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SEGA News Bits: Sonic Boom: Fire & Ice First Impressions

It’s here, the brand new side-scrolling Sonic game! No, not Sonic Mania. It’s Sonic Boom: Fire & Ice for the Nintendo 3DS! In this SEGA News Bits, Barry shares with George, and our viewing audience, his thoughts on the game. Did SEGA and Sanzaru Games learn their lesson from Sonic Boom: Shattered Crystal? In the comments below, let us know what you think of Sonic Boom: Fire & Ice! Also, don’t hate Barry.

SEGA News Bits is a production of SEGAbits, covering all things SEGA and Sonic the Hedgehog. When we touch on Sonic stories, you’ll be seeing them here on Sonic Retro as well. If you enjoyed this episode of the SEGA News Bits, make sure to subscribe to our YouTube channel and never miss an episode!

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Never Before Seen Concept Art of Sonic Characters Shown

Sega held a party for Sonic’s 25th anniversary at one of their Joypolis parks in Japan earlier today, which they live streamed online. There they showed new gameplay of Sonic Boom: Fire & Ice and announced that the next main Sonic game will be released in 2017.

But the coolest thing that was shown was the original concept art of various Sonic characters. While a bunch of it has been shown before (and can be found on our wiki), we also get to see never before seen design sketches of characters like Shadow the Hedgehog, E-102 Gamma and Big the Cat for the first time. You can see all of the concept art that was shown above.

[Source: The Video Game Art Archive]

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An Open Letter to Current and Former Sega of America Employees

To my friends at Sega of America: I, along with the video game historian community, believe the contributions you have made at work are worthy of preservation—and the fact that Sega of America’s Potrero Hill office is closing puts the preservation of precious historical material at risk. We’ve seen this happen before with Sega’s European offices and want to ensure that future generations know the value of the work you have done.

I will be in San Francisco for several days in April; as such, I would be happy to take any material you have under strict confidentiality—or any face punches for having made fun of the thing you worked on. Likewise, if you are planning to relocate to the greater Los Angeles area, I can meet up with you within a few days’ notice (and get some Eggslut or something, because LA.)

Any materials or documentation we collect will be held for an extended period of time, will be digitized and physical copies will be donated anonymously to Britain’s National Media Museum (or an equivalent American institution should one appear within the next five years.)

Please email [email protected] to organize collection.

Thank you.

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POV Sonic Xtreme Tech Demo Now Runs on Saturn

sonic xtreme pov saturnForum member Jollyroger has managed to get the leaked POV version of Sonic X-treme to run on a SEGA Saturn. While he hasn’t been able to record footage of it yet as he doesn’t have a video capture device, he did take a photo of the tech demo running on his Cartdev/Mirage.

According to Jollyroger, this shows that while the version is nowhere near playable in its current state, it shows that Point of View would have been capable of making a reasonable version of the game for the Saturn if they had enough time.

Be sure to keep an eye on the Sonic Xtreme thread on our forums for more findings about this prototype.

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Watch Sonic 3 & Knuckles Get Destroyed In 27 Minutes

Tool Assisted Speedruns, or TAS, are quite a fun thing to see. Taking advantage of the very coding of the game, players are able to perform some incredibly hilarious and insane tricks to blaze through games. So when it comes to Sonic 3, a game most of us still hold highly as the pinnacle of Sonic, being burned right through in a staggering time of 26’53”, you know things are going to get interesting.

Using our own disassembly of the game, runners Aglar and marzojr performed a run that resulted in a three-minute time improvement over the previous record set four years ago, and the first time in seven years the two ran through the whole game in such a manner. The video above features a modification that keeps Sonic on screen at all times, even when not on camera, so we can see what sort of nonsense he’s up to. A video without Sonic being omnipresent can be found here.

The authors published commentaries on the run can be found here as well, detailing the parameters of their run. If you’re hungry for something a little more insane, look below for a Hyper Sonic version of the run.

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