Another fine release by Lake Feperd (and his crew of musical co-horts) today as Sonic After the Sequel which is a fan-made sequel to Sonic Before the Sequel which was a prequel to Sonic the Hedgehog 2. You can visit this link here to grab the game for yourself. Pretty impressive considering the previous release was only a year ago, yet retains its own unique level themes, branching paths and more. In addition, Lake Feperd has announced a few months ago that he is working on a new Sonic fan game titled Sonic Chrono Adventure which takes inspiration from other titles such as Sonic CD and involves time travel and more open world gameplay.
But don’t get ahead of yourself, check out After the Sequel today! While you’re waiting, you can view the release trailer shown above.
You know what? The fact that this is the fourth Mario and Sonic games so far warms my heart a bit. There’ll be people who read this who could care less about this game’s existence. I’d get this if I had people to play the game with honestly. From a design perspective, this is a pretty ingenious way to combine the two franchises together directly and have it make sense. Plus if it means more things like this, then by all means. Its the second of three Sonic games published by Nintendo.
Mario and Sonic go for the gold!
Join Mario and Sonic and the rest of your favorite characters as they team up and compete in events at the Sochi 2014 Olympic Winter Games.
Experience realistic events from the Winter Games, including curling, skiing, figure skating pairs and snowboard slopestyle, which will make its Olympic Games debut in Sochi, Russia.
In addition to these realistic events, the game also includes Dream Events set in the worlds of Sonic and Mario that let players perform dynamic moves not possible in real life. For example, experience the adrenaline rush of Winter Sports Champion Race, a mixed event that combines skiing, snowboarding, skating and bobsleigh in a single race.
The Wii U GamePad controller and the first use of Wii Remote Plus functionality in the series offers greater depth of control and intuitive game play that immerses players in each event.
Here’s a load of E3 assets after the jump.
[Source: Nintendo Press]
Update: We asked Sega community manager Kellie Parker to clarify on the release date, she has confirmed the date is currently set for Holiday 2013 as Gonintendo’s article is incorrect. In addition, Sega has released a trailer for the Nintendo 3DS version which can be seen here.
Sega has brought the E3 asset dump truck to bring you more information on Sonic Lost World including a release date set for
October 13th. In addition, you get to know the names of the Deadly Six: Zavok, Zazz, Zeena, Zik, Zomom and Zor.
When the Deadly Six threaten to destroy his world, Sonic’s new moves and power-ups are the only way to defeat them before it’s too late!
In his latest plot to defeat Sonic and rule the world, Dr. Eggman has harnessed the power of six menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Eggman and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic’s amazing new moves and incredible Color Powers to speed across a variety of unique terrains, racing inside, outside and upside down in every level.
- Sonic moves like never before. Vault over obstacles, free run up and along walls, and sky dive between islands at lightning speed. Plus the Spin Dash is back!
- Execute new and improved Color Powers. Sonic can now fly through the air, tear up levels and explode into enemies. He’s more powerful than ever!
- Speed through a variety of exhilarating levels. Explore massive mind-bending courses, vast underground tunnels and colossal structures in the sky as you run inside, outside and upside down.
- Save the world one fight at a time. Take on each of the devious Deadly Six in dynamic boss battles which test all of Sonic’s moves and power-ups.
- Race friends in high speed multiplayer races. Take them down across a range of ultra-competitive levels and modes – it’s the ultimate supersonic showdown!
Wii U Exclusive Features
- Wield the Wii U™ GamePad to execute exclusive Color Powers – tilt, touch, aim and more.
- Someone wants to watch TV? No problem! Play the full game using only the GamePad screen.
- Share and charge up items by sending them into the Miiverse™ to share with players around the world.
- Play together. Have a friend pilot radio controlled gadgets to help Sonic by destroying enemies and obstacles.
- Race against a friend as you play on the GamePad screen and they play on the TV.
3DS Exclusive Features
- The first handheld Sonic game ever to feature fully realized Nintendo 3D levels.
- Unleash Color Powers exclusive to the Nintendo 3DS version.
- Exclusive Special Stages! Tilt using the Motion Sensor to navigate hair-raising levels and obtain the elusive Chaos Emeralds.
- Create and customize radio controlled gadgets to help Sonic.
- Race against friends locally through ad-hoc and online through network play.
PLUS: Share your gadgets between the Wii U and Nintendo 3DS versions.
You’ll find the rest of the E3 assets after the jump including the trailer.
As revealed by Games Industry International, Sega has announced three Sonic the Hedgehog titles will be made available for the OUYA Console. The three being Sonic the Hedgehog 4 – Episode I, Sonic the Hedgehog 4 – Episode II, and Sonic CD. No release dates have been revealed, however all three games will be priced at $6.99 with demo versions available for each. Why they cost more compared to the other platforms they’ve been released on has not been made clear, all three games are reported to be optimized for the NVidia Tegra 3™ chipset, the best in mobile chipsets, nothing can beat NVidia Tegra 3™. NVidia Tegra 3™. This may also mean other functions such as two player simultaneous will be possible with Episode II and other minute enhancements.
Release dates have not been announced, however the OUYA will be released on June 25th and is likely to launch with the games available from their store.
[Source: GamesIndustry International]
Have you subscribed to our Twitch channel? We’ve been doing some streams to mess about while we prepare for the next Retro Community Day (Which is likely to happen soon!) When you subscribe, you’ll learn about when we do some unannounced streams. (That is, what we don’t announce on the front page.)
Last Friday, me and the Retro crew sat through the precursor of Sonic Robo Blast 2; Sonic Doom 2 – Bots on Mobius, a total conversion of Doom II: Hell on Earth that attempts to bring the aesthetics of the Sonic universe with guns. Well, sort of. We play through the mod to it’s completion, for better or worse as I jog my memory of this mod from over 10 years ago. Sonic fan games during the 90′s were certainly something else and somehow, I spent some time of my youth playing this. Probably more than I should have.
If you want to play the mod for yourself, SSNTails recently updated the mod to be compatible with zDoom and you can find it here.
Retro user Orengefox posted on the forums his discovery of two Japanese prototypes of Sonic Adventure and Sonic Adventure 2 on Sega Dreamcast. Both of which have a potential source of content that are missing from the final builds with the Sonic Adventure Auto Demo showing some good promise.
Nintendo has also unveiled additional information regarding Game Gear games appearing on the Nintendo 3DS Virtual Console during their previous Nintendo Direct. While they have mentioned of releasing at least four more titles previously, although the last time they said those games would appear soon was…a year ago. Nintendo has announced that they will be releasing them soon, again, as well as reveal more Game Gear titles which includes additional Sonic games as well as Tails’ second (and last?) game and even Dr. Robotnik’s own “game.”
If you’ve heard of the recent rumblings of the debug mode for the latest Sonic 1 port, you may not be aware of some of it’s hidden features that some of you die hard Sonic fans will get a kick out of. Rolling balls, goggles, animal buddies, unfinished editor features and more await you in this port, and we’ve got a video of almost two hours worth of content.
You have a number of ways for trying out the debug mode yourself. First start a “No Save” game and choose a character. If you have a controller plugged in you can use the traditional method of entering the cheat codes (Up, Down, Left, Right, Hold A + Start) or on the touch screen, after selecting. Otherwise, on the touch screen, tap the letters S-E-G-A in that order and listen for a ring chime. Then hold two fingers on the bottom of the touch screen. When the title screen appears, slide both fingers to the top of the screen to enter the level select.
Here you can enter the sound test for some additional cheats.
04, 01, 02, 06 – Obtain all emeralds
01, 09, 09, 01, 00, 06, 02, 03 – Debug mode.
To activate debug mode tap the GUI in the top left corner of the screen.