Another fine release by Lake Feperd (and his crew of musical co-horts) today as Sonic After the Sequel which is a fan-made sequel to Sonic Before the Sequel which was a prequel to Sonic the Hedgehog 2. You can visit this link here to grab the game for yourself. Pretty impressive considering the previous release was only a year ago, yet retains its own unique level themes, branching paths and more. In addition, Lake Feperd has announced a few months ago that he is working on a new Sonic fan game titled Sonic Chrono Adventure which takes inspiration from other titles such as Sonic CD and involves time travel and more open world gameplay.
But don’t get ahead of yourself, check out After the Sequel today! While you’re waiting, you can view the release trailer shown above.
Have you subscribed to our Twitch channel? We’ve been doing some streams to mess about while we prepare for the next Retro Community Day (Which is likely to happen soon!) When you subscribe, you’ll learn about when we do some unannounced streams. (That is, what we don’t announce on the front page.)
Last Friday, me and the Retro crew sat through the precursor of Sonic Robo Blast 2; Sonic Doom 2 – Bots on Mobius, a total conversion of Doom II: Hell on Earth that attempts to bring the aesthetics of the Sonic universe with guns. Well, sort of. We play through the mod to it’s completion, for better or worse as I jog my memory of this mod from over 10 years ago. Sonic fan games during the 90′s were certainly something else and somehow, I spent some time of my youth playing this. Probably more than I should have.
If you want to play the mod for yourself, SSNTails recently updated the mod to be compatible with zDoom and you can find it here.
Sonic 1 hacks are a dime-a-dozen these days. This makes getting excited about them a little difficult if nothing more than a few palettes are edited and zones are sloppily renamed to fit their new color schemes. That said, it’s never a dull day when someone steps up and delivers a new Sonic 1 experience with new boss enemies, moves for Sonic, and more.
Enter Russian Sonic hacker vladikcomper and his project Sonic Winter Adventures. In similar stead to Sonic 1 Megamix, Adventures enables Sonic to enable the full power of blast processing with the addition of light speed dash, super peel out, the spin dash, and even the homing attack. Let’s give the purists a little time to seethe. … All right then!
While the level variety isn’t very boastful, vladikcomper laments, the amount of work put in so far is a very commendable effort and definitely worth playing though. Some of his bosses make specific use of Sonic’s new age moves meaning you can’t just throw Sonic’s body into Eggman eight times and waltz over to the Egg Prisonpod so easily.
So what are you waiting for? Download this bad boy and give it a spin yourself! And don’t think that beating the game means it’s over. vladik teases that more playthroughs unlock more things.
We first reported on the Unleashed Project over a year ago, when Sonic Retro community members (and all-around beautiful people) Dario FF, Twilightzoney, and Chimera revealed the earliest footage of their experiments with porting stages from Sonic Unleashed into the PC version of Sonic Generations. Today, thanks to the incredible efforts of Dario and his team, they’ve released the first completed version of the project, including all eight major daytime stages from the original Unleashed ported to Generations, along with a redesigned hub world and reworked level progression.
Now you can play through all of the best parts of Unleashed without having to endure the suffering caused by Werehog fatigue and medal-hunting. Plus, you can enjoy the beautiful art direction of each stage in full 1080p at 60 frames per second (provided your computer can handle it – my Phenom II X4 cries during Jungle Joyride), and many of the game’s lower-resolution textures have been recreated in higher quality so you can get the most out of your PC’s graphics card. Of course, the stages also benefit from improvements and changes Generations made over its predecessor, such as tighter controls and the addition of customizable skills.
Be sure to check out the trailer after the break, complete with an orgasmic remix of the Unleashed final boss theme by Retro musician Falk, known for his work on fan games such as Sonic Before the Sequel and After the Sequel (and who also did the hub world remixes of the Unleashed stage themes for this project). You should also head to the project’s ModDB page, where you can find links to download the mod for yourself. Finally, a tremendous thanks to the Unleashed Project team for all the hard work they’ve put in over the past year to get this polished up and ready for release. This project is a stellar example of the kind of awesome stuff we love to see from the Retro community.
When it comes to games involving Sega in some capacity, it almost seems like the game itself isn’t the only thing players are paying for, but a whole new meta-game called, “Let’s improve the game through hacking through the game’s data.”
This new style of gameplay, which from here on we’ll call Tactical Debugging Action/Adventure™, has already drawn some talented programmers to sift through the game’s code on the PC version in an effort to enhance the game graphically and could potentially lead to repairing other issues such as enemy A.I. and other parameters.
Okay, even I wasn’t sure of what would happen on the release of Aliens: Colonial Marines when I wrote my initial preview of the game. If you’re a PC user, you could look over some fixes and patches a dedicated community is looking into. A real unfortunate turn out for a game that’s been in development for over six years. Either way, it’s a
Monday Tuesday which we put off for a week, but word is still mum in the world of video games, which will change shortly. Until then, here are a few things that are worth your attention.
Colonial Marines & SEGA News
Hey look, it’s Sunday. What do you do on a Sunday? You listen to the twelve billionth remix of the Green Hill Zone. But that’s OK, because this one sounds super nice.
Performed by the YouTube band Tetrimino, their story is a familiar one: four people who have never met each other use the power of the Internet to play music together. Video game music, at that. Sometimes it works, sometimes it doesn’t. The individual members have been bouncing about on the video site for a while, but only recently have decided to team up, this rendition of the Green Hill Zone being only their second track together. Their previous video was a Chrono Trigger medley, which you can listen to here.
So yeah, give it a listen. You can never get enough live music, and those solos? Just proves you can still listen to this song after Generations and not get sick of it.
Well, unless you are.