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	<title>Sonic Retro</title>
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	<link>http://www.sonicretro.org</link>
	<description>Second Only to Sega</description>
	<lastBuildDate>Tue, 15 May 2012 17:00:06 +0000</lastBuildDate>
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	<copyright>2008-2011 </copyright>
	<managingEditor>scarredsun@sonicretro.org (Sonic Retro)</managingEditor>
	<webMaster>scarredsun@sonicretro.org (Sonic Retro)</webMaster>
	<ttl>1440</ttl>
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		<title>Sonic Retro</title>
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	<itunes:summary>Just another WordPress weblog</itunes:summary>
	<itunes:keywords>sonic, sonic, the, hedgehog, sonic, retro, sega, mega, drive, genesis, dreamcast, video</itunes:keywords>
	<itunes:category text="Games &#38; Hobbies">
		<itunes:category text="Video Games" />
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	<itunes:author>Sonic Retro</itunes:author>
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		<itunes:name>Sonic Retro</itunes:name>
		<itunes:email>scarredsun@sonicretro.org</itunes:email>
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		<item>
		<title>Sonic 4: Episode 2 Gets a Launch Trailer</title>
		<link>http://www.sonicretro.org/2012/05/sonic-4-episode-2-gets-a-launch-trailer/</link>
		<comments>http://www.sonicretro.org/2012/05/sonic-4-episode-2-gets-a-launch-trailer/#comments</comments>
		<pubDate>Tue, 15 May 2012 16:58:38 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7781</guid>
		<description><![CDATA[It&#8217;s the release day of Sonic the Hedgehog 4: Episode 2, and to remind everyone of that SEGA has released a launch trailer for the game. The trailer shows just about everything not shown yet in other officially released media except for the final zone, so those wary of spoilers may want to avoid it: [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the release day of <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4:_Episode_2">Sonic the Hedgehog 4: Episode 2</a></em>, and to remind everyone of that SEGA has released a launch trailer for the game. The trailer shows just about everything not shown yet in other officially released media except for the final zone, so those wary of spoilers may want to avoid it:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/fq-VFj6YpBA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The most interesting thing about the trailer is that it says &#8220;To be concluded&#8230;&#8221; near the end, hinting at what may be a third episode in the Sonic 4 saga<strong>®</strong>. It also shows the release dates for most of the platforms the second episode releases on. <a href="http://store.steampowered.com/app/203650/">It&#8217;s already been released on Steam</a> and it will be released later today on Playstation Network. Xbox Live Arcade and Nvidia Tegra-powered devices will get the game tomorrow and iOS devices will get it the day after. It seems like the game won&#8217;t be available on Android devices without Nvidia Tegra until June. Windows Phone users will be able to buy it in July.</p>
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			<wfw:commentRss>http://www.sonicretro.org/2012/05/sonic-4-episode-2-gets-a-launch-trailer/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Windmill Isle Act 1 Released for Sonic Generations PC</title>
		<link>http://www.sonicretro.org/2012/05/windmill-isle-act-1-released-for-sonic-generations-pc/</link>
		<comments>http://www.sonicretro.org/2012/05/windmill-isle-act-1-released-for-sonic-generations-pc/#comments</comments>
		<pubDate>Sun, 13 May 2012 18:44:25 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Sonic Unleashed]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Windmill Isle]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7770</guid>
		<description><![CDATA[The team consisting of Dario FF, Chimera and TwilightZoney have released the first act of the first stage of Sonic Unleashed, Windmill Isle, for the PC version of Sonic Generations. The purpose of this release is to test the mod on as many systems as possible. If it works on enough systems they&#8217;ll start to convert [...]]]></description>
			<content:encoded><![CDATA[<p>The team consisting of Dario FF, Chimera and TwilightZoney have released the first act of the first stage of <em><a href="http://info.sonicretro.org/Sonic_Unleashed">Sonic Unleashed</a></em>, <a href="http://info.sonicretro.org/Windmill_Isle">Windmill Isle</a>, for the PC version of <em><a href="http://info.sonicretro.org/Sonic_Generations">Sonic Generations</a></em>. The purpose of this release is to test the mod on as many systems as possible. If it works on enough systems they&#8217;ll start to convert all of <em>Unleashed&#8217;s</em> stages. More details can be found in the following video and in the link that follows.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/vwPU96Wzcww?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><a href="http://forums.sonicretro.org/index.php?showtopic=28826&amp;st=0">Here is the forum thread with details where it can be downloaded along with instructions on how to install it</a>. Other credits go to JoeTE for ripping the songs, Korama for making <a href="http://forums.sonicretro.org/index.php?showtopic=28795">CPKREDIR</a> (which makes developing and using mods more efficient and easier) and MainMemory for making Generations Archive Editor (which does what the name implies). Like it was mentioned earlier, the intent for this release is to test it on as much hardware as possible. Meaning that you can help the development of the mod by posting the results of how it works on your set-up on the forums. Also post results if you mess around with it by doing stuff like combining it with other mods like <a href="http://forums.sonicretro.org/index.php?showtopic=27015">Classic Sonic Adventures</a> or some model swap you found on Youtube.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2012/05/windmill-isle-act-1-released-for-sonic-generations-pc/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Several Sonic Soundtracks Settle onto iTunes</title>
		<link>http://www.sonicretro.org/2012/05/several-sonic-soundtracks-settle-onto-itunes/</link>
		<comments>http://www.sonicretro.org/2012/05/several-sonic-soundtracks-settle-onto-itunes/#comments</comments>
		<pubDate>Sat, 12 May 2012 01:03:44 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Merchandise]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[20th Anniversary]]></category>
		<category><![CDATA[Crush 40]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic 4]]></category>
		<category><![CDATA[Sonic Adventure]]></category>
		<category><![CDATA[Sonic Adventure 2]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Sonic Heroes]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7759</guid>
		<description><![CDATA[After much fan demand, Sega has begun releasing several of their Sonic series soundtracks on to Apple&#8217;s iTunes service. Most of these albums, though recently released, aren&#8217;t too easy to track down and import for those looking to legally own the music, never mind worrying about bootlegs. The albums now available are the 20th Anniversary [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/MG_0217_web.jpg"><img class="alignright  wp-image-7761" title="sonicboom_crush40" src="http://www.sonicretro.org/wp-content/uploads/2012/05/MG_0217_web.jpg" alt="" width="336" height="224" /></a>After much fan demand, <a href="http://blogs.sega.com/2012/05/11/sonic-soundtracks-on-itunes-2/" target="_blank">Sega has begun releasing</a> several of their Sonic series soundtracks on to Apple&#8217;s iTunes service. Most of these albums, though recently released, aren&#8217;t too easy to track down and import for those looking to legally own the music, never mind worrying about bootlegs.</p>
<p>The albums now available are the 20th Anniversary editions of <em><a href="http://itunes.apple.com/us/album/id481138176" target="_blank">Sonic CD</a></em>, <em><a href="http://itunes.apple.com/us/album/id481138779" target="_blank">Sonic Adventure</a></em>, <em><a href="http://itunes.apple.com/us/album/id481136982" target="_blank">Sonic Adventure 2</a></em> and <em><a href="http://itunes.apple.com/us/album/id481145508" target="_blank">Sonic Heroes</a></em>, as well as <a href="http://itunes.apple.com/us/album/id481140520" target="_blank">&#8220;The Best of Crush 40: Super Sonic Songs&#8221;</a>, <a href="http://itunes.apple.com/us/album/id481144307" target="_blank">&#8220;The Works&#8221;</a> (<a href="http://segaretro.org/Jun_Senoue" target="_blank">Jun Senoue</a>&#8216;s standalone album featuring several original songs and some Sonic music), and <em><a href="http://itunes.apple.com/us/album/id414224095" target="_blank">Sonic Colors ViViD SOUND × HYBRiD COLORS</a></em>, the last one lovingly divided into three volumes for all three discs (<a href="http://itunes.apple.com/us/album/id414375317" target="_blank">Disc 2</a> and <a href="http://itunes.apple.com/us/album/id414247200" target="_blank">Disc 3</a> can be found at those links.) Sega further states that the soundtrack to <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4_Episode_I" target="_blank">Sonic The Hedgehog 4</a></em>&#8216;s episodes will also be touching down on iTunes in the future. </p>
<p>It should be noted that the 20th Anniversary album for the two Adventure titles aren&#8217;t as all encompassing as their original releases, which may turn some fans off. However, this is the best chance short of importing to show support for the musicians that worked hard to keep series&#8217; reputation for good music alive and well.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2012/05/several-sonic-soundtracks-settle-onto-itunes/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Monster World IV&#8217;s &#8220;Ferociously Quiet&#8221; Western Premiere</title>
		<link>http://www.sonicretro.org/2012/05/monster-world-ivs-ferociously-quiet-western-premiere/</link>
		<comments>http://www.sonicretro.org/2012/05/monster-world-ivs-ferociously-quiet-western-premiere/#comments</comments>
		<pubDate>Thu, 10 May 2012 16:27:31 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Sega Retro]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7736</guid>
		<description><![CDATA[Earlier news broke out that M2 was developing a handful of Mega Drive/Genesis collections for Xbox Live Arcade and individual releases on the Playstation Store. One of those sets included a number of Wonder Boy/Monster World games as part of the Sega Vintage Collection, which most notably included the English-translated release of Monster World IV. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/05/MonsterWorldIV_Title.png"><img class="size-full wp-image-7743 alignright" title="MonsterWorldIV_Title" src="http://www.sonicretro.org/wp-content/uploads/2012/05/MonsterWorldIV_Title.png" alt="" width="320" height="224" /></a>Earlier news broke out that M2 was developing a handful of Mega Drive/Genesis collections for Xbox Live Arcade and individual releases on the Playstation Store. One of those sets included a number of <em>Wonder Boy</em>/<em>Monster World</em> games as part of the Sega Vintage Collection, which most notably included the English-translated release of <em><a title="Monster World IV - Sega Retro" href="http://segaretro.org/Monster_World_IV" target="_blank">Monster World IV</a></em>. The game had never seen a release outside of Japan until Sega announced it would be bringing the game stateside to digital release platforms, including the Wii&#8217;s Virtual Console service. In fact, this release was a long time coming; It was revealed by an entry in Sega&#8217;s blog (which is gone by the way) on the 12th of May of <a title="SEGA Announces More Virtual Console Titles for Wii" href="http://www.nintendolife.com/news/2011/05/sega_announces_more_virtual_console_titles_for_wii" target="_blank">last year</a>. It just so happens that Nintendo has unceremoniously swept them in <a title="Nintendo of America's Media Site" href="http://press.nintendo.com/articles.jsp?id=33643" target="_blank">this week&#8217;s release schedule</a> for the Virtual Console in the U.S. and has <a title="Nintendo Download: 10th May 2012 (Europe)" href="http://www.nintendolife.com/news/2012/05/nintendo_download_10th_may_2012_europe" target="_blank">already seen</a> a release in the U.K. as well. Both regions have a price point of 900 Wii Points.<br />
<span id="more-7736"></span><br />
<br />
Now, the Wonder Boy/Monster World series is a bit tough to follow. Feel free to look over <a title="Hardcore Gaming 101: Wonder Boy" href="http://hardcoregaming101.net/wonderboy/wonderboy.htm" target="_blank">this chronological overview</a> from Hardcore Gaming 101. If you need the short of it, Wonder Boy is a mascot Sega character, not unlike Alex Kidd. However, the Wonder Boy series was also seen on other consoles under different names and characters with the gameplay and scenario otherwise intact, creating other video game hits such as the <em>Adventure Island</em> series featuring Master Higgins. The series went from being a linear platformer to provide emphasis on exploration with the start of the Monster World series. (This is where even the name of the game series becomes outright confusing. I mean, <em><a title="Wonder Boy in Monster World - Sega Retro" href="http://www.segaretro.org/Wonder_Boy_in_Monster_World" target="_blank">Wonder Boy V in Monster World III</a></em>? I think that&#8217;s an illegal use of roman numerals.) That&#8217;s where we finally get to Monster World IV, which doesn&#8217;t feature Wonder Boy and instead features a girl named Asha. Now the game is seeing its English release for the first time. Don&#8217;t forget that the Virtual Console service is also seeing arcade releases of <em><a title="Wonder Boy in Monster Land - Sega Retro" href="http://www.segaretro.org/Wonder_Boy_in_Monster_Land">Wonder Boy in Monster Land</a> </em>and<em> <a title="Super Hang-On - Sega Retro" href="http://www.segaretro.org/Super_Hang_On" target="_blank">Super Hang-On</a> </em>has also been released this week too!<br />
[Source: <a title="Welcome to Nintendo of America's Media Site" href="http://press.nintendo.com/articles.jsp?id=33643" target="_blank">http://press.nintendo.com/articles.jsp?id=33643</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2012/05/monster-world-ivs-ferociously-quiet-western-premiere/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Victor Ireland Talks Working Designs, Sister Sonic, Lunar and more on Retronauts</title>
		<link>http://www.sonicretro.org/2012/05/victor-ireland-talks-working-designs-sister-sonic-lunar-and-more-on-retronauts/</link>
		<comments>http://www.sonicretro.org/2012/05/victor-ireland-talks-working-designs-sister-sonic-lunar-and-more-on-retronauts/#comments</comments>
		<pubDate>Tue, 01 May 2012 17:30:17 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Game Secrets]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Sega Retro]]></category>
		<category><![CDATA[bob mackey]]></category>
		<category><![CDATA[jeremy parish]]></category>
		<category><![CDATA[lunar silver star]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[popful mail]]></category>
		<category><![CDATA[retronauts]]></category>
		<category><![CDATA[Sega CD]]></category>
		<category><![CDATA[Sega Saturn]]></category>
		<category><![CDATA[sister sonic]]></category>
		<category><![CDATA[take heave]]></category>
		<category><![CDATA[vay]]></category>
		<category><![CDATA[victor ireland]]></category>
		<category><![CDATA[working designs]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7708</guid>
		<description><![CDATA[I used to be big on Retronauts, one of my favorite podcasts that I listened to at every release up until it&#8217;s host Jeremy Parish lost interest and eventually wound up as Editor in Chief of 1UP.com. Then writer Bob Mackey would pick the ball back up and relaunch the show as a live podcast [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Retronauts Live Episode 46: Working Designs with Special Guest Victor Ireland" href="http://www.1up.com/do/blogEntry?bId=9098844" target="_blank"><img class="aligncenter size-full wp-image-7713" title="Retronauts" src="http://www.sonicretro.org/wp-content/uploads/2012/04/Retronauts.jpg" alt="" width="300" height="300" /></a></p>
<p>I used to be big on Retronauts, one of my favorite podcasts that I listened to at every release up until it&#8217;s host Jeremy Parish lost interest and eventually wound up as Editor in Chief of <a title="1UP.com" href="http://www.1up.com/" target="_blank">1UP.com</a>. Then writer Bob Mackey would pick the ball back up and relaunch the show as a live podcast to keep the show going despite the hardships that had hit 1UP in recent times. Admittably I don&#8217;t listen to it as often, change does become difficult to swallow sometimes, but every now and then comes an episode that strikes all the right chords of what I used to love on Retronauts: Silly non sequiturs overshadowed by rare facts and industry insight, along with uncovering childhood memories of yore, no matter how time-tested or scathing as they may have been.<br />
</p>
<p>This particular episode rings true for sure as Retronauts Live, in it&#8217;s new iteration, has a bigger emphasis on the hosts talking directly to the developers and figure heads of the industry, with the most recent episode featuring Victor Ireland, co-founder of <a title="Working Designs - Sega Retro" href="http://segaretro.org/Working_Designs" target="_blank">Working Designs</a>, a company driven to bringing niche Japanese titles to western markets adapted for their tastes and boasting a high quality standard for the games as proudly as possible. While the episode does cover topics regarding the Playstation, there&#8217;s still plenty of talk of Vic&#8217;s company dealing with Sega, including stories on <em><a title="Vay - Sega Retro" href="http://segaretro.org/Vay" target="_blank">Vay </a></em>for Sega CD, the dire development on the last Sega Saturn game in the US, <em><a title="Magic Knight Rayearth (Saturn)" href="http://segaretro.org/Magic_Knight_Rayearth_(Saturn)" target="_blank">Magic Knight Rayearth</a>,</em> and extensive coverage on the <em>Lunar</em> series. Not to mention Working Design&#8217;s position during the brief decision from Sega of America to transform <em><a title="Popful Mail - Sega Retro" href="http://segaretro.org/Popful_Mail" target="_blank">Popful Mail</a> </em>for Sega CD into <a title="Sister Sonic - Sonic Retro" href="http://info.sonicretro.org/Sister_Sonic">Sister Sonic</a>. Yes! The Hedgehog! Imagine playing a Falcom game designed around an as-then unnamed female relative, (Not <a title="Sonia the Hedgehog - Sonic Retro" href="http://info.sonicretro.org/Sonia_the_Hedgehog" target="_blank">Sonia the Hedgehog</a>,) of Sonic the Hedgehog.<br />
</p>
<p>Check out the podcast <a title="Retronauts Live Episode 46: Working Designs with Special Guest Victor Ireland" href="http://www.1up.com/do/blogEntry?bId=9098844" target="_blank">here</a> complete with shownotes. If you aren&#8217;t up for people talking about old video games, now&#8217;s a good time as any to shoehorn the opening theme to the Sega CD version of Lunar &#8211; The Silver Star (In English!) as they sure don&#8217;t make any upbeat video game music like this anymore. Or click <a title="Lunar The Sliver Star Japanese intro Mega CD." href="http://www.youtube.com/watch?v=5MFoDH1OUos" target="_blank">here </a>if you prefer it in Japanese&#8230;<br />
</p>
<p><iframe src="http://www.youtube.com/embed/YiLLN5U9w2U" frameborder="0" width="420" height="315"></iframe></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Sonic &amp; All-Stars Racing Transformed Has More Than Just Cars</title>
		<link>http://www.sonicretro.org/2012/04/sonic-all-stars-racing-transformed-has-more-than-just-cars/</link>
		<comments>http://www.sonicretro.org/2012/04/sonic-all-stars-racing-transformed-has-more-than-just-cars/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 15:48:20 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[nintendo 3DS]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Playstation Vita]]></category>
		<category><![CDATA[Sonic & All-Stars Racing Transformed]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[WHY IS SONIC IN A BOAT HE CAN JUST RUN OVER WATER]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7676</guid>
		<description><![CDATA[The original Sonic &#38; SEGA All-Stars Racing was a bit of a surprise, we hadn&#8217;t seen Sonic in a racing game with cars since the Sonic Drift games. It was also a pretty good game that received lots of praise from fans, so it makes sense that the spin-off title is getting a sequel. Like the [...]]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/7CU3CDOK2Ag?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The original <em><a href="http://info.sonicretro.org/Sonic_%26_Sega_All-Stars_Racing">Sonic &amp; SEGA All-Stars Racing</a></em> was a bit of a surprise, we hadn&#8217;t seen Sonic in a racing game with cars since the <em><a href="http://info.sonicretro.org/Sonic_Drift">Sonic Drift</a></em> games. It was also a pretty good game that received lots of praise from fans, so it makes sense that the spin-off title is getting a sequel. Like the title implies, <em>Sonic &amp; All-Stars Racing Transformed</em> has vehicles that transform. During a race the vehicle changes into either a car, boat or plane whenever the track needs it to, making it more similar to <em>Diddy Kong Racing</em> than <em>Mario Kart</em>, which certainly isn&#8217;t a bad thing.</p>
<p>A trailer showcases this along with better graphics and a stage based on <em><a href="http://segaretro.org/Panzer_Dragoon">Panzer Dragoon</a>,</em> another stage based on Super Monkey Ball is shown in the screenshots<em>.</em> As for new characters, there&#8217;s Vyse from <em><a href="http://segaretro.org/Skies_of_Arcadia">Skies of Arcadia</a> </em>and Gilius Thunderhead from <em><a href="http://segaretro.org/Golden_Axe">Golden Axe</a></em> (who was going to be in the first game but got scrapped) joining the roster, with more newcomers to be announced. Scripted events change the course every lap, which you could compare to <em>Motorstorm Apocalypse</em>, though much more colourful. The game&#8217;s soundtrack won&#8217;t just consist of old tracks, as they are remixed with composer Richard Jacques doing  some contributions. There&#8217;ll also be a story mode and the annoying commentator is no longer present.</p>
<p><a href="http://uk.xbox360.ign.com/articles/122/1223896p1.html">IGN has a preview up</a> with more details along with a video with some of the folks at Sumo Digital talking about the game with more gameplay being shown. The game will be coming to Xbox 360, Playstation 3, Playstation Vita, Nintendo 3DS and PC Digital Download later this year. Screenshots can be found after the jump.</p>
<p>[Via <a href="http://uk.ds.ign.com/articles/122/1224011p1.html">IGN</a> and <a href="http://www.sonicstadium.org/2012/04/sonic-amp-all-stars-racing-transformedannounced/">Sonic Stadium</a>] <span id="more-7676"></span>
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</p>
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		<title>House of the Dead 4 Now On Sony Entertainment Network&#8217;s Playstation Store</title>
		<link>http://www.sonicretro.org/2012/04/house-of-the-dead-4-now-on-sony-entertainment-networks-playstation-store/</link>
		<comments>http://www.sonicretro.org/2012/04/house-of-the-dead-4-now-on-sony-entertainment-networks-playstation-store/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 00:39:29 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Sega Retro]]></category>
		<category><![CDATA[dogs of the ams]]></category>
		<category><![CDATA[goldman]]></category>
		<category><![CDATA[house of the dead 4]]></category>
		<category><![CDATA[james taylor]]></category>
		<category><![CDATA[kate green]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[rail shooter]]></category>
		<category><![CDATA[sony entertinament network]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7652</guid>
		<description><![CDATA[Finally, rail shooter enthusiasts can finally bring home House of the Dead 4 this week, Sega&#8217;s last mainstay zombie shooter for arcades, for around $9.99, £6.49 or €7.99 depending on region. The port features standard Dual Shock 3 and Playstation Move support, leaderboards as well as a number of bonus features, including the entirety of House of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/04/HoTD4Logo.jpg"><img class="aligncenter size-full wp-image-7662" title="HoTD4Logo" src="http://www.sonicretro.org/wp-content/uploads/2012/04/HoTD4Logo.jpg" alt="" width="610" height="350" /></a></p>
<p>Finally, rail shooter enthusiasts can finally bring home <em><a title="The House of the Dead 4 - Sega Retro" href="http://segaretro.org/The_House_of_the_Dead_4" target="_blank">House of the Dead 4</a></em> this week, Sega&#8217;s last mainstay zombie shooter for arcades, for around $9.99, £6.49 or €7.99 depending on region. The port features standard Dual Shock 3 and Playstation Move support, leaderboards as well as a number of bonus features, including the entirety of <em>House of the Dead 4 Special</em> and an interview with the producer and director of the game.</p>
<p><span id="more-7652"></span></p>
<p>The prequel to <em><a title="The House of the Dead III - Sega Retro" href="http://segaretro.org/The_House_of_the_Dead_III" target="_blank">House of the Dead 3</a></em> features the return of agent James Taylor, now sporting a snazzy PDA and less awkward dialogue and newcomer Kate Green exploring the city to stop the tyrant Goldman&#8217;s dying wish to wipe out the human race. The game came out around 2005, the time that the next generation of games was kicking off. At the time, this usually meant increasing the character/object count on screen so there would be 80 zombies of one or two types with awkward character models and animations. It was also when motion controls were introduced to the series, where you shake the gun in order to break free from zombies strangling you, shake the gun to turn valves and shake the gun to break open gates. It&#8217;s waggle action made popular before Nintendo took that home on the Wii. Truly, HOTD4 is a game lost in an era of arcade games that were more or less dead, but given the options on how to play the game these days, especially for me, $10 is about a good enough bargain as any compared to buying a cabinet for House of the Dead 4 (Or hell, House of the Dead 4 Special, which was basically a tiny theater with two screens.)</p>
<p>For me, my only option was to play the game at Dave and Busters, and the arcade operators there could care less for the upkeep of maintaining the cabinet. Calibration was always off which meant the game was rendered unplayable, causing me to get grappled then curb stomped by zombies simply because I could not aim whatsoever. I could toss grenades at my feet, and somehow the shrapnel manages to miss the star agents and takes out maybe&#8230;half the zombies on screen.</p>
<p>All things considered, the game looks like a one to one port for the most part, although some of the cutscenes in Special seem to have some odd compression issues, some of the assets have been reported to have been up-rezzed to 720p properly. All the motion gimmicks have been mapped to both choices of control, and the Dual Shock mapping is pretty smart all things considered. The shoulder buttons have been mapped for fire and grenades, face buttons to reload, and the D-Pad or Left analog stick can be used to aim, complete with sensitivity options. It&#8217;s well rounded considering the game that is being represented here. Plus the game provides the option to start on any level on either version of the game, change credit variables, life points and other in-game options. Worth a look for those who are a fan of the series, the genre or looking for some excuse to bust out the Playstation Move controllers.</p>
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		<title>The Japanese Sure Have A Way With Super Monkey Ball</title>
		<link>http://www.sonicretro.org/2012/04/the-japanese-sure-have-a-way-with-super-monkey-ball/</link>
		<comments>http://www.sonicretro.org/2012/04/the-japanese-sure-have-a-way-with-super-monkey-ball/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 21:27:39 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Sega Retro]]></category>
		<category><![CDATA[Professional Advertising]]></category>
		<category><![CDATA[Super Monkey Ball]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7637</guid>
		<description><![CDATA[Marketing is one of those strange concepts. No matter what sort of product you have, be it good or bad, there are people who are tasked with the job of making someone want to buy it. There are a million different ways to do this, especially with video games. I&#8217;m sure we&#8217;ve all watched Andy [...]]]></description>
			<content:encoded><![CDATA[<p>Marketing is one of those strange concepts. No matter what sort of product you have, be it good or bad, there are people who are tasked with the job of making someone want to buy it. There are a million different ways to do this, especially with video games. I&#8217;m sure we&#8217;ve all watched Andy Dick <a href="http://www.youtube.com/watch?v=an8OHLDNHRg">pretend to be a woman</a> to market Sonic, or seen the <a href="http://www.youtube.com/watch?v=oCqX4AEInUs">strangest pair of kids ever</a> rap about <em>The Legend of Zelda</em>. With the explosion of new age media, however, advertising is a far wilder beast to tame. You have to compete with a million and one distractions to convince people to watch your movie, listen to your music, or play your game. For a recent example, everyone here on Sonic Retro is intimately aware with the ways Sega of America has been utilizing social media to push <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4:_Episode_2">Sonic the Hedgehog 4: Episode 2</a></em>, a trickle of concept art and the odd screenshot, along with wild beards and teasing trailers to gain the public&#8217;s interest.</p>
<p>But what about Japan? How does the marketing department in the Land of the Rising Sun choose to market their latest titles with the help of viral Internet marketing?</p>
<p>Caution: the video you are about to watch is mostly safe for work, though you might be wary just who you play this near as it does feature an Asian woman in a red bikini.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/9z1zCMs6jNs" frameborder="0" allowfullscreen></iframe></p>
<p>Oh, did I forget to mention she ends up playing <em>Super Monkey Ball</em>?<br />
<span id="more-7637"></span><br />
So, what is going on here? Well, in an effort to advertise <em><a href="http://www.segaretro.org/Super_Monkey_Ball:_Banana_Splitz">Super Monkey Ball: Banana Splitz</a></em>, the latest game in the <em>Super Monkey Ball</em> franchise, Sega of Japan decided to call upon <a href="http://en.wikipedia.org/wiki/Yukie_Kawamura">Yukie Kawamura</a>. According to Wikipedia, she is &#8220;a Japanese gravure idol, tarento, and actress,&#8221; meaning that hardly anyone in the west is going to recognize her. Which is fine, since this isn&#8217;t showing up on Sega of America&#8217;s YouTube feed anytime soon. Though I do wonder what sort of reaction people would get when suddenly confronted with a woman doing Yoga while trying to play <em>Super Monkey Ball</em>. Especially when it is presented with footage of a photo shoot beforehand where she is posing oh-so-seductively with a Playstation Vita.</p>
<p>Turns out the photoshoot actually has a purpose, though. Sega&#8217;s partnership with Yukie extends beyond a very strange video, as her image is actually ending up in the game itself. For the first run of the game, Sega is including special promotional codes for people to unlock the franchise&#8217;s first &#8220;adult map,&#8221; where people playing the game can stare at Yukie&#8217;s scantily clad body as <a href="http://www.segaretro.org/AiAi">AiAi</a> rolls around a variety of obstacles including her chest. No, I&#8217;m not making this up in the slightest.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/poqps1bzA7E" frameborder="0" allowfullscreen></iframe></p>
<p>I feel like there are so many things I can say about this whole promotion, but I think it might be better if I just keep my mouth shut. I don&#8217;t normally like to say this, but I feel like the only real explanation for how this idea was even considered in the slightest, let alone fully realized, is because &#8220;lol Japan.&#8221; You can certainly bet that the maps, at least in their current graphical form, are never going to make it to the west. Even if they replaced it with an American or European female model counterpart, it wouldn&#8217;t fly. The term &#8220;adult map&#8221; is slightly misleading since nothing featured would be out of place on prime time television, it&#8217;s just&#8230; bizarre, to put it simply.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/HZlywzZqf20" frameborder="0" allowfullscreen></iframe></p>
<p>If you&#8217;re lucky enough to have access to the Japanese Vita store, you can try out a demo of <em>Banana Splitz</em> with the &#8220;adult map&#8221; right now. Otherwise, you&#8217;ll have to wait until the game is released on June 14th in Japan.</p>
<p>[Source: <a href="http://andriasang.com/con0n5/monkey_ball_bikini/">andriasang</a>]</p>
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		<slash:comments>17</slash:comments>
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		<title>Character Swaps Aren&#8217;t Going to Get Much Better Than This</title>
		<link>http://www.sonicretro.org/2012/04/character-swaps-arent-going-to-get-much-better-than-this/</link>
		<comments>http://www.sonicretro.org/2012/04/character-swaps-arent-going-to-get-much-better-than-this/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 14:19:16 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Character swaps]]></category>
		<category><![CDATA[melpontro]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sonic 2006]]></category>
		<category><![CDATA[Sonic Unleashed]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7627</guid>
		<description><![CDATA[Character swaps aren&#8217;t exactly a rarity when it comes to Sonic hacks and mods. Especially recently with the PC version of Sonic Generations allowing modders to swap Sonic&#8217;s model with pretty much every other character in the game. But on the Xbox 360 and PS3 these mods don&#8217;t appear quite as often, mostly because hacking a [...]]]></description>
			<content:encoded><![CDATA[<p>Character swaps aren&#8217;t exactly a rarity when it comes to Sonic hacks and mods. Especially recently with the PC version of <em>Sonic Generations</em> allowing modders to <a href="http://www.sonicretro.org/2012/02/sonic-generations-model-swapping-fun/">swap Sonic&#8217;s model with pretty much every other character in the game</a>. But on the Xbox 360 and PS3 these mods don&#8217;t appear quite as often, mostly because hacking a console game means doing things Microsoft and Sony don&#8217;t want you to do which means you&#8217;d probably get banned from Xbox Live or Playstation Network for doing so. So it&#8217;s a good thing one of the people that actually bothered to hack Sonic 2006 made good use of it:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/zxyAUjIWZ50?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>This video actually has been up since March 22nd, but&#8230; yeah, I don&#8217;t have an excuse for not covering this earlier. That doesn&#8217;t mean there&#8217;s not news about our favorite new playable Sonic character though. The video&#8217;s creator, Melpontro, has now started a show page for the videos starring Pelé the Beloved Dog, with there already being three more episodes. Be sure to read the descriptions:</p>
<p><a href="http://www.youtube.com/watch?v=4eM_rqorwGE">Pelé the Beloved Dog in Dusty Desert</a><br />
<a href="http://www.youtube.com/watch?v=o3Q06KX06QM">Hatsun the Pigeon in Wave Ocean</a><br />
<a href="http://www.youtube.com/watch?v=VJtzZeFohVA">Pelé the Beloved Dog vs. Silver the Hedgehog</a></p>
<p>All this guy just needs to do now is to hack <em>Sonic Unleashed</em> and swap Sonic with <a href="http://info.sonicretro.org/Professor_Pickle">Professor Pickle</a>.</p>
<p><span id="more-7627"></span></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/xweLnNHDqbQ?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Oh.</p>
<p><a href="http://www.youtube.com/watch?v=1z-j-8e4rIw">OH HO HO HO</a></p>
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		<slash:comments>11</slash:comments>
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		<title>Sonic Unleashed Blasts PCs to Pieces in Sonic Generations Mod</title>
		<link>http://www.sonicretro.org/2012/04/sonic-unleashed-blasts-pcs-to-pieces-in-sonic-generations-mod/</link>
		<comments>http://www.sonicretro.org/2012/04/sonic-unleashed-blasts-pcs-to-pieces-in-sonic-generations-mod/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 06:12:49 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Chimera]]></category>
		<category><![CDATA[Dario FF]]></category>
		<category><![CDATA[Holy shit]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Sonic Unleashed]]></category>
		<category><![CDATA[Twilightzoney]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=7590</guid>
		<description><![CDATA[Two months ago, we posted some very promising videos from a triad of gifted Retroites working to import Sonic Unleashed&#8216;s stages into the PC version of Sonic Generations, because despite Sega&#8217;s apparent new-found love for all things computer, Unleashed never got the chance to pop up. And those videos? They were nothing short of impressive [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2012/04/SonicGenerations-2012-04-11-22-39-54-01.png"><img class="aligncenter  wp-image-7608" title="SonicGenerations 2012-04-11 22-39-54-01" src="http://www.sonicretro.org/wp-content/uploads/2012/04/SonicGenerations-2012-04-11-22-39-54-01-1024x576.png" alt="" width="581" height="327" /></a></p>
<p>Two months ago, <a href="http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/" target="_blank">we posted some very promising videos</a> from a triad of gifted Retroites working to import <em>Sonic Unleashed</em>&#8216;s stages into the PC version of <em>Sonic Generations</em>, because despite Sega&#8217;s apparent new-found love for all things computer, Unleashed never got the chance to pop up. And those videos? They were nothing short of impressive work.</p>
<p>The trio&#8211;Dario FF, Twilightzoney, and Chimera&#8211;are happy to show you the fruits of their labor since then as Sonic zips around locales like <a href="http://info.sonicretro.org/Savannah_Citadel" target="_blank">Mazuri</a>, <a href="http://info.sonicretro.org/Skyscraper_Scamper" target="_blank">Empire City</a>, <a href="http://info.sonicretro.org/Arid_Sands" target="_blank">Shamar</a>, and the original <a href="http://info.sonicretro.org/Rooftop_Run" target="_blank">Spagonia</a> to name a few. The team not only managed to get collisions working on the stages, they&#8217;ve been able to successfully import breakable objects and even <a href="http://info.sonicretro.org/Hedgehog_Engine" target="_blank">the Global Illumination Ambiance lighting effects</a> of the original stages so that they look like their original selves.</p>
<p>Oh, and a much-requested golden streak of light makes his in-stage presence felt as well.</p>
<p>Check out the gallery for more photos and the trailer below to watch their efforts in motion. Of course, from the looks of things, the team is only getting warmed up with Unleashed levels and have set their sights to <a href="http://www.youtube.com/watch?v=31c9UjQqtBw" target="_blank">other areas&#8230;</a></p>
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