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	<title>Sonic Retro</title>
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	<managingEditor>scarredsun@sonicretro.org (Sonic Retro)</managingEditor>
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	<itunes:keywords>sonic, sonic, the, hedgehog, sonic, retro, sega, mega, drive, genesis, dreamcast, video</itunes:keywords>
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		<title>Another Round of Sonic 4 Episode 2 Concept Artwork</title>
		<link>http://www.sonicretro.org/2012/02/another-round-of-sonic-4-episode-2-concept-artwork/</link>
		<comments>http://www.sonicretro.org/2012/02/another-round-of-sonic-4-episode-2-concept-artwork/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 21:35:07 +0000</pubDate>
		<dc:creator>TimmiT</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode 2]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Still no trailer]]></category>
		<category><![CDATA[Windows Phone 7]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6778</guid>
		<description><![CDATA[Yesterday&#8217;s boss artwork reveal didn&#8217;t stop SEGA from continuing their weekly Concept Art Friday series, as they have revealed another couple of all new badniks to those that bother to check their official blog or Facebook page. First up is Scarabesque, which like the name suggests is a scarab-badnik. This one pushes a ball around [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday&#8217;s boss artwork reveal didn&#8217;t stop SEGA from continuing their weekly Concept Art Friday series, as they have revealed another couple of all new badniks to those that bother to check their official blog or Facebook page.</p>
<p>First up is Scarabesque, which like the name suggests is a scarab-badnik. This one pushes a ball around and seemingly rolls it at Sonic as his attack. Second is a new, more menacing looking version of the <a href="http://info.sonicretro.org/Sandworm">Sandworm</a> from <em>Sonic &amp; Knuckles</em>, it having prolegs suggests it can crawl around instead of just jump out of the sand. Considering these badniks are both desert themed, it&#8217;s easy to conclude that the game will have a level themed after the desert as well. For more concept art goodness, check back next week as SEGA has shown no sign of stopping with these yet.</p>

<a href='http://www.sonicretro.org/2012/02/another-round-of-sonic-4-episode-2-concept-artwork/s4e2scarab/' title='s4e2scarab'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/02/s4e2scarab-150x150.jpg" class="attachment-thumbnail" alt="s4e2scarab" title="s4e2scarab" /></a>
<a href='http://www.sonicretro.org/2012/02/another-round-of-sonic-4-episode-2-concept-artwork/s4e2sandworm/' title='s4e2sandworm'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/02/s4e2sandworm-150x150.jpg" class="attachment-thumbnail" alt="s4e2sandworm" title="s4e2sandworm" /></a>

<p>[Via <a href="http://blogs.sega.com/2012/02/03/sonic-4-concept-art-friday-%E2%80%93-scarabesque/">SEGA Blog</a>]</p>
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			<wfw:commentRss>http://www.sonicretro.org/2012/02/another-round-of-sonic-4-episode-2-concept-artwork/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>PSA: How to Fix &#8220;Missing&#8221; Sonic 4 PC Saves</title>
		<link>http://www.sonicretro.org/2012/02/psa-how-to-fix-missing-sonic-4-pc-saves/</link>
		<comments>http://www.sonicretro.org/2012/02/psa-how-to-fix-missing-sonic-4-pc-saves/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 06:47:11 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Game News]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[someone can't update a game right]]></category>
		<category><![CDATA[Sonic 4 Episode 1]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6772</guid>
		<description><![CDATA[Chances are the small percentage of you that picked up the PC version of Sonic 4: Episode 1 have gotten a small update to the game. Upon trying the game out, you might have also noticed that your settings were all gone and that your save file was gone as well. While we could take [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2012/02/sonic4title720.jpg"><img class="aligncenter  wp-image-6773" title="sonic4title720" src="http://www.sonicretro.org/wp-content/uploads/2012/02/sonic4title720.jpg" alt="" width="614" height="346" /></a></p>
<p>Chances are the small percentage of you that picked up the PC version of <em>Sonic 4: Episode 1</em> have gotten a small update to the game. Upon trying the game out, you might have also noticed that your settings were all gone and that your save file was gone as well.</p>
<p>While we could take yet another potshot at <em>Sonic 4</em>, let&#8217;s focus on fixing that issue. What this last update did is create a second executable file: one for Windows XP and one for Windows Vista/7. To restore settings, you&#8217;ll need to run the settings application included with the game. As for the save file, it&#8217;s still there with all your hard work. It just needs a little renaming.</p>
<p>To do so, head into your Steam folder located in Program Files, click on the folder named &#8220;steamapps&#8221; and then &#8220;common&#8221;. Click on the <em>Sonic 4</em> folder and you should see a file named &#8220;Sonic_save.dat&#8221;. Simply rename this to &#8220;Sonic_vis_save.dat&#8221; and all your hard work will be restored.</p>
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			<wfw:commentRss>http://www.sonicretro.org/2012/02/psa-how-to-fix-missing-sonic-4-pc-saves/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>Sonic Boom &amp; Summer of Sonic 2012 Announced, Bonus Sonic 4 Concept Art</title>
		<link>http://www.sonicretro.org/2012/02/sonic-boom-summer-of-sonic-2012-announced-bonus-sonic-4-concept-art/</link>
		<comments>http://www.sonicretro.org/2012/02/sonic-boom-summer-of-sonic-2012-announced-bonus-sonic-4-concept-art/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:45:18 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Sonic Boom 2012]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode 2]]></category>
		<category><![CDATA[Summer of Sonic 2012]]></category>
		<category><![CDATA[We All Know Eggman Is a Beautiful Flower On The Inside]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6756</guid>
		<description><![CDATA[Eighteen years ago, Sonic the Hedgehog 3 was released to the masses. No one bothered to ask Sonic if he saw his shadow (and if he did, if it was just a generic circle or in his actual silhouette), but because of how important that release was all those many years ago, Sega has been [...]]]></description>
			<content:encoded><![CDATA[<p>Eighteen years ago, <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_3">Sonic the Hedgehog 3</a></em> was released to the masses. No one bothered to ask Sonic if he saw his shadow (and if he did, if it was just a generic circle or in his actual silhouette), but because of how important that release was all those many years ago, Sega has been using the date to psyche up whatever hedgehog-related items they&#8217;ve been working on. Last year, they teased the 20th Anniversary. The year before was right around the time <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4:_Episode_1">Sonic 4: Episode 1</a></em> was announced. This year, we have not one but three Sonic-related prizes on the ol&#8217; Sega blog. Yes, it wasn&#8217;t too hard to guess something <em>Sonic 4</em> related was going to be there, but the other two may come as a bit of a surprise, as some people questioned if they were ever going to happen again. Yes, Sega has confirmed that the fan-favorite-fan-gatherings Sonic Boom and Summer of Sonic are indeed returning for 2012.</p>
<p align="center"><a href="http://www.sonicretro.org/wp-content/uploads/2012/02/6792975739_c10b63097c.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2012/02/6792975739_c10b63097c.jpg" alt="" title="6792975739_c10b63097c" width="500" height="333" class="aligncenter size-full wp-image-6764" /></a></p>
<p><span id="more-6756"></span></p>
<p>For us Americans, Sonic Boom 2012 is happening on July 13th at the <a href="http://www.houseofblues.com/venues/clubvenues/sandiego/">House of Blues</a> in beautiful San Diego, California. Timed smack-dab in the middle of the <a href="http://www.comic-con.org/cci/">San Diego Comic-Con</a>, they&#8217;ve also made it very clear that you don&#8217;t need to go to the comic convention to attend Sonic Boom. If you&#8217;re frightened of comic books, have no fear.</p>
<p>In a reversal of last year, the Brits will be the first to get together and discuss their best times in <em><a href="http://info.sonicretro.org/Sonic_Drift_2">Sonic Drift 2</a></em>, as <a href="http://2011.summerofsonic.com/">Summer of Sonic</a> will be taking place on July 7th. Where? Some venue in the London area. Where specifically in London? I have no clue. Hopefully Sega will say the exact location before the 7th, or else you&#8217;ll be wandering the streets of London, entering pub after pub searching for people dressed in hedgehog attire.</p>
<p>Finally, since it is only a day before their usual concept art extravaganza, we get another round of Episode 2 based images. So what do we get? Some scenery? A random badnik? Oh no, my friends. We get our first glimpse at one of the bosses in the game: Egg Serpentleaf.</p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/02/6791317907_861a372eb5_o.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2012/02/6791317907_861a372eb5_o-150x150.jpg" alt="" title="6791317907_861a372eb5_o" width="150" height="150" class="aligncenter size-thumbnail wp-image-6759" /></a><a href="http://www.sonicretro.org/wp-content/uploads/2012/02/6791317541_a993467ecf_o.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2012/02/6791317541_a993467ecf_o-150x150.jpg" alt="" title="6791317541_a993467ecf_o" width="150" height="150" class="aligncenter size-thumbnail wp-image-6760" /></a><a href="http://www.sonicretro.org/wp-content/uploads/2012/02/6791317721_023fa5ea35_b.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2012/02/6791317721_023fa5ea35_b-150x150.jpg" alt="" title="6791317721_023fa5ea35_b" width="150" height="150" class="aligncenter size-thumbnail wp-image-6761" /></a></p>
<p>That is certainly something. And a bit frightening. Though I&#8217;m sure it won&#8217;t be long before people compare it to <a href="http://info.sonicretro.org/Egg_Viper">some other boss</a> that has existed in the Sonic franchise.</p>
<p>So yes, that&#8217;s your Hedgehog Day update of 2012. Now you should go outside&#8230;wait, no. You should stay inside, put on that <em>Sonic 3 &#038; Knuckles</em> cart hiding out in your closet, and play through <a href="http://info.sonicretro.org/Hydrocity_Zone">Hydrocity Zone</a>. Like any respectable human being would on a day like today!</p>
<p>[Source: <a href="http://blogs.sega.com/2012/02/02/happy-hedgehog-day-2012/">Sega.com Blog</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2012/02/sonic-boom-summer-of-sonic-2012-announced-bonus-sonic-4-concept-art/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Check Out These Unleashed Levels in Sonic Generations PC</title>
		<link>http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/</link>
		<comments>http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 23:35:02 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Cool Edge]]></category>
		<category><![CDATA[Dragon Road]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[Sonic Unleashed]]></category>
		<category><![CDATA[Windmill Isle]]></category>
		<category><![CDATA[woo feeling good]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6724</guid>
		<description><![CDATA[Sega&#8217;s been showing a lot of love to PC owners as of late with releases of Sonic Generations, Sonic 4: Episode 1 and Sonic CD to the platform. But what of Sonic Unleashed, the game which kicked off Modern Sonic&#8217;s current breakneck speed style (and included the highly divisive Werehog)? If anything, those Unleashed stages [...]]]></description>
			<content:encoded><![CDATA[<p><object width="640" height="360" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/nr-GxSOUpyQ?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="360" type="application/x-shockwave-flash" src="http://www.youtube.com/v/nr-GxSOUpyQ?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>Sega&#8217;s been showing a lot of love to PC owners as of late with releases of <em><a href="http://info.sonicretro.org/Sonic_Generations" target="_blank">Sonic Generations</a></em>, <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_4:_Episode_1" target="_blank">Sonic 4: Episode 1</a></em> and <em><a href="http://info.sonicretro.org/Sonic_the_Hedgehog_CD_%282011%29" target="_blank">Sonic CD</a></em> to the platform. But what of <em><a href="http://info.sonicretro.org/Sonic_Unleashed" target="_blank">Sonic Unleashed</a></em>, the game which kicked off Modern Sonic&#8217;s current breakneck speed style (and included the highly divisive Werehog)? If anything, those <em>Unleashed</em> stages may soon be making their way as a patch to the PC version of the game.</p>
<p>Forum members Dario FF, Twilightzoney and Chimera have been hard at work trying to bring <em>Unleashed</em>&#8216;s stages over to Generations&#8217; engine. In one week, they went from bringing in the stages without any sort of collision and usage of <a href="http://info.sonicretro.org/Hedgehog_Engine" target="_blank">Global Illumination Ambiance (GIA)</a>, the system used in both Unleashed and Generations to give some dynamic lighting to the levels, to the above video. So far, <a href="http://info.sonicretro.org/Windmill_Isle" target="_blank">Windmill Isle Act 2</a>, <a href="http://info.sonicretro.org/Dragon_Road" target="_blank">Dragon Road Act 1</a> and <a href="http://info.sonicretro.org/Cool_Edge" target="_blank">Cool Edge Act 1</a> have all made a partial conversion. The group admits that while progress is going well, there is still much work to be done.</p>
<p><span id="more-6724"></span></p>
<p>&#8220;Well shadows ARE casting on stuff like Sonic or the objects. It&#8217;s there, it just isn&#8217;t casting on the terrain for some reason(and it&#8217;s not some Terrain -> Terrain thing, Sonic and the objects don&#8217;t),&#8221; <a href="http://forums.sonicretro.org/index.php?showtopic=25598&#038;view=findpost&#038;p=659999" target="_blank">Dario FF said</a> with regards to missing shadow effects. &#8220;The only technical explanation we got is, we don&#8217;t effing know. But hey, a week ago I wouldn&#8217;t even have dreamed of seeing GIA data correctly working, let alone the high-quality DLC one.&#8221;</p>
<p>For comparison, check out this run of Windmill Island Act 2.</p>
<p><object width="640" height="480" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-fhxb5VJqPw?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="640" height="480" type="application/x-shockwave-flash" src="http://www.youtube.com/v/-fhxb5VJqPw?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>For more on the progress of their work, <a href="http://forums.sonicretro.org/index.php?showtopic=25598" target="_blank">check out this topic</a>. If you can&#8217;t see it, here&#8217;s a lovely gallery of photos of their work so far.</p>

<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012010/' title='sonicgenerations2012010'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012010-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012010" title="sonicgenerations2012010" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012011/' title='sonicgenerations2012011'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012011-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012011" title="sonicgenerations2012011" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012012/' title='sonicgenerations2012012'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012012-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012012" title="sonicgenerations2012012" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012013/' title='sonicgenerations2012013'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012013-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012013" title="sonicgenerations2012013" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012014/' title='sonicgenerations2012014'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012014-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012014" title="sonicgenerations2012014" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012015/' title='sonicgenerations2012015'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012015-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012015" title="sonicgenerations2012015" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012016/' title='sonicgenerations2012016'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012016-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012016" title="sonicgenerations2012016" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012017/' title='sonicgenerations2012017'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012017-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012017" title="sonicgenerations2012017" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012018/' title='sonicgenerations2012018'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012018-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012018" title="sonicgenerations2012018" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations2012019/' title='sonicgenerations2012019'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations2012019-150x150.png" class="attachment-thumbnail" alt="sonicgenerations2012019" title="sonicgenerations2012019" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations20120120/' title='sonicgenerations20120120'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations20120120-150x150.png" class="attachment-thumbnail" alt="sonicgenerations20120120" title="sonicgenerations20120120" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/sonicgenerations20120121/' title='sonicgenerations20120121'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/sonicgenerations20120121-150x150.png" class="attachment-thumbnail" alt="sonicgenerations20120121" title="sonicgenerations20120121" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/2012-01-31_00001/' title='2012-01-31_00001'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/2012-01-31_00001-150x150.jpg" class="attachment-thumbnail" alt="2012-01-31_00001" title="2012-01-31_00001" /></a>
<a href='http://www.sonicretro.org/2012/01/check-out-these-unleashed-levels-in-sonic-generations-pc/2012-01-31_00002/' title='2012-01-31_00002'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2012/01/2012-01-31_00002-150x150.jpg" class="attachment-thumbnail" alt="2012-01-31_00002" title="2012-01-31_00002" /></a>

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		<slash:comments>35</slash:comments>
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		<title>Sonic Megamix Still In Development</title>
		<link>http://www.sonicretro.org/2012/01/sonic-megamix-still-in-development/</link>
		<comments>http://www.sonicretro.org/2012/01/sonic-megamix-still-in-development/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 00:27:49 +0000</pubDate>
		<dc:creator>Aquaslash</dc:creator>
				<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[ROM Hack]]></category>
		<category><![CDATA[Sega CD]]></category>
		<category><![CDATA[Sonic Megamix]]></category>
		<category><![CDATA[sonic the hedgehog]]></category>
		<category><![CDATA[Team Megamix]]></category>
		<category><![CDATA[Totally Not Cancelled]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6702</guid>
		<description><![CDATA[In light of speculation that the popular Rom Hack Sonic Megamix might be cancelled due to recent events, the head of Team Megamix, Stealth, has opened a new thread for discussion on the game, and made a statement in regards to its progress. I am posting today to say that, despite speculation that I have [...]]]></description>
			<content:encoded><![CDATA[<p><center><img class="size-full wp-image-6709" title="Sonic the Hedgehog Megamix Title Screen" src="http://www.sonicretro.org/wp-content/uploads/2012/01/mm_titleScreen.png" alt="" width="320" height="240" /></center></p>
<p>In light of speculation that the popular Rom Hack <a href="http://info.sonicretro.org/Sonic_the_Hedgehog_Megamix"><em>Sonic Megamix</em></a> might be cancelled due to recent events, the head of <a href="http://info.sonicretro.org/Team_Megamix">Team Megamix</a>, <a href="http://info.sonicretro.org/Stealth">Stealth</a>, has opened a new thread for discussion on the game, and made a statement in regards to its progress.</p>
<p><span id="more-6702"></span></p>
<blockquote><p>I am posting today to say that, despite speculation that I have seen trying to kick up to the contrary, Megamix has not been and will not be cancelled.</p>
<p>Progress has been made slowly since the last public &#8220;release&#8221;, and even still over the last week. No member has presently expressed any desire to abandon the project, all meaning that we still have an in-tact team that is willing to push forward.</p>
<p>Sonic Megamix is very much a team project- all of Team Megamix have made significant contributions to its development. We are all proud of what we have done with it, and we, more than anyone, deserve to see it completed and enjoyed by its fans.</p>
<p>As for concern I had seen arise before, my leadership is absolutely nothing new, nor was it the first time it came up. I have had as strong of an influence on this project since the beginning of &#8220;Team Megamix&#8221; as I do today, and my intent has always been that the finished product be both enjoyable and as near to professional quality as possible. The rest of the team will work with me, and I with them, to make sure that happens.</p>
<p>I should note that this is a statement, not an opening to debate. Given the volatile nature of the situation, I feel it in the best interest of the project and our team members to have made it as soon as possible. The project, in general, is obviously open for public discussion by nature, but please consider this specific matter closed.</p>
<p>Further updates will come at our discretion. Excitement is understandable and appreciated, but please bear with us while we continue our work. Sonic Megamix will be released once it&#8217;s complete, and that will take however long it takes, dependent on the work left and our other responsibilities. We can&#8217;t say when that is, but we can say that we&#8217;ll make it worth the wait.</p></blockquote>
<p>Additionally, a new video was posted showing off the completely revamped City Outskirts Zone, along with a preview of things to come.</p>
<p><center><iframe src="http://www.youtube.com/embed/fBLIUUodW8c" frameborder="0" width="420" height="315"></iframe></center></p>
<p>More information about the game, as well as Team Megamix, can be found at <a title="Team Megamix - Home of Sonic the Hedgehog Megamix" href="http://www.teammegamix.com/index.php?p=home">Team Megamix&#8217;s official website</a>.</p>
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		<slash:comments>28</slash:comments>
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		<title>Sonic 4: Episode 2 Concept Art Round 2</title>
		<link>http://www.sonicretro.org/2012/01/sonic-4-episode-2-concept-art-round-2/</link>
		<comments>http://www.sonicretro.org/2012/01/sonic-4-episode-2-concept-art-round-2/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 05:45:41 +0000</pubDate>
		<dc:creator>David The Lurker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[Sonic the Hedgehog 4: Episode 2]]></category>
		<category><![CDATA[Two Down One Million To Go]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6656</guid>
		<description><![CDATA[Being Friday, Sega continues what they promised last week, issuing out yet another round of concept art to hype up Sonic the Hedgehog 4: Episode 2. Doing what they did last time, we get the deluxe version of concept art for one with both the black and white and color sketches, while the Facebook exclusive [...]]]></description>
			<content:encoded><![CDATA[<p>Being Friday, Sega continues what they promised last week, issuing out yet another round of concept art to hype up <em>Sonic the Hedgehog 4: Episode 2</em>. Doing what they did last time, we get the deluxe version of concept art for one with both the black and white and color sketches, while the Facebook exclusive image only comes in the final colored form. </p>
<p><a href="http://www.sonicretro.org/wp-content/uploads/2012/01/fullboar.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2012/01/fullboar-150x150.jpg" alt="" title="fullboar" width="150" height="150" class="aligncenter size-thumbnail wp-image-6657" /></a><a href="http://www.sonicretro.org/wp-content/uploads/2012/01/fullboarcolor.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2012/01/fullboarcolor-150x150.jpg" alt="" title="fullboarcolor" width="150" height="150" class="aligncenter size-thumbnail wp-image-6658" /></a><a href="http://www.sonicretro.org/wp-content/uploads/2012/01/steelion.jpg"><img src="http://www.sonicretro.org/wp-content/uploads/2012/01/steelion-150x150.jpg" alt="" title="steelion" width="150" height="150" class="aligncenter size-thumbnail wp-image-6659" /></a></p>
<p>The first featured is the multicolored Fullboar, who will certainly fulfill your pig-badnik needs. The other is the Facebook exclusive &#8220;Steelion,&#8221; whose name is all sorts of pun. Normally I&#8217;d go into super commentary mode, but there isn&#8217;t much to say except, hey, they are new enemies. See you next week!</p>
<p>[Source: <a href="http://blogs.sega.com/2012/01/27/sonic-the-hedgehog-4-episode-ii-concept-art-friday-fullboar/">SEGA Blog</a>]</p>
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		<slash:comments>32</slash:comments>
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		<title>US Nintendo 3DS eShop Offers Mario and Sonic 2012 Olympic Games Demo</title>
		<link>http://www.sonicretro.org/2012/01/us-nintendo-3ds-eshop-offers-mario-and-sonic-2012-olympic-games-demo/</link>
		<comments>http://www.sonicretro.org/2012/01/us-nintendo-3ds-eshop-offers-mario-and-sonic-2012-olympic-games-demo/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 03:04:06 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[100m backstroke]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[25m rapid fire pistol]]></category>
		<category><![CDATA[bmx]]></category>
		<category><![CDATA[Demo]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[mario and sonic]]></category>
		<category><![CDATA[nintendo 3DS]]></category>
		<category><![CDATA[nintendo eShop]]></category>
		<category><![CDATA[Olympic Games]]></category>
		<category><![CDATA[soccer]]></category>
		<category><![CDATA[trampoline]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6662</guid>
		<description><![CDATA[Nintendo has recently released demos for the eShop on Nintendo 3DS which primarily consist of retail released games, this also means as of Thursday a release for the demo of the hotly anticipated Sonic the Hedgehog title coming out in February. That’s right, the 3DS edition of Mario and Sonic at the London 2012 Olympic [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2011/08/mario_sonic_2012_rage.png"><img class="aligncenter  wp-image-4457" title="mario_sonic_2012_rage" src="http://www.sonicretro.org/wp-content/uploads/2011/08/mario_sonic_2012_rage.png" alt="" width="612" height="314" /></a></p>
<p>Nintendo has recently released demos for the eShop on Nintendo 3DS which primarily consist of retail released games, this also means as of Thursday a release for the demo of the hotly anticipated Sonic the Hedgehog title coming out in February. That’s right, the 3DS edition of Mario and Sonic at the London 2012 Olympic Games. Hold your applause please. Keep in mind that each downloaded demo from the eShop has a limit of thirty uses. Look through the Game Demos section of the store, or search for the game to download the game to the 3DS system. If you rather hold out for the full version, or don&#8217;t live in the US, but still carry an interest, be sure to hit the jump for impressions.</p>
<p><span id="more-6662"></span></p>
<p>Since this is the 3DS version, each game will make use of one or a combination of control schemes including pushing buttons, using the touch screen or tilt controls. For the most part, each control scheme works the way it should. Each mini game is prefaced with a handful of pages describing and demonstrating the controls with screenshots and are very easy to understand. Even the ones that are the more demanding can still be understood even on the first try. In regards to the 3D effects, while it is not necessary to use for any of the games, they do better than most other 3D enabled games on the system. Even having the 3D effect on all the way did not cause any eye strain, even when characters appear at the closest point possible on the screen.</p>
<p>The demo consists of five events with five characters pre-selected among four teams. The events include 25m Rapid Fire Pistol, Football, Trampoline, 100m Backstroke and BMX racing. While the difficulty defaults to Easy mode settings, each mini game is still simple enough to understand despite the variety of play-styles each game represents. They’re not the deepest games that can be found, but they warrant at least more than one playthrough as each game has an element of timing to consider.</p>
<p>25m Rapid Fire Pistol works as sort of a rhythm based game where you have to fire at the center of each of the five targets with the R button in a straight go and goes faster by each round. At first it would seem as if timing the button presses to the beat would actually help the timing, which is actually a misdemeanor. It’s otherwise fairly easy to get the timing down to get as close to the center of each target. A very simple game.</p>
<p>Football, or Soccer for the yanks, uses the circle pad to flick or curve your shots. This is probably the most difficult of the games to get used to as the ball is kicked to the player character, and must kick it in the goal when the ball begins to flash indicating when to flick the circle pad. Curving shots requires the player to rotate the pad as opposed to letting go for the kick to allow for the trickier shots. The player is placed at different positions on each round, with each ball varying in terms of points and obstacles (Egg-Pawns in this case,) in the way of the goal to accommodate for.</p>
<p>Trampoline is where the player must jump for extra height and must adjust their aerial descent to aim as close to the center of the trampoline and to time jumps to gain extra height for bonus points to build up for a signature finisher stunt. The camera is positioned overhead which works fine with the 3D effect turned on, but is unneccesary as a blue circle on the trampoline helps time when to press the jump buttonto gain extra height.</p>
<p>100m Backstroke is a swimming race controlled entirely by the touch screen by making complete circles in time to speed up. It’s a little tough to get the hang of, since you have to match the touch screen with the circle on the top screen which the game tries to teach by giving off two practice strokes to demonstrate how the game works. For each circle with 90% accuracy or above causes the circle timing to go faster until the accuracy goes under 90%. Getting the timing down can be satisfying with each perfectly traced circle, but difficult for those without a steady hand.</p>
<p>Finally the BMX race uses the face buttons to accelerate and jump, the circle pad to adjust your position on the track similar to Excitebike and tilting the gyro sensor built into the 3DS to adjust the landing of each jump. Even when mistiming the landings or running through patches of mud, it still seemed as if it was still possible to stay well ahead of the other racers by simply timing jumps to go over hazards and other hills. The tilt controls are a bit problematic in this game mode however, as the system must be held horizontally for the entire length of the mini game, and the 3D effect doesn’t work as well since it only works best when looking straight at the system. It’s better to leave the 3D effect turned off to prevent from being disoriented.</p>
<p>It’s not proving to be the deepest mini game collection, but they play well enough and in some cases give enough room for the player to improve their performance. While they prove to be a little more in-depth than the predecessors, it’s simply a matter of seeing if there is still an interest in these kinds of games these days. Plus the demo does not showcase any Dream events, and the characters control the same more or less. While each playthrough selects a preset team, it’s likely that each character from each team represents one type of skill they would excel in and just stuck with a rotation that works for the variety of characters for each event. Definitely give this a try if you&#8217;re up for more mini games in the vein of the upcoming Olympic games.</p>
<p>&nbsp;</p>
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		<title>Mitsuyoshi&#8217;s PSA on Daytona USA</title>
		<link>http://www.sonicretro.org/2012/01/mitsuyoshis-psa-on-daytona-usa/</link>
		<comments>http://www.sonicretro.org/2012/01/mitsuyoshis-psa-on-daytona-usa/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 02:59:55 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Sega Retro]]></category>
		<category><![CDATA[blue blue sky]]></category>
		<category><![CDATA[daytona usa]]></category>
		<category><![CDATA[lets go away]]></category>
		<category><![CDATA[PlayStation Network]]></category>
		<category><![CDATA[rolling start]]></category>
		<category><![CDATA[takenobu mitsuyoshi]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6638</guid>
		<description><![CDATA[Click play to get a rolling start. Did you hear that Daytona USA came out on Xbox Live Arcade and Playstation Network? You may have heard from us several times that it came out last year, but if you&#8217;re still not convinced, perhaps the vocalist for the songs may persuade your interest? Sega&#8217;s US branch [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/uqdMWels904" frameborder="0" width="560" height="315"></iframe></p>
<p>Click play to get a rolling start. Did you hear that <em><a title="Daytona USA - Sega Retro" href="http://segaretro.org/Daytona_usa" target="_blank">Daytona USA</a></em> came out on Xbox Live Arcade and Playstation Network? You may have heard from us <a title="Daytona USA Formally Announced to Lead the Saturn (and arcade!) Revolution" href="http://www.sonicretro.org/2011/10/daytona-usa-formally-announced-to-lead-the-saturn-and-arcade-revolution/">several</a> <a title="Drive Like a Pro in Daytona USA" href="http://www.sonicretro.org/2011/10/drive-like-a-pro-in-daytona-usa/">times</a> that it came out last year, but if you&#8217;re still not convinced, perhaps the vocalist for the songs may persuade your interest?</p>
<p>Sega&#8217;s US branch uploaded a 10 minute trailer on their YouTube account with Takenobu Mitsuyoshi detailing the Karaoke Mode for the digital download release, which allows you to have instrumental versions of songs play as you drive around the track (Or have the game run the track for you) and display the lyrics on screen (Which he demonstrates as &#8216;loudly&#8217; as possible.) As an additional bonus, Mitsuyoshi-san also sings &#8220;Lets Go Away&#8221; for the latter half of the trailer.</p>
<p>&nbsp;</p>
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		<title>Sonic 4 Gets Roboticized, Finally Out On Android</title>
		<link>http://www.sonicretro.org/2012/01/sonic-4-gets-roboticized-finally-out-on-android/</link>
		<comments>http://www.sonicretro.org/2012/01/sonic-4-gets-roboticized-finally-out-on-android/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 01:00:34 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[it just keeps happening]]></category>
		<category><![CDATA[masochism]]></category>
		<category><![CDATA[minecarts]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Sonic 4 Episode 1]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6631</guid>
		<description><![CDATA[Despite Sonic 4 being readily available to iOS and Windows Phone 7 users for quite some time now, it seems Sega has finally decided that those of the Android persuasion should be so fortunate to finally get Sonic 4: Episode 1 for general consumption, launching on the Android Marketplace for only $3.99/£2.56/€3.05. Actually, this version [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2012/01/s4droid.png"><img class="aligncenter  wp-image-6632" title="s4droid" src="http://www.sonicretro.org/wp-content/uploads/2012/01/s4droid.png" alt="" width="576" height="324" /></a></p>
<p>Despite <em>Sonic 4</em> being readily available to iOS and Windows Phone 7 users for quite some time now, it seems Sega has finally decided that those of the Android persuasion should be so fortunate to finally get <em>Sonic 4: Episode 1</em> for general consumption, <a href="https://market.android.com/details?id=com.sega.sonic4epi&amp;pli=1" target="_blank">launching on the Android Marketplace</a> for only $3.99/£2.56/€3.05.</p>
<p>Actually, this version of <em>Sonic 4</em> is once again an oddity compared to the others. Like its mobile brethren, it shares the same stages. That&#8217;s right, that means everyone&#8217;s favorite minecart level and 100,000 point pinball challenge are back. It also includes the console version&#8217;s overworld, though in a much more static variety. Curiously enough, the game also uses the graphical assets of the iPad version, which makes Sonic and his environs look more detailed.</p>
<p>A word of caution for those of you with tinfoil hats: <em>Sonic 4</em>, for some reason, requires permissions to have access to your phone number, potentially knowing who you&#8217;re calling. Why a game of all things would need this is beyond us, but we are guessing it may have something to do with a potential phone database where Sonic Brand Manager Ken Balough will personally call you to tell you about <em>Sonic 4: Episode 2</em>. Insider sources!</p>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>Zero Punctuation Trashes Sonic Generations</title>
		<link>http://www.sonicretro.org/2012/01/zero-punctuation-trashes-sonic-generations/</link>
		<comments>http://www.sonicretro.org/2012/01/zero-punctuation-trashes-sonic-generations/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 17:16:03 +0000</pubDate>
		<dc:creator>Slingerland</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Sonic Generations]]></category>
		<category><![CDATA[the escapist]]></category>
		<category><![CDATA[yahtzee]]></category>
		<category><![CDATA[zero punctuation]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=6614</guid>
		<description><![CDATA[The Escapist : Zero Punctuation : Sonic Generations Funniest thing I&#8217;ve watched all week. I&#8217;ve been waiting for this review for so long. I&#8217;m glad somebody else besides me pointed out the Rouge the Bat &#8220;tit shaking&#8221; challenge. Now, predictably comment like you&#8217;re defending your life&#8217;s worth.]]></description>
			<content:encoded><![CDATA[<div style="width: 650px; font-size: 12px;"><object width="650" height="391" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://cdn2.themis-media.com/media/global/movies/player/flowplayer.commercial-3.2.7.swf" /><param name="flashvars" value="config=http://www.themis-media.com/videos/config/5284-7400e1b6c48f99b86089c7728b8ea9ec.js%3Fplayer_version%3D2.5%26embed%3D1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="quality" value="high" /><param name="pluginspage" value="http://www.adobe.com/go/getflashplayer" /><param name="wmode" value="opaque" /><embed width="650" height="391" type="application/x-shockwave-flash" src="http://cdn2.themis-media.com/media/global/movies/player/flowplayer.commercial-3.2.7.swf" flashvars="config=http://www.themis-media.com/videos/config/5284-7400e1b6c48f99b86089c7728b8ea9ec.js%3Fplayer_version%3D2.5%26embed%3D1" allowfullscreen="true" allowscriptaccess="always" quality="high" pluginspage="http://www.adobe.com/go/getflashplayer" wmode="opaque" /></object></div>
<p><a href="http://www.escapistmagazine.com">The Escapist</a> : <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation">Zero Punctuation</a> : <a href="/videos/view/zero-punctuation/5284-Sonic-Generations">Sonic Generations</a></p>
<p>Funniest thing I&#8217;ve watched all week. I&#8217;ve been waiting for this review for so long. I&#8217;m glad somebody else <a href="http://www.sonicstadium.org/2011/11/tss-review-sonic-generations/" target="_blank">besides me</a> pointed out the Rouge the Bat &#8220;tit shaking&#8221; challenge.</p>
<p>Now, predictably comment like you&#8217;re defending your life&#8217;s worth.</p>
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