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Animation

Animation, Fan Works, Interview

Retro Spotlight – The Wrath of Nazo

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The first incarnation of Nazo Unleashed was released on Newgrounds a little over 10 years ago as of this month. For a lot of fans, seeing Sonic combined with the action of Dragon Ball Z just clicked. Over the years, Aaron Cowdery a.k.a. Chakra-X, has proceeded to release high definition remasters of the original before eventually opening up a Patreon to support his latest endeavor, Sonic: The Wrath of Nazo. We interviewed Chakra-X and several members of the Nazo Unleashed team about the project, their own history, and what we can expect to see in 2019.
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Animation, Merchandise

Sonic Art Collection Celebrating 25th Anniversary by Iron Gut Publishing


Iron Gut Publishing who specializes in creating limited edition art print collections have announced a run for the 25th anniversary of Sonic the Hedgehog that will also feature other SEGA properties that’s currently slated only in the UK. Below is their press release.

Iron Gut Publishing, the company that specialises in creating limited edition art collections for global brands have signed a UK license with SEGA® Europe Ltd.

The art collection will feature the iconic video game character Sonic the Hedgehog, as well as a host of other classic brands from the SEGA video game portfolio including Golden Axe™, Streets of Rage™ and Revenge of Shinobi™.

2016 is the 25th anniversary year of Sonic and we will be organising an art event to celebrate this which will showcase the collection to fans. The event will allow us to drive awareness and increase visibility of both the brand and collection available.– Anthony Marks, M.D Iron Gut Publishing.

Framed products will be available from bricks and mortar stores and unframed for mail order and online sales. The range will be available from Q2 2016.

[Source – GoNintendo]

Animation, Community, Fan Works

Christmas with Sonic, Retro Wishes You A Merry Yule

Just like the daylight gets shorter and trees wither in the on-coming cold spell (in the northern hemisphere), a new winter brings a new Christmas with Sonic by Balena Productions.

Christmas with Sonic, a series of animations with Sonic and friends celebrating a festive time with some fun storylines, brings a new installment by Steven Page. You may or may not know his other works such as “Sonic in Jaws” and “Sonic is Scared Stupid” from your “Recommended for You” list on YouTube. This time, the intrepid Blue Blur celebrates Christmas like a proper snowbird: in the tropics visiting the Prower family. The short is illustrated by Riana.

It’s been a largely slow year for a series about a hedgehog that goes fast, but it’s a quiet before the storm as Sonic enters his 25th anniversary (and the ability to legally rent a car!) in 2016. But from us at Sonic Retro, we wish you all a Happy Christmas/Hanukkah/Kwanzaa/Festivus/Popsicle/Etc. and look forward to rocking 2016 strong with all of you!

 

Animation

Sonic Boom is getting a second season

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The second season of Sonic Boom (the TV show, not the SatAM episode) has gone into production, at least according to French website Mediakwest. This was announced today at the MIPCOM trade show by LER, the distributor of the series outside of the US and Asia (not including Japan). The amount of new episodes that are being produced is unknown, but if it’s the same amount as the first season we’ll be getting another 52 episodes.

The first season has already finished airing in France at this point, with the US only having to catch up to the last six episodes. The season finale will feature the first appearance of Shadow on the show, which I’m sure Mike Pollock is overjoyed about.

[Via TSSZ News]

Animation

Job Listing Implies That More Sonic Boom Episodes Are In Production

Sonic Boom job listing

It looks like we’ll be getting more of Sonic Boom, as a job ad that SEGA put up a couple of days ago confirms that the TV show continues production. The job listing is for a “Director of TV Series Production and Distribution” who’ll oversee the production and distribution of the show. This also involves helping the CCO “evaluate business models for new opportunities/subsequent seasons of Sonic Boom“.

When the show was first revealed, SEGA mentioned in their press release that the show had an initial order of 52 eleven-minute episodes. It could be that the new episodes that are being produced are still part of this initial order, though of course it’s also possible that they’ve started production on a new season. You can read the full job listing after the jump.

[Via: The Sonic Stadium] Continue Reading

Animation

Sonic Boom To Keep Going On According To Cartoon Network’s 2015-2016 Schedule

Sonic Boom returning

Turns out that the Sonic Boom games being terrible didn’t completely ruin the series. Turner Broadcasting sent out a press release today that says the Sonic Boom TV show will be a returning series in Cartoon Network’s 2015-2016 series. Seeing how only a quarter of the show’s first season has aired though, this likely means that they’ll just keep on airing the rest of the episodes rather than a new season being produced.

Other notable non-Sonic related stuff coming up is a Powerpuff Girls reboot (seemingly in the same style as last year’s CGI special) and a direct-to-TV Regular Show movie.

Animation, Game News, Game Secrets

Clips of an Unused Animated Opening for Sonic Chronicles Found (UPDATE: Or Not)


UPDATE: The animator who made this video, Joel MacMillan, has pointed out in a comment on the video that it wasn’t meant to be used in Sonic Chronicles but was instead a personal project a couple of people at Bioware made in their free time and thus is not officially made by Bioware. He also said that he’ll see if he can find the fully scored sequence.

Turns out that Sonic Chronicles: The Dark Brotherhood was going to have an opening with some very nice looking 2D animation. Shadzter from the Sonic Stadium did some digging around and found a demo reel by Joel MacMillan, an art director at Bioware who worked on the game. The video contains some clips of this opening starting at 1:12. The animation made use of both screens on the DS, with stuff happening on both of them.

Why the final game didn’t have this opening isn’t known. Our best guess is that it’s because the stylistically it looks incredibly different from the game. It’s a shame, because it’s clear that a lot of work was put into making this.