And I can’t tell you how happy I am to see the Sonic 2 special stage restored as it is. Of course, the final verdict will depend on how it plays, but the sheer fact they’re attempting to reproduce it is a HUGE plus in my book.
And looks like they’ve actually got something of a story this time! Huzzah!
Comment left on 14 14UTC February 14UTC 2012 byScyphi
Well well well! The graphics don’t look like pre-rendered ass at all! I dare say, they’re even good!
But these are screenshots, not a gameplay video! Let’s wait and see if the gameplay is actually any good. At the very least we’re seeing something about Sonic and Tails’ co-op moves, Metal Sonic and, ugh, those blue needles that are there just to be homing attacked.
Comment left on 14 14UTC February 14UTC 2012 byRupeeClock
I don’t believe it! This has to be the most surprised I’ve been about the game since it was first annoucned! Updated Graphics Engine: Check! (Nice new HUD SEGA). Tails playable: Check! (Even online play! Good job!)
Now all we need is good physics and this game is an automatic 8.0
Comment left on 14 14UTC February 14UTC 2012 byIcee
Looks lovely. I can tell already this will be miles better than the first. All these levels look original~ I kind of think it’s a little realistic compared to the first episode
Comment left on 14 14UTC February 14UTC 2012 byTheBlueBadger
lol @ the 69 pose, but otherwise this looks too perfect to be a ligitimate game. seriously, as soon as i saw the 1st image i thought- fan game, as up until recently only the fans have been able to get it right.
This though looks perfect. Nothing looks plasticy, its looks like the levels are true to what you would expect to play after sonic 3 and knuckles.
true to the original physics are a must though, and im still unsure about homing attack, though we do have the option to use it or not.
Comment left on 14 14UTC February 14UTC 2012 byLan
It looks like they learned a lesson on classic referances from Generations, this looks like it could be absolutely brilliant consider to Ep1.
What seems to be a fully 2.5d game engine, some lovelily designed levels, 2-player co-op, return of Metal Sonic, REALY looking forward to this.
...um...the Little Planet wasn't destroyed at the end of the game. Sonic saved it. It made a sparkle and then disappeared to wherever it goes when it isn't hanging out near Never Lake. So it is the same place.
No, at the end it emits a shower of sparks in the shape of Sonic's face, floats off, and then explodes in a shower of sparks.
Reply left on 2.14.2012
by MetalShadowChaos
Stuff like that has happened before though in plotlines, so it is ok to assume that when an explosion happens centred around little planet, and it then subsequently disappears, that it exploded.
Reply left on 2.15.2012
by MetalShadowChaos
Little Planet didn't explode. It swirled away and zoomedback to its own dimension. It only appears once per year, and Eggman was trying to keep it bound to this dimension so he could harness its time-travel powers for his ow nends. That's why Little Planet stays in the bad ending and goes away (NOT explodes) in the good ending.
Reply left on 2.16.2012
by Andrew Mayes
And another thing, is Ep1 had Sonic 1 Special Stages, and Ep2 has Sonic 2′s… Can we expect a return of Sonic 3′s as well?
It’s interesting to see a theme going on with the zones: there’s forestry in a few of them, and they’re all generally set at night/twilight. Maybe it’ll be similar to Sonic 3 in that the levels simmer from one to the next?
Something does feel bizarrely ‘right’ about the stages so far imo, though. Even with Sonic Rush’s crappy tiling, the design could still look nice.
Comment left on 14 14UTC February 14UTC 2012 byPiers
OH… MY… GOD… These are AWESOME!!!
And I love how all of the comments are positive and surprise reactions and feedback, while there’s ONLY ONE troll here.
I remain cautiously optimistic, they fixed the visuals thats for sure, hopefully if this new engine will be on par with the retro engine, and they have an orchestra for the music then we have a game…..OH NO THE SONIC CYCLE STARTS AGAIN!!
Comment left on 14 14UTC February 14UTC 2012 bySK1o1
From what I can tell, it looks good. I only wonder about what’s next and if this is based on their handheld games’ engine. Now to get a PC I can actually play this on.
“The only reason I need Windows is the fact that all the good software is on it” –Open Source Advocate
Huh… Sonic 2 Special Stages… what happens if you already have the Chaos Emeralds from Episode 1… SUPER EMERALDS??? no… i don’t thing SEGA would bring them back… *edge of seat*
Comment left on 14 14UTC February 14UTC 2012 bysacooper95
Homing Attack or no Homing Attack? That’s what I’m wondering right now. You see those Bubbles lined up like you’re supposed to use it on them, but then you also see a screenshot of Sonic leaping toward a Chop-Chop underwater, and the Chop-Chop has no targeting reticules on it.
I wonder because the Homing Attack really could make or break the game for me. I hate the Homing Attack because it always goes off when I’m trying to make a series of quick jumps, causing me to get thrown off of ledges and/or into hazards. The very least they could do is assign it to a button other than Jump, but even if they did that, it’s still one of the symbols of what’s wrong with Sonic, especially since the developers confessed to deliberately getting the physics wrong in Episode 1 in an effort to force players to use the Homing Attack. If they think they can make me play their game the way they want it to be played, I’m not gonna play at all.
I like the screenshots and they beg me to believe, but the only question on my mind is, “Ok Segac, what’s the catch? What did you deliberately botch this time?” The things they get wrong are so exasperating because they’re basic things that ROM hackers have been getting right for years. It’s like instead of trying to make a game that they think is fun to play (like Sonic’s old rival Mario does all the time), they instead make Sonic games just to show off how awesome Sonic is, and that’s why the poor blue boy has suffered so much.
Comment left on 14 14UTC February 14UTC 2012 byCK20XX
Actually I think the Special Zones are the one place where Sonic can safely show off his breakneck running speed without it souring the rest of the game. Sure, the result is pattern memorization along with trial-and-error gameplay, but the Starposts should provide dozens of chances and your reward for beating all the Special Zones is the ability to break the difficulty curve over your knee, so I think it evens out in the end.
Comment left on 14 14UTC February 14UTC 2012 byCK20XX
The game looks visually stunning, but from what i`m seeing, it looks somewhat bland in platforming, and the game has a strange coloration that just doesn’t settle for me.
But still, it looks sick.
Comment left on 14 14UTC February 14UTC 2012 byLiraxus
Something tells me I’m going to have to start saving money for a WiiU AND a PS3…. and enough money to get this game. SEGA’s gonna leave me as broke as they did last year with all the 20th Anniversary merchandise AND GENERATIONS….. Both versions.
Comment left on 14 14UTC February 14UTC 2012 byPreStalnic
oh man does tht look good. just goes to show how sega can mess things up but can get to being awesome again. hopefully theres a ep. 3 and maybe a 4 to end it and the fourth having a lock on feature to play all of them like sonic 3 and knuckles
Comment left on 14 14UTC February 14UTC 2012 by009soulmaster
Damn, I always struggled with the last few sonic 2 special stages, looks like getting super sonics gonna kick my ass this just looks perfect, now all we need is a look at these new fangled physics they’ve told us about.
I was thinking the exact same thing, if episode 2 does well why not complete the sonic 4 trilogy like they originally planned?
Reply left on 2.15.2012
by Thundercock the Lion
OH MY GOD!!!! This looks awesome!
Only thing I have to pick at though is that it looks darker than EP 1, but thats fine for me.
I’m soooooo excited for this now!
Comment left on 15 15UTC February 15UTC 2012 byTGR2011
Sonic Fan remix? Looks a lot like it. Looks to flashy for what Ep1 offered but i’ll tke it. Just too bad the Wii isnt getting it. Im stuck with the Ipad version/ Ipod version. BUT THERE IS STILL NOSTALGIA HERE! I hope the special stages arent as hard as they were in Sonic 2.
Comment left on 15 15UTC February 15UTC 2012 byPhotonTH
Other than the FURTHER reuse of the Sonic 2 Special Stage (God I hate you Sega) over the much superior Sonic 3/K ones, I’m loving this so far. Metal’s my favorite char besides regular Sonic, so I’m pumped in that respect, too. Plus, Little Planet? Fuck yeah.
Comment left on 15 15UTC February 15UTC 2012 byHyperMetal
SEGA, if you’re there, listen up. You’re really stepping it up, and the game looks great, but be careful. Do NOT make those moves consume some kind of gauge. Airlifting was free in Sonic 3, it should stay that way. And pretty please change Sonics’ running animation. That paper-ish effect over his feet is unnecessary.
TL;DR: I’M BUYING THIS GAME! *Rabies*
Comment left on 15 15UTC February 15UTC 2012 bynegiWDJr
Hey, look who’s back! “Sonic Fan Remix”‘s Evil Brother, the “Sonic Oficial Rehash”!!
Pretty graphics, haha, okay, but rehashes again? really? come on, and the scenaries look too realistic…
Please, everyone, don’t make the same stupid mistake you did to Sonic Colors…. praising a regular 6/10 game to make Sega think everything is going great…. hasn’t Sonic Generations taught ANYTHING to you???
Comment left on 15 15UTC February 15UTC 2012 byRiddle
I really hate how they have all of the skies and all of the levels colored this time. It looks exactly like *(Sonic Fan Remix)* and the coloring and lighting effects make me feel nausious just looking at still pictures. Sonic Team basically ripped off *(Zelda : Twilight Princess)* along with *(Sonic Fan Remix)* on this game. It looks horrible and even if it plays great the coloring is going to really disgust me. It’s like Sonic is becoming a 4 year old girl’s style. All rainbows and brightness.
Comment left on 15 15UTC February 15UTC 2012 byChris K.
Claims the art style rips off Twilight Princess, a very dark and gritty looking game.
Also claims that the art style looks too bright and colourful with rainbows and shizzle.
And what exactly is wrong with it? It looks fine, if anything it looks really rather pretty. And considering how Sonic Fan Remix has received so much praise for it's beautiful visuals, I would hardly call anything similar 'horrible'.
Reply left on 2.15.2012
by MetalShadowChaos
But the horrible art style aside, I think in this game, and during Episode 3, the skeleton around Little Planet will slowly progress into being the new ship. With the core of Little Planet being tapped into and used to fuel it like the Master Emerald was used for. And the planets warp away ability will be used possibly for Robotniks inter-galactic travels.
Comment left on 15 15UTC February 15UTC 2012 byChris K.
YA I have a PS3 now but I still wanted it to be on the Wii for the classic controler. HD sin’t everthing. Total rip on SFR but kinda like generations. I can’t wait for the special stage, anything other than the one from heros.
Comment left on 15 15UTC February 15UTC 2012 byCybersonic8472
Those have been in Sonic 2, 3D Blast (to a certain extent), Advance 1, Advance 2, Advance 3, Heroes, Rush, AND Generations. We need something new, dammit! Just bring back the blue spheres or something else that people actually LIKE!
Comment left on 15 15UTC February 15UTC 2012 byHyperstar96
Considering that Ep1 had Sonic 1's special stages, and Ep2 Sonic 2's, I think it's fair to say episode 3 will have a new rendition of Sonic 3's special stages.
And heroes and generations weren't half-pipes. Just pipes. And the half pipe stages are all awesome.
Reply left on 2.15.2012
by MetalShadowChaos
This is looking promising so far. That one with the Christmas trees… I think we ALL know what that theme came from…
So… If EP. 2 will have Sonic 2 Special Stages, will Ep. 3(if there will be one) …have Blue Sphere back? I hope so, Blue Sphere was the shit.
And maybe even… Hyper Sonic?
Comment left on 15 15UTC February 15UTC 2012 byMiketroid
[...] that 2012, but yesterday a batch of screenshots curiously crept up on the Xbox Live Marketplace. Sonic Retro got their hands on them, and they look darn [...]
This. Looks. AMAZING… I was so hyped for Sonic 4 EP 1, like I would check the website and Sonic Retro EVERY single day just to see some updates on the game. Now, I’m just even more excited to play this game than I was with EP 1… SEGA is heading toward the right direction.
Comment left on 15 15UTC February 15UTC 2012 byJosh
The level with the ruins and the level with the roller coaster look very similar…they have the same mountain profile and the trees look to be laid out in a similar fashion. it could be possible that the ruins is the past version of the level, the roller coaster is the present, and possibly the oil derrick scene is the bad future? This could be an inclusion of a time travel mechanic. I wouldn’t doubt it because it looks like little planet and metal sonic are back.
None of the Advance special stages were half-pipes. Advance 1 had you falling through a full-pipe on a board, Advance 2 had you in a free-roaming stage, and Advance 3 had you on the Tornado 2 flying through somewhere.
Comment left on 16 16UTC February 16UTC 2012 byBSonirachi
Now I’d consider this to be the REAL Sonic 4 Episode 1! The environments (I’m assuming by the screenshots) seem to put me under the impression that they’ll use actual 3D environments now which looks really sweet and realistic. They also seem to be using completely new cliches or adding new twists on old environments (That beautiful new Death Egg Mark 4 in the ruins, the factory in the oil-related level and the theme park in the snowy mountains). I’m also glad they improved Sonic’s animations and his facial expressions due to the fact his constant stupid faces when falling and looking up made him look like a first class moron in the so-called “Episode 1″ (Yes, I hate it so much that I’d happily exclude it from the Sonic 4 series). Yes, he’s a cartoon-ish video game character but he’s also a serious adventurer. I’m generally impressed this time around but I hope the levels are MUCH larger and if there is time travel involved, I hope Sega gets it right. I also hope that Jun Senoue can compose music for this game that is capable of cleaing away the horrible soundtrack of Episode 1…
Comment left on 16 16UTC February 16UTC 2012 byBonehead
The screenshots are really impressive! And little things like Sonic new running animation is MUCH better!
That flashy zone kinda remembers me of Endless Mines and Chrome Gadget. Neat!! And what’s with that Steampunk Zone at the last screenshots?? xD
But, that jumping still remembers me of the first episode. The nightmares……
Is it possible for them to make the same blatant mistake easily twice???
… Oh, it’s SEGA…
Comment left on 20 20UTC February 20UTC 2012 bySkySlider
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91 Comments on this post
Leave a CommentIt feels so weird looking at hi-res screenshots of zones that haven’t even had their names publicly revealed yet.
Comment left on 14 14UTC February 14UTC 2012 by n00neimp0rtant
This is perfect! *.*
Comment left on 14 14UTC February 14UTC 2012 by SweeperSonic
I haven’t jizzed like this since episode on was announced.
Hopefully it won’t be such a let down.
Comment left on 14 14UTC February 14UTC 2012 by TheJeli
..this. ..this doesn’t look like ass!
Colour me intrigued. If the gameplay is better I’m gonna be sooooo happy.
Comment left on 14 14UTC February 14UTC 2012 by Limey
IT’S SO BEAUTIFUL!!!!!!!!!!!!!!!!!!!!!!!!
the graphics tell me that this won’t be comin’ to the iPhone. Time to break out Steam…..
Comment left on 14 14UTC February 14UTC 2012 by chipsnapper88
Way to top episode 1 by 500 miles.
Comment left on 14 14UTC February 14UTC 2012 by JoeRosa
Looks much better then episode 1. Hope the physics are much better this time
Comment left on 14 14UTC February 14UTC 2012 by Peter van Dam
Visually this looks very impressive.
Visuals mean nothing to me.
Comment left on 14 14UTC February 14UTC 2012 by flame6753
Way better then Sonic 4 Episode 1′s art!! o_o
Comment left on 14 14UTC February 14UTC 2012 by Dragzilla66
LOL. Sonic Twinsanity
Comment left on 14 14UTC February 14UTC 2012 by Ploggy
I remember being severely let down when the first screenshots of Splash Hill Zone were released.
This time it’s exactly the opposite. These look amazing and more or less original. Which is awesome.
Obviously we still gotta wait and see how the gameplay/everything else turns out. But these shots look very promising.
Comment left on 14 14UTC February 14UTC 2012 by InfinityDash
Okay…
…now we’re talking.
And I can’t tell you how happy I am to see the Sonic 2 special stage restored as it is. Of course, the final verdict will depend on how it plays, but the sheer fact they’re attempting to reproduce it is a HUGE plus in my book.
And looks like they’ve actually got something of a story this time! Huzzah!
Comment left on 14 14UTC February 14UTC 2012 by Scyphi
Fused rehashes aside… I’m in love with this! Especially on the Co-op emhpasis!
Comment left on 14 14UTC February 14UTC 2012 by shihe
am i the only one here hoping for Turbo Tails to make a comeback?
Comment left on 14 14UTC February 14UTC 2012 by theshredder39
Well well well! The graphics don’t look like pre-rendered ass at all! I dare say, they’re even good!
But these are screenshots, not a gameplay video! Let’s wait and see if the gameplay is actually any good. At the very least we’re seeing something about Sonic and Tails’ co-op moves, Metal Sonic and, ugh, those blue needles that are there just to be homing attacked.
Comment left on 14 14UTC February 14UTC 2012 by RupeeClock
So they showed off three zones, huh?
Wonder what the last two will be like.
Comment left on 14 14UTC February 14UTC 2012 by JaxTH
More rehashes, still homing attack, NEW moves, graphics still not anything great. Garbage.
Comment left on 14 14UTC February 14UTC 2012 by Anthony N
Not. That. Special Stage. I hated Sonic 2′s Special Stages. ._. Hopefully it will be better.
Comment left on 14 14UTC February 14UTC 2012 by Alphus
I don’t believe it! This has to be the most surprised I’ve been about the game since it was first annoucned! Updated Graphics Engine: Check! (Nice new HUD SEGA). Tails playable: Check! (Even online play! Good job!)
Now all we need is good physics and this game is an automatic 8.0
Comment left on 14 14UTC February 14UTC 2012 by Icee
The only thing that strikes me is that, every single level looks rather…. dark.
Comment left on 14 14UTC February 14UTC 2012 by FileTrekker
Wow, looks really promising!
Comment left on 14 14UTC February 14UTC 2012 by Omabroodje
I hope to god that the combo moves with tails aren’t as sucky as Sonic Advance 3…
Comment left on 14 14UTC February 14UTC 2012 by yohan bone
So is Eggman constructing the newest Death Egg to around Little Planet, using it as a source of power?
Not really sure, but that’s actually a good way to connect Sonic CD in future episodes.
Comment left on 14 14UTC February 14UTC 2012 by MarioSonic
Looks lovely. I can tell already this will be miles better than the first. All these levels look original~ I kind of think it’s a little realistic compared to the first episode
Comment left on 14 14UTC February 14UTC 2012 by TheBlueBadger
WOW. Perfection!
lol @ the 69 pose, but otherwise this looks too perfect to be a ligitimate game. seriously, as soon as i saw the 1st image i thought- fan game, as up until recently only the fans have been able to get it right.
This though looks perfect. Nothing looks plasticy, its looks like the levels are true to what you would expect to play after sonic 3 and knuckles.
true to the original physics are a must though, and im still unsure about homing attack, though we do have the option to use it or not.
Comment left on 14 14UTC February 14UTC 2012 by Lan
I’m not sure how you could see anything else from screenshots.
Comment left on 14 14UTC February 14UTC 2012 by ellisg2
AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!
TAKE MY MONEY ALREADY!
Comment left on 14 14UTC February 14UTC 2012 by Jimmyzee
Looks amazing…Only bad part is that it’s only 4 levels…
Comment left on 14 14UTC February 14UTC 2012 by Spirai
It looks like they learned a lesson on classic referances from Generations, this looks like it could be absolutely brilliant consider to Ep1.
What seems to be a fully 2.5d game engine, some lovelily designed levels, 2-player co-op, return of Metal Sonic, REALY looking forward to this.
Comment left on 14 14UTC February 14UTC 2012 by MetalShadowChaos
Now hang on, that can’t be little planet, it was destroyed at the end of cd, so while it does look similar, it can’t be the same… Can it?
Comment left on 14 14UTC February 14UTC 2012 by MetalShadowChaos
...um...the Little Planet wasn't destroyed at the end of the game. Sonic saved it. It made a sparkle and then disappeared to wherever it goes when it isn't hanging out near Never Lake. So it is the same place.
Reply left on 2.14.2012 by David The Lurker
No, at the end it emits a shower of sparks in the shape of Sonic's face, floats off, and then explodes in a shower of sparks.
Reply left on 2.14.2012 by MetalShadowChaos
Stuff like that has happened before though in plotlines, so it is ok to assume that when an explosion happens centred around little planet, and it then subsequently disappears, that it exploded.
Reply left on 2.15.2012 by MetalShadowChaos
Little Planet didn't explode. It swirled away and zoomedback to its own dimension. It only appears once per year, and Eggman was trying to keep it bound to this dimension so he could harness its time-travel powers for his ow nends. That's why Little Planet stays in the bad ending and goes away (NOT explodes) in the good ending.
Reply left on 2.16.2012 by Andrew Mayes
And another thing, is Ep1 had Sonic 1 Special Stages, and Ep2 has Sonic 2′s… Can we expect a return of Sonic 3′s as well?
Comment left on 14 14UTC February 14UTC 2012 by MetalShadowChaos
No. Ep 2 is the limit. They're not doing 3
Reply left on 2.17.2012 by PhotonTH
It’s interesting to see a theme going on with the zones: there’s forestry in a few of them, and they’re all generally set at night/twilight. Maybe it’ll be similar to Sonic 3 in that the levels simmer from one to the next?
Something does feel bizarrely ‘right’ about the stages so far imo, though. Even with Sonic Rush’s crappy tiling, the design could still look nice.
Comment left on 14 14UTC February 14UTC 2012 by Piers
OH… MY… GOD… These are AWESOME!!!
And I love how all of the comments are positive and surprise reactions and feedback, while there’s ONLY ONE troll here.
Comment left on 14 14UTC February 14UTC 2012 by Random person you will never meet
so… any body else feeling light headed. i just nerded out all over the kitchen, family, room my ps3 needs cleaning. oh man and the sheets… <_<
THIS IS AWESOME!!!!!!!! inb4furry jokes from screenshot4
Comment left on 14 14UTC February 14UTC 2012 by kyle
The visuals are perfect. Absolutely nothing to complain about. But the physics…it’s alllllll about the physics.
Comment left on 14 14UTC February 14UTC 2012 by I’mSonic#1
I remain cautiously optimistic, they fixed the visuals thats for sure, hopefully if this new engine will be on par with the retro engine, and they have an orchestra for the music then we have a game…..OH NO THE SONIC CYCLE STARTS AGAIN!!
Comment left on 14 14UTC February 14UTC 2012 by SK1o1
From what I can tell, it looks good. I only wonder about what’s next and if this is based on their handheld games’ engine. Now to get a PC I can actually play this on.
“The only reason I need Windows is the fact that all the good software is on it” –Open Source Advocate
Comment left on 14 14UTC February 14UTC 2012 by 12cool725 (dj12cool725)
Finally, a game that allows you to 69 with Tails while hurling through the air.
Comment left on 14 14UTC February 14UTC 2012 by man
It looks like it fizzled into sparkles in the Mega-CD version, but it definitely looks like it blasted away in other versions.
Comment left on 14 14UTC February 14UTC 2012 by MechaSonic
Well they adding tails and that is a nice touch if you ask me
Comment left on 14 14UTC February 14UTC 2012 by Razorthespirithog6
Huh… Sonic 2 Special Stages… what happens if you already have the Chaos Emeralds from Episode 1… SUPER EMERALDS??? no… i don’t thing SEGA would bring them back… *edge of seat*
Comment left on 14 14UTC February 14UTC 2012 by sacooper95
Homing Attack or no Homing Attack? That’s what I’m wondering right now. You see those Bubbles lined up like you’re supposed to use it on them, but then you also see a screenshot of Sonic leaping toward a Chop-Chop underwater, and the Chop-Chop has no targeting reticules on it.
I wonder because the Homing Attack really could make or break the game for me. I hate the Homing Attack because it always goes off when I’m trying to make a series of quick jumps, causing me to get thrown off of ledges and/or into hazards. The very least they could do is assign it to a button other than Jump, but even if they did that, it’s still one of the symbols of what’s wrong with Sonic, especially since the developers confessed to deliberately getting the physics wrong in Episode 1 in an effort to force players to use the Homing Attack. If they think they can make me play their game the way they want it to be played, I’m not gonna play at all.
I like the screenshots and they beg me to believe, but the only question on my mind is, “Ok Segac, what’s the catch? What did you deliberately botch this time?” The things they get wrong are so exasperating because they’re basic things that ROM hackers have been getting right for years. It’s like instead of trying to make a game that they think is fun to play (like Sonic’s old rival Mario does all the time), they instead make Sonic games just to show off how awesome Sonic is, and that’s why the poor blue boy has suffered so much.
Comment left on 14 14UTC February 14UTC 2012 by CK20XX
Actually I think the Special Zones are the one place where Sonic can safely show off his breakneck running speed without it souring the rest of the game. Sure, the result is pattern memorization along with trial-and-error gameplay, but the Starposts should provide dozens of chances and your reward for beating all the Special Zones is the ability to break the difficulty curve over your knee, so I think it evens out in the end.
Comment left on 14 14UTC February 14UTC 2012 by CK20XX
The game looks visually stunning, but from what i`m seeing, it looks somewhat bland in platforming, and the game has a strange coloration that just doesn’t settle for me.
But still, it looks sick.
Comment left on 14 14UTC February 14UTC 2012 by Liraxus
from the perspective on some of the shots, (see that industrial one for example), it looks like they’ve switched to a 3d engine for the land
Comment left on 14 14UTC February 14UTC 2012 by eBay
Is it me or do the special stages look like Sonic 2′s special stages?
Comment left on 14 14UTC February 14UTC 2012 by Steel Titanium
Something tells me I’m going to have to start saving money for a WiiU AND a PS3…. and enough money to get this game. SEGA’s gonna leave me as broke as they did last year with all the 20th Anniversary merchandise AND GENERATIONS….. Both versions.
Comment left on 14 14UTC February 14UTC 2012 by PreStalnic
oh man does tht look good. just goes to show how sega can mess things up but can get to being awesome again. hopefully theres a ep. 3 and maybe a 4 to end it and the fourth having a lock on feature to play all of them like sonic 3 and knuckles
Comment left on 14 14UTC February 14UTC 2012 by 009soulmaster
I really need a HD TV.
Comment left on 15 15UTC February 15UTC 2012 by John
Sega… you see this $10 bill in my hand? It is waiting to venture to your coffers.
Impartiality confirmed. You had me at online co-op.
Comment left on 15 15UTC February 15UTC 2012 by GeneHF
Damn, I always struggled with the last few sonic 2 special stages, looks like getting super sonics gonna kick my ass
this just looks perfect, now all we need is a look at these new fangled physics they’ve told us about.
Comment left on 15 15UTC February 15UTC 2012 by Thundercock the Lion
Looks gorgeus. Let’s hope the gameplay is on par with the visuals. Sega seems determined to not lose the momentum gained since Colours. Let’s hope so!
Comment left on 15 15UTC February 15UTC 2012 by omntt
If this sells well, will there be an episode 3? based on these screenshots i hope both will be the case
Comment left on 15 15UTC February 15UTC 2012 by Dr Robotnik
I was thinking the exact same thing, if episode 2 does well why not complete the sonic 4 trilogy like they originally planned?
Reply left on 2.15.2012 by Thundercock the Lion
OH MY GOD!!!! This looks awesome!
Only thing I have to pick at though is that it looks darker than EP 1, but thats fine for me.
I’m soooooo excited for this now!
Comment left on 15 15UTC February 15UTC 2012 by TGR2011
Yes. That is clearly the skeleton of the Death Egg being constructed AROUND the Little Planet. We have you now, SEGA!
Comment left on 15 15UTC February 15UTC 2012 by Knux’s Lost Hat
The 6th screenshot reminds me of Chrome Gadget from Sonic 3K’s VS. mode. And man these shots look good.
Comment left on 15 15UTC February 15UTC 2012 by Tony
Sonic Fan remix? Looks a lot like it. Looks to flashy for what Ep1 offered but i’ll tke it. Just too bad the Wii isnt getting it. Im stuck with the Ipad version/ Ipod version. BUT THERE IS STILL NOSTALGIA HERE! I hope the special stages arent as hard as they were in Sonic 2.
Comment left on 15 15UTC February 15UTC 2012 by PhotonTH
Little Planet returns? Will we be seeing Amy?
Comment left on 15 15UTC February 15UTC 2012 by PhotonTH
Other than the FURTHER reuse of the Sonic 2 Special Stage (God I hate you Sega) over the much superior Sonic 3/K ones, I’m loving this so far. Metal’s my favorite char besides regular Sonic, so I’m pumped in that respect, too. Plus, Little Planet? Fuck yeah.
Comment left on 15 15UTC February 15UTC 2012 by HyperMetal
SEGA, if you’re there, listen up. You’re really stepping it up, and the game looks great, but be careful. Do NOT make those moves consume some kind of gauge. Airlifting was free in Sonic 3, it should stay that way. And pretty please change Sonics’ running animation. That paper-ish effect over his feet is unnecessary.
TL;DR: I’M BUYING THIS GAME! *Rabies*
Comment left on 15 15UTC February 15UTC 2012 by negiWDJr
Hey, look who’s back! “Sonic Fan Remix”‘s Evil Brother, the “Sonic Oficial Rehash”!!
Pretty graphics, haha, okay, but rehashes again? really? come on, and the scenaries look too realistic…
Please, everyone, don’t make the same stupid mistake you did to Sonic Colors…. praising a regular 6/10 game to make Sega think everything is going great…. hasn’t Sonic Generations taught ANYTHING to you???
Comment left on 15 15UTC February 15UTC 2012 by Riddle
I really hate how they have all of the skies and all of the levels colored this time. It looks exactly like *(Sonic Fan Remix)* and the coloring and lighting effects make me feel nausious just looking at still pictures. Sonic Team basically ripped off *(Zelda : Twilight Princess)* along with *(Sonic Fan Remix)* on this game. It looks horrible and even if it plays great the coloring is going to really disgust me. It’s like Sonic is becoming a 4 year old girl’s style. All rainbows and brightness.
Comment left on 15 15UTC February 15UTC 2012 by Chris K.
Claims the art style rips off Twilight Princess, a very dark and gritty looking game.
Also claims that the art style looks too bright and colourful with rainbows and shizzle.
And what exactly is wrong with it? It looks fine, if anything it looks really rather pretty. And considering how Sonic Fan Remix has received so much praise for it's beautiful visuals, I would hardly call anything similar 'horrible'.
Reply left on 2.15.2012 by MetalShadowChaos
But the horrible art style aside, I think in this game, and during Episode 3, the skeleton around Little Planet will slowly progress into being the new ship. With the core of Little Planet being tapped into and used to fuel it like the Master Emerald was used for. And the planets warp away ability will be used possibly for Robotniks inter-galactic travels.
Comment left on 15 15UTC February 15UTC 2012 by Chris K.
YA I have a PS3 now but I still wanted it to be on the Wii for the classic controler. HD sin’t everthing. Total rip on SFR but kinda like generations. I can’t wait for the special stage, anything other than the one from heros.
Comment left on 15 15UTC February 15UTC 2012 by Cybersonic8472
Oh, boy… more half-pipe special stages….
Those have been in Sonic 2, 3D Blast (to a certain extent), Advance 1, Advance 2, Advance 3, Heroes, Rush, AND Generations. We need something new, dammit! Just bring back the blue spheres or something else that people actually LIKE!
Comment left on 15 15UTC February 15UTC 2012 by Hyperstar96
Considering that Ep1 had Sonic 1's special stages, and Ep2 Sonic 2's, I think it's fair to say episode 3 will have a new rendition of Sonic 3's special stages.
And heroes and generations weren't half-pipes. Just pipes. And the half pipe stages are all awesome.
Reply left on 2.15.2012 by MetalShadowChaos
This is looking promising so far. That one with the Christmas trees… I think we ALL know what that theme came from…
So… If EP. 2 will have Sonic 2 Special Stages, will Ep. 3(if there will be one) …have Blue Sphere back? I hope so, Blue Sphere was the shit.
And maybe even… Hyper Sonic?
Comment left on 15 15UTC February 15UTC 2012 by Miketroid
This looks better than episode one by far… looks sorta fun, besides the special stage
Comment left on 15 15UTC February 15UTC 2012 by Jswis
[...] that 2012, but yesterday a batch of screenshots curiously crept up on the Xbox Live Marketplace. Sonic Retro got their hands on them, and they look darn [...]
This. Looks. AMAZING… I was so hyped for Sonic 4 EP 1, like I would check the website and Sonic Retro EVERY single day just to see some updates on the game. Now, I’m just even more excited to play this game than I was with EP 1… SEGA is heading toward the right direction.
Comment left on 15 15UTC February 15UTC 2012 by Josh
Also, I think Ep 2 is gonna end somewhere on Little Planet, and then in Ep 3, they will finish the game with you saving Little Planet? My speculation.
Comment left on 15 15UTC February 15UTC 2012 by Josh
I’m wondering why SEGA didn’t wait to release it on disc instead of making us download it twice, maybe 3 times. But it’s still cool.
Comment left on 15 15UTC February 15UTC 2012 by mightyXtreme
I absolutely adore the visual style here. It’s vaguely realistic while retaining the whimsy of a classic Sonic game
Comment left on 15 15UTC February 15UTC 2012 by shadow1111111
The level with the ruins and the level with the roller coaster look very similar…they have the same mountain profile and the trees look to be laid out in a similar fashion. it could be possible that the ruins is the past version of the level, the roller coaster is the present, and possibly the oil derrick scene is the bad future? This could be an inclusion of a time travel mechanic. I wouldn’t doubt it because it looks like little planet and metal sonic are back.
Comment left on 16 16UTC February 16UTC 2012 by tt
None of the Advance special stages were half-pipes. Advance 1 had you falling through a full-pipe on a board, Advance 2 had you in a free-roaming stage, and Advance 3 had you on the Tornado 2 flying through somewhere.
Comment left on 16 16UTC February 16UTC 2012 by BSonirachi
Now I’d consider this to be the REAL Sonic 4 Episode 1! The environments (I’m assuming by the screenshots) seem to put me under the impression that they’ll use actual 3D environments now which looks really sweet and realistic. They also seem to be using completely new cliches or adding new twists on old environments (That beautiful new Death Egg Mark 4 in the ruins, the factory in the oil-related level and the theme park in the snowy mountains). I’m also glad they improved Sonic’s animations and his facial expressions due to the fact his constant stupid faces when falling and looking up made him look like a first class moron in the so-called “Episode 1″ (Yes, I hate it so much that I’d happily exclude it from the Sonic 4 series). Yes, he’s a cartoon-ish video game character but he’s also a serious adventurer. I’m generally impressed this time around but I hope the levels are MUCH larger and if there is time travel involved, I hope Sega gets it right. I also hope that Jun Senoue can compose music for this game that is capable of cleaing away the horrible soundtrack of Episode 1…
Comment left on 16 16UTC February 16UTC 2012 by Bonehead
[...] Sonic Retro Share this:TwitterFacebookLike this:LikeBe the first to like this [...]
Looks pretty.
But I’m saving my judgment for when I actually PLAY the game. Pretty pretty visuals are worth nothing if gameplay is horrible.
Comment left on 16 16UTC February 16UTC 2012 by DM Ashura
more screenshots-
http://www.flickr.com/photos/segaamerica/sets/72157628608496487/
Comment left on 16 16UTC February 16UTC 2012 by Lan
The screenshots are really impressive! And little things like Sonic new running animation is MUCH better!
That flashy zone kinda remembers me of Endless Mines and Chrome Gadget. Neat!! And what’s with that Steampunk Zone at the last screenshots?? xD
But, that jumping still remembers me of the first episode. The nightmares……
Is it possible for them to make the same blatant mistake easily twice???
… Oh, it’s SEGA…
Comment left on 20 20UTC February 20UTC 2012 by SkySlider
…Wait, are we even looking at Sonic 4? These graphics look incredible compared to episode 1.
This might be worth picking up for Steam, unlike the original.
Comment left on 22 22UTC February 22UTC 2012 by Ryan
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Comment left on 23 23UTC February 23UTC 2012 by roller coaster games
[...] Источник: Sonic Retro [...]