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	<title>Sonic Retro &#187; Game News</title>
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			<title>Sonic Retro</title>
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		<item>
		<title>Little Big Planet getting Sonic Sackboys.</title>
		<link>http://www.sonicretro.org/2009/11/lbp-sonic-sackboys/</link>
		<comments>http://www.sonicretro.org/2009/11/lbp-sonic-sackboys/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 00:00:58 +0000</pubDate>
		<dc:creator>Spexfox</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Big]]></category>
		<category><![CDATA[Little]]></category>
		<category><![CDATA[Planet]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sackboy]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=42</guid>
		<description><![CDATA[<p><a href="http://asia.playstation.com/hk/en/psn/addonDetail/93370"><img class="size-full wp-image-43 alignleft" title="Sack Sonic" src="http://www.sonicretro.org/wp-content/uploads/2009/11/sack_sonic.jpg" alt="Sack Sonic" width="101" height="101" /></a>Although they don&#8217;t seem to be available yet on Sony&#8217;s US <a href="http://www.us.playstation.com/PSN/Store/30283">Playstation Network store</a>, it appears that Sega&#8217;s cracked a little deal and there is now Sackboy costumes for some of your favorite and not-so-favorite Sonic characters! These include Sonic the Hedgehog, Tails, Knuckles, Werehog and Dr. Eggman Costumes. For the most part though, I&#8217;m simply curious how the licensing worked out on this one. In any case, this is a nice win for Sonic fans on the PS3 that play Little Big Planet. At least if you&#8217;re in the right region for now. Click the link below (or the image) to see the store page for yourself!</p>
<p>Sources:</p>
<p><a href="http://asia.playstation.com/hk/en/psn/addonDetail/93370">Playstation Store Page</a></p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p><a href="http://asia.playstation.com/hk/en/psn/addonDetail/93370"><img class="size-full wp-image-43 alignleft" title="Sack Sonic" src="http://www.sonicretro.org/wp-content/uploads/2009/11/sack_sonic.jpg" alt="Sack Sonic" width="101" height="101" /></a>Although they don&#8217;t seem to be available yet on Sony&#8217;s US <a href="http://www.us.playstation.com/PSN/Store/30283">Playstation Network store</a>, it appears that Sega&#8217;s cracked a little deal and there is now Sackboy costumes for some of your favorite and not-so-favorite Sonic characters! These include Sonic the Hedgehog, Tails, Knuckles, Werehog and Dr. Eggman Costumes. For the most part though, I&#8217;m simply curious how the licensing worked out on this one. In any case, this is a nice win for Sonic fans on the PS3 that play Little Big Planet. At least if you&#8217;re in the right region for now. Click the link below (or the image) to see the store page for yourself!</p>
<p>Sources:</p>
<p><a href="http://asia.playstation.com/hk/en/psn/addonDetail/93370">Playstation Store Page</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2009/11/lbp-sonic-sackboys/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Sega/Sony Internal Document Leaked, Reveals Plans for Future</title>
		<link>http://www.sonicretro.org/2009/09/segasony-internal-document-leaked-reveals-plans-for-future/</link>
		<comments>http://www.sonicretro.org/2009/09/segasony-internal-document-leaked-reveals-plans-for-future/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 13:51:41 +0000</pubDate>
		<dc:creator>GeneHF</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[Leak]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Rumor Mill]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Someone goan get fired]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Yakuza]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=19</guid>
		<description><![CDATA[<p>Take this with a grain of salt, but an interesting little document popped up on Sega&#8217;s PR site that mentions quite a few details that the two companies are in discussion about. These include:</p>
<p>-PS2 emulator on PS3, the document citing games such as GTA Vice City and an unknown Sonic title.<br />
-Consideration of import titles on PSN, menus translated. Yakuza was brought up as an example of a game.<br />
-Sonic All Star Racing is open to DLC characters to differentiate the PS3 SKU. Not Ratchet and Clank, but others are likely.<br />
-Sonic Anniversary is a proposed project that would put a ton of Sonic games on one blu-ray. SCEA would love exclusive power-ups and different game modes.<br />
-Dreamcast digital title support. While not exclusive to the PSN, the proposal is Sony can pick which titles it wants more, with long exclusivity meaning more marketing support for Sega.</p>
<p>For the full breakdown of the document, hit up the jump.<br />
<span id="more-19"></span></p>
<blockquote><p>SCEA Meeting Aug 5th Notes<br />
Aug 6 2009 – DRAFT FOR COMMENTS</p>
<p>Objectives of Meeting<br />
Dyer agreed to regular quarterly meetings with SOA</p>
<p>Sony PS3<br />
SCEA reiterated plans to sell 13 million PS3s this year<br />
Big announcement back half of year they can’t talk about (potentially price cut of PS3 to reach hardware goals)<br />
SCEA commented on indexing between PS3 and 360 SKUs, should be around 2:1 to garner most favorable treatment.</p>
<p>Motion Controller<br />
Spring 2010 launch (March in JP)<br />
No bundle/pricing details yet, should come Sept 1<br />
Plan on selling 4-5MM units WW<br />
SCEA agreed to provide a list of Sega IP that would work well with the motion controller, Virtua Tennis was an example<br />
Motion Controller support allows easy way to differentiate PS3 SKU<br />
Other differentiation opportunities include PSP/PS3 interoperability – think of features that would make users want to buy both PS3 and PSP SKUs.</p>
<p>Alpha Protocol<br />
Michael Foster, product evaluator, said AP felt barely RPG. Initial level too challenging for players. “Mass Effect felt more RPG.”<br />
Review notes sent to John Merlino a few weeks prior. After meeting Gerald mentioned AP is a high priority for his team.</p>
<p>Planet 51<br />
Sell in of PS3 SKU – SCEA noted that other movie titles on PS3 had underperformed as well (inc. Transformers) this cycle.<br />
Dyer suggests contacting Susan at Walmart and asking what she wants in the pack to sell this SKU (movie tix etc)<br />
Other possibilities are Hybrid movie disc (BD 25 or 50 with Game and Movie on same disc).</p>
<p>Bayonetta<br />
Collectors edition with Bayonetta Action Figure<br />
Novo recommended launching PSN demo around Xmas based off a Jan 5th Ship date with 2-3 week run out to launch.<br />
3-4 weeks is usually ideal demo timing with fresh content every week leading up to launch (trailers, insider video about PG heritage, video blogs).</p>
<p>Vancouver 2010<br />
HOME, Olympic destination would garner a lot of positive attention from SCEA<br />
Should be doing same with Bayonetta, Marvel etc. Easy to launch in all territories.<br />
HOME merchandizing opportunities (clothes etc).</p>
<p><strong>Sonic Racing<br />
Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters<br />
maybe characters from Rare or Fable universes</strong></p>
<p><strong>Yakuza<br />
Could put Japanese games directly on PSN for download in a special Japanese Import section (pricing $9.99 to $39.99 for full game).<br />
Might need to localize menus at least with subtitles.<br />
SCEA interested in helping on MKTG side if they can have period of exclusivity.</strong></p>
<p>AVP<br />
Another great HOME candidate<br />
AVP avatars<br />
Hybrid BD disc with movie</p>
<p>Iron Man 2<br />
Great candidate for HOME space – explore Tony Stark’s lab etc.<br />
Should have one for Marvel in general.</p>
<p>PSU2<br />
Could do bundle at GameStop with PSP 30-35K units on UMD, Go, or both.</p>
<p>Valkyria 1937<br />
Could bundle with PSP as well.</p>
<p>Vanquish and Aliens: CM<br />
Opportunity for PS3/PSP interoperability (see Eidos Batman, Army of Two, Assassin’s Creed for good examples).<br />
If we offer that SCEA would be really interested in having us at their booth next E3.</p>
<p>Thor<br />
SCEA would like a look at the code soon.</p>
<p><strong>Sonic Anniversary<br />
Could put out collectors edition with all old sonic games on one BD disc.<br />
“Best of Sonic” for around $99.<br />
SCEA would love PSN exclusive power ups/different game modes <em>(think a mirror mode of levels)</em></strong></p>
<p><strong>PS2 emulator for PS3 (confidential)<br />
SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)<br />
For co Marketing money show PS3 controller on TV ads – similar to EA Madden Spots, NCAA, etc…</strong></p>
<p>London Olympics<br />
Perfect opportunity for Motion Controller integration.</p>
<p><strong>DC Digital Titles<br />
If we provide a list of DC titles SCEA will let us know which ones they’re interested in having exclusively.<br />
If we give them a long period of exclusivity they’ll give us more marketing support.</strong></p>
<p>PSP Titles<br />
For SKU differentiation it’s best to offer features that are slightly different from PS3 version.<br />
Titles that are coming up on PSP are Assassin’s Creed II, GTA China Wars, Resident Evil, Little Big Planet – all massive franchises.<br />
SCEA has a specific PSP deck which they can send up with their hardware director for a chat.</p></blockquote>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>Take this with a grain of salt, but an interesting little document popped up on Sega&#8217;s PR site that mentions quite a few details that the two companies are in discussion about. These include:</p>
<p>-PS2 emulator on PS3, the document citing games such as GTA Vice City and an unknown Sonic title.<br />
-Consideration of import titles on PSN, menus translated. Yakuza was brought up as an example of a game.<br />
-Sonic All Star Racing is open to DLC characters to differentiate the PS3 SKU. Not Ratchet and Clank, but others are likely.<br />
-Sonic Anniversary is a proposed project that would put a ton of Sonic games on one blu-ray. SCEA would love exclusive power-ups and different game modes.<br />
-Dreamcast digital title support. While not exclusive to the PSN, the proposal is Sony can pick which titles it wants more, with long exclusivity meaning more marketing support for Sega.</p>
<p>For the full breakdown of the document, hit up the jump.<br />
<span id="more-19"></span></p>
<blockquote><p>SCEA Meeting Aug 5th Notes<br />
Aug 6 2009 – DRAFT FOR COMMENTS</p>
<p>Objectives of Meeting<br />
Dyer agreed to regular quarterly meetings with SOA</p>
<p>Sony PS3<br />
SCEA reiterated plans to sell 13 million PS3s this year<br />
Big announcement back half of year they can’t talk about (potentially price cut of PS3 to reach hardware goals)<br />
SCEA commented on indexing between PS3 and 360 SKUs, should be around 2:1 to garner most favorable treatment.</p>
<p>Motion Controller<br />
Spring 2010 launch (March in JP)<br />
No bundle/pricing details yet, should come Sept 1<br />
Plan on selling 4-5MM units WW<br />
SCEA agreed to provide a list of Sega IP that would work well with the motion controller, Virtua Tennis was an example<br />
Motion Controller support allows easy way to differentiate PS3 SKU<br />
Other differentiation opportunities include PSP/PS3 interoperability – think of features that would make users want to buy both PS3 and PSP SKUs.</p>
<p>Alpha Protocol<br />
Michael Foster, product evaluator, said AP felt barely RPG. Initial level too challenging for players. “Mass Effect felt more RPG.”<br />
Review notes sent to John Merlino a few weeks prior. After meeting Gerald mentioned AP is a high priority for his team.</p>
<p>Planet 51<br />
Sell in of PS3 SKU – SCEA noted that other movie titles on PS3 had underperformed as well (inc. Transformers) this cycle.<br />
Dyer suggests contacting Susan at Walmart and asking what she wants in the pack to sell this SKU (movie tix etc)<br />
Other possibilities are Hybrid movie disc (BD 25 or 50 with Game and Movie on same disc).</p>
<p>Bayonetta<br />
Collectors edition with Bayonetta Action Figure<br />
Novo recommended launching PSN demo around Xmas based off a Jan 5th Ship date with 2-3 week run out to launch.<br />
3-4 weeks is usually ideal demo timing with fresh content every week leading up to launch (trailers, insider video about PG heritage, video blogs).</p>
<p>Vancouver 2010<br />
HOME, Olympic destination would garner a lot of positive attention from SCEA<br />
Should be doing same with Bayonetta, Marvel etc. Easy to launch in all territories.<br />
HOME merchandizing opportunities (clothes etc).</p>
<p><strong>Sonic Racing<br />
Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters<br />
maybe characters from Rare or Fable universes</strong></p>
<p><strong>Yakuza<br />
Could put Japanese games directly on PSN for download in a special Japanese Import section (pricing $9.99 to $39.99 for full game).<br />
Might need to localize menus at least with subtitles.<br />
SCEA interested in helping on MKTG side if they can have period of exclusivity.</strong></p>
<p>AVP<br />
Another great HOME candidate<br />
AVP avatars<br />
Hybrid BD disc with movie</p>
<p>Iron Man 2<br />
Great candidate for HOME space – explore Tony Stark’s lab etc.<br />
Should have one for Marvel in general.</p>
<p>PSU2<br />
Could do bundle at GameStop with PSP 30-35K units on UMD, Go, or both.</p>
<p>Valkyria 1937<br />
Could bundle with PSP as well.</p>
<p>Vanquish and Aliens: CM<br />
Opportunity for PS3/PSP interoperability (see Eidos Batman, Army of Two, Assassin’s Creed for good examples).<br />
If we offer that SCEA would be really interested in having us at their booth next E3.</p>
<p>Thor<br />
SCEA would like a look at the code soon.</p>
<p><strong>Sonic Anniversary<br />
Could put out collectors edition with all old sonic games on one BD disc.<br />
“Best of Sonic” for around $99.<br />
SCEA would love PSN exclusive power ups/different game modes <em>(think a mirror mode of levels)</em></strong></p>
<p><strong>PS2 emulator for PS3 (confidential)<br />
SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)<br />
For co Marketing money show PS3 controller on TV ads – similar to EA Madden Spots, NCAA, etc…</strong></p>
<p>London Olympics<br />
Perfect opportunity for Motion Controller integration.</p>
<p><strong>DC Digital Titles<br />
If we provide a list of DC titles SCEA will let us know which ones they’re interested in having exclusively.<br />
If we give them a long period of exclusivity they’ll give us more marketing support.</strong></p>
<p>PSP Titles<br />
For SKU differentiation it’s best to offer features that are slightly different from PS3 version.<br />
Titles that are coming up on PSP are Assassin’s Creed II, GTA China Wars, Resident Evil, Little Big Planet – all massive franchises.<br />
SCEA has a specific PSP deck which they can send up with their hardware director for a chat.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2009/09/segasony-internal-document-leaked-reveals-plans-for-future/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>New 2D Sonic Game Announced for 2010</title>
		<link>http://www.sonicretro.org/2009/09/new-2d-sonic-game-announced-for-2010/</link>
		<comments>http://www.sonicretro.org/2009/09/new-2d-sonic-game-announced-for-2010/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 03:39:41 +0000</pubDate>
		<dc:creator>Tweaker</dc:creator>
				<category><![CDATA[Game News]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[HD]]></category>
		<category><![CDATA[nextgen]]></category>
		<category><![CDATA[Project Needlemouse]]></category>
		<category><![CDATA[sidescroller]]></category>
		<category><![CDATA[Sonic]]></category>

		<guid isPermaLink="false">http://www.sonicretro.org/?p=11</guid>
		<description><![CDATA[<p>SEGA has come out of left field with an announcement that has rocked the <img class="alignright size-full wp-image-12" title="supersecretsonic2010_56297_screen" src="http://www.sonicretro.org/wp-content/uploads/2009/09/supersecretsonic2010_56297_screen.jpg" alt="supersecretsonic2010_56297_screen" width="259" height="161" />boat among fans of <em>Sonic</em> everywhere&#8211;the announcement that a brand new, <strong>2D</strong> Sonic game is slated for release at some point in the year 2010 for what is assumedly one of the &#8220;modern&#8221; gaming platforms of our generation.</p>
<p>Code-named &#8220;Project Needlemouse&#8221;&#8211;a reference to the original name for the <em>Sonic</em> character, <em>Mr. Needlemouse&#8211;</em>SEGA aims to please &#8220;old-school Sonic fans&#8221; who &#8220;have long asked to see Sonic return to a more 2D style of gameplay&#8221; according to an interview between GameSpot and Sega associate brand manager, Ken Balough. According to Balough, the game is also slated to contain HD graphics, likely in a similar reign to <em>Street Fighter 2 Turbo HD Remix</em> or even our own <em>Sonic the Hedgehog 2 HD</em> project.</p>
<p>The full interview between GameSpot and Balough is available <a href="http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990&amp;mode=previews">here</a>, while the original GameSpot article&#8211;complete with teaser trailer&#8211;is available <a href="http://www.gamespot.com/news/6216991.html">here.</a></p>
<p>As of yet, very little information has been revealed regarding this  release, but we fully expect that SEGA has a lot to live up to, given the expectations of most scrutinous critics of the <em>Sonic</em> franchise as of late. The trailer slates the release of the game for the year 2010, flaunting speed as one of the core points of appeal for the upcoming title.</p>
<p>Will SEGA be able to live up to the hype? Given recent trends, that doesn&#8217;t seem likely; it&#8217;s always nice to keep an open mind, though!</p>
<p><a href="http://forums.sonicretro.org/index.php?showtopic=17366">Discuss this on the forums!</a></p>
<div style="display:block"><small><em></em></small></div>]]></description>
			<content:encoded><![CDATA[<p>SEGA has come out of left field with an announcement that has rocked the <img class="alignright size-full wp-image-12" title="supersecretsonic2010_56297_screen" src="http://www.sonicretro.org/wp-content/uploads/2009/09/supersecretsonic2010_56297_screen.jpg" alt="supersecretsonic2010_56297_screen" width="259" height="161" />boat among fans of <em>Sonic</em> everywhere&#8211;the announcement that a brand new, <strong>2D</strong> Sonic game is slated for release at some point in the year 2010 for what is assumedly one of the &#8220;modern&#8221; gaming platforms of our generation.</p>
<p>Code-named &#8220;Project Needlemouse&#8221;&#8211;a reference to the original name for the <em>Sonic</em> character, <em>Mr. Needlemouse&#8211;</em>SEGA aims to please &#8220;old-school Sonic fans&#8221; who &#8220;have long asked to see Sonic return to a more 2D style of gameplay&#8221; according to an interview between GameSpot and Sega associate brand manager, Ken Balough. According to Balough, the game is also slated to contain HD graphics, likely in a similar reign to <em>Street Fighter 2 Turbo HD Remix</em> or even our own <em>Sonic the Hedgehog 2 HD</em> project.</p>
<p>The full interview between GameSpot and Balough is available <a href="http://www.gamespot.com/pc/action/projectneedlemouse/news.html?sid=6216990&amp;mode=previews">here</a>, while the original GameSpot article&#8211;complete with teaser trailer&#8211;is available <a href="http://www.gamespot.com/news/6216991.html">here.</a></p>
<p>As of yet, very little information has been revealed regarding this  release, but we fully expect that SEGA has a lot to live up to, given the expectations of most scrutinous critics of the <em>Sonic</em> franchise as of late. The trailer slates the release of the game for the year 2010, flaunting speed as one of the core points of appeal for the upcoming title.</p>
<p>Will SEGA be able to live up to the hype? Given recent trends, that doesn&#8217;t seem likely; it&#8217;s always nice to keep an open mind, though!</p>
<p><a href="http://forums.sonicretro.org/index.php?showtopic=17366">Discuss this on the forums!</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.sonicretro.org/2009/09/new-2d-sonic-game-announced-for-2010/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
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