Hi, it’s been a while. I haven’t been around the Sonic scene in years because, like… do I really need an explanation?
I am back today to promote an album of Genesis chiptunes that, at one time, was the soundtrack for my Sonic fangame, Sonic Nexus. You remember that game, don’t you? For the low cost of $7, you can enjoy 21 original FM tunes and own a part of a game that almost was, but then suddenly wasn’t. The game’s composer (and one of my best friends), Hunter Bridges, has been doing a bit of press on the lead up to the release on sites, like Medium, if you’d like to read about the history of the project and his soundtrack from his perspective.
A series of fortunate events in the professional lives of The Taxman, Hunter, and myself ended the Nexus project, so it brings us all a lot of happiness and closure to see something from the game get released, despite having long-since moved on.
It’s a great album, so I hope you guys give it a listen.
It seems that GameStop has gotten ahold of the game on their tablets in the store. They said it should be out NOW according to it being on their tablets.
Not only that, but apparently they had the game on a tablet IN THE STORE. I could not play it, as they weren’t set up yet. The tablets were in the back.
For those of you not aware, GameStop will be throwing its hat in the tablet ringthis Friday with a line of gaming-centric Android devices. Madden NFL and Dead Space will be included on the tablets, but this image and RGamer2009’s words indicate that Sonic CD will be there, too. The problem is that Sonic CD isn’t currently available and hasn’t had a release date formally announced.
If what RGamer2009 says holds up to be true, then it’s a great move by GameStop to help move yet another line of tablets. Go away, tablets.
Straight from Svend’s other website not named The Sonic Stadium is a very brief interview with Sonic Brand Manager David Corless. How brief is it, you ask? It’s only one question, but it’s a question that has been on people’s minds for some reason. Svend asked:
“Sonic Generations sees a classic and modern form of the blue blur running around loops in the same game. If the gameplay is received positively, do you think there’s an opportunity to bring Classic Sonic back into future titles?”
“Do you know what? There are no plans, to be brutally honest, to bring Classic Sonic back. The reason for bringing him back for this game was because this is a celebration of 20 years of Sonic. It was a real fitting time to do it. He’s really well loved. Let’s see how Generations does. You can never say never in this industry, but at the moment there are no plans.”
If this news comes as a shock to anyone, I’m sorry that you’re delirious. Life goes on as normal. If Sonic’s superior self ever makes a return in the future, we’ll be waiting.
Dorkly has had a steady stream of funny Sonic videos over the last year or so and we’ve featured many here on the Retro front page, but this one might be my favorite. Why do bad guys do what they do? The answer is so obvious!
This video is a front-runner for my favorite Sonic video of the year award that I invented just now. My other favorite, which also involves Generations‘ game engine, is past the jump. It was made by Chimpo, so you know it’s great.
Late last month, a game-testing friend of mine hopped on Twitter and talked about what he was going to be testing on PartnerNET that day. Sonic CD was one of the games and he was disappointed with what was a 4:3, 30 FPS demo with performance issues. Well, that Tweet made its way around and some confusion ensued, especially since the news of Christian Whitehead’s involvement in the port was made known a few days prior. (Fact checking, how does it work?)
While the PAX demo of Sonic CD cleared up some of that confusion, Sonic CD Brand Manager Ken Balough gave me a ring this afternoon, wanting to make everything clear. “The version of Sonic CD developed by Christian Whitehead has never been on PartnetNET. The PAX version that is widescreen and runs at 60 FPS is the version,” said Balough.
SEGA has been susceptible to PartnerNET leaks in the past, but the version of Sonic CD on the service was never meant to be for private testing, let alone known to the public. Balough noted, “The PartnerNET build wasn’t created by Sonic Team. It was something that we were playing around with to see if a port would work. It was never intended to be played by anybody outside of the company. When we were thinking seriously about this project, we started looking at talented developers. That’s where Christian, his Retro-Engine and Sonic Team come in.”
“It’s a non-story at the end of the day.” Words we’ve heard many times. Many, many times.