As sure as the air gets crisp and the leaves turn brown (or green if you’re upside down in the world), the Sonic Hacking Contest is live once more for the next generation of game hackers and homebrewers. We’re partnering with SSRG once again to see what the more creative of you can do given a digital game jam of sorts.
To start, you’ll need a forum account for either here or SSRG (the rules are a little more relaxed if you’re actually entering.) Participants will have until Oct. 4 to submit a playable build of their game or hack, and then a further week to work on their projects should the entrant deem it necessary. Voting will then go live on Oct. 19, and also requires an account to either site.
Much like last year, everyone can download and play the entries, but streams will be held that showcase the games for those more interested in hanging out and talking with others.
Don’t be shy if you feel you’ll be swept up by more veteran groups. It’s not unusual for someone to come out of left field and stun the competition, such as with the likes of Robotnik’s Revenge, which in a roundabout way inspired the boss rush mode in Sonic 2 Mobile (2013)/Egg Gauntlet Zone. Practice the craft and have fun with it. Joke hacks are certainly welcome too, but not joke submissions. Basically, you can make something funny, but don’t submit something that’s clearly just stupid (see: Sonic 1337.) If you’re going to swing for worst hack, do it with some grace.
If you’re not into the whole Sonic theme, you can also submit SEGA-themed fangames too. Golden Axe, Shinobi,Jet Set Radio, Puyo Puyo… any of those brands are ripe for the picking. Going off the hip, I can say a Mighty Switchforce 2 styled Burning Rangers may be a neat idea, but you didn’t hear it from me.
And yes, this isn’t just limited to the Mega Drive games. The 3D games like Sonic Adventure, Sonic 2006, and Sonic Generations are encouraged.
Whether you’re sharing your life with other people or if today is more of a, “Nope, not getting out of bed today” sort of affair, we just want to take a little time to say, “Hey, thanks for still putting up with our insanity and we love you.” Truly! Retro wouldn’t be half of what it is right now both as an information hub and as the forefront (or at the very least, the knowledge base) of some of the neatest Sonic hacks out there if it wasn’t for your support.
It’s not much, but since trying to email chocolate to everyone who visits would not only be impossible and probably messy, we’d like to show our appreciation by hooking you all up with a project tucked away in the corners of SoundCloud aiming to recreate an often sought but never discovered soundtrack. Mr Kingalicious is in the middle of making the Sonic OVA soundtrack himself and it sounds pretty damn good, all things considered! Go show his work some love today too, since it deserves recognition for being pretty quality stuff.
And if today isn’t the best for you? Hang in there. Let this little gift at least give you some light.
Has it already been a year? We and SSRG are teaming up once again for the annual Sonic Hacking Contest, where talented fans work on creating their own game hacks. Now, this may make some people think that it will be nothing but the usual MegaDrive game hacks, but the contest also features Sonic Generations and Sonic Adventure DX edits among others.
New to this round is the introduction of Team entrants, which allows multiple users to be credited together for a work instead of last year’s single representative. Teams can consist of Retro members, SSRG members, or a mix of both.
As always, you’ll need a Sonic Retro or SSRG account to log in and actually vote for which title you feel best deserves an award from many categories. Downloading, however, is free to the public. Who knows, maybe these works can inspire some of you to take a stab at it next year, especially with the many tools Generations hacking has.
Sonic Retro and Sonic Stuff Research Group team up once again to bring you the Sonic Hacking Contest 2014. The competition for all ROM hacks, mods and more based on our favorite blue blur. Entries are now being accepted on the website and can be accessed by logging in with either a Retro or SSRG forum account. Our resident Cinossu breaks it down on our forums with whats new for this year.
“Like last year, everything is handled on-site and you can log in with your Sonic Retro forum account to get started. More information is on the site itself, including instructions on what to do, how to do it, etc.
The biggest addition this year is Teams, which can be set up from the new “Teams” section. They can be a mix of both Retro and SSRG members, and allow credit to be on all members of the team as well as allow any member to modify and set up entries for the whole team.
As always, enjoy. If any issues, bugs, etc. are found, just let us know either in here, the SSRG thread equivalent, or in the comments of the news post on the site itself.”
The deadline for entries is on July 31st, 2014. If you’re not interested in participating, you will eventually get to see the entries that are made publicly available, or look at entries from years prior. Head on over to the website itself for more information!
The hacks are done and submitted. With judgment day looming over which hacks will reign supreme, the time has come for you–Yes, YOU!–to play these works. Lovingly called Contest Week, the festivities will begin on Aug. 12 and last through Aug. 18. During this time, everyone is able to download the games on display. However, to actually vote for Community Choice trophies, users must have a validated account on either SSRG or right here on Retro.
According to contest judge and organizer Spanner, a number of regular events are scheduled to take place every day over on the SHC website. These include live streams of the games by MegaGWolf (from 7pm to 9pm British Summer Time, or 2pm to 4pm Eastern for the Americans) and SomecallmeJohnny (1am to 3am BST/9pm to 11pm Eastern.)
A daily podcast will also go live at 9pm BST (4pm EST) and last until 11pm BST (6pm EST.) At the end of the Contest Week, the winners will be announced live via the radio server on the site, so make sure to tune in from 8pm BST (3pm EST) to 11pm BST (6pm EST.)
Other events planned include hacking workshops–of which they’re still seeking ideas for more, so fire Spanner a PM if interested in hosting your own workshop–and a daily hacking contest open to everyone which will ultimately produce a level within Sonic 1. For that last one, a Retro or SSRG account is not required.
Fans can join the discussion about the contest all week via IRC by joining the server located at irc.badnik.net and joining #hackingcontest.
Rev up your disassemblies, it’s that time of the year where aspiring Sonic game hackers get their chance to show off new game ideas once more. Registration for the 2013 Sonic Hacking Contest is now open. In the past, the contest has seen magnificent entries such as the highly-praised Sonic Megamix or the blistering fast (and brutally difficult) Sonic Boom.
Novice hackers of course shouldn’t be so intimidated to enter after seeing names like those, since all it takes is a little creativity to strike gold. Robotnik’s Revenge, anyone?
This year is promised to be the biggest year for the contest according to contest judge SuperEgg.
Yes folks, this year all the stops have been pulled, and media coverage wasn’t an exception. For years, this contest had been only covered by MegaGWolf, but this year is going to be different. Through many hours of research and development, the judges realized that the need to bring attention to this community gem has been lacking, and something needed to be done about it.
I took the initiative and invited one of the ever popularly growing YouTube reveiwer, SomeCallMeJohnny, to play with us during this contest. He will be making a series of videos reviewing the hacks in the contest. Another incentive to make sure your hacks are tip top shape for contest, eh?
Johnny is a cool guy, so be nice. No promises that he won’t bite, cause you never know, the evil Sonic hat could easily possess him again……
With more eyes on the contest than ever before, it’s time to see what all the hackers out there, talented or otherwise, can really do. To submit an entry, vote and comment, you must have a Sonic Retro OR a Sonic Stuff Research Group account that has gone through the respective site’s trial period. Exceptions will be considered, so don’t let this be a deterrent.
Submissions must be done through the contest’s website, located here.
Sonic 1 hacks are a dime-a-dozen these days. This makes getting excited about them a little difficult if nothing more than a few palettes are edited and zones are sloppily renamed to fit their new color schemes. That said, it’s never a dull day when someone steps up and delivers a new Sonic 1 experience with new boss enemies, moves for Sonic, and more.
Enter Russian Sonic hacker vladikcomper and his project Sonic Winter Adventures. In similar stead to Sonic 1 Megamix, Adventures enables Sonic to enable the full power of blast processing with the addition of light speed dash, super peel out, the spin dash, and even the homing attack. Let’s give the purists a little time to seethe. … All right then!
While the level variety isn’t very boastful, vladikcomper laments, the amount of work put in so far is a very commendable effort and definitely worth playing though. Some of his bosses make specific use of Sonic’s new age moves meaning you can’t just throw Sonic’s body into Eggman eight times and waltz over to the Egg Prisonpod so easily.
So what are you waiting for? Download this bad boy and give it a spin yourself! And don’t think that beating the game means it’s over. vladik teases that more playthroughs unlock more things.
When it comes to games involving Sega in some capacity, it almost seems like the game itself isn’t the only thing players are paying for, but a whole new meta-game called, “Let’s improve the game through hacking through the game’s data.”
This new style of gameplay, which from here on we’ll call Tactical Debugging Action/Adventure™, has already drawn some talented programmers to sift through the game’s code on the PC version in an effort to enhance the game graphically and could potentially lead to repairing other issues such as enemy A.I. and other parameters.