designs-sister-sonic-lunar-and-more-on-retronauts/#comments</comments>
		<pubDate>Tue, 01 May 2012 17:30:17 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Game Secrets]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Sega Retro]]></category>
		<category><![CDATA[bob mackey]]></category>
		<category><![CDATA[jeremy parish]]></category>
		<category><![CDATA[lunar silver star]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[popful mail]]></category>
		<category><![CDATA[retronauts]]></category>
		<category><![CDATA[Sega CD]]></category>
		<category><![CDATA[Sega Saturn]]></category>
		<category><![CDATA[sister sonic]]></category>
		<category><![CDATA[take heave]]></category>
		<category><![CDATA[vay]]></category>
		<category><![CDATA[victor ireland]]></category>
		<category><![CDATA[working designs]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7708</guid>
		<description><![CDATA[I used to be big on Retronauts, one of my favorite podcasts that I listened to at every release up until it&#8217;s host Jeremy Parish lost interest and eventually wound up as Editor in Chief of 1UP.com. Then writer Bob Mackey would pick the ball back up and relaunch the show as a live podcast [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Retronauts Live Episode 46: Working Designs with Special Guest Victor Ireland" href="http://www.1up.com/do/blogEntry?bId=9098844" target="_blank"><img class="aligncenter size-full wp-image-7713" title="Retronauts" src="http://www.sonicretro.org/wp-content/uploads/2012/04/Retronauts.jpg" alt="" width="300" height="300" /></a></p>
<p>I used to be big on Retronauts, one of my favorite podcasts that I listened to at every release up until it&#8217;s host Jeremy Parish lost interest and eventually wound up as Editor in Chief of <a title="1UP.com" href="http://www.1up.com/" target="_blank">1UP.com</a>. Then writer Bob Mackey would pick the ball back up and relaunch the show as a live podcast to keep the show going despite the hardships that had hit 1UP in recent times. Admittably I don&#8217;t listen to it as often, change does become difficult to swallow sometimes, but every now and then comes an episode that strikes all the right chords of what I used to love on Retronauts: Silly non sequiturs overshadowed by rare facts and industry insight, along with uncovering childhood memories of yore, no matter how time-tested or scathing as they may have been.<br />
</p>
<p>This particular episode rings true for sure as Retronauts Live, in it&#8217;s new iteration, has a bigger emphasis on the hosts talking directly to the developers and figure heads of the industry, with the most recent episode featuring Victor Ireland, co-founder of <a title="Working Designs - Sega Retro" href="http://segaretro.org/Working_Designs" target="_blank">Working Designs</a>, a company driven to bringing niche Japanese titles to western markets adapted for their tastes and boasting a high quality standard for the games as proudly as possible. While the episode does cover topics regarding the Playstation, there&#8217;s still plenty of talk of Vic&#8217;s company dealing with Sega, including stories on <em><a title="Vay - Sega Retro" href="http://segaretro.org/Vay" target="_blank">Vay </a></em>for Sega CD, the dire development on the last Sega Saturn game in the US, <em><a title="Magic Knight Rayearth (Saturn)" href="http://segaretro.org/Magic_Knight_Rayearth_(Saturn)" target="_blank">Magic Knight Rayearth</a>,</em> and extensive coverage on the <em>Lunar</em> series. Not to mention Working Design&#8217;s position during the brief decision from Sega of America to transform <em><a title="Popful Mail - Sega Retro" href="http://segaretro.org/Popful_Mail" target="_blank">Popful Mail</a> </em>for Sega CD into <a title="Sister Sonic - Sonic Retro" href="http://info.sonicretro.org/Sister_Sonic">Sister Sonic</a>. Yes! The Hedgehog! Imagine playing a Falcom game designed around an as-then unnamed female relative, (Not <a title="Sonia the Hedgehog - Sonic Retro" href="http://info.sonicretro.org/Sonia_the_Hedgehog" target="_blank">Sonia the Hedgehog</a>,) of Sonic the Hedgehog.<br />
</p>
<p>Check out the podcast <a title="Retronauts Live Episode 46: Working Designs with Special Guest Victor Ireland" href="http://www.1up.com/do/blogEntry?bId=9098844" target="_blank">here</a> complete with shownotes. If you aren&#8217;t up for people talking about old video games, now&#8217;s a good time as any to shoehorn the opening theme to the Sega CD version of Lunar &#8211; The Silver Star (In English!) as they sure don&#8217;t make any upbeat video game music like this anymore. Or click <a title="Lunar The Sliver Star Japanese intro Mega CD." href="http://www.youtube.com/watch?v=5MFoDH1OUos" target="_blank">here </a>if you prefer it in Japanese&#8230;<br />
</p>
<p><iframe src="http://www.youtube.com/embed/YiLLN5U9w2U" frameborder="0" width="420" height="315"></iframe></p>
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		<slash:comments>1</slash:comments>
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		<title>Sonic &amp; All-Stars Racing Transformed Has More Than Just Cars</title>
		<link>http://www.sonicretro.org/2012/04/sonic-all-stars-racing-transformed-has-more-than-just-cars/</link>
		<comments>http://www.sonicretro.org/2012/04/sonic-all-stars-racing-transformed-has-more-than-just-cars/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 15:48:20 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[nintendo 3DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Playstation Vita]]></category>
		<category><![CDATA[Sonic & All-Stars Racing Transformed]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[WHY IS SONIC IN A BOAT HE CAN JUST RUN OVER WATER]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7676</guid>
		<description><![CDATA[The original Sonic &#38; SEGA All-Stars Racing was a bit of a surprise, we hadn&#8217;t seen Sonic in a racing game with cars since the Sonic Drift games. It was also a pretty good game that received lots of praise from fans, so it makes sense that the spin-off title is getting a sequel. Like the [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/7CU3CDOK2Ag?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The original <em><a href="http://info.sonicretro.org/Sonic_%26_Sega_All-Stars_Racing">Sonic &amp; SEGA All-Stars Racing</a></em> was a bit of a surprise, we hadn&#8217;t seen Sonic in a racing game with cars since the <em><a href="http://info.sonicretro.org/Sonic_Drift">Sonic Drift</a></em> games. It was also a pretty good game that received lots of praise from fans, so it makes sense that the spin-off title is getting a sequel. Like the title implies, <em>Sonic &amp; All-Stars Racing Transformed</em> has vehicles that transform. During a race the vehicle changes into either a car, boat or plane whenever the track needs it to, making it more similar to <em>Diddy Kong Racing</em> than <em>Mario Kart</em>, which certainly isn&#8217;t a bad thing.</p>
<p>A trailer showcases this along with better graphics and a stage based on <em><a href="http://segaretro.org/Panzer_Dragoon">Panzer Dragoon</a>,</em> another stage based on Super Monkey Ball is shown in the screenshots<em>.</em> As for new characters, there&#8217;s Vyse from <em><a href="http://segaretro.org/Skies_of_Arcadia">Skies of Arcadia</a> </em>and Gilius Thunderhead from <em><a href="http://segaretro.org/Golden_Axe">Golden Axe</a></em> (who was going to be in the first game but got scrapped) joining the roster, with more newcomers to be announced. Scripted events change the course every lap, which you could compare to <em>Motorstorm Apocalypse</em>, though much more colourful. The game&#8217;s soundtrack won&#8217;t just consist of old tracks, as they are remixed with composer Richard Jacques doing  some contributions. There&#8217;ll also be a story mode and the annoying commentator is no longer present.</p>
<p><a href="http://uk.xbox360.ign.com/articles/122/1223896p1.html">IGN has a preview up</a> with more details along with a video with some of the folks at Sumo Digital talking about the game with more gameplay being shown. The game will be coming to Xbox 360, Playstation 3, Playstation Vita, Nintendo 3DS and PC Digital Download later this year. Screenshots can be found after the jump.</p>
<p>[Via <a href="http://uk.ds.ign.com/articles/122/1224011p1.html">IGN</a> and <a href="http://www.sonicstadium.org/2012/04/sonic-amp-all-stars-racing-transformedannounced/">Sonic Stadium</a>] <span id="more-7676"></span>
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