After 24 long years with plenty of ups and downs, the Sonic the Hedgehog Twitter confirmed today that the Archie Sonic series has finally been put to rest. This comes after months of silence from both parties as the series was put on hiatus after 290 at the end of 2016. The comic has run alongside Sonic since 1992 and featured characters from both the video games and the Saturday Morning Cartoon.
For the uninitiated, there’s a whole dang page on the Sonic Retro Wiki with SAGE’s history here! Hit the jump for more information, including this year’s submission guidelines! Make sure to give them a thorough read, as a lot has changed this year!
Woah hey wait what? E3 is only a week away? Dang man, that’s pretty cool. For those of you who will be in the area for the biggest video game event on the planet (or are still going to be around post a certain other convention from the day prior…) join us for food, drinks, and games over at Dave and Buster’s in Hollywood, CA the Monday before the big show, June 12th! We’ll be meeting there around 5pm Pacific (that’s UTC−8 for any of you Brits that might want to come!) and will likely close it out at midnight, should folks be willing to stay out that late. Feel free to pop in, have a few drinks, grab some grub, and try the completely ridiculous Mario and Sonic arcade game with us. Hope to see you there!
Going on three years now, Freedom Planet launched on Steam after a successful Kickstarter campaign in 2012. For the uninitiated, Freedom Planet drew heavy inspiration from Sonic the Hedgehog, while also adding a huge emphasis on combat and exploration. Fast forward to now, and we’re highly anticipating the release of the sequel, Freedom Planet 2. Sporting a fresh look, new engine, and so much more, GalaxyTrail is looking to up their game significantly. We sat down with Strife, a very active member of the Retro forums, to discuss the sequel, transitioning tools, and much more.
Those looking forward to the Unleashed Project will be disheartened to hear that the project is no more. In a statement released by the Project’s head, S0LV0, she’s stated that it was time to call it quits. From the Twitlonger post:
So, here it is. I can’t begin to express how sorry I am about this, but I’m cancelling Unleashed Project 2.0. For a long time I was really passionate about it, and I felt I had something special to share with people by working on it, but that passion is gone. I know of no one I could pass the workload onto, nor do I plan to release my “completed” work as none of it is fully polished. I’m sincerely sorry to those who were looking forward to it, but I hope you’ll understand by this far into my post that it was extremely unhealthy for me.
S0LV0 goes on to talk about what she’ll be doing from this point and more in her full Twitlonger post which can be read here. For those holding onto hope, S0LV0 tweeted that DarioFF, the person in charge of the Unleashed Project prior to her, may be interested in taking the project over. We at Retro wish S0LV0 all the best in what she does and look forward to her projects in the future.
The once long-elusive SegaSonic Cosmo Fighter Galaxy Patrolhas finally been found, dumped, released, signed, sealed, delivered by the good folks of the Dumping Union, a group dedicated to preserving old arcade games that may have otherwise been lost to time. Cosmo Fighter was released in celebration of MAME, a notorious emulator that aims to recreate the hardware of thousands of arcade titles, which turned twenty years old on February 5th. An entire playthrough was uploaded to YouTube by ashthedragon, as seen above. If we’re doing our math correctly, every known, officially released Sonic game has been dumped as of this release, meaning all that’s left are prototypes/tech demos and any rare unreleased games.