If you visit here a lot, you’ll likely know about Sonic Xtreme. The ill-fated Sega Saturn title went through a rocky development cycle before ultimately meeting its end not with a bang, but a whimper.
Still, it had its fair share of display around 1996 at venues such as E3 and to the press before hitting the end of the line. Thanks to some wonderful sleuthing by forum members Shoemanbundy and Andrew75, and spooie for finding and hosting the clip, we can now see one more bit of footage of the game, namely a boss fight, in action.
The clip in question comes from the mid-90s Canadian kid’s TV show, The Anti-Gravity Room. Beginning at the 3:44 mark, we can see the famous Metal Sonic boss fight in full action, and relatively clearly too.
Andrew75, who’s been researching Sonic Xtreme to create Project AXSX, also released a few other details about the boss after speaking with Christina Coffin, one of the devs on the original Xtreme project.
The L,R triggers were set up to rotate the camera around sonic.
You could also press a certain button on the Saturn controller to
‘lock the camera onto the boss’ so then all of your d-pad movement
would become relative to the boss character.
lock on mode controls:
left/right on d-pad lets you circle strafe left/right while facing the
boss (good for dodging projectile from mecha sonic)
up made you run towards the boss while the camera is still looking at
down made you run away from the boss while the camera still looked at
As you can imagine, fighting the boss with the camera in ‘lock on
mode’ is very useful to dodge harmful things from the boss, and makes
it feel more like a 1 on 1 fighting game which is what I wanted.
Having the unlocked camera mode, where the camera stays in 3rd person
view behind sonic is also useful as well, so it depends on player
preference and certain bosses (I had plans for another boss to spawn
smaller enemies around him that you would have to jump/spindash into
and they go back to fighting the main boss)
The rest of the segment is also interesting to watch as a reminder of what was hot and exciting back in 1996, including previews of Nintendo’s then-upcoming Nintendo 64 or a small bit of NiGHTS.