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  • Archive for the 'Hacks/Fangames' Category


    Sonic 4 returns as “Project: Sonic Retro”

    Posted by: Slingerland
    Date: 9th November 2008 at 10:58 pm
    Category: Hacks/Fangames, Sonic Retro
    Tags: , , ,

    Heeeeere’s Tweaker with the low down…

    I’m happy to announce we have taken on a new community project—Project: Sonic Retro! Formerly known as the Sonic 4 project, this is a new, collaborative Sonic game led by Phoebius, Qjimbo, and BJCharles intended to go back to Sonic’s roots in a very literal sense and create a brand new Sonic game, comparable to the original 16-bit games.

    Some may know we have had a shaky history with this project in the past, but all these things are now resolved, and we’re hoping that as many people as possible try to contribute towards the project in whatever way they can. Pixel Artists, musicians, et al are welcome to submit any contributions they have per the relevant contribution guidelines for the project.

    Being Sonic Retro, we felt it was appropriate to have a project of our own name that really tried to symbolize what we thought classic Sonic was about. Like Sonic 2 HD, we plan to take the future of Sonic into our own hands in whatever way possible. Sonic Retro—a Sonic Retro community project—will prove to be one of our most prestigious projects yet.

    More community funtime at the Sonic Retro funtime forums.

    Visit the Forum | 4 Comments »

    Project H’: Sonic 2 Hybridization in reverse

    Posted by: Slingerland
    Date: 15th September 2008 at 9:49 pm
    Category: Hacks/Fangames
    Tags: , , , ,

    The Sonic 2 Hybridization project by Doc Eggfan took the Sonic 2 ROM for the Genesis, lowered the color palette, and inserted 8-bit sprites in an attempt to make a version of Sonic 2 for the Master System with the Genesis engine.  Now, Eggfan has introduced a new project that aims to take the completely opposite direction by incorporating the Genesis zones in the Master System game with Project H’ (pronounced “Aitch Prime”).

    How is this achieved?  Well, Eggfan has included a downloadable package with instructions for making the Sonic 2 Genesis conversion as easy as possible.  By editing the existing tiles from the the standard mappings and collision set, posted by Ambil back in May, Eggfan will integrate the graphics back into the ROM as best he can.  If you would like to contribute graphics, visit the project’s thread.

    Visit the Forum | No Comments »

    Play Sonic Nexus

    Posted by: Slingerland
    Date: 3rd September 2008 at 12:13 am
    Category: Hacks/Fangames
    Tags: , , , ,

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    Yeah, the demo is here. Once we missed SAGE, we took our dear sweet time, but now it is here for you to finally experience. You can play two acts of Sunset Shore and that’s about it. However, the level is sprawling with branching paths, so it warrants a few playthroughs for you to see everything. Nexus truly illustrates what a person can do in the brand new Retro-Sonic interface, so we hope it is a clear too you indication that this summer was a long, time-consuming process on making a brand new iteration of the engine. We also felt that we should take our time in creating our ideal product, as a hasty release definitely will piss people off. It was time well spent.

    Secondly, you can record your best time with screen capture software and upload it to YouTube for a chance win $15. Yes! All you have to do is post your time attack run as a video response to the contest “hub” video, WHICH IS RIGHT HERE!

    Finally, I encourage everybody to read our Nexus website and development blog, as the team and I will be updating it frequently, Smash Bros. Dojo style! You’ll see new screenshots, features, gameplay videos, and updates at least once a week, if not more. New music will be added to the on-site player periodically, as well. The community has always been left in the dark when it comes to Nexus’ development, as I only have been shedding light on details around SAGE time, but now, you can read about it year round. The website is essentially the game’s manual, so it will have all the goods. The first feature on the site is “Meet That Badnik,” where we go in-depth on one of Robotnik’s mechanical mercenaries. You can expect articles of similar quality coming down the pipe.

    Oh, and hello, I am writing for this front page now.  I hope to contribute the same amount of news that I write for other Sonic blogs to Retro.  I’ll try not to copy and paste too much.  ;)

    Visit the Forum | 4 Comments »

    Hack Releases Galore!

    Posted by: Tweaker
    Date: 1st September 2008 at 3:33 am
    Category: Hacks/Fangames, Sonic Retro
    Tags: , , , , , , ,

    With the annual Sonic ROM hacking contest’s deadline closing in, tons of prestigious, anticipated ROM hacks are getting new releases today! To name a few, we have:

    Sonic 2: Advanced Edit:

    A Sonic the Hedgehog 2 hack by Rika Chou, Sonic 2: Advanced Edit sports 5 brand new levels, three being entirely complete and fully playable. Each level has complete art and music revamps, and level design quality that far surpasses that of many amateur ROM hacks. New enemies, new gimmicks, as well as familiar graphics from other games (Quackshot being one of note) will face you as you play through this masterpiece. Definitely worth a look.

    Sonic 1 Pixel Perfect:

    A hack of the original Sonic the Hedgehog by JcFerggy and NovaWizard, Sonic 1: Pixel Perfect sports brand new level revamps, new music, and extremely comprehensive level design. Loops and curves have been placed into levels that did not previously have them in creative ways, and new boss arenas provide a refreshing look on an old classic. Highly recommended.

    Sonic 2 Retro Remix:

    Another Sonic 2 hack, this time by Thorn and DNXDelta. In the same reign as the previous two hacks, new levels and music are featured, but Retro Remix also contains new technical additions, such as a “field” level ala Sonic Advance 3 which allows the player to freely roam and choose which act of the current zone they wish to play. Each act has a different motif and theme song–for example, the first level in the game has an island/mountain backdrop in the first act, while the second act takes place inside a gigantic waterfall.

    In addition, Retro Remix boasts the popular Jump Dash technique, as seen in Sonic Megamix and Sonic 2 Revamped. While not widely used, it adds a new degree of gameplay not seen in the original game.

    More ROM hacks other than these three have been featured in the hacking contest submission thread. Check it out!

    Visit the Forum | 2 Comments »

    New Strides in 32X Hacking and More

    Posted by: Metal Man88
    Date: 1st September 2008 at 2:18 am
    Category: Hacks/Fangames, Sonic Retro
    Tags: , , , , , , ,

    Just as we received Stealth’s great GBA hack, another technical hack has appeared. Drx, with the help of Puto, Upthorn, and Hivebrain, has created a version of Sonic 1 for the 32X. This has required extensive code changes and, most importantly, moving a sound channel based on the new hardware. More importantly, this hack has been made open source, allowing anyone with enough knowledge to try their hand at Sonic 1 with the possibility of using 32X features.

    Since the hack is, currently, mostly Sonic 1 with changes to make it work on the 32X (mostly behind the scenes), rather than go on about it in length here, I invite you to see it at the thread here.

    In other breaking news, drx has released five new Sonic protos. Sonic CD Prototype 806, several versions of Sonic Adventure, and Sonic Adventure 2. For more details, visit the thread here.

    It’s been a very exciting time for Sonic hacking in general. Who knows what the future will hold?

    Visit the Forum | No Comments »

    Sonic homebrew for TI calculators

    Posted by: Scarred Sun
    Date: 31st August 2008 at 5:03 am
    Category: Hacks/Fangames
    Tags: , ,

    In Stealth’s latest topic concerning his work (as mentioned earlier on this blog), a few rumblings were made concerning any sort of Sonic game on the Texas Instruments series of calculators. As it happens, there is (was?) development on a homebrew Sonic title for several different TI platforms by the folks at UnitedTI. There’s a mini-site that discusses progress made, though it’s quite outdated.

    On the site’s forums, there’s been some more recent activity, with the lead developer coming back to at least put some work towards it. If you know anything about programming for TI calculators, you may want to stop by and help the guy out.

    Visit the Forum | No Comments »

    Sonic 1 GBA port by Stealth revealed!

    Posted by: Tweaker
    Date: 30th August 2008 at 7:00 am
    Category: Hacks/Fangames, Sonic Retro
    Tags: , , , , , , , ,

    Forum topic: http://forums.sonicretro.org/index.php?showtopic=11861

    Another fantastic technical achievement from the creator of Sonic: Project Mettrix, the E02 engine, and former co-leader of Team Megamix, Sonic hacking ninja extraordinaire Stealth breaks the barriers with another mindblowing breakthrough–a TRUE port of the original Sonic the Hedgehog for the Sega Genesis to the Game Boy Advance!

    As many know, there was an “official” attempt to “port” Sonic 1 to the GBA under the name “Sonic Genesis.” However, this version of the game was, quite frankly, horrible–it was less a port and more a disgustingly inaccurate recreation. The physics were completely fucked, Sonic would go through walls, the music was ear-rapingly dreadful, among other things. It was a gigantic mess–probably the worst Sega product ever, and a disgrace to the Sonic brand.

    However, Stealth seeks to redeem the Sonic name by taking it upon himself–and I mean a one man job–to do what Sega’s paid 3rd party lackies could not: create a respectable, accurate, and true to the original version of Sonic the Hedgehog for the Game Boy Advance. As this video shows, the project was an absolute success!


    Building on the concept of “anniversary mode,” Stealth includes the acceleration system from Sonic 2, the spindash technique, and two additional characters–Tails and Knuckles–to enrich the Sonic experience on the new platform.

    All music is using recordings of the original Genesis tunes, so accuracy is a high as it can get–none of that horrible Mircosoft Synth sound! The sound quality is a bit scratchy at points, both in sound effects and music, but that’s a technical limitation of the GBA sound hardware itself. Aside from that, it delivers a very faithful representation of the music from the original game–after all, it’s hard to go wrong with a recording, isn’t it? =P

    So far, the current build sports Green Hill Zone with all three of the characters, along with at least one working special stage. I’m not sure if any future work will be done beyond this proof of concept, but if it will, it’s sure to exert the same amount of quality that this release does.

    Sega, eat your heart out! :D

    Visit the Forum | 6 Comments »

    SAGE Roundup

    Posted by: Skaarg
    Date: 30th August 2008 at 6:09 am
    Category: Hacks/Fangames
    Tags: , ,

    This year’s Sonic Amateur Games Expo has come to an end, with this year seeming to be one of the best. For those that don’t know about SAGE is an online gaming expo for fan game developers to show off their Sonic the Hedgehog based games.

    Some highlights this year included interviews and workshops with various people tied to the Sonic franchise including Chris Senn, Eric Iwasaki, Lee Brotherton, Mike Pollock, Richard Jacques, and Ryan Drummond. You can find various content including chat logs and workshop documents here under the Chat Transcripts and Logs section.

    As mentioned earlier the main point of SAGE is the Sonic-based games created by members of the Sonic Community. Some rather interesting ones included:
    Stealth showed off a new version his E02 Game Engine and Sonic the Hedgehog: Project Mettrix this year. Project Mettrix uses the E02 Game Engine which some may be familiar with having seen the level export feature in SonEd.
    Sonic Rebirth is an interesting remake of Sonic 1 giving it updated graphics and a storyline to follow. For those of you interested in Sonic 2: HD or the Sonic 4 project this may catch your eye.
    Saxman has made his first release for his long waited for project, ProSonic. It is still has much work to be done but it is definitely off to a great start.
    There is also the final release of Sonic 1 Megamix by Retro’s Team Megamix. This is the last and final release we will see from Team Megamix with the game brought to the Sega CD.

    Of course this is not all there was to SAGE, I invite you to take a look to see if there are any other projects and games that interested you.

    SAGE Website

    Visit the Forum | No Comments »

    Sonic the Hedgehog Amiga Fan-Game Project Released

    Posted by: Scarred Sun
    Date: 12th July 2008 at 9:08 am
    Category: Hacks/Fangames
    Tags: ,

    When Sonic the Hedgehog was first released, Sega promised to release a version of the icon game for the Amiga. Obviously, this never happened, but that didn’t stop an enterprising guy simply known as “Rebel” from giving it a go.

    The game, based on the Backbone engine, is still relatively rough, but shows the capacity of the engine. Along with the engine, Rebel released a level editor for people to make their own creations.

    Get more information and downloads at the Sonic the Hedgehog Amiga Fan-Game Project blog.

    Visit the Forum | No Comments »

    SoniNeko 1.1 released!

    Posted by: Jayextee
    Date: 5th July 2008 at 9:40 am
    Category: Hacks/Fangames
    Tags: , , ,

    SoniNeko by Jay TownsendWe all love it when something pretty highly-anticipated (Well, it was in my case) is finished, and so it delights me that Nineko has released the latest version of his awesome hack and XM3SMPS showcase, SoniNeko.

    Though I’m generally a fan of layout and art hacks, this is a super-cool showcase of how the way you play Sonic can be drastically changed — try Panic Mode, or set the time limit stupidly-low, for example, and you’ll see what I mean.

    Play it. Now.

    Visit the Forum | No Comments »