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	<title>Sonic Retro &#187; Hardware</title>
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	<itunes:keywords>sonic, sonic, the, hedgehog, sonic, retro, sega, mega, drive, genesis, dreamcast, video</itunes:keywords>
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	<itunes:author>Sonic Retro</itunes:author>
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		<itunes:name>Sonic Retro</itunes:name>
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		<title>You Still Don’t Own a Sega CD?</title>
		<link>http://www.sonicretro.org/2011/12/you-still-dont-own-a-sega-cd/</link>
		<comments>http://www.sonicretro.org/2011/12/you-still-dont-own-a-sega-cd/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 00:04:39 +0000</pubDate>
		<dc:creator>Bartman3010</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Sega Consoles]]></category>
		<category><![CDATA[Sega Retro]]></category>
		<category><![CDATA[earthworm jim]]></category>
		<category><![CDATA[ecco the dolphin]]></category>
		<category><![CDATA[eternal champions]]></category>
		<category><![CDATA[external back up ram]]></category>
		<category><![CDATA[ground zero texas]]></category>
		<category><![CDATA[heart of the alien]]></category>
		<category><![CDATA[lunar]]></category>
		<category><![CDATA[night trap]]></category>
		<category><![CDATA[secret of monkey island]]></category>
		<category><![CDATA[sega mega cd]]></category>
		<category><![CDATA[snatcher]]></category>
		<category><![CDATA[Sonic CD]]></category>
		<category><![CDATA[willy beamish]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=5979</guid>
		<description><![CDATA[Y-You don’t? Well I can’t blame you. After all, it was one of those schemes from the higher ups of Sega who were ready to capitalize on the popularity of their new flagship console of the 90’s. Competing with the CD-Rom technology of the PC Engine, and to attempt to stay above the rest of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2011/12/320px-SegaCD.jpg"><img class="size-full wp-image-6084 aligncenter" title="320px-SegaCD" src="http://www.sonicretro.org/wp-content/uploads/2011/12/320px-SegaCD.jpg" alt="" width="320" height="213" /></a></p>
<p>Y-You don’t? Well I can’t blame you. After all, it was one of those schemes from the higher ups of Sega who were ready to capitalize on the popularity of their new flagship console of the 90’s. Competing with the CD-Rom technology of the PC Engine, and to attempt to stay above the rest of the competition, Sega was ready to stay among the pioneers of the uncharted fathoms of a disc-based medium. While not as successful as the Core system, the <a title="Sega Mega CD - Sega Retro" href="http://segaretro.org/Sega_Mega_CD">Sega Mega CD</a> still acts as a milestone of game development that would bring the game industry it&#8217;s future, today. The add-on brought upon innovative gameplay, political controversy, expanded the possibilities of sound, graphics, storytelling, and of course helped with the transition of a cartridge based format to compact disc as a storage medium. Without a doubt there should be a buzz of excitement around the upcoming re-release of <em><a title="Sonic the Hedgehog CD - Sonic Retro" href="http://info.sonicretro.org/Sonic_the_Hedgehog_CD">Sonic CD</a></em> despite not actually coming out on a CD based consumer format. What a shame!  On the bright side this is a good of time as any to highlight the add-on&#8217;s history and to show that it was more than just &#8216;The <em><a title="Sonic the Hedgehog CD - Sega Retro" href="http://info.sonicretro.org/Sonic_the_Hedgehog_CD">Sonic CD</a></em> add-on.&#8217;</p>
<p><span id="more-5979"></span></p>
<p>The CD based add-on connected to the Core unit through connections to the extension bay and drew power from its own AC adaptor. The CD based format allowed for additional space (from 24 to 500MB) and introduced new sound channels including the higher quality PCM and CD redbook audio.  The system allowed for additional graphical techniques including scaling and rotating that would compete with the basic functionalities of the SuperFX chip found in several Super Nintendo carts. FMV games introduced the <a title="Cinepak - Sega Retro" href="http://segaretro.org/Cinepak">Cinepak</a> codec that would provide video compression primarily used for live-action video. Sega would continue to use the codec up until the middle of the lifespan of the Sega Saturn. It wasn’t entirely fool proof, but for the most part the codec fared well for the otherwise slow 1x speed (800ms) of the internal laser. Users could make use of the built in CD player for playback of audio soundtracks, which were amplified with the ability to attach stereo speakers to your Mega Drive system for karaoke or just blaring out the rocking 16-bit synthesizer. For saving progress, each Sega CD unit had 64kb of internal back up RAM, or could purchase an <a title="CD BackUp RAM Cart - Sega Retro" href="http://segaretro.org/CD_BackUp_RAM_Cart">Back-Up RAM Cart</a> that would fit into the Mega Drive/Genesis cartridge slot for 1MB of RAM.</p>
<div id="attachment_6086" class="wp-caption alignleft" style="width: 160px"><a href="http://www.sonicretro.org/wp-content/uploads/2011/12/segaCDSnatcher.jpg"><img class="size-thumbnail wp-image-6086" title="segaCDSnatcher" src="http://www.sonicretro.org/wp-content/uploads/2011/12/segaCDSnatcher-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">The CD storage brought more cinematic experiences to Sega&#39;s console that would not be possible otherwise.</p></div>
<p>With the expanded hardware, higher quality music and slightly better hardware, the system would see numerous enhanced Mega Drive ports, including <em><a title="Ecco the Dolphin - Sega Retro" href="http://segaretro.org/Ecco_the_Dolphin">Ecco the Dolphin</a>, <a title="Earthworm Jim - Sega Retro" href="http://segaretro.org/Earthworm_Jim">Earthworm Jim – Special Edition</a>,</em> <em><a title="Eternal Champions: Challenge From The Dark Side - Sega Retro" href="http://segaretro.org/Eternal_Champions:_Challenge_From_the_Dark_Side">Eternal Champions</a></em>, to even individual Mega Drive titles bundled in <em><a title="Sega Classics Arcade Collection - Sega Retro" href="http://segaretro.org/Sega_Classics_Arcade_Collection">Sega Classics Arcade Collection</a></em>. The system would also feature ports from other systems taking advantage of the additional disc-based storage including <em><a title="Final Fight CD - Sega Retro" href="http://segaretro.org/Final_Fight_CD">Final Fight CD</a></em> which would feature a remastered introductory cinematic, CD sound and feature all three playable characters straight from the arcade original, which was a big deal at the time, considering the stiff competition on the Super NES couldn’t contain all three playable characters on one cartridge. In addition, the system would be able to handle more complex stories involving expansive dialogue, audio and overall presentation. The system would find a home for a number of Adventure games including <em><a title="The Secret Of Monkey Island - Sega Retro" href="http://segaretro.org/The_Secret_of_Monkey_Island">The Secret of Monkey Island</a> </em>and <em><a title="The Adventures Of Willy Beamish - Sega Retro" href="http://segaretro.org/The_Adventures_of_Willy_Beamish">The Adventures of Willy Beamish</a> </em>normally seen on personal computer platforms. The add-on also hosted a number of titles that would normally be seen only in Japan due to the additional effort to translate the material. Namely Working Design’s efforts bringing over the <a title="Lunar: The Silver Star - Sega Retro" href="http://segaretro.org/Lunar:_The_Silver_Star"><em>Lunar</em></a> series and Konami bringing <em>Metal Gear </em>creator Hideo Kojima’s cult cyberpunk adventure <em><a title="Snatcher - Sega Retro" href="http://segaretro.org/Snatcher">Snatcher</a></em>. (This was exclusively released on the Sega CD in the US.)</p>
<p>Full Motion Video became a big proponent for the system which would showcase B-list movie actors and celebrities. The lion’s share would be released by Digital Pictures, including their most notable landmark, <em><a title="Night Trap" href="http://segaretro.org/Night_Trap">Night Trap</a></em>. A number of games would rely on precise control, in that hitting a button at the right time would trigger an action, similar to <em>Dragon’s Lair</em>. (This also appeared on the Sega CD!) Most, if not all of the titles fail to stand up overtime, but there would be no shortage of FMV titles to follow after the success of <em><a title="Night Trap - Sega Retro" href="http://segaretro.org/Night_Trap">Night Trap</a></em> including <em><a title="Double Switch - Sega Retro" href="http://segaretro.org/index.php?title=Double_Switch&amp;action=edit&amp;redlink=1">Double Switch</a></em>, <em><a title="Ground Zero Texas - Sega Retro" href="http://segaretro.org/Ground_Zero_Texas">Ground Zero Texas</a>, </em><em><a title="Slam City with Scottie Pippen - Sega Retro" href="http://segaretro.org/Slam_City_with_Scottie_Pippen">Slam City with Scottie Pippen</a></em>, <em> and more</em>.</p>
<div id="attachment_6085" class="wp-caption alignright" style="width: 160px"><a href="http://www.sonicretro.org/wp-content/uploads/2011/12/NIGHT-TRAP000.jpg"><img class="size-thumbnail wp-image-6085" title="NIGHT TRAP000" src="http://www.sonicretro.org/wp-content/uploads/2011/12/NIGHT-TRAP000-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">Night Trap sold over a million units despite it&#39;s controversy of violence and sexual content.</p></div>
<p>The realism conveyed from these games, along with <em><a title="Mortal Kombat - Sega Retro" href="http://segaretro.org/Mortal_Kombat">Mortal Kombat</a></em> and <em><a title="Lethal Enforcers - Sega Retro" href="http://segaretro.org/Lethal_Enforcers">Lethal Enforcers</a></em> would breach the safety net of realism that triggered senate hearings that begged the question of how regulation would involve Government mandating or industry-self contained methods. It was so severe that <em><a title="Night Trap - Sega Retro" href="http://segaretro.org/Night_Trap">Night Trap</a> </em>was pulled from store shelves before a decision was even met. Very few games would be exclusively home to the system, including the officially unofficial sequel to the Amiga hit <em><a title="Heart Of The Alien: Out Of This World Parts I And II - Sega Retro" href="http://segaretro.org/Heart_of_the_Alien:_Out_of_this_World_Parts_I_and_II">Another World</a></em>; <em><a title="Heart Of The Alien: Out Of This World Parts I And II - Sega Retro" href="http://segaretro.org/Heart_of_the_Alien:_Out_of_this_World_Parts_I_and_II">Heart of the Alien</a></em>, the cute-em-up shooter <em><a title="Keio Flying Squadron - Sega Retro" href="http://segaretro.org/Keio_Flying_Squadron">Keio Flying Squadron</a></em>, even Sega’s attempt to create a new, successful mascot character with <em>Wild Woody</em>. As a result, the idea of “More” only brought upon little success for the system. Bringing upon consumer confusion as to what the next, definitive hardware would be from Sega. The 32X only brought upon more confusion, as well as a handful of <a title="Sega Mega CD 32X - Sega Retro" href="http://segaretro.org/Sega_Mega_CD_32X">32X ‘enhanced’ Sega CD games</a> that only required the unit to be plugged in, with the CD in the tray. Oddly enough the only games that would feature these enhanced versions were FMV games.</p>
<div id="attachment_6048" class="wp-caption alignleft" style="width: 160px"><a href="http://www.sonicretro.org/wp-content/uploads/2011/12/lieberman.jpg"><img class="size-thumbnail wp-image-6048" title="lieberman" src="http://www.sonicretro.org/wp-content/uploads/2011/12/lieberman-150x150.jpg" alt="" width="150" height="150" /></a><p class="wp-caption-text">A menacing politician holds a Menacer against the industry menace.</p></div>
<p>Not even halfway through the lifespan were the limitations of hardware so apparent with the release of the 3DO, Phillips CDi, Jaguar as well as computer platforms that came out at the time. The add-on’s performance in the market was enough for Nintendo to break their ties with Sony as they were working on a CD based add-on for the Super NES which would later form the Playstation. Despite the Mega CD’s performance the peripheral would last up until 1995 and would only help build a path that has since become an industry standard; disc based storage. While the system hasn’t lived on through an en masse of Mega Drive ROMs Sega routinely puts out, most Mega CD games would see a home on other systems either during or after the lifespan of the hardware from PC systems up to the Playstation, with additional features and less compromises imposed by the Sega CD hardware. The Sega Mega CD was truly ahead of its time and the games suffered in terms of profitability, but the harsh gamble would help pave way to the future of the industry that would help extend the efforts of developers and hardware manufacturers for years to come.</p>
<p><center><a href="http://www.sonicretro.org/wp-content/uploads/2011/12/scatSystem.jpg"><img class="size-full wp-image-6049 aligncenter" title="scatSystem" src="http://www.sonicretro.org/wp-content/uploads/2011/12/scatSystem.jpg" alt="" width="190" height="41" /></a></center></p>
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		<slash:comments>26</slash:comments>
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		<item>
		<title>Sonic Retro Featured in Gametrailers&#8217; &#8220;Pop-Fiction: Sonic 2 Facts and Myths&#8221;</title>
		<link>http://www.sonicretro.org/2011/04/gametrailers-sonic-2-facts-and-myths/</link>
		<comments>http://www.sonicretro.org/2011/04/gametrailers-sonic-2-facts-and-myths/#comments</comments>
		<pubDate>Sat, 02 Apr 2011 02:53:28 +0000</pubDate>
		<dc:creator>InstantSonic</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Game Secrets]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[read-a-long]]></category>
		<category><![CDATA[yuji naka created sonic]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=3178</guid>
		<description><![CDATA[Gametrailers reads aloud the dictated words of the Sonic Retro wiki for the uninitiated. Yuji Naka, &#8220;creator of Sonic,&#8221; would be amazed. Now that&#8217;s a fact! Unfortunately, Simon Wai was unavailable for comment. Video Games &#124; Pop-Fiction &#124; Episode 10: Hidden Palace Zone HD Xbox 360 &#124; PlayStation 3 &#124; Nintendo Wii &#124; PC Games]]></description>
			<content:encoded><![CDATA[<p>Gametrailers reads aloud the dictated words of the Sonic Retro wiki for the uninitiated. Yuji Naka, &#8220;creator of Sonic,&#8221; would be amazed. Now that&#8217;s a fact! Unfortunately, Simon Wai was unavailable for comment.</p>
<div style="width: 640px;"><embed type="application/x-shockwave-flash" width="640" height="391" src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:712396" quality="high" bgcolor="000000" name="efp" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true" align="middle"></embed></p>
<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 640px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color: #ffffff;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color: #ffffff;" title="Pop-Fiction" href="http://www.gametrailers.com/game/pop-fiction/13123">Pop-Fiction</a> | <a style="color: #ffffff;" title="Episode 10: Hidden Palace Zone HD" href="http://www.gametrailers.com/video/episode-10-pop-fiction/712396">Episode 10: Hidden Palace Zone HD</a></div>
<div style="padding-top: 3px;"><a style="color: #ffffff;" title="Xbox 360" href="http://xbox360.gametrailers.com/">Xbox 360</a> | <a style="color: #ffffff;" title="PS3" href="http://ps3.gametrailers.com/">PlayStation 3</a> | <a style="color: #ffffff;" title="Wii" href="http://wii.gametrailers.com/">Nintendo Wii</a> | <a style="color: #ffffff;" title="PC Games" href="http://pc.gametrailers.com/">PC Games</a></div>
</div>
</div>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Check Out &#8216;Sonic Quad Air&#8217; and &#8216;Sonic Slot Machines&#8217;</title>
		<link>http://www.sonicretro.org/2011/01/check-out-sonic-quad-air-and-sonic-slot-machines/</link>
		<comments>http://www.sonicretro.org/2011/01/check-out-sonic-quad-air-and-sonic-slot-machines/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 02:17:42 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Arcade Games]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Air Hockey]]></category>
		<category><![CDATA[Quad Air]]></category>
		<category><![CDATA[Slot Machines]]></category>
		<category><![CDATA[Slots]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sonic Quad Air]]></category>
		<category><![CDATA[Sonic Series]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=2546</guid>
		<description><![CDATA[While covering the European Amusement and Gaming Expo, forum member NiktheGreek also managed to catch a few other Sonic related machines on display at the show. First up is Sonic Quad Air, a four-player Sonic themed air hockey table. While not deviating much from normal air hockey, the addition of two players at least spells [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sonicretro.org/wp-content/uploads/2011/01/50620007.jpg"><img class="alignright size-medium wp-image-2550" title="50620007" src="http://www.sonicretro.org/wp-content/uploads/2011/01/50620007-225x300.jpg" alt="" width="225" height="300" /></a>While covering the European Amusement and Gaming Expo, forum member NiktheGreek also managed to catch a few other Sonic related machines on display at the show.</p>
<p>First up is Sonic Quad Air, a four-player Sonic themed air hockey table. While not deviating much from normal air hockey, the addition of two players at least spells for a rather chaotic match.</p>
<p>The more interesting machine, and no doubt already getting soccer moms lined up to ban the machine in the United States, is a Sonic series slot machine. Much like the slots in casinos and games, you line up the reels to win a prize. In this case, the payout is done in redeemable prize tickets, with triple Chaos Emeralds promising a payout of about 100 tickets and a jackpot of an ever increasing amount of tickets included.</p>
<p>A special thanks to Nik for taking the photos, viewable in the gallery below.</p>
<p><span id="more-2546"></span></p>

<a href='http://www.sonicretro.org/2011/01/check-out-sonic-quad-air-and-sonic-slot-machines/attachment/50620001/' title='50620001'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/01/50620001-150x150.jpg" class="attachment-thumbnail" alt="50620001" title="50620001" /></a>
<a href='http://www.sonicretro.org/2011/01/check-out-sonic-quad-air-and-sonic-slot-machines/attachment/50620002/' title='50620002'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/01/50620002-150x150.jpg" class="attachment-thumbnail" alt="50620002" title="50620002" /></a>
<a href='http://www.sonicretro.org/2011/01/check-out-sonic-quad-air-and-sonic-slot-machines/attachment/50620005/' title='50620005'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/01/50620005-150x150.jpg" class="attachment-thumbnail" alt="50620005" title="50620005" /></a>
<a href='http://www.sonicretro.org/2011/01/check-out-sonic-quad-air-and-sonic-slot-machines/attachment/50620007/' title='50620007'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/01/50620007-150x150.jpg" class="attachment-thumbnail" alt="50620007" title="50620007" /></a>
<a href='http://www.sonicretro.org/2011/01/check-out-sonic-quad-air-and-sonic-slot-machines/attachment/50620008/' title='50620008'><img width="150" height="150" src="http://www.sonicretro.org/wp-content/uploads/2011/01/50620008-150x150.jpg" class="attachment-thumbnail" alt="50620008" title="50620008" /></a>

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		<slash:comments>14</slash:comments>
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		<item>
		<title>Real Internet Heroes: NicoNico&#8217;s &#8220;まっくろくろいの&#8221;</title>
		<link>http://www.sonicretro.org/2010/08/real-internet-heroes-niconicos-2518361/</link>
		<comments>http://www.sonicretro.org/2010/08/real-internet-heroes-niconicos-2518361/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 21:05:17 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[fan video]]></category>
		<category><![CDATA[NicoNico Douga]]></category>
		<category><![CDATA[No I don't really get it either sorry]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=899</guid>
		<description><![CDATA[So, I was browsing NicoNicoDouga earlier today looking for some specific footage that I ultimately was not able to find. That&#8217;s OK, though. What I did find was much more awesome. NicoNico user まっくろくろいの has made a series of videos involving Sega hardware and puns, which, of course, require hardware modifications to fulfill. The Saturn [...]]]></description>
			<content:encoded><![CDATA[<p>So, I was browsing <a href="http://www.nicovideo.jp">NicoNicoDouga</a> earlier today looking for some specific footage that I ultimately was not able to find. That&#8217;s OK, though.</p>
<p>What I <em>did</em> find was much more awesome.</p>
<p style="text-align: left;">NicoNico user まっくろくろいの has made a series of videos involving Sega hardware and puns, which, of course, require hardware modifications to fulfill. The Saturn mouse becomes&#8230;a mouse. Saturns attempt to fly. Sense fails to be made.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/gHHS_fH54XE?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/gHHS_fH54XE?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;">
<p style="text-align: left;">You can catch several more of these videos uploaded to YouTube <a href="http://www.youtube.com/user/scarredsun">here</a> or, if you have a NicoNico account, can see the full set <a href="http://www.youtube.com/user/scarredsun">here</a>.</p>
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		<slash:comments>5</slash:comments>
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		<title>Make a portable N64 with a Game Gear</title>
		<link>http://www.sonicretro.org/2010/07/make-a-portable-n64-with-a-game-gear/</link>
		<comments>http://www.sonicretro.org/2010/07/make-a-portable-n64-with-a-game-gear/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 21:13:48 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Fan Works]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Game Gear]]></category>
		<category><![CDATA[Hardware mod]]></category>
		<category><![CDATA[MODDEDbyBACTERIA]]></category>
		<category><![CDATA[Nintendo 64]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=585</guid>
		<description><![CDATA[Game Gear was one of the largest portable systems ever released in the market, causing many people in the early &#8217;90s to look like they grew a massive tumor in their leg. All that size helped in enabling the system to run Nintendo 64 games (and also making it even more unwieldy!) The above video [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/ANdhSYaBKFg&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/ANdhSYaBKFg&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Game Gear was one of the largest portable systems ever released in the market, causing many people in the early &#8217;90s to look like they grew a massive tumor in their leg.</p>
<p>All that size helped in enabling the system to run Nintendo 64 games (and also making it even more unwieldy!)</p>
<p>The above video showcases Evil Nod&#8217;s mod job on the console, lovingly called the N Gear 64, running a few N64 titles like Goldeneye, Resident Evil 2 and Mario Kart 64, as well as a few additional features, such as link cable support and TV Out support, which turns off the screen and speaker for TV play.</p>
<p>I know what you&#8217;re thinking; &#8220;The Game Gear&#8217;s six AA battery life was abysmal at best. What the hell is it with this now?&#8221;</p>
<p>Because of all the hardware packed into the console, there are no battery slots. However, the mod creator demonstrates using a Power Grip rechargeable battery pack for the console that doubles as a grip for the system&#8230; and adds even more girth to the already monstrous device.</p>
<p>While no step-by-step instruction is given on how to create your own, you can check out photos of the system&#8217;s construction <a href="http://moddedbybacteria.freeforums.org/evil-nods-n-gear-64-t450.html" target="_blank">here</a>.</p>
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		<slash:comments>8</slash:comments>
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		<title>Sega Boozometer: Possibly the greatest Sega-related thing ever</title>
		<link>http://www.sonicretro.org/2010/06/sega-boozometer-possibly-the-greatest-sega-related-thing-ever/</link>
		<comments>http://www.sonicretro.org/2010/06/sega-boozometer-possibly-the-greatest-sega-related-thing-ever/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 21:01:20 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Sega Retro]]></category>
		<category><![CDATA[sega boozometer]]></category>
		<category><![CDATA[something hot]]></category>
		<category><![CDATA[vintage flyers]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=616</guid>
		<description><![CDATA[As the webmaster of a video game website, I tend to get a variety of real-life mail related to the site, but most of it is incredibly boring: server bills, webhosting quarterlies, boring books of documentation. However, once in a very rare while I will receive something so incredibly amazing my sheer joy can&#8217;t be [...]]]></description>
			<content:encoded><![CDATA[<p>As the webmaster of a video game website, I tend to get a variety of real-life mail related to the site, but most of it is incredibly boring: server bills, webhosting quarterlies, boring books of documentation. However, once in a very rare while I will receive something so incredibly amazing my sheer joy can&#8217;t be held back. So wonderful  that I feel I must tell the entire Internet. And today, my friends, I received something just that wonderful.</p>
<p style="text-align: center;"><a href="http://www.sonicretro.org/wp-content/uploads/2010/06/boozometer_small.jpg"><img class="aligncenter size-medium wp-image-617" title="boozometer_small" src="http://www.sonicretro.org/wp-content/uploads/2010/06/boozometer_small-300x221.jpg" alt="" width="300" height="221" /></a></p>
<p style="text-align: center;">(Click for full size)</p>
<p style="text-align: left;">The Sega Boozometer is a bar game to &#8220;test sobriety&#8221;&#8211;the player inserts a nickel and attempts to move a ring on a handle along a curved rail without the ring actually touching the rail. If the player succeeds, they get their nickel back. It&#8217;s a simple enough game, but it doesn&#8217;t appear to have been a popular one&#8211;in all the research I have done online and off (including quite a few snoozefests of old books and magazines), I have never come across this machine before now. I&#8217;d probably place the machine as having been manufactured somewhere in the mid-60s, possibly as late as 1969-70, though I would think the vaguely racist drawing in the top-left corner would have been removed if it were later than that. Bear in mind that such illustrations were par for the course for the industry back then (Seeburg in particular had some very offensive stuff in the 40s), so this is no cause to run around and call Sega racist.</p>
<p style="text-align: left;">In any case, it&#8217;s a neat bit of Sega history that had been forgotten before now; if on the off-chance you own one of these machines (or do a Google search and find this page years later), contact this site, as I&#8217;m eager for actual photos of the machine. Until then, I&#8217;m definitely framing this ad and keeping it above my liquor cabinet.</p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Need a Light?</title>
		<link>http://www.sonicretro.org/2009/10/need-a-light/</link>
		<comments>http://www.sonicretro.org/2009/10/need-a-light/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 10:38:55 +0000</pubDate>
		<dc:creator>Spexfox</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Collector]]></category>
		<category><![CDATA[Fire]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Lighter]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Zippo]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=22</guid>
		<description><![CDATA[I don&#8217;t smoke. Actually I hate smoking and I can&#8217;t wait until the day comes that no one ever smokes again. However I do really like cool lighter designs. There are a lot of eye-catching little gimmicks and I can&#8217;t help but play with them when I go on a vacation and see them in a store. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.net-you.net/sega/"><img class="size-full wp-image-23 alignright" title="Sega Genesis Zippo" src="http://www.sonicretro.org/wp-content/uploads/2009/10/segazippo_blog.jpg" alt="Sega Genesis Zippo" width="299" height="214" /></a>I don&#8217;t smoke. Actually I hate smoking and I can&#8217;t wait until the day comes that no one ever smokes again. However I do really like cool lighter designs. There are a lot of eye-catching little gimmicks and I can&#8217;t help but play with them when I go on a vacation and see them in a store. Today SEGA made my day when I saw this get posted up. Right now, they&#8217;re offering what appears to be two collectible zippo lighters designed after the SEGA Genesis and the SEGA Saturn. Sadly, they&#8217;re quite expensive but what do you want for a collectible that will warm you with fire and a nostalgic heart? Get&#8217;em while they&#8217;re hot!</p>
<p>Source: <a href="http://www.net-you.net/sega/">http://www.net-you.net/sega/</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sega Mega Drive/Genesis Sound Comparisons</title>
		<link>http://www.sonicretro.org/2009/09/sega-mega-drivegenesis-sound-comparisons/</link>
		<comments>http://www.sonicretro.org/2009/09/sega-mega-drivegenesis-sound-comparisons/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 05:49:31 +0000</pubDate>
		<dc:creator>Scarred Sun</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[Sega Mega Drive]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=17</guid>
		<description><![CDATA[The always-fabulous chiptune blog little-scale. has finally solved what has been a confusing issue for some: sound quality between different models of the Sega Mega Drive/Genesis. Comparing nine different iterations of the console, author Sebastian Tomczak has given his own commentary on each system and included WAV and MP3 files for you to judge yourself. [...]]]></description>
			<content:encoded><![CDATA[<p>The always-fabulous chiptune blog <a href="http://little-scale.blogspot.com/">little-scale.</a> has finally solved what has been a confusing issue for some: sound quality between different models of the Sega Mega Drive/Genesis. <a href="http://milkcrate.com.au/_other/sega_comparisons/">Comparing nine different iterations of the console</a>, author Sebastian Tomczak has given his own commentary on each system and included WAV and MP3 files for you to judge yourself.</p>
<p>The &#8220;winners,&#8221; by the way, seem to be the original Sega Mega Drive headphone port and Sega Nomad headphone port.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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