For the uninitiated, there’s a whole dang page on the Sonic Retro Wiki with SAGE’s history here! Hit the jump for more information, including this year’s submission guidelines! Make sure to give them a thorough read, as a lot has changed this year!
Woah hey wait what? E3 is only a week away? Dang man, that’s pretty cool. For those of you who will be in the area for the biggest video game event on the planet (or are still going to be around post a certain other convention from the day prior…) join us for food, drinks, and games over at Dave and Buster’s in Hollywood, CA the Monday before the big show, June 12th! We’ll be meeting there around 5pm Pacific (that’s UTC−8 for any of you Brits that might want to come!) and will likely close it out at midnight, should folks be willing to stay out that late. Feel free to pop in, have a few drinks, grab some grub, and try the completely ridiculous Mario and Sonic arcade game with us. Hope to see you there!
It’s rare that a Sonic fan game gets fully released. Many are often cancelled or often stay in development hell after releasing one or two demos. But for once one of those games managed to get out of said development hell and be released as a full fledged game.
Sonic Time Twisted, created by Overbound Game Studio, has finally been released after being twelve years in development. The fan game features 28 acts across 8 zones, time travel, new special stages, and a soundtrack that’s headed up by Hinchy.
Going on three years now, Freedom Planet launched on Steam after a successful Kickstarter campaign in 2012. For the uninitiated, Freedom Planet drew heavy inspiration from Sonic the Hedgehog, while also adding a huge emphasis on combat and exploration. Fast forward to now, and we’re highly anticipating the release of the sequel, Freedom Planet 2. Sporting a fresh look, new engine, and so much more, GalaxyTrail is looking to up their game significantly. We sat down with Strife, a very active member of the Retro forums, to discuss the sequel, transitioning tools, and much more.
After a successful kickstarter campaign and given the green light on Steam, Spark the Electric Jester comes out on Steam reliving the glory days of 16-bit platformers fusing together gameplay elements of Sonic the Hedgehog and the Kirby series. Spark comes with dozens of Steam features including trading cards, achievements and Steam cloud support.
Spark the electric jester is an action/platformer video game heavily based on best classics from the 16-bit era from both sides of the aisle.
You play as Spark, an electric jester frustrated by the loss of his job! On one beautiful day, robots decided to take over the world. Seeing as Spark’s job was taken by a robot, he decided this was the perfect opportunity for his revenge! Spark will have to travel through the world and be engulfed in high-speed thrills and tons of action against the robots and the one who has taken his job.
Check out the Steam sale page for the game here. Heck, buy copies for your friends and support your community! I’d say Spark deserves as much spotlight as games like Sonic Mania, Freedom Planet and Major Magnet.
This Sunday at 8PM GMT (3PM Central), we’ll be playing games together with house rules. I’m hosting another Retro Community Day on SEGA Channel Retro. The channel reached over 1,000 subscribers on YouTube and over 400 subscribers on Twitch! To celebrate this, we’re going to be showcasing Sonic Bash, a hack where two players compete to defeat bosses by landing the most hits. Joining me (Bartman) on the horn is Neo Hazard as well as Red Hot Sonic the author of the hack.
You will need to download the hack along with Kega Fusion to get yourself ready for Sunday. Luckily you can find this from the hack’s old entry page from the 2016 Sonic Hacking Contest. This also features instructions on how to set up Kega Fusion for netplay which will be useful on Sunday. This is going to work differently since there’s no dedicated online infrastructure or friend list to work with, so we’re going to make use of the Sonic Retro Discord channel to help us out. Fill out this form here with your Discord handle and join the Sonic Retro Discord here so that we can keep track of you. Do this before 7:30 PM GMT Sunday to ensure your chance to play with us. (You can use that time to meet with us!)
We’ll have more information on how you’ll be able to play with us this Sunday at 8PM GMT. (3PM Central) But here’s a checklist to make sure you can join the celebration.
Join us at Sunday 8PM GMT on SEGA Channel Retro on YouTube and Twitch. Subscribing is encouraged!
Note about the Sonic Retro Discord: A bot is in place that allows us to see who joins in. You will need to wait for approval before you can post messages in the Discord channel. Keep in mind that it’s a matter of when mods are around to approve you. All participants will be approved before the community day starts!
Those looking forward to the Unleashed Project will be disheartened to hear that the project is no more. In a statement released by the Project’s head, S0LV0, she’s stated that it was time to call it quits. From the Twitlonger post:
So, here it is. I can’t begin to express how sorry I am about this, but I’m cancelling Unleashed Project 2.0. For a long time I was really passionate about it, and I felt I had something special to share with people by working on it, but that passion is gone. I know of no one I could pass the workload onto, nor do I plan to release my “completed” work as none of it is fully polished. I’m sincerely sorry to those who were looking forward to it, but I hope you’ll understand by this far into my post that it was extremely unhealthy for me.
S0LV0 goes on to talk about what she’ll be doing from this point and more in her full Twitlonger post which can be read here. For those holding onto hope, S0LV0 tweeted that DarioFF, the person in charge of the Unleashed Project prior to her, may be interested in taking the project over. We at Retro wish S0LV0 all the best in what she does and look forward to her projects in the future.
Sonic Unleashed is seen as one of the biggest 3D entries in the history of Sonic. Whether you like the werehog or not, it brought a massive overhaul to the game design philosophy of Sonic working in the third dimension. The beautiful environments based on real-life locations, fast gameplay and a unique lighting engine all housed under the “Hedgehog Engine” helped achieve a major milestone for fast-paced 3D platformers. Fast forward towards the end of the downer year that is 2016, it has brought us one thing that can shed some meaningful insight on the development of Sonic Unleashed; the release of an Xbox 360 preview build.
At least, the first disk.
Forum user N!NJA released the build two days ago and already there has been several discoveries thanks to the efforts of others data mining information, uploading screenshots, videos and more. In addition the build also comes with debugging tools that highlights NPC and enemy behavior status, camera direction and gameplay control modifiers. While you can run the build on a modified Xbox 360 console, it is recommended to use a dev kit as you may run into crashes forcing you to shut down the console.
Some of the notable differences include…
60fps! …but not very stable, lots of screen tearing and drops
Unused level and object layouts
Old menu system seen in early E3 previews
Old GUI, especially for the Sonic the Werehog stages
N!NJA promises to release builds for other Sonic titles in the near future. If you want a quick look at the preview build, hit the jump to check out some links! Stay up to date with the discoveries thread to see what all has been unearthed from the preview build thus far or take a look at the build for yourself in the discussion thread.