Retro user Orengefox posted on the forums his discovery of two Japanese prototypes of Sonic Adventure and Sonic Adventure 2 on Sega Dreamcast. Both of which have a potential source of content that are missing from the final builds with the Sonic Adventure Auto Demo showing some good promise.
If you’ve heard of the recent rumblings of the debug mode for the latest Sonic 1 port, you may not be aware of some of it’s hidden features that some of you die hard Sonic fans will get a kick out of. Rolling balls, goggles, animal buddies, unfinished editor features and more await you in this port, and we’ve got a video of almost two hours worth of content.
You have a number of ways for trying out the debug mode yourself. First start a “No Save” game and choose a character. If you have a controller plugged in you can use the traditional method of entering the cheat codes (Up, Down, Left, Right, Hold A + Start) or on the touch screen, after selecting. Otherwise, on the touch screen, tap the letters S-E-G-A in that order and listen for a ring chime. Then hold two fingers on the bottom of the touch screen. When the title screen appears, slide both fingers to the top of the screen to enter the level select.
Here you can enter the sound test for some additional cheats.
04, 01, 02, 06 – Obtain all emeralds
01, 09, 09, 01, 00, 06, 02, 03 – Debug mode.
To activate debug mode tap the GUI in the top left corner of the screen.
F-Zero GX for the Nintendo Gamecube had an interesting feature that worked with it’s Triforce brother. By bringing your memory card to an F-Zero AX arcade machine, it allowed you to unlock additional content for use in the home version and bring your custom vehicle with you on the arcade version. However due to an extremely limited release of the arcade unit, most of the AX content was basically untouchable for many. Turns out after all these years, F-Zero AX was much closer than one thought. Coming from The Cutting Room Floor, and later reported by Retro Collect, they have turned up the entirety of the arcade game is already embedded with each home copy of F-Zero GX. More or less that is. For more information on how to play through AX on your copy of F-Zero GX, be sure to check out the Action Replay codes on either site, or watch the embedded video to see AX mode in action.
Because the games work so close together and both games were in development at the same time, this should come as to no surprise. Still a very interesting insight of the game, and sure to interest those who have never experienced the F-Zero AX arcade machine first hand.
No doubt a number of you are shocked/surprised/disappointed/satisfied that Pix’N Love have recently announced the collector’s edition of “The History of Sonic the Hedgehog.” Not only is it being presented at an attractive price point, only 1,000 of these are being made and distributed solely from Pix’N Love’s site. With this surprising news, it definitely warranted additional information about it. We reached out to their support e-mail who kindly shed some light on this release. This book turned out to be one of the biggest projects to date for the French based publisher. You can check out their response after the jump.
Here in America, it’s Martin Luther King Jr’s Day. It’s also Inauguration Day for President Obama. If you’re a Fox Newscaster, today is probably the worst day of your life. But for everyone else, t’s an action packed day to let you guys know the up and up on whats been going on in today’s Monday Links. Oh man, whats that?
Sonic & SEGA News
It’s New Year’s Eve. Not exactly a whole lot going on in terms of video games, Sega or Sonic the Hedgehog even. But hey, the world hasn’t ended yet! This year certainly has been full of surprises for everyone, including us here at Sonic & Sega Retro. We hope to see you in the new year. In the meantime, there’s still plenty to go around in terms of news and whats happening.
Sonic Retro News
Confirming rumors that have been circulating for some time now, Sega today announced the Model2 Collection, a digital collection of five classic Sega titles originally developed for their Model2 arcade hardware. Among those titles is Sonic the Fighters, a somewhat obscure Sonic-themed fighting game built on the Fighting Vipers engine and previously rereleased as part of Sonic Gems Collection. Most interesting to note is that this new release appears to include several characters not previously playable in the game, such as Metal Sonic and Eggman (who were previously bosses), as well as Honey the Cat – a character based on Candy (known as Honey in Japan) from Fighting Vipers. Retro aficionados will know that Honey was actually buried in the data for the original arcade release but not playable without hacking the game, so to see Sega put in the effort to make her (and the boss characters) playable is truly refreshing after some of their more lackluster porting efforts in the past. The Japanese site for the Model2 Collection also makes mention of online play, which could be a big selling point for this rerelease as well. Currently there’s been no information about an overseas release, but Sonic the Fighters is due to hit Xbox Live Arcade and PlayStation Network this fall in Japan. See the trailer after the break.
All Stars Racing Transformed is only a little over a month away at this point. With this close to release, a number of people may be looking to retire their copy of Sonic and Sega All Stars Racing. Comparing the two is almost like comparing apples to oranges. That said it still acts as an important stepping stone that deserves an honorable mention. Before it becomes overshadowed from it’s upcoming sequel, we rattled the memories of Executive Producer at Sumo Digital Steve Lycett in an E-mail interview regarding development for Sonic and Sega All Stars Racing and what it’s sequel has benefited from their efforts.